gamesradar.com

BigTrout75, do games w $843 million lawsuit against Valve already has its own website: "The Steam Claim" accuses the biggest store in PC gaming of "overcharging" players

How can this be? All the games I buy on Steam are cheaper than on other platforms. Where are these cheaper games?

Simulation6,

I think that is the main point of the lawsuit, if developers sell their game on Steam they can’t sell it cheaper somewhere else. If Value gets 30% the developer has to raise the price a bit to compensate and they have to raise it everywhere. Outside of sales I don’t think most games that are not on Steam are much cheaper elsewhere, so not sure how this plays out.

samus12345,
@samus12345@lemmy.world avatar

So don’t sell the game on Steam? Either the huge boost in visibility is worth a 30% cut or it’s not.

masterspace,

If you have a point to make about why Valves is not abusing it’s monopoly position make it. Otherwise no one wants to hear your dumb ‘but the free market is always right’ statement.

trafficnab,

As far as I know, this only applies to Steam keys: developers are allowed to generate Steam keys for free to sell on their website (Valve does not get 30% of these sales either) with the restriction being they cannot be cheaper than the price on Steam

I don’t think there’s ever actually been any proof that Valve disallows selling games for cheaper elsewhere as long as you’re not selling those freely generated Steam keys

masterspace,

Proof? What would proof look like?

Do you expect companies to just leak contracts they signed while under NDA?

ByteJunk,
@ByteJunk@lemmy.world avatar

Not the companies. But some anonymous whistleblower? Sure

masterspace,

Like the anonymous whistleblower who went to a lawyer and triggered this lawsuit?

trafficnab,

This suit seems to just be vaguely, “30% is too high”, along with requiring that DLC for a game bought on Steam also be bought on Steam, it was the Wolfire case back in 2021 that alleged they’re not allowed to sell their game for cheaper on other platforms

masterspace,

According to Shotbolt, the developer and digital distribution company is “shutting out” all competition in the PC gaming market as it “forces” game publishers to sign off on price parity obligations - supposedly preventing them from going on to offer lower prices on other platforms.

trafficnab,

This is true and public knowledge though as I said (details seen here in the “Steam Key Rules and Guidelines” section), if anything Valve is giving devs a lot of leeway by allowing them to do that at all, not only are they giving up their 30% cut but are also then distributing and committing to updating those copies of the game for free

masterspace,

The allegation says nothing about steam keys specifically.

Donut,

That’s exactly what they’re trying to say. It could have been cheaper if Valve didn’t have pricing clauses that doesn’t allow developers to price things cheaper elsewhere.

PM_Your_Nudes_Please, (edited )

Which is deceptive, at best. Steam doesn’t have pricing clauses for developers’ games. The devs are free to sell their games anywhere they want, at whatever prices they want. But Steam does have pricing clauses for Steam keys. Basically, what allows you to register a game to your Steam account.

You can sell your game for whatever price you want, as long as it’s not the Steam version of the game. They don’t want you giving away Steam keys for cheaper than you can often buy them on Steam. And this makes sense; Steam has a vested interest in protecting their own game keys, and encouraging players to shop on a storefront that they know is reputable; Lots of steam key resellers are notoriously shady, for instance.

Basically, the dev can go sell it cheaper on GoG, or Epic, or their own storefront if they want. As long as they’re not selling Steam keys, they’re fine. But players like having games registered to their Steam accounts, because it puts everything in one place. So devs may feel shoehorned into selling Steam keys (which would invoke that pricing clause) instead of selling a separate version that isn’t registered to Steam. But that doesn’t mean Steam is preventing publishers from selling elsewhere, or controlling the prices on those third party sites. It just means Steam has market pull, and publishers know the game will sell better if it’s offered as a Steam key.

Donut,

Yep, I was only summarizing their angle. Here are the specifics for anyone who wants to read the source documentation: partner.steamgames.com/doc/features/keys#3

The only thing that doesn’t sit right with me is developers stating Steam threatened to delist the game when they expressed wanting to sell elsewhere. I haven’t seen any proof except just the statements, but it would be weird for a developer to lie about that stuff. If anyone has any more sources on that, it would be appreciated

jalkasieni,

Given that said game is also for sale on the Humble Store, I find those statements dubious at best.

