I love doom 3, but I also have a vivid memory of a sleepover at a buddy’s house in high school where we made a friend play it then we scared the bejesus out of him during one of the early locker scares that we saw coming and he didn’t.
I liked it (well, after the Duct Tape mod, anyway) and enjoyed having more lore and info. It definitely doesn't feel like a normal doom game, though, so I'll give it that.
Play the OG games if you want. There are a lot of mods that make it more tolerable by modern standards. If you haven’t played Eternal yet, though, you definitely should if you enjoyed 2016.
DA:I did a tone-shift from dark fantasy towards high fantasy. Personally I prefer hf to df, but I can see that it is a different vibe. This? This did a tone shift from hf to Guardians of the Galaxy. And I don’t think this tone can deliver on what they set up with the Dreadwolf at the end of Trespasser
DAO is my favorite game of all time. Seeing the series get progressively worse (I hated the switch to High Fantasy, and this looks even worse) is really disheartening.
I just don’t understand, why even make a fucking Dragon Age game if you’re going to completely change the tone? (It’s a rhetorical question, the answer is obviously that they’re trying to cash-in on the brand recognition).
Thanks for the explanation. Had the same feeling but couldn’t describe it. They definitely took the high fantasy route and even ‘cartoonize’ it further, which is kind of what DA is not about.
It thought those pledges were just for Activison / blizzard stuff. The Bethesda purchase was before regulators started taking an interest. The new Indiana Jones is an Xbox exclusive Bethesda game for example.
The original game is quite “white” in terms of colors. They all look a little washed-out. This is just “generic good looking game” with oversaturated colors and contrast that has no right to be so high. It’s okay, but makes me a little skeptical.
From what I understand that are not redoing any of the audio or motion capture. So they are just making the exact same game with better graphics. I don’t really get the point of it, I think the HD version I have on PS3 and vita look great as is .
My point exactly. Those versions are just fine, and, in my opinion, look better thanks to the colors. I wholeheartedly agree with your statement, but it’s nice to have something to finally be exited about, if only a little.
Looks fun; I’m digging the art style and the lighter tone of the trailer feels fresh when compared to a lot of what’s out today. I didn’t catch if it was in gamepass though; either way I’m hyped AF for this
Doubt it’ll be game pass day one. Game pass only includes ea play basic tier which doesn’t include big new releases. You’d be better getting ea play pro for a month and unsubbing if you don’t want to play full price to play it at release.
That skull crushing weapon is so satisfying to watch.
Judging from the trailer it looks like we will see more open arenas. Good to see they won’t try to make a repeat of Eternal and instead try new ideas. Looking forward to see how it plays out.
Honestly I wouldn’t mind if the actual game artstyle was like this. Dragon age franchise hasn’t been dark fantasy since DA2, and inquisition hasnt been pretty schizophrenic when it comes to the tone. Might as well go with it and embrace the camp.
Simple, the original team that made DA:O went off to do other things or was promoted into management where they did well, but couldn't replicate the magic of their OG team.
Sorry it’s not going in the direction you hoped. I’m personally super into this vibe. Feels bizarre and different. Hopefully they capitalize on the theme and do something cool with it. If the “dragon” flight part is as tight and fun as recent Doom mechanics, it could be really fun.
Agreed. I am not a fantasy fan for games really at all (with very few exceptions) but this looks so rad. The combination of tech and fantasy looks like a wild ride.
Yeah i really prefer the lovecraft aesthetic of Quake 1 over the tech, body horror of the sequels. Science coming into contact with something that defies science and reason is one of my favorite genres of fiction. The Myst, Event Horizon, Doom (especially Doom 3,) and the newest Rimworld dlc all really scratch that itch of coming into contact with something outside of reality, outside of reason and understanding. Really wish for more of that.
Yeah, I kind of agree. I wish they’d make a new Quake or something, Doom is cool and all but this barely resembles it. Eternal was fun, but too goofy and campy, Doom 2016 did it perfectly.
The examples of games that made a comeback were No Man’s Sky, a sandbox game missing features where, development-wise, it’s very feasible to add in missing promised features; and Cyberpunk, a game with good bones that didn’t function a lot of the time. Starfield’s problems are deeper than that, at least from my perspective.
The tech tree and leveling system is “improve by doing”, which runs into the same problems those systems always run into, which is why no one else does them anymore. It incentivizes me to get shot in combat on purpose so that I can improve my healing, and other stupid behaviors like that. So many of the quests are thoughtless fetch quests with nothing interesting along the way, and the game would actually be better with their omission than their inclusion. The endgame mechanic is an interesting one on paper, but seeing as the major quest lines only really play out one or two slightly different ways, there’s not much that’s interesting about going back to them, and you can also do all of them in a single playthrough, so there’s no need to engage in the endgame mechanic to see it. These are some of the problems that can be fixed but will likely be so costly and time consuming when there are Elder Scrolls and Fallout games to be made that I doubt it’ll ever happen.
The more fundamental flaws are that you can’t spec your character to interact with the world in wildly different ways and get clever with its systems; the universe doesn’t flow together the way that one of their terrestrial open worlds from before do, and fast travel is now mandatory; and the story walks right up to an interesting sci-fi story and stops just short of being good. To change these things sounds a lot like making an entirely different game.
I absolutely agree. Even with skyrim, I could mod every aspect of the game, I could make combat and the graphics good add lots of new mechanics and quests. But I still couldn’t make it good. The story, the copypasted dungeons and lifeless NPCs the game is rotten to the core and even if I can fix some of it I can’t just replace the core that would be a different game like Enderal.
You’re not wrong, but I feel that level of support for one of their releases would be a bit out of character for Bethesda (Without the long-term monetization present in games like Fallout 76). Especially so with the trend of Bethesda’s comments indicating that the consumers are the ones who are wrong for not liking some of the more problematic game design decisions.
I think they mean more about reworking core mechanics of the game such as the planet generation and the fact that space flight is basically pointless outside of ship combat. I don’t foresee them being able to allow ships to fly down to planet surfaces in Creation Engine.
cyberpunk was buggy but fundamentally sound. starfield is flawed in its core, no amount of bug fixing or system tweaking is going to fix it. they’d have to cut out space and planets entirely.
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