paddirn

@paddirn@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

paddirn,

Played it at launch and I’ve never had the desire to jump back into it since beating it the first time. I never had major issues with bugs or anything, the story was just on rails, there was no point in jumping back into it to play the same story all over again. Like yea, I guess they changed some systems and mechanics, but whatever.

paddirn,

I hope they all make a Disco Elysium “sequel”, that was such an awesome game, it should spawn its own genre of gaming.

paddirn,

Ahh, a game dedicated to being a stealth archer, fuck yeah, I’m in.

paddirn,

The PS5 in general has just felt like a nebulous console. I don’t know if it’s just me not being as connected to console gaming anymore or what, but there’s no PS5 games that are “must play” or anything that I’ve seen/read/heard hype about that has made me really interested. Partly there was the Covid years where it was apparently facing shortages and during that I just switched my mind off to the idea that I’d ever buy one. It’s been out for years now though, but nothing about it makes me care to move on from our PS4 that’s still chugging along.

Gacha games are out of control. Gambling shouldn't be so widespread angielski

As someone who grew up playing games like World of Warcraft and other AAA titles, I’ve seen how the gaming industry has evolved over the years—and not always for the better. One of the most disturbing trends is the rise of gacha games, which are, at their core, thinly veiled gambling systems targeting younger players. And I...

paddirn,

I started playing one of the Gacha games a few months back now, Watcher of Realms, I think the only reason I started was because it showed jiggling boobies in a trailer. The name is goofy and the story is almost non-existant, the gameplay isn’t terribly deep, but has some nuances to it, it’s like a tower defense RPG game. It’s kind of dumb as a game because it records your playthroughs of scenarios that you can then use later on to “Auto-fight” for you as you frequently have to grind for different shit. So you basically set the game on auto-pilot and stop playing the game. I’ve been playing for something like 6 months now, but I’ve been committed from the start to never pay a single dime for it and I’ve stuck with that the entire time. Granted, I’ve put way too much time into the game and, if time is money, I’ve wasted a bunch that way, but I’ve never actually paid for anything in currency. Cheap skate 4 life. I honestly don’t know why I keep playing, knowing what the game is setup for, but I still log in day after day.

I can definitely see how it encourages players to spend money, there’s so many mini-currencies within the game that obfuscate what you need to do to earn this or that hero or get whatever thing you’re trying for, but ultimately the incentive is to buy shit to get further along. In this game though, the rates are so goddamn ridiculous that you’d have to be an impatient jackass to pay the rates they want for simple things that don’t even give any guarantees of better performance in the game. On the one hand, I thing games like this are evil for trying to take advantage of people, but on the other, if you’re that stupid and that rich that you have money to burn on a game like this… maybe throwing your money away on digital stuff isn’t the worse thing you could be wasting your money on (like real world drugs or donating to Trump or something stupid like that). But yes, for kids who haven’t mentally developed yet, there probably should be some sort of protections for them, since they’ll pay for dumb shit at the drop of a hat.

paddirn, (edited )

This was a really interesting video on how modern wargaming is used by the military and its links to the recreational scene, I just got done watching it yesterday. I think Quinns, in typical fashion, seems to try to moralize a bit much, especially with his pointed questions, but then does a good job of coming back around to show the other point of view, though I think the overall view he had seemed negative. He tried to present both sides at least.

He did recognize the need for militaries in general, but then seemed to equate any use of wargaming as resulting in deaths, which was automatically bad. I think some of the wargame professionals made pretty good cases for why it was justified and how “wargaming” is a bit of a misnomer, it’s more a way of contingency planning and working through possible scenarios you might encounter, so wargaming just helps prepare for different scenarios by showing the range of actions that players/actors might take in a given situation. They’re mapping out probabilities using human psychology, along with boardgame and videogame mechanics.

I think the ending portion where he called on gamers to “do something” about making wargaming ethical was kind of whatever. As if the gaming community was any sort of unified bloc that could even do anything about it. Something like that would probably require like a wargamer’s guild or union that added some sort of restraints on the kinds of projects they would work on (only scenarios that minimize casualties) or something like that, but that sort of defeats the purpose of trying to map out probabilities, since you’d purposely censor certain probabilities from your line of thinking. I think wargamers will just continue to do whatever they’re doing.

paddirn,

I grew up playing FPS shooters like Doom, Quake, Tribes, Team Fortress, Counter-Strike, etc, but I had avoided Fortnite for awhile because it just seemed like a kid’s game, whatever. Then my oldest son started getting into it and we’d play matches together, and suddenly I felt out of my element. The addition of building mechanics adds in a whole other element that you don’t really have to think about in other games. Granted, it’s not realistic being able to build shit that quickly, but whatever, it’s a game. And seeing some of the skill involved with these people running/gunning/building elaborate forts and the sort of battles that play out between two people gets insane sometimes.