Kekin,
@Kekin@lemy.lol avatar

The one example I can think of is the Remnant games, at least for Remnant 2 on release it was cheaper on Epic Store than on Steam, by like 10 USD if I recall correctly

Franconian_Nomad, do games w $843 million lawsuit against Valve already has its own website: "The Steam Claim" accuses the biggest store in PC gaming of "overcharging" players

Smells like a smear campaign. Some idiots try to get some fake-ass grass roots movement going.

Bold move, let‘s see how it plays out for them.

Dadifer,

I actually was sort of on board after I read the article. Why should a publisher be penalized if they offer a lower price on a different platform?

stardust,

Do they? Haven’t felt like that s the case as a long time user of /r/gamedeals and isthereanydeals which is all focused on game sales.

SuperIce,

They don’t really though. They’re talking about selling steam keys in a different platform, not selling the game on a different platform (like Epic Games for instance). You can sell the game for cheaper on Epic or GOG if you want to.

Aielman15,
@Aielman15@lemmy.world avatar

When new video game stores were opening that charged much lower commissions than Valve, I decided that I would provide my game “Overgrowth” at a lower price to take advantage of the lower commission rates. I intended to write a blog post about the results. But when I asked Valve about this plan, they replied that they would remove Overgrowth from Steam if I allowed it to be sold at a lower price anywhere, even from my own website without Steam keys and without Steam’s DRM.

From the source cited by the article.

Nibodhika,

They don’t. The thing most people who have never published a game on steam don’t know is that valve gives you infinite steam keys (for free) that you can give or sell as you wish. This is to allow studios/publishers to give keys to whoever they want, and also allows them to sell those keys on their own or third-party websites. This is a HUGE deal, Valve is letting studios/publishers sell games on a separate site without charging anything while hosting the game themselves. The only condition to those keys is that they can’t be sold cheaper than on Steam.

That’s a completely different thing from what you’re claiming. This means that games can be cheaper on GoG, Epic, etc as long as they don’t give you a steam key together (which they could, for free).

TheBat, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"
@TheBat@lemmy.world avatar

The what of what now?

EdibleFriend,
@EdibleFriend@lemmy.world avatar

Literally the first I’ve heard about it as well. Maybe should have tossed a bit of that money at the marketing department.

Buddahriffic,

Disagree. The fact that I’m only hearing about it now that it’s flopped is a good thing because I might have given it attention before. Well, probably not because it’s EA.

I just hope that companies that aren’t EA don’t take what they say about single player games at face value. EA games probably need friend group hype to succeed at this point. Or maybe that’s just wishful thinking that there are many others like me who want to avoid anything from that company and thus would only play when pressured by friends.

But if EA does fail, there likely will be a period where they try to talk about it like experts and will just say, “oh, gamers must not like x genre anymore”, when gamers really just don’t like overproduced garbage games that are clearly tuned to sell MTX rather than be fun.

echo64,

They did, 40million of the budget went to marketing

EdibleFriend,
@EdibleFriend@lemmy.world avatar

Oh. Oh dear.

TwilightVulpine,

What did they do with the two bags of chips after someone pocketed 39,999,990 dollars?

TheAlbatross, do games w Starfield's lead quest designer leaves Bethesda to join other RPG veterans making a new open-world game

After playing Starfield, I, uh, wouldn’t be chomping at the bit to hire their lead quest designer.

Phanatik,

Don't work at Bethesda. Not going to claim this is in anyway accurate. Maybe the reason they left was because they weren't allowed to design interesting quests and thus were tired of being railroaded. I say this because any quest designer is essentially a storyteller so for quests to be so bland to lack character has to be intentional.

Fredselfish,
@Fredselfish@lemmy.world avatar

Is the story lacking?

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

i personally find the main quest to be bethesdas best. lots of great quests i just played one a few days ago that left me speechless

PoopMonster,

Agreed and much like skyrim this game is better enjoyed with minimal fast traveling, the problem is that fast travel is just too convenient and people will complain that it’s just talking and loading screens without actually enjoying the exploration.

baropithecus,

I’m intrigued, how the hell do you explore in this game? I thought the only way to get from system to system and planet to planet is to click through menus. The only choice seems to be whether I’ll go back to the ship and click through menus or stay where I am and click through menus.

Goronmon,

Within a system you can bring up the "scanner tool" view in the ship to then point yourself to a planet and travel that way.

But to to travel to various systems, yes you'll need to use a menu. But then I'm not sure how you would expect to fly between systems without some form of menu to select where you want to go.

