They saw Pokémon dancing around those two and animal brutality, and decided to settle down right in the middle of it. The whole game is like a big April Fools joke.
I know they are probably bombarded with requests for comments and interviews, but CDPR have learnt nothing from CP2077.
they are going to over-sell this again, promising things that don’t materialize because they are dreaming of the thing now when it’s still 3-4 years away, then people are going to be disappointed when it releases and doesn’t have all the things they talk about.
Obviously consumers haven’t learnt anything either, we eat this up, but CDPR is going to get the fallout from it.
Obviously consumers haven’t learnt anything either, we eat this up, but CDPR is going to get the fallout from it.
I waited for almost 3 years of patches and a deep discount and I’m still somewhat disappointed, it’s just three shitty ubisoft sandboxs stacked in a next gen suit.
I’m talking specifically of the over-promising and under-delivering on game design. not the technical issues which is a whole separate problem that may or may not be solved by UE5
Now if only CDPR would eliminate their crunch work environment, and release games when the DEVS say it’s ready.
If you can’t afford advertising the game prior to launch, just don’t. That’s where for example Bethesda saved a ton of money. Released “complete” games within 1-3 months of the first announcement. (Do mind I’ve lost all hope in Bethesda)
In other hand, over-promising in terms of what’s actually currently out is fine. The issue is when you …
Don’t have the devtime. (Board releasing the game way before it’s ready, because marketing is so damn expensive, and the stockholders want it now not later)
Don’t have the skill. (Which means re-training all your employees constantly)
Don’t have the work morale. (Which leads to talent bleed, further exaggerating point 2.)
Additionally, this isn’t new IP like Cybeypunk was, you’re not designing in-game systems from the ground up or hashing out the gameplay loop…you’re just improving on an already existing formula that is well received. The main challenge is the new engine, but as you’ve said they will also get a lot of problems solved with UE too. I think it’ll be fine in the end.
Yeah, the money they are putting in hyping the game would be better spent on development. Don’t talk about it to people who aren’t involved in making it, just do it. I much prefer the steam early access method where it you think you have a good idea, you release it early on for a cheaper price. Then you see how it does and receive player feedback and iterate from there.
Too much hype can make a game seem worse by raising expectations too high.
I think there’s a good chance that they fuck it up as bad as 76. I’m willing to be proven wrong, Bethesda as a company hasn’t done much to convince me otherwise. I’ll be honest, their acquisition by Microsoft has only given me more monumental doubts. I think the biggest thing Bethesda has going for it right now is pedigree and the fact that the release of their last big series entry was so long ago that people are forgetting how terrible not just the releases were, but they way they handled them as a company, especially where the pre-order merch was concerned.
There was a play tester that said when Redfall released Starfield was in even worse condition and that’s when they decided to delay it for another year.
I’m all for delaying games until they’re actually done, but it’s pretty telling they wanted to release both games in those states.
As a company they’re definitely being held up by some rosy glasses. And mods. They bank on mods to fix whatever they’re too lazy to.
Don’t forget to preorder Starfield so you can maybe receive a… wrist watch? Huh? Lol
Its nice to see a low cost microtransaction, and nice to see that you can get the currency in game but really thats just the same as it was a few years back before it went full 100 dollar for a reskin mode.
You are defending a game by pointing out that its money grabbing methods are less greedy than another company.
Games wont make the billions and billions they make now if they move away from the in game purchases models but they also evidently dont need billions and billions to operate.
Some of the best games on the market were made on small budgets by indie developers and sell well because the are fun and people actually want to play them.
Holy shit that borderlands 3 "turn the generator on" quote nails why I struggle to push through for the really fun gunplay half the time. They really do just vomit words at you.
It’s so funny how people who have no idea about linguistics/communications have such strong know-it-all attitudes about how people communicate. Remember the phenomenon of vocal fry? All the youtube vids like “i discovered this thing that millennial wimmin do and once you notice you’ll HATE IT.” and they just describe vocal fry which is just an absolutely normal part of speech and done by men just as much as women.