Another interesting aspect of it is all the cross-marketing that goes on, you’ve got almost every major franchise represented in some way, shape, or form. It reminds me of Ready Player One. It sounds dumb, but Fortnite is probably the closest thing to a Metaverse that we currently have. I mean, hell, Emperor Palpatine somehow returned in between the movies in Fortnite (a dark day for Star Wars fandom).

paddirn,

I haven’t even been able to get it work using Nexus mods with my Steam version. I’m getting the intro screen/menu, but it never actually loads a new game after that. I’ll just wait a few months/years til I remember about it and try again.

paddirn,

Is that like the Hounds of Tindalos, they appear out of corners?

paddirn,

Actually, I feel like back in the day we actually got manuals with tons of story content and artwork and such. Game manuals seem to have mostly fallen to the wayside now.

Steam Summer Sale - Top Deals angielski

Initial scrolling of the Steam Summer Sale seems pretty lackluster, but digging through the comments sections in other threads, a few gems have stood out, and it doesn’t appear we have a thread dedicated to this yet, so post what you think are the best deals here!...

paddirn,

Really great party game, kids love it. There’s a constant push-pull to make the level just hard enough. It kind of breaks down though if somebody has made it effectively unwinnable for everybody and you can’t find a way to unblock it. Otherwise though, it’s a fantastic game.

paddirn, (edited )

Incredible game that can be a little jarring for people who are probably expecting something like Baldur’s Gate 1&2, Fallout 1&2, or some other kind of isometric killfest RPG. It essentially turns the dialogue into 90% of the game, but the dialogue is so damn good that it doesn’t matter.

It also takes getting used to damage, as sometimes you can “die” in seemingly random ways. I was on a rooftop, I think trying to reach for a scarf or something, and failed my roll. That caused me to apparently get so depressed that I lost the game. I can’t remember which stat/trait it was but I think there’s a morale or mental trait you have to watch out for too.

Pirate this game if you wanna give it a try, don’t ever buy it. This is what the developers have advocated for and it actually fits right in with parts of the game itself.

paddirn,

Google translate says it means ‘Planetary Defense Cannon Commander’.

paddirn,

I loved RTS games back in the day, played through all the Command & Conquers, Warcrafts, Starcrafts and all that, but then gradually it felt like the genre starting morphing into DotA and other games and I just sort of moved on. I was mostly single-player, though got into multiplayer later, but remember it being so fucking nerve-wracking and having to click hundreds of times a minute and trying to optimize everything, I’d be so worn out after playing. My best game I ever remembered playing was Starcraft 2, there was one match where multiple players tried ganging up on me in a FFA match, it was obvious they were coordinating, and I somehow fended them off and took the game. It wasn’t an important game or anything, but that was one of the fond memories I have from that time in my gaming life.

I think I eventually just shifted over to turn-based strategy instead and I don’t know if the genre ever really returned from DotA.

paddirn,

That’s how alot of these discoveries seem like. Partly it’s just science reporting hyping up anything that happens, but then for many of these astronomical discoveries, it’s just a couple of pixels on a screen. And then somehow they can infer all sorts of things about it based on that. It’s just mind-blowing to think of all the data they can get from that about stars that are millions of light years away.

paddirn,

Might also be a return to the Heretic series.

paddirn,

I keep a collection on Steam of the games I’ve beat and just add them into the collection as I go. Going back through prev pre-Steam pc/console games I’ve beat probably wouldn’t take that long to remember I guess, but I don’t know where I’d store it or who else would care in my life.

paddirn,

We kind of dealt with that for my Dad, but it was never really an issue. My brother just assumed control of the account and that was that. We already had all the access info, so it wasn’t like we had to ask them for anything. We just got it setup on this new Family thing yesterday though, so I can actually access most of his games again (for some reason on the old Family Sharing, his games got blocked out).

paddirn,

Stoneshard. It was a kickstarter my Dad had backed before he passed away and it delivered afterwards, so I just tried picking it up to play and it’s such a goddamn frustrating game. It’s an open-world roguelike, fantasy RPG with tactical combat and retro-ish graphics that tries to simulate alot of different stuff, but it has such a goddamn high difficulty curve (for me at least) that I can barely make any headway with it. Just moving across the map to go to actual locations can be deadly as even an encounter with regular wolves or bandits can end up fatal or injures you so much that you have to go back to town. Saving isn’t an option unless you’re in town, you could die while traveling to a dungeon, boom, you lose everything since the last save. I’m used to playing difficult games, but this one I haven’t been able to get into a good groove with it.

