It runs surprisingly well hooked up to a monitor using keyboard and mouse. It’s not beautiful or high FPS z but it’s playable. Only issue I am facing is that I don’t see fog or fire unless I am standing inside. I can just see through it.
It’s usually fine during the day (school/work hours) but yeah evening and weekends are almost entirely unplayable, so much so that my clan has basically stopped raiding until it’s over.
It is bad for the consumer… but the alternative is instant cracks, as seen with a lot of games on r/Crackwatch that don’t have the DRM.
Denuvo is the first software in a long time that has been able to successfully stop the supposedly inevitable march to cracking. It’s a miracle that more AAA devs don’t use it, since it works so well. (EMPRESS aside)
You can hate me all you want for saying this, but the war against piracy, for the most part, has been won.
Looks interesting. It basically looks like a new C&C, which is a good thing. Apparently they have opened up playtesting according to my Steam, so let’s see how things are going
Seems like they tried to grow the company waaaaaaaaay too fast (practically doubled their number of employees since TW3 was released).
Obviously this sucks, but it’s good that they’re not unceremoniously dropping people with zero notice (looking at you, Activision). Doubt we can expect an environment where gamedev layoffs suddenly disappear, but people actually getting advanced warning about this stuff would be a huge improvement on the industry’s norms.
I am actually suprised by this considering the absurd monetization of Diablo Immortal. Last time they reported on it it was making five million a day if I remember it correctly, damn.
I mean, the term “AI” as it’s used in this context refers to output from Large Language Models (or whatever other complex machine learning systems) that scrape the content of the internet and produce images, text, etc. based on the collective artistic/linguistic work of innumerable uncompensated, unaware human contributors.
Algorithms written by programmers that interpret internal variables and react based on that aren’t the kind of “AI” in question.
It was a controversial decisin because iirc Motion Twin stopped development to produce Rogue Prince of Persia, not because they couldn’t, and didn’t allow anyone else to continue development.
It was (allegedly) a lot more complicated than that. A non-exhaustive summary is that:
Dead Cells was created by Motion Twin which is explicitly a worker coop which has a lot of implications on business decisions and what projects they work on. When they were mostly churning out web games and mobile slop, it was great. When they suddenly had one of THE biggest indie games on the planet? And a corporate structure that fundamentally limits the size of the company?
Some people wanted to keep working on that to make money. Others wanted to keep making new games. So it led to spinning off Evil Empire (explicitly not a coop) to support Dead Cells but with creative control still going back to MT.
So it was pretty much inevitable that they would go their separate ways with Motion Twin doing their own new game and Evil Empire doing Prince of Persia.
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