Epicmulch,

You could try walking around a planet instead of fast traveling.

PoopMonster,

Use the scanner tool, I find I have the opposite experience most people have while exploring. Many people say there’s nothing to do, I hate it when I pick a random ass moon in some god forsaken system and keep fining structures littered all over the damn place. I just wanna be the first person on this planet and find animals and shit, yet there’s always a solar farm, mining rig or small lab in the middle of fucking nowhere.

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

when i first played skyrim i fast travelled everywhere. then years later i did a no fast travel playthrough and wow, the sheer amount of quests i had never seen before was astounding

Epicmulch,

That’s what I’m saying. Almost all of the main quests are some of Bethesdas best ever. I really don’t get all the hate for this game. It’s not perfect by any means but to say it’s garbage is just wrong. I’m pretty new to Lemmy and I can’t help but compare it to what I see back over at reddit. More hive mind bull. The Internet told me I need to hate this thing so I hate it.

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

yep exactly, everything about bethesda has been shit on ever since fo4 release, and 76 made it much worse. its like nobody actually enjoys gaming anymore, its just a side picking insult throwing cult

distantsounds, (edited )

Yes, it is a lifeless game in its current state. The framework is there, but everything has the feel of a shopping mall that’s going to be torn down in couple months EDIT: a screenshot of New Atlantis

Chet_Awesomelad,
@Chet_Awesomelad@kbin.social avatar

The writing is the strongest part of the game in my opinion. But the writing almost NEVER translates to interesting gameplay.

As an example, there's a quest where you're tasked with tracking some bad guys through a labyrinthine canyon, then you need to search for clues to find out where they came from, who hired them, etc. The gameplay for the quest is about the least imaginative way to interpret that story - the tracking is just following waypoint markers on your screen; the combat is just shooting four basic enemies; and finally the "search for clues" is just looting one item from the enemy leader's corpse. Then you fast travel back to the quest giver and get some credits as a reward.

Nearly every quest is like this. They present an interesting story via the dialogue, but then the actual gameplay for the quest is always just travel to a location, shoot some bad guys and/or pick up an item and/or talk to a person, then fast travel back and get some credits.

echo64,

maybe, but also they were a /lead/ so should have had some level of agency there.

rockerface,

in an ideal world, maybe

echo64,

I’m more trying to be realistic, It’s difficult to imagine how you would hire a lead anything and not give them any agency into what they are doing. That’s the whole point of lead, to lead the others in the goal of whatever that thing is.

I think that you can be marginalised and restricted, but it’s pretty unlikely this person, as a lead, had no agency about quest design

That also does not mean that they couldn’t do something better elsewhere. Just that assuming that they were locked down by bethesda into writing boring one note quests seems… like a reach.

Fredselfish,
@Fredselfish@lemmy.world avatar

Haven’t played yet is the game not good.

Wogi,

It’s fallout 4 with a different texture painted over the top, with all the charm removed and replaced with loading screens.

Fredselfish,
@Fredselfish@lemmy.world avatar

Yikes I couldn’t even finish Fallout 4 it was so bad.

Marsupial,
@Marsupial@quokk.au avatar

Eh 4 was fine.

3 was the worst, they turned such a great series into a mediocre and janky FPS.

Haui,
@Haui@discuss.tchncs.de avatar

NV got me in an aggro loop and kept me from finishing the game. Worst experience yet.

AFallingAnvil,
@AFallingAnvil@lemmy.ca avatar

It’s a firm 7/10 without mods. It’s a great framework but it lacks content past a certain point

TheAlbatross, (edited )

The game is fine. It’s on Gamepass so I’d play it through that, I wouldn’t pay the full retail for it.

Mostly I was referencing that the quests are fairly flat and uninspiring.

For what it’s worth, game quality-wise, I finished one playthrough in about 80 hrs and while there’s a NG+ mechanic that many seem to be enjoying, I wasn’t too interested in that. I really liked the ship building mechanic, and I had a lotta fun leveling up to see all the new ship parts and play with em.

Maybe after the modding scene develops more (though it looks like it’ll get there) I’ll come back to it if it’s still on Gamepass

dan1101, (edited )

It’s atmospheric and good, but player choice during many missions is lacking. Choices often boil down to “Yes” or “Not yet.” But you’ll go the way the mission wants you to go or you won’t finish it.

