regul

@regul@lemm.ee

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

regul,

Excuse the overdramatization, but it feels a lot like Frodo going to the Grey Havens. They did something great and now their reward is to disappear forever and be well taken care of.

regul,

When asked if he was sure that Albion couldn’t be copyrighted due to its historical context, he replied: “I don’t know if I’m honest, I don’t really know… I hope so. I mean you would think that the responsible person I should be, I would’ve spent the last six months in lawyers’ offices…”

Bold strategy, Cotton.

regul,

Day9 did consult on the design of an RTS like ten years ago and it didn’t amount to anything.

regul,

I had to look it up. It was called Guardian of Atlas and Sean left the company right after the beta launched and then the game got cancelled. My guess as to why it went poorly is just that it was inexperienced devs making a game at a time when SC2 was still actually relatively popular. There was no space in the already tiny genre of RTS.

Now that Blizzard has essentially abandoned StarCraft, it might be possible for some folks to carve some of that tiny market away.

Can somebody explain why game makers don't start their own companies together? angielski

It seems like every other week a game studio is massively laying off employees; sometimes after years of development. What I’m reading is that it’s a quick way to lower expenses and pad the investors’ pockets, flooding the market with developers and reducing their value, to then hire them back a few months later at lower...

regul,

Because game devs have to pay their rent.

If they go off to form their own studio, they probably have to take out a business loan to pay themselves for the time being. Interest rates are high right now, and rent and food are both expensive. It’s a huge gamble to make a game and put it out on the assumption you’ll be able to pay back 6%+ interest on whatever you took out. Games are not a reliable money maker. Especially from new studios.

Even if you get some sort of deal with a publisher to fund your first endeavor, there will still be strings attached to that, and publishers are pretty tight with the purse strings right now.

Which means really the only viable option, assuming you’re not already independently wealthy, is that you have to work another job to work on the game in the meantime, which means it will take even longer to come out.

regul,

It’s an opinion piece. This isn’t reporting. It says “Commentary” up at the top of the article.

I think you can “trust” when someone tells you that their opinion is actually their opinion. That’s the only question of “trust” here.

There’s an op-ed in the NYT right now titled At the Met Gala, Celebrities Are Nearly Nude. Are We Not Aroused? Do you trust that?

regul,

You think it’ll make money? The Avengers game barely made any money, right? And that was the Avengers. There have been two Suicide Squad movie bombs.

The enthusiast audience who could name Rocksteady already know this thing is radioactive.

regul,

It’s the same as Apple Arcade, essentially.

regul,

It’s not clear to me what happened with RoR today. So they released this, which is a remaster of the original with some new content, and they announced a DLC for 2, and they also announced a gacha game or something?

regul,

You think? The last game they put out was that Tiny Tina’s Wonderlands one, and I don’t think it did gangbusters.

They basically have one IP and it keeps getting staler and staler.

regul,

Not to diminish your point because all fields should be unionized, but nurses and teachers are drastically underpaid and overworked, despite many of them having unions.

regul,

The Missouri state government is a crucial piece of the puzzle there.

regul,

Travel nurses are often used as scabs or to avoid hiring a full-time unionized employee.

regul,

yeah but now he’s just a guy in a spare bedroom with 4.5k patrons and under 40k youtube subscribers (of which I am one)

it’s not that hard to blame game studios for not really thinking he’s worth it anymore

regul,

Played a few hours. Really enjoying it so far. The music is killer, but the best thing is the responsive controls. I tried to go back and play JSR a few years ago and boy was it aggravating to control.

Also you don’t have to collect paint cans anymore.

Anyway it oozes JSRF from every pore. The vibes are immaculate.

regul,

Japanese game company makes bad business decisions for completely inscrutable reasons: more at 11

Where are all the good stealth games?

I’ve been trying to find one throughout the Steam summer sale and come up dry, and now I’m out of money until the 15th. Hopefully y’all can help me find a good one before the winter sale. Here’s a rundown of what I’ve tried so far and what I’ve liked and dislike about them:...

regul,

Mark of the Ninja is an incredible stealth game. Also by Klei.

regul,

Roguebook was one of the Prime Gaming free games recently so I started playing that. Very fun. It does feel very easy to get overpowered, which is one of my favorite things a roguelike can do. I’ve already been able to beat it twice out of three attempts, so it’s probably undertuned, but I’d prefer that over the alternative.

I also dipped into WH40K: Mechanicus, which was free on EGS a while ago. That game is much less fun. The UI is kind of clunky and the upgrades and gear are very underwhelming. It seems difficult to really get synergies going with any of your characters. Probably will not even finish a run.

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