It’s because in older games, you could clearly differentiate between the background and the gameplay relevant sprites or models drawn over it. It was a technical necessity but it doubled as communicating to the player what’s important. When technology advanced past that being technically necessary, something needed to take its place. The pulse is just one of many ways to do that and the easiest one to integrate into a realistic artstyle. When you get more stylized, your options open up considerably.
In other words, emulators are crucial for game preservation? This shows that Nintendo knows that, and when they say it’s not the case, they’re not simply wrong, they’re lying.
I’ve been playing the things since Diablo I; I love the concept and the gameplay loop, but the game-design issues they run up against, and the mechanics that get implemented to address them… irritate the crap out of me over time, and I want to talk about that....
This is why I’m looking forward to the first few seasons of PoE2. It sounds like they’re starting out focused on making the moment to moment gameplay more interesting. They’ll cave to the zoom zoom crowd soon enough and ruin the game with power creep within a year, so I’m very much planning on treating it as a temporary game, but it’ll be fun while it lasts.
Fun fact: that’s one of the easiest levels in the game. It barely cracks the top 10 hardest levels in a game with 12 levels, and only because the first 2 are trivial to lull you into a false sense of security.
I really hope they keep the power creep in check. Everything they’ve shown looks great, but if player power is even a fraction of what it is in PoE1, it’ll just be a neat bit of trivia that if you intentionally hold DPS and let bosses live they all do unique things.
Exactly. I give it 50/50 odds that this video is something people will look back on and laugh about how much effort went into bosses that were functionally removed from the game, much like PoE1 boss mechanic guides. I genuinely want to be wrong here, but the game I want PoE2 to be, and the game GGG wants to make, is something the community is viciously opposed to. The PoE community absolutely despises anything resembling gameplay.
While there’s nothing wrong with a game being declared complete and stopping updates, the way this went down doesn’t sit right. Evil Empire (the studio that split off from Motion Twin specifically to maintain Dead Cells) had longer-term plans and the resources to make them happen, but Motion Twin then ordered Evil Empire to stop development because they thought an actively developed Dead Cells would be a competitor to Windblown that they could preemptively kill off.
There’s also a recurring theme in all the interviews after release, they were very open about their biggest regret being how much content had to be cut from the original plans for the first game due to budget constraints. Some things were restored in the content packs afterward, but other things were too foundational to the game’s overarching structure to make sense to be patched in after the fact. The Dreamer sanctums were going to be full fledged dungeons with a big climactic boss fight with each Dreamer, the Abyss was going to be an entire zone with multiple bosses rather than a plot only area, the Coliseum was going to be part of a much more involved sidequest, and there were several major zones that just didn’t end up in the game at all. The result was still a great game, but a shadow of the absurdly ambitious project they envisioned starting out. I assume they’re making Silksong with the intention of not leaving any “what might have been” things.
I’m cautiously optimistic. It looks like a solid core for combat, they need to keep the power creep in check. Most of PoE1’s issues stem from the fact that an optimized build just one-shots everything, and the bandaid fixes that try to fit a source of challenge into that meta.
The fucked up thing is that the Turbo Tunnel is actually one of the easiest levels in the game. The only levels easier than it are the first two and Surf City. Everything from the Snake Pit onward is where it gets really tough, but so few people get there that they don’t have the same level of notoriety.
BotW ruined the series. Open world, despite the promise of freedom, is a crippling set of shackles on world design. No upgrade can meaningfully interact with the world because every area has to be a potential first area. There’s no mystery of “what’s past this obstacle?” because everything has to be passable as soon as you see it. Worst of all, your reward for thoroughly exploring and completing all the optional quests? Butchering the final boss, which at full power is a highlight of the game, into the worst anticlimax of the series by removing multiple entire phases and drastically nerfing the HP of the phases that remain. The only intact phase literally can’t hit you if you just run in circles around it.
All of this wouldn’t be too bad if it was a one off, but Aonuma confirmed it’s the template for the series going forward. We’ll never see another proper Zelda game.
Ignoring the lack of updates if the game is buggy, games back then were also more focused on quality and make gamers replay the game with unlockable features based on skills, not money. I can’t count the number of times I played Metal Gear Solid games over and over to unlock new features playing the hardest difficulty and with...
Competitive NES Tetris exemplifies this. The game was already retro when most current top players were fetuses, which completely eliminates nostalgia as a possible factor.