GreenMario,

UC Secdef: choose to remain undercover or go double agent and side with pirates

UC Vanguard: choose how to handle not just Terrormorphs but what to do about [Subject REDACTED]

Ryujin: I think there’s three possible outcomes there.

There’s also a few side quests that can go either way, like the beer run mission. There’s quite a lot more choice and consequences for a Bethesda RPG.

droans,

You also have options that change depending on your skills and progress.

You can choose to bribe, persuade, manipulate, flex your muscles, or do them a favor. Sometimes you can choose to kill them if they’re not cooperating. If a task is related to one of your skills, you can show off your knowledge.

The whole no choice paradigm was much more true for FO4 than for Starfield.

GreenMario,

I really like it. These people are hating because it’s memey to hate Bethesda.

Phanatik,

Yep, no legitimate criticism to be found. None whatsoever. Just wait for mods, they'll fix a game for free. The multi-million dollar studio did nothing wrong.

mnemonicmonkeys,

There is legitimate criticism, but there’s a lot of complete shit. I’ve heard people complain about procedurally generated planets that you have to go out of your way to interact with. There’s complaints of bullet sponge enemies from people who insisted on going to level 40 areas at level 20. Both of those complaints are bullshit

sirfancy,

"Why do planets have borders, I want to circumnavigate Mars"

  • Statement spoke by the utterly deranged
mnemonicmonkeys, (edited )

Agreed. I often spend 30-60 min in an area trying to find an ideal outpost location. The limuts on how far you can go on planets are already huge. From what I recall, the total area is comparable to Skyrim, though I’ll have to double check that

Edit: Yeah, literally every individual explorable area in the game is larger than the entire map of Skyrim or Fallout 4. Source: thenerdstash.com/how-big-starfield-is-open-world-…

Renacles,

It’s really good but the Bethesda hate train is still going strong. It’s definitely not for everyone though, it’s not a space sim by any means.

madjo, do games w "You can't just have Geralt for every single game" says his voice actor, and if you think The Witcher 4 making Ciri the protagonist is "woke," then "read the damn books"

The reactionary women-hating alt-right gamer-gate neo-nazi losers should just be ignored at this point.

MorningThunder,

To be fair, this post is the first I’ve heard of people upset about it

TheObviousSolution,
@TheObviousSolution@lemm.ee avatar

The thing about them is that they are loud, directed, and often affect the first impression a game gets. If this wasn’t with The Witcher fame, the effect would be more notable, and oftentimes they don’t admit why they really have a problem with the game directly.

Zink,

and oftentimes they don’t admit why they really have a problem with the game directly

I think in many cases they aren’t even admitting it to themselves. Self-delusion is kind of a recurring theme with them.

Dasus,
@Dasus@lemmy.world avatar

“at this point”

You’ve paid attention to them at some point?

CarbonatedPastaSauce, do games w Valve "followed" 1.7 million Steam users for over a year, and now reports those gamers spent $20 million on microtransactions and another $73 million on games and DLC

$20 million on microtransactions

Please don’t.

$73 million on games and DLC

$42 per person average? Those are rookie numbers!

Pyr_Pressure,
@Pyr_Pressure@lemmy.ca avatar

Man, I downloaded my data from steam for the past ten years I’ve been active and the total $ amount made me sad. It’s definitely not $42 a year…

TwanHE,

I realise i must be an edge case but i think my steam account of 10+ years is positive money wise. Got thousands of hours in the same few games and sold my old €100 CS inventory for about €500 PayPal when the market boomed.

The amount of money I’ve spent on my system to play those few games at more fps tho, lets not calculate.

DonutsRMeh,

I’ve been on steam for over 4 years and I’ve spent a whopping $0.99.

tonytins,
@tonytins@pawb.social avatar

You monster!

\s

DonutsRMeh,

Lmao. I mostly play the free games. I also have the heroic launcher and I’m signed into gog, epic and prime on it and so far, they’ve given me 85 free games. I have a lifetime supply of games.

tfw_no_toiletpaper,

It’s like 60 / month I bet 😂

Delphia,

20 million divided by 1.7 is about $11 per person, which isnt really that high.

I also think theres a distinction to be made between microtransactions in f2p titles and microtransactions in AAA premium titles. I logged something like 4000 hours in Mechwarrior online and I bought mech packs because I wanted to support the devs.

Focal,

I think that’s entirely fair.