paddirn,

Valve will never have this issue.

paddirn,

Graphics peaked with the original Lara Croft and her triangular bosom. It’s been a steady decline since then trying to make things look round. Just accept the triangles.

paddirn,

I thought this was already well established? Star Wars has the aesthetic trappings of sci-fi (spaceships, lasers, aliens, robots, etc), but the stories themselves are all fantasy. Other than some stuff in The Clone Wars series, the movies themselves don’t really ponder the same things that sci-fi movies would ponder, they’re more about classical good vs evil stories, fantastical magic powers, and the hero’s journey.

paddirn,

The one thing I don’t care much for in PalWorld is building structures (walled structures), it feels kinda janky and restrictive at the moment. Which it hasn’t been a major part of the game so far, but it’s one of the few things that’s bothered me about it. Otherwise, it’s been a breath of fresh air compared to Pokemon’s recent outings.

paddirn,

No doubt Elon will have that installed first thing on his newest guinea pig.

paddirn,

Seems interesting, I hadn’t heard of this before. She seems to have to imagine an image of a thing to get the control to register, like a cricket jumping to make her character jump, which actually seems more difficult than just playing with a physical controller or keyboard/mouse, since I don’t think I actually “think” about making those sorts of movements. It seems like it would be cumbersome having to imagine the movement everytime, but maybe it becomes 2nd nature for her while she’s playing like this.

paddirn,

The Serial Curser: “Goddamn motherfucking cocksucking cuntface bitch motherfucker shitlicker fuckwad shithead cumbitchwhore twat cock fuck shit.”

paddirn,

Team Fortress 3? Everyone knows that Valve can’t count beyond 3.

And the Lord spake, saying, “First shalt thou take out the Holy Pin. Then, shalt thou count to two. No more. No less. Two shalt be the number thou shalt count, and the number of the counting shalt be two. Three shalt thou not count, nor either count thou one, excepting that thou then proceed to two. Four is right out. Once the number two, being the second number, be reached, then lobbest thou thy Holy Hand Grenade of Antioch towards thy foe, who, being naughty in My sight, shall snuff it.”

paddirn,

Seems like they were already planning on stopping the project anyways, Valve’s DMCA just happened to come while they were already deliberating on it:

While we were discussing the project’s future internally recently, we already came to the conclusion to stop the development of the project due to the current state of the code being unusable anymore with s&box’s recent major engine changes, and that we overall moved on from it.

Sadly, this means this DMCA takedown is the nail in the coffin. We cannot bring it back and we’ve hit Valve’s attention, it seems like they definitely don’t want us to use their IP (which is totally fair and legal from them).

paddirn,

I never really liked the Steam Controller when it first came out. My Dad was actually the one that had gotten them and even he seemed to have set them aside after awhile, as they just collected dust for ages after that. I picked them up from him a few years back and I’ve started using them with my Steam Deck and they’re actually pretty nice, I get it now, though I kind of wish they still had analog sticks. They still work fine though after all these years, while every set of Xbox-style controllers I keep getting for my kids last for maybe 6 months before they’re useless.

paddirn,

First rule of Game Club: We do not talk about fan-made games.

Second rule of Game Club: We DO NOT talk about fan-made games.

paddirn,

“Gamers want spoken dialogue in their DLC, heard you loud and clear.”

paddirn,

Pretty much just finishing up Outer Wilds +DLC, I just haven’t taken the time to collect some last scraps of information to close out some clues and then finish the game again (after now going through the DLC area). I had actually started this game up about 2 years ago, but got stuck and had some other things come up so that I put it aside. Then I resolved to just watch somebody else’s playthrough to spoil the game. I started by watching an astrophysicist playthrough, ‘Oliver Plays’ on Youtube. I watch as he starts out and relive some of my own experiences of discovering the early game, when suddenly in one of the episodes, I notice something small that brings me back to where I had been at in the game in my own playthrough and the solution instantly became clear. So I jumped back into it like I had never left and now I’ve pretty much about to finish the game.

