Denuvo is the apex of a long history of bad choices.
Maybe actually sell us the games in a way we really own it, without any sort of online activation/account/telemetry/data-gathering like when we could buy a disc and just use it, and it should all be ok.
I feel like a dinosaur every-time I think this nowadays, but what is so problematic with the “own as in physically own” that is so hard to implement? If they want to provide a service, sell a service.
In the past I used pirate versions of games I bought just to be able to play them offline, or because I did not agree with the terms of service. It is so much for our info, it goes beyond just knowing you are the real owner of the software copy: it comes to the point where it looks like it’s to guarantee we are not its’ owner.
Now some DRMs even destroy gaming performance and its just faster to use 'ked versions. I hope it changes somehow.
Is it really possible to own them properly? If in almost all cases we lack the source code and there are even proprietary requirements for both software and hardware, what chance do they have of working halfway well in a few decades?
I mean, now that the video streaming industry has shown us how the endgame looks like for subscription models, you'd have to be crazy to want that for the videogame industry.
Whatever short-term gains you can get in convenience or price by buying into their penetration stage are not worth contributing to leading the hobby down that road even an iota.
It’s not even about what we want, but what the stakeholders and decision-makers push for in order to rack in more profits.
The gaming industry was at its highest in terms of fun and variability and innovation when the industry was still figuring out best ways to make mad money, no matter how ethical or morally bankrupt - now they know they can use fear of missing out and predatory tactics to lure people into essentially gambling in a free-to-play online game, or pad out a singleplayer one with mechanics that contribute nothing to the gameplay, but manage to fool game journalists (the ones that weren’t already paid) into praising the game for its deep and branching loops, attracting more investor money or something.
A lot of people accuse us gamers of being a whiny crowd that cares too much and doesn’t like to have fun, but I guess yeah, we do care a little too much and that’s why so many of us try to actively influence the industry to go into a better direction when we vote with our wallets or write reviews or discuss games and practices in ways that can be hopefully seen by the industry’s decision-makers.
Not to say there isn’t just as many (if not more) gamers that don’t care enough and still pour money into games and practices that are ultimately making the industry worse, only to make the stakeholders and CEOs wealthier.
Calling Devolver Digital the “Cult of the Lamb publisher” is like calling Pixar the “Toy Story 4 creators”. It’s not untrue, but they’re also known for publishing a lot of other things. But I get why they picked this game for the headline, it’s in vogue right now.
I think the issue is only blaming the consumer and especially when pointing to the cause of the issue.
Is it naive to vote for someone who obviously tells you all you want to hear but has a record of taking advantage every time they get your vote? Absolutely.
But so is walking in a city at night. All kinds of bad things can happen there but someone who hasnt seen evil firsthand will not recognize it easily.
I grew up in a very rough part of a big city. I knew you cant go outside unarmed at night and especially not linger there. But I cant expect friends from other places who havent seen this to act „wisely“ without telling them. This why we advocate without looking down on people.
The unending desire for superiority as alfred adler describes it doesnt appeal to me. Maybe its just me but I find our constant focus on hierarchical order disturbing. Games are competitive, school is competitive, from a very early age we get that spoonfed. I‘d like to find research about this.
These companies are using dark design patterns to manipulate kids and young people into a pattern of behaviour. You can blame consumers, but it’s not exactly a fair fight. These big companies have behaviour specialists employed and tons of data, used specifically to get people to act dumb in a way that benefits these companies. Heroin pushers are more honest.
This whole attitude of “its not their fault they can’t help but hand over their money and buy overpriced shit” has got to stop
Economics is very simple here: there is supply, there is demand. If demand outstrips supply, the price will rise. This includes when is artificially restricted (or the market is flooded with alternatives by the same vendor to give the feeling of scarcity).
The demand for streaming services is the same. People will take the hit, so the price goes up until they can’t anymore.
The generation is contributing to inflation because of inability to restrain themselves from buying frivolous shit for extortionate amounts of money, because they can’t psychologically cope with doing without something, then complaining that no jobs pay enough while they try to launch an onlyfans career. Every generation has it’s flaws.
This then makes prices rise for everyone. The infantilzation to suggest they cant help themselves is astonishing. Companies are not going to stop making profit without intervention.
There’s no vote with your wallet when the supply is infinite and intangible, me not buying the microtransaction is one person, but a single whale will buy several, getting multiple votes in “yes please continue to shove shit down my throat” this isn’t voting at all.
They really did. The victim blaming is insane. These companies spend money to leverage psychology in their favor to get people addicted to the dopamine rushes from things like microtransactions and loot boxes. Not everyone is able to resist that kind of conditioning on such a large scale.
So if boycotts don’t work, what can the consumer do? Just not play the game at all? Even if the developer put effort in, and its a labor of love, but the publisher forced mtx in anyway? Like, what if the game is good and boycotts don’t work? What’s gonna stop greedy publishers?
You are doing that thing where you are replying to something that you made up in your mind instead of the message that I wrote, because you were really hoping that I would say boycotts don’t work because your whole argument is based on it
Customers leaving bad reviews somewhere that is visible and influential to future potential customers works. It stops people buying the game and demonstrates discontent to the vendor. That’s it.
You still believe boycotts work and are describing them and doing that thing where you make up something in youhr head without any proof. I.e., boycotts working in gaming
Isn’t that what sca- uhh, I mean super legit game devs normally do? Suddenly the scope was neeeever that big! You just think you remember all’ those claims that are still visible! No one actually said things you can prove they did!