I do wonder how much of that money has gone to the developers themselves, and not just some executive

Contemporarium,

I feel like a lot of the microtransaction revenue is DLC as well. But like someone else said, there are the rare games that are free to play and don’t have super predatory mtx like Path of Exile or The Finals.

Fuck paying for them in full priced games though

allo, do games w The creator of upcoming life sim Inzoi says he was "recklessly brave to even think about creating a game of this scale"
@allo@sh.itjust.works avatar

“Now, I understand why so few companies have attempted to develop a life simulation game. The challenge isn’t just additive the more you try to build—it’s exponential. At a certain point, finding bugs in this vast world we’ve created feels like playing tag with invisible ghosts.”

He’s not bragging; it’s honesty. I’m thankful he is sharing the experience. I know totally what he’s talking about. I remember trying to make a simulation of reality in the wc3 map editor in elementary school. Add the weather so the plants grow. Tie growth variables also in to deer eating them. wolves eat the deer. So everything needs hunger variables. But already we start having the ‘exponential growth’ he is talking about: because what about the Weather and the Deer? And the Weather and Wolves? Add aspect of the world for one type of object (weather for plants), and suddenly you have to figure out how or whether it relates to everything else you have (Deer and Wolves). Now let’s say we add villagers and Structures. Every time we add something, we have more nodes to consider the interrelations of.

It’s easy when there are few systems and few types of things (like a cardgame of creatures with atk and def), but it escalates quick and does exactly what he’s saying the more systems you try to accurately include and farther toward ‘full life sim’.

So im just a noob, but I see clearly this is what he is conveying to us. (probably cuz i tried a similar path in elementary school. if i remember correctly i ran in to this same issue, scale was too big too big project and i switched to something else. it exponentialed quick; just like he says)

edit: i bet he wasnt brave as much as did not forsee the exponentialness aspect and wanting to aim high caused him to fall in to it

Sonotsugipaa,
@Sonotsugipaa@lemmy.dbzer0.com avatar

So everything needs hunger variables

T̸h̶e̴ ̷f̵o̶g̴ ̷w̴a̷s̴ ̸h̸u̵n̵g̴r̸y̸,̸ ̶i̴t̷ ̵a̸t̶e̵ ̵t̷h̵e̶ ̸w̴o̸l̷v̷e̸s̴

allo,
@allo@sh.itjust.works avatar

that would be a super cool touch in a game

Secret of the Haunted Forest

Player eventually realizes the reason for the unexplained corpses is the hunger mechanic applies to the fog too.

snugglesthefalse,

I’m just reminded of the fog men in kenshi

Maestro,

Dwarf Fortress goes that deep. They once had to fix a problem where cats died from alcohol poisoning. Dwarfs in a bar would spill their drinks, the cats would walk through the puddles and subsequently lick their paws to clean themselves. It's crazy!

Knock_Knock_Lemmy_In, (edited )

I think the bug was that a splash of beer had the same alcohol content as a cup.

echodot,

Yes that was the bug. After all it makes sense that cats would clean their paws and get a bit of alcohol in their bodies. Kind of bizarre to think though that the system was sophisticated enough to track grooming behavior but not quantity.

It really goes to show how stupid computers actually are. They just follow your instructions regardless of how insane they may be

Knock_Knock_Lemmy_In,

What is amazing is how our universe and existence seems to be governed by a few physics laws (which we don’t fully understand).

Adalast,

Reminds me of Rimworld and the fact that, if there is no other accessible entities on the map with a nutrition stat, children and animals will b-line for booze that raiders drop and get hammered. I can’t count the number of Muffalo, dogs, and cats that I have had which end up with an alcohol tolerance hedif out of nowhere.

Kaldo,

Making a system like this one day is my dream. I'm not in game dev and I'm probably never going to make a playable game but I naively believe that if you organize this well enough in advance, the moment it starts clicking together would be amazing. If you define all the individual actors in a flexible enough way, eventually the simulation should just 'click' and start functioning on its own, right? :P

For example, you dont need to code the specific wolves+rain interaction - you just need to code "if vulnerable/tired - find shelter" and have rain affect the living creatures in that way. It doesn't matter if there are deer or sheep in the area, "if wolf hungry" logic should just say "find something with meat to eat nearby".

Then again I know enough about programming to know this is extremely naive and it'd probably be a million times more difficult if I ever got around to doing it. I don't even know where I fall on the dunner-kruger graph yet, but it's an interesting thing to think about for me.

echodot,

According to the dwarf fortress developer the hard part isn’t the code exactly it’s the graphics which is why he doesn’t bother with them.

