Darkard

@Darkard@lemmy.world

What?

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Darkard,

How would star wars even work in a total war game?

I can see the hero characters like jedi and such fit with how they work in the WarHammer games. Things like tanks and walkers filling the space of single and low unit count monster troops.

But would regular troopers be standing in lines of 50? I suppose it’s not a stretch of the imagination to think they could make smaller infantry units, but I have always associated the total war games with dragging out the lines of my spears and flanking cavalry rather than flicking small teams of shooters into cover positions

Darkard,

I held off because I’ve been stung by early access before. A decent EA buy?

But between this and the new KC:D I might be on a medieval theme for a while

Darkard,

He’s going to release all the details last week.

Darkard,

With this following on from WotR I thought they would have had a pretty solid game.

Has this been rushed to completion for Christmas?

I might just wait a few months and see what the patch notes look like when it’s on sale.

Darkard, (edited )

Don’t forget the part where you compare the numbers under two icons to gauge if your icon will win when they touch.

Darkard,

Ah, so it’s not just my own perception that was making me think that steam was filling up with crappy visual novel stuff.

Darkard,

Bg3 I think really has shown us what is achievable in today’s games. The branching and intricate story around the Prisim you retrieve at the start of BG3 (without going into spoilers) and the repeated revelations about it and how to can change the direction of the story. Even the companion stories that feed seamlessly into the main plot.

My playtime in starfield is limited at the moment but I’ve been picking along a quest line for a company doing some corporate espionage stuff. But every mission has felt so lackluster. The first mission to “infiltrate” a rival company office and plant a virus. I expected to be putting my stealth skill to the test and breaking into thier server room, dodging the cameras and guards. But what I actually did is walk unimpeded into thier 2 room office space past the reciption desk and though the security checkpoint, squat next to a computer in a cubicle, do the hacking mini game (which is the same as the lockpick one! A downgrade from fallout) click a button and then walk out. I didn’t even have to convince anyone I should be there or even hide my presence.

The following missions were equally uneventful. Run to a “secure” place unopposed, squat, click the gizmo, run back. In one I had to wear a suit, which the vendor in the same building would sell me, and the game even told me that.

Such a stark change from even the simple quest path to out kargha in the druid grove as a wrong 'un in BG3

Darkard,

I was hoping for at least some scattered ruins on earth. Like there are random generated gas tanks and buildings on most planets.

Just something a little unique.

Maybe I should try and learn to mod it and do that.

Darkard,

It’s looks like almost any video game ever. Menu, space in the top right for marketing.

Some games put something more visual in the middle. But why does it matter. After playing BG3 for a while I’m just mashing the continue button as soon as it comes up.

Darkard,

So… It’s just the same as Surviving the Aftermath?

Oh, and they added in a multiplayer mode akin to all those mobile game that have you raid other player.

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