For anyone on the fence, I’d wait a while and read reviews too if you’re thinking about getting an early access copy. The game seems good, but as it’s in early access, it’s still got quite a ways to go for refinements in the gameplay and other things. I do not consider it very playable right now, until the controls are able to be customized, and the game doesn’t run very well right now either (for me, you may have different results on your system).
Stoked that a studio with major credit switched from Unity to Gadot. This will be the biggest release the game engine has seen and is sure to break every record. Hopefully it will make other studios seriously consider the engine and in 5 or 6 years Gadot will be the equivalent to Blender.
Yes! So glad to see developers sticking to their principles and switching for good. Every time I’m working with Blender or Godot I feel like I’m living in the future I’ve always dreamed of.
Interesting to hear about Sawyer moving from a humanities / liberal arts degree into self-taught coding. I followed the same kind of path (although have been far less successful than he has!)
They nailed it with this game. It’s glorious. Every historical detail is spot-on and the “bestiary” style is a feast for the eyes.
I’m surprised MegaCrit decided to make a straight sequel, even keeping some of the same characters and cards, considering the original game is already so good. I hope this means they’ve got enough new ideas to redefine the game and the genre it created, and not just be an expansion or shallow remix of StS’s content.
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