Kaldo,

Oh I empathize with that. I tried unity/godot and code part would always be fun and easy, I love that... models, assets, animations break my brain however. I wish I could just not bother with them but it's such an important part of the experience, arguably the most important one

redhorsejacket,

This video series sounds like it might be up your alley. Guy documents his attempts to simulate a goblin society and ecosystem.

echodot,

I’ve read from a few people who’ve done similar sorts of things that the solution to this problem is to just have everything track everything to begin with. Hunger level, heart rate, mood, everything you can possibly think of to track, and then just have everything else inherit from that global class. A lot of the values will be zero for some objects, but that’s okay, after all a storage crate doesn’t need a mood, both at some point in the future maybe you want to add an emotional box, and your code will definitely handle it now. Otherwise you have to go back in and alter everything every time you make a slight change.

rhombus,

A more complicated but ultimately faster approach is using a structure like an Entity Component System. You build an entity (deer, person, plant) out of components that are just data (health, hunger, mood), and then each type of component has a corresponding system that updates all the components at once based on other values. It’s somewhat similar, but you save space on unnecessary components not being added, and it packs the data together in way that is faster for the computer to iterate through.

redhorsejacket,

An emotional box? Enough about my wife!

OH!

shalafi,

LOL, forgot about that tacky bastard.

redhorsejacket,

He sucks, but it was such a good set-up for a shitty Dice Man style joke, I couldn’t resist.

Paradachshund,

Hey another kid who grew up wc3 modding! I did a ton of that too.

AmosBurton_ThatGuy,
@AmosBurton_ThatGuy@lemmy.ca avatar

I made a tower defense map in the Starcraft map editor when I was a kid , but it was based off of anti air rather than anti ground like the other TD maps at the time. I got it working pretty damn well (at least IMO) but I didn’t have internet at the time and that was on my dads work laptop so it sadly got lost.

I don’t think I could recreate that now if I tried, crazy what you can do as a bored kid with too much time.

Paradachshund,

That’s cool! I made tons of stuff but most of it never got finished or released cause I just kept starting the next thing. Probably the wildest thing I ever made was a prototype for a sidescrolling platformer in wc3. It had keyboard movement and ability usage, jumping, a heart counter in the top left, enemies, powerups… It was kind of janky but it worked surprisingly well considering what I built it in.

allo,
@allo@sh.itjust.works avatar

o the memories lol.

<3 both of u. I was Pixie_Tails on US east and west and in one of the big mapmaking guilds on east. I look back and think wc3 was the mentally healthiest part of my childhood. My most fun thing was a game like dota but with a huge natural map and a minute at the start for everyone to choose their castle locations. Like you could choose to be on a hill, along a river, etc. Then there were diff biomes to choose your hero from and the hero choices spawned like pkmn and there were rares. and choosing base unit types. then it became like dota where units spawned at castles and attackmoved to other castles. Was epic.

My weakness was unit and ability balancing since it didnt interest me so i never did it.

anyway, we thought up and made these as kids. i think that’s the coolest thing

Paradachshund,

That’s so cool sounding too! I made so many half baked ideas honestly. Tower defenses, single player campaigns (way too ambitious ones), and so many more. It really taught me a lot about proper game dev honestly.

AmosBurton_ThatGuy,
@AmosBurton_ThatGuy@lemmy.ca avatar

God damn, that sounds awesome! Those map editors were seriously impressive for their time, so many cool things you could do with them. I also liked making “campaign” maps but with hero units and harder AI (SC base ai was too easy but you could set it to be harder through the map editor) or those “maze” maps where you have to keep the units you start out with alive through a bunch of different encounters.

Ahh good times!

Paradachshund,

For real. I had a project to make two full since player campaigns and it was waaaaaay too ambitious. I’ve always been hopelessly ambitious with game dev stuff and I still am honestly 😅

So fun to hear everyone chiming about doing this back then.

ramble81, do gaming w Popular Female Skyrim Modder Has Abandoned Her Work Due to Daily Harrassment

This is the sexism that we saw come out during the election. We thought the country was getting better but they were just quietly simmering but connecting online.

I said that with an American slanted focus but sadly it’s worldwide too.

BossDj,

This is where my brain went, too. Even looking at this Lemmy thread. 6 of the 10 most upvoted top level comments (including THE most upvoted) are “not meee”, “not alllll men”, defensive crap or “well she should have just…” and “even men have to deal with it toooo” like damn. We ARE fucked.