Elite is still just cleverly hidden/styled loading screens. No Mans Sky (and apparently Star Citizen but I haven’t played it) is even better and more seamless.
Yeah elite just played a graphic on repeat for its loading screens to show seamlessness. If you have a really slow PC you can tell they’re loading screens because the graphic stutters a lot and it’ll take an insanely long time for what should be a quick transition.
What is it with clowns like this digging their heels in and blaming literally anything but the precious MBAs that are plaguing and ruining literally everything about modern society.
In the comment you replied to they meant video game development companies by “developers” not the individual employees at those companies who do the actual work of developing games. Typically the actions of video game development companies are driven by the MBAs who have most of the big picture decision making power rather than the individual employees who develop the games.
Bruh… Developing is a job. Hello? You ever have a job before? The developers don’t just work for there selves? Knock knock who’s there? Oh nobody, just, ya know a BOSS… Ya mighta heard of it? No, I don’t mean the movie Boss Baby
Everyone in this thread is failing to understand that “developers” in this context can mean both “people who develop videogames” and “businesses that develop videogames.” As the people who develop videogames are not always the ones who make decisions like this at businesses that develop videogames those two different things that everyone is using the same word for often have opposing positions on the matter.
so whenever your boss tells you to do something you think is not the correct course of action you just quit right? you just leave your job without having another one lined up and probably risk losing your home, all because your boss told you to this thing you find annoying, you don’t have a choice to work or not work, the choice is to work or starve, which is not a choice.
even if they do hate it and consider it to be the work of the devil, they still don’t really have a choice, game development is a really competitive industry, if devs aren’t leaving their jobs when the studio makes them overwork 80 hour work weeks right before release for a month in order to hit the deadline then they’re definitely not leaving just because they hate having to implement denuvo.
Nah the Devs definitely get forced to use Denuvo by corporate… Stockholders and such. Denuvo gets advertised as the best anti piracy method and stockholders see that and say I want that in our game.
Can we not give developers the impression that it’s OKAY to release a pile of shit, then spend the next 2-3 years saying “No guys, look, we fixed it, this is totally worth $80 now”
Kids these days don’t know shit man. Skyrim had been out long enough to concieve a kid and watch him graduate. Oblivion might as well have been a DOS title to them.
It worries me that you assume video games reproduce and raise offspring and develop and receive education at a rate that matches their human analogues.
I seriously doubt it, but I really hope they keep their word about no more ship sales after the official 1.0 release…
I can get behind the idea of “you want to support the game at high dollar amounts since you have that kind of cash, go for it.” But I can’t get behind “well people keep buying ships so let’s just keep selling super fucking expensive ships after we’re already “done” with the game.”
As if they’ll keep their word about anything, the game’s only 8 years past their initial launch debut.
“But but but S42 is done and now they’re making the PU more quickly!”
Yep, and I’m sure they’ll reach their 100 star system goal (lol) in about 40 years. Orrrr they’ll just release 5-10 solar systems and then shrug when people ask why they stopped.
Almost definitely true. The type of games that devolver publishes are often fantastic, but they are smaller experiences that a subscription pay model would nigh certainly never pay for fairly.
I don’t even understand the delays. They have claimed that the tools they release are the same tools they use to build out their games. Shouldn’t they already have working tools? And what really changes between the games that I can’t just use Fallout 4’s or Skyrim’s creation kit? I’ve always found this to be odd.
The tools are usually stripped down versions of their internal kits. At least, that’s what I’ve read on the topic. I don’t actually know whether that’s entirely true or to what extent if it is.
The other reason may also have to do with console modding. Getting that set up or whatever.
When Bethesda launches mod support, they will do it as a Creation Platform. They don’t want mods to merely exist, they want to control its presentation.
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