I originally went in blind because of everything I kept reading about it being such a great game, blah blah blah. And it lived up to the hype, it was such an awesome experience going in completely blind (I didn’t even watch any trailers), but the shitty thing is, I can’t really talk about the game that much. So much depends on experiencing it for yourself and discovery, that saying anything about the game potentially spoils somebody else’s first experience with it, and I don’t want to take that away from anybody. It’s just such a beautiful gem of a game, I’ve not really played anything like that before (though I’ve read of some others that may be similar).

paddirn,

In the same boat, it’s such a beautiful game, especially the less you know about it beforehand. It’s been awhile since I’ve played a game like that. I’m just about finishing up the DLC, then going back through the final sequence to see how that affects the ending, I might try to go back and finish out the Steam achievements on it too, just to have them done. If I could have any memories erased in my life, it would be all knowledge of that game, just so I could go back through it one more time with fresh eyes. The ending kind of mirrors the reality of finishing out the game itself, it’s kind of sad and bittersweet, it’s like a book that I never wanted to end.

paddirn,

Not sure if this is what you’re talking about, but Ancestors sounds like it might meet some of that criteria.

paddirn,

It could be interesting for procedurally generated games. Imagine a world with no fixed map, settlements where every person is completely unique and will talk to you about any subject you want to talk to them about (instead of the same canned phrase or two), a completely different roster of baddies to fight every time, maybe even the storyline itself never plays the same each time, or the style of play changes from game to game. I’m hopeful we’ll start to see some truly unique games with AI helping out, though I’m guessing we’ll get a mountain of shovelware that just uses AI to generate shitty non-sensical art assets and meaningless dialogue.

paddirn,

I’m in feudal Japan during a civil war. I don’t speak any Japanese other than the lyrics to Mr. Roboto and I’m a foreigner. I’m probably dead.

(Shadow Tactics)

paddirn,

I feel the need to add on to this as well.

paddirn,

Almost seems like an even retro-er-looking version of Desktop Dungeons, but I’ll have to give it a try.

paddirn,

I never suffered from the game-stopping bugs others had, but IMO the other half of the game that needs fixed is the storyline itself. The character’s storyline itself is so linear that nothing you really do makes a difference, your background is just reduced to a set of extra dialogue choices. It’s all just window dressing over a very on-rails game. All they needed to do was just copy GTA V more and it’d be an improvement over this game.

paddirn,

Just the latest in a wave of companies that seem to be looking for ever-more scummy ways to take advantage of their customers in search of the Holy Dollar.

This is hardly a comprehensive list, there’s so many recently, but this is just what I could remember off the top of my head:

  • Wizards of the Coast
  • Adobe
  • X-Rite/Pantone/Danaher
  • Monotype
  • BMW
  • Netflix
  • Reddit
paddirn,

Not just companies, but countries too. We’ve apparently reached the Age of Idiocy where everyone that got big is just doing these epic face-plants. I don’t know if it’s desperation, arrogance, greed, or a combination, but so many shitty decisions coming out left and right all over the place.

Steam's Oldest User Accounts Turn 20, Valve Celebrates With Special Digital Badges - IGN (www.ign.com) angielski

Some of Steam’s oldest user accounts are turning 20-years old this week, and Valve is celebrating the anniversary by handing out special digital badges featuring the original Steam colour scheme to the gaming veterans....

paddirn,

Took me awhile to look it up, but just saw I’ve had my account since December 31, 2003. I’m just about at 20 years.

paddirn,

I would love to see some GMing tools and the ability to do custom campaigns. Like I could imagine a group using BG3 to run an actual game of D&D in. It wouldn’t need to be incredibly complicated, just some sort of modular tiling and the ability to add objects/monsters, you don’t need dialogue (or keep it basic) or need to fuss with scripting or anything like that, just a basic scenario builder that’s easy enough for most GM’s to figure out. It’d still be more work than pen&paper, but a bit more approachable and it’d just look so beautiful.

paddirn,

In TTRPGs encumbrance seems to be the #1 rule that players conveniently forget about and GMs only ever seem to bring up when they want to fuck with the players. It’s probably one of the more annoying, unexciting aspects of TTRPGs to keep track of. I like the approach that BG3 has taken, you essentially have an unlimited Camp inventory, but your personal inventory is limited. Is it realistic? No, absolutely not, but neither are Bags of Holding, which are basically a GM’s way of throwing up their hands to say, “Fuck it, I’m not dealing with this shit anymore.”

paddirn,

I apparently wasn’t ever paying attention bc I had never heard of gamescom before now, and now it’s been a flood of trailers coming out from there. Is gamescom the successor to E3? That was traditionally where I remember new releases coming out way back when before it dissolved/died/whatever.

paddirn,

For some reason, something as simple as using the F5/F8 as quicksave/quickload keys felt like a blast from the past. Maybe it’s been around the whole time and I stopped noticing, but it reminded me of playing old RPGs.

paddirn,

I thought my tiefling druid with green cornrows looked ok in the character gen screen, but she admittedly looks kind of stupid now, though it doesn’t help that she has this emotionless expression on her face. I think I’ll just make her wear the mask of the shapeshifter from now on.

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