Dkarma,

It’s almost like people ignore men’s issues and scapegoat them at every opportunity for the sake of women.

If men had said they picked the bear it would have been framed as misogyny.

Case in point. Some dude just got murdered by the cops cuz the home invader was a woman and the cops saw a man fighting a woman and shot the man by default.

Men will never ever get the benefit of the doubt, but when we try to demand it we are just crybabies.

Schadrach,

It’s almost like people ignore men’s issues and scapegoat them at every opportunity for the sake of women.

Men will never ever get the benefit of the doubt, but when we try to demand it we are just crybabies.

Welcome to society. Frankly, it’s malagency (mis-assignment of agency, specifically in a fashion that often makes men responsible for things that happen to them even when they really aren’t and often absolves women of that responsibility when they really should have it) all the way down.

Malagency as a lens predicts reality better than a lot of other gender focused lenses. “What would happen if women are believed to be less responsible for what happens than they really are and men are believed to be more responsible for what happens than they really are?” tends to map to reality better than “What would happen if everything in society were created by men to benefit men at the expense of women and to oppress women?” Especially once you stop looking narrowly at the top few percent of men, where the two lenses give similar results.

and the cops saw a man fighting a woman and shot the man by default.

Something like 95% of people shot by police are men. This of course is not discriminatory on the grounds that men are evil, violent savages unlike every other group that are disproportionately shot by police who are innocent victims of oppression.

davel,
@davel@lemmy.ml avatar

We thought the country was getting better

Who the hell thought the country was getting better? No one I know. This is the same weak basket of deplorables excuse the DNC used for Hillary Clinton’s loss. Because they’ll blame anyone but themselves for their failures.

The Democrats fail because they’ve embraced grinding neoliberalism for an entire generation, because they abandoned the working class long ago. The DNC crushed Sanders—twice—because even a little social safety net, as a treat, is a bridge too far for them. Why the Democratic Party CANNOT and WILL NOT be Reformed

https://lemmy.ml/pictrs/image/a9e8b1a2-d44a-469c-ad75-adfb6282d55c.jpeg

I said that with an American slanted focus but sadly it’s worldwide too.

Fascism isn’t on the rise in the US in particular and the West in general for no reason. The cause is ever-worsening neoliberalism, which is monopoly capitalism in decay. I wrote about this two months ago, but I’ll spare everyone the copypasta and just link to it.

IzzyJ,
@IzzyJ@lemmy.world avatar

I did, for one

toxicbubble, (edited ) do games w After 10,000+ hours grinding, MapleStory's first level 300 player slams the brakes at 299.99 to rant about the MMO and then quit, all on a dev-promoted stream

i was around during the first lvl 200, fully support the player’s decision. ppl asking “why play then?” have never been in an abusive relationship. it’s a great game tbh, just filled with mtx & grinding to the brim. ima check out his latest vids @tniru to see his side of the story

Pra,

Extaliams players, reply here ⬇️

hal_5700X, (edited )

check out his latest vids @tniru to see his side of the story

Here’s his youtube channel, www.youtube.com/channel/UCU0jd4xbundnzQcTlBbzETg.

RageAgainstTheRich,

Exactly. It is a really great game and the grinding can be very fun with the character skill explosions wiping out entire screens worth of mobs.

When the game released, the only micro transactions were clothing for your character and a pet that could pick up items automatically. Its really sad they didn’t just keep it that way.

A few months ago they got in deep shit because the gacha part apparently sometimes didn’t contain the low chance stuff at all. So you could pay a million dollars and you would never get it.

Another amazing game ruined by greed 💔

yote_zip, do games w Cities: Skylines 2 "absolutely cannot" have the decade of DLC features that the original game added | GamesRadar+
@yote_zip@pawb.social avatar

This is a trend that I have recently started noticing. PAYDAY 3 came out with basically nothing included after PAYDAY 2 had literally 10 years of continuous content/80 DLCs pumped into it. As another example, The Sims always comes out with a new release that has every feature removed so they can sell you all the same DLC again and again.

In some cases this would appear to be a (corporate) success, but it seems it’s actually been part of the downfall of recently-released PAYDAY 3. As of this moment in time, the rolling 24-hour peak of player count in PAYDAY 3 is 4,699. The rolling 24-hