The industry did this to itself, and while i cannot imagine the pain and stress of working 80hrs+ and hitting dead lines…no one pulled the brakes on the train, covid revealed how absolutely deficit heavy the gaming community was operating under. this happened once before, history isn’t repeating but its dropping and spitting hell fire rap bars
In case you’re out of the loop, the old Steam Deck had Philips screws that screwed into self-tapping plastic holes. This lead to occasional stripped threads and often stripped screwheads....
As someone who used to run a louis rossman electronics repair business for a couple years before i burned out.
LG G5 was and still is my point to for perfectly fixable devices.
Motorola is trash because you have to dismantle the phone from the back layer by layer just to reach the front screen.
HTC was even worse with two tier motherboards and octopuss ribbon cables were a nightmare to navigate.
iPhone was/ is possibly the easiest fucking phone to fix, ironically…however by the iphone 8 and onwards apple found increasingly shitty ways to make 3rd party repairs nearly impossible.
windows phones, nokia, and others were hit or miss. tablets were long winded affairs but generally easy due to their inherent size.
ive been out of the game since 2019 when covid dropped. id really like to hear the inside baseball on any current operators running repair business.
i used Repair Shopr software to manage my customers. idk if thats still the go to or if another has bested it.
We are just now getting out of the bullshit days of 40 game launchers. The Big Industry morons like Ubi, Ea and Bliz are crumbling. Indie devs are being celebrated and releasing titles now more than ever before. We are in a ‘quiet’ time of gaming. i believe. not a dark time. If the mainstream industry can get back to more honest and longevity based projects then we will in the next 5-10 years see another golden age (think 2007 or 2017 release titles) and of course year over year everyone can point to one or two games worth playing for the whole year or two till the next one.
One of the big winners of the Unity debacle is the free and open source Godot Engine, which has seen its funding soar to a much more impressive level as Unity basically gave them free advertising.
as a life long gamer who has had to ‘grow up’ and learn trades to survive and pay bills. it would be hella fun and possibly cathartic to mess with a free game engine. I’ve been playing games for 30 years. Maybe it’s time i take all that knowledge and frustrate myself on a passion project. Thank You Unity for showing me GODOT.
Bungie Devs Say Atmosphere Is ‘Soul-Crushing’ Amid Layoffs, Cuts, and Fear of Total Sony Takeover - IGN (www.ign.com)
Rant: Valve's new Steam Deck screws speak volumes about their ethos.
In case you’re out of the loop, the old Steam Deck had Philips screws that screwed into self-tapping plastic holes. This lead to occasional stripped threads and often stripped screwheads....
Dusk: Unpopular opinion: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly (twitter.com) angielski
Godot Engine hits over 50K euros per month in funding (www.gamingonlinux.com) angielski
One of the big winners of the Unity debacle is the free and open source Godot Engine, which has seen its funding soar to a much more impressive level as Unity basically gave them free advertising.
Now you have to pay to see lyrics on spotify (i.postimg.cc) angielski