I feel like this has happened numerous times already and somehow it surprises people every time. Like, there are channels on YouTube that only cover this sort of thing and have days of content.
Like CDPR changing Cyberpunk from RPG to Action-adventure. At least the game didn't release at that point though, but still. I mean Destiny even gets called an MMO when it isn't. Genre is kind of misused a lot, people just need to stop buying or getting invested in games that haven't even released.
I saw that announcement video when it first came out and was super hyped for The Division. I didn’t end up playing it until around 2019 and I was really impressed with how close to the trailer the actual gameplay was. I know it had some controversy, but I guess I’m easy to impress lol
Ah, that’s fair. I’m a pretty casual player and didn’t really go deep beyond the medium skill levels, so I didn’t really appreciate the cut-corners beyond that. I hardly even played much multiplayer TBH, I played and loved the single-player campaigns, which is what I tend to do on most games :D
No, you are saying that you are entitled to an developers code if they leave a project just because they let you test it. You are acting/being entitled as fuck.
Engywuck ( @Engywuck ) True… It amazes me when people become so entitled online, especially in the FOSS community. It looks like they think devs owe them something.
jarfil ( @jarfil ) They got free testing for the promise of releasing the source, then failed to fulfill that promise, so… yeah, they do owe those people something.
You are saying that getting people to do work for you by promising them something in return, means nothing, that you can break that promise whenever you want.
No, I’m a foss dev, and I speak for all of us when I ask you to please not join any of our communities.
Also I’m calling you out. You need to put up or shut up evidence of where that developer said that he would release his code as open source. And that he would do it in return for you testing it.
The promise I’m referring to, is to “release the code”.
(long version)I understand the thought process of people not wanting to show how messy their pre-production code is… but that’s why, following semver rules, you mark it as a version “0.x.y”. It’s not an exam, it’s nothing to be ashamed of, anyone who’s written code knows that’s how things work, and it’s on the community to be understanding of this, so the “initial dev” of an open source project should feel confident in releasing a tangled mess, no less no more.
Promising the code, then disappearing without giving a community that’s invested in the project a chance to take over, is what I find fishy.
I’ve nothing to say more on topic. Off topic, people may be quite different and even if objectively there should be nothing bad in releasing pre-production, they may find it sensitive + there might be someone to actively offend for that. I only encountered the former, luckily
So I just ran across this, after leaving a comment in that same thread. Posting it again here to try and add some sanity back to this discussion:
Okay, but there’s a line here somewhere. Pushing for new features and complaining in the issue tracker that a bug hasn’t been fixed soon enough is absolutely entitlement. Expecting someone to follow through on their word and release the source code is another thing entirely. Especially if they make the decision to stop working on it.
Go check out this EoL statement from the developer of Nomie. He open-sourced the code without even being asked too.
As far as I know the developer never actually said he would release the source. That is purely hearsay from @jarfil. He seems to think that if an app or program is free then it also must follow that it’s open source.
@Scary_le_Poo and @jarfil: if the two of you have a disagreement on another thread, please work it out between the two of you like adults there; don’t spill it over into other, unrelated threads.
@Scary_le_Poo, these types of personal attacks are not acceptable on beehaw. It is possible to disagree while still being kind and without resorting to angry or abusive language. Please try to remember beehaw’s guiding principal when interacting with others in the future.
Yeah, this seems to be using the Xbox play anywhere system. So people who have a PC and an Xbox have thier saves synced. I’m sure it will not work steam.
I still won't buy stuff there, but this is a far better way to make a storefront interesting than Epic. Instead of locking everything behind exclusive deals to try to force people to use your platform, they're adding actual meaningful benefits to using their storefront. Cross ownership is nice. Game pass is nice. That's how you provide competition.
Nothing about Lemmy would suggest people would like Epic anymore than any other place on the internet. Their exclusivity deals have the potential to upset anybody regardless of what website they post on, so while there's absolutely a degree of hivemind hatred, it's rooted in understandable reasons.
That being said, it's disingenuous of that person to imply that Epic never gives any good reasons to use the platform, the biggest being the waves of free games they put on "sale" from time to time, though you could go down another rabbit hole of whether thats really something that would make gamers want to use the platform, or if it's just a nice bonus people pop in to claim while still spending their money on Steam when it comes to actual purchases.
I wasn’t being completely serious about leaving for lemmy for that one particular reason. However, one of the biggest problem I found with gaming spaces on “that site” was a variety of dumb circlejerks and tribalism, which is something I was hoping this site would be free of due to a perceived level of maturity. This includes “le epic sucks” discourse.
It's hard to outrun that kind of human interaction anywhere that there are enough users and the anonymity of usernames, I do think it's not as bad on the Fediverse still, I hope it stays that way
Just because you disagree with someone doesn’t mean it’s automatically a circle jerk. People do have valid reasons for not choosing to spend money on the epic platform.
Oh it does? So you need two copies of the game, but cross save works on steam? That’s actually kinda useful for folks with steam libraries and game pass.
Yeah, but the SEO rewards anything with the word “Starfield” in it at the moment and there’s enough people seemingly invested in putting down the game at every opportunity that they’ll share this around and drive clicks.
My google news feed is like all Starfield now - getting ridiculous and i’m expecting by tomorrow will be like “Should you make french toast and eat it while playing Starfield?”
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