How long until the young earth dipshits jump on this as “evidence” to claim that if there’s room to question whether the universe is 13.8 billion or 26.7 billion years old, that means it must actually be 6000?
PF2e is a lot more approachable than 1e. It’s a lot harder to truly botch a character in 2e, while preserving variety of options. The 3 action system is also much more intuitive than action types.
Almost every AAA release has pulled the same trick for at least the last 10 years if not longer. Don’t announce the PC release until after the console release, that way some people buy the game twice.
The ending of part 1 was literally killing a manifestation of the concept of being a remake. It’s a sequel to FF7R, in which the subtitle “Remake” was a red herring, not part 2 of a remake.
I don’t see how anyone can consider the sound puzzles in the jungle, the Tetris piece puzzles in the swamp and the color theory puzzles in the greenhouse the same kind of puzzle and be arguing in good faith.
OK, I finally took the plunge on Baldur’s Gate 3, and, coming from playing several hundreds of hours of Solasta recently, the first thing I noticed is the lack of a combat grid....
Which game started this? It's everywhere. (lemmy.world) angielski
The official Nintendo Museum appears to be emulating SNES games on a Windows PC, which is slightly embarrassing (www.pcgamer.com) angielski
What more could we possibly ask for? (lemmy.world) angielski
I love diablo-likes, but they're also really annoying. angielski
I’ve been playing the things since Diablo I; I love the concept and the gameplay loop, but the game-design issues they run up against, and the mechanics that get implemented to address them… irritate the crap out of me over time, and I want to talk about that....
The winner of every difficulty comparison (lemmy.world) angielski
People seem to really dislike Destiny 2. Why haven't they ended it yet? (lemmy.world) angielski
Path of Exile 2 - Gameplay Overview | gamescom 2024 (www.youtube.com) angielski
Dead Cells has its final update out now with The End is Near (www.gamingonlinux.com) angielski
Black Myth: Wukong launches to almost 1.5 million concurrent players on Steam (store.steampowered.com) angielski
SteamDB chart showing 1.4 million people playing now
Geoff Keighley: No Silksong in Gamescom. Team Cherry are still cooking. angielski
At least they said it earlier this time… The wait continues…...
Fortnite Players Band Together to Pick on In-Game Tesla Cybertrucks: 'Destroy on Sight' - IGN (www.ign.com) angielski
Ace Attorney Investigations Collection - Reveal Trailer (www.youtube.com) angielski
Path Of Exile 2 Begins Early Access Later This Year And Is Coming To PS5 (www.gameinformer.com) angielski
Justice (lemmy.world) angielski
Feeling old (lemmy.world) angielski
Legend of Zelda angielski
What is your favourite LOZ game? My fave is twilight princess as it was the first zelda game I played. Being it on the Wii....
Gameplay mechanics were also a lot better with more replayability. (lemmy.world) angielski
Ignoring the lack of updates if the game is buggy, games back then were also more focused on quality and make gamers replay the game with unlockable features based on skills, not money. I can’t count the number of times I played Metal Gear Solid games over and over to unlock new features playing the hardest difficulty and with...
Study: Dark matter does not exist and the universe is 27 billion years old (www.earth.com) angielski
Heh
'There's almost nobody left': CEO of Baldur's Gate 3 dev Swen Vincke says the D&D team he initially worked with is gone, due to Hasbro layoffs (www.pcgamer.com) angielski
Suffering and success.
GTA 6 is likely to skip PC again and only launching on current gen consoles (kotaku.com) angielski
I’m confused why Kotaku mentioning next gen in the title when Rockstar only commented on current generation PS5 and Xbox Series X/S.
Final Fantasy 7 Rebirth's open world is inspired by The Witcher 3 and Horizon (www.gamesradar.com) angielski
“Final Fantasy 15 also gave the development team valuable experience.”
The Hidden Costs of Long Playtimes in Modern Gaming (youtu.be) angielski
The Talos Principle 2 | Demo on Steam Available Now (youtu.be) angielski
VR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind it (www.pcgamer.com) angielski
Why virtual reality makes a lot of us sick, and what we can do about it.
Nexus Mods Fine With Bigots Leaving Over Removed Starfield ‘Pronoun’ Mod (kotaku.com) angielski
Why do modern strategy games hate the grid? angielski
OK, I finally took the plunge on Baldur’s Gate 3, and, coming from playing several hundreds of hours of Solasta recently, the first thing I noticed is the lack of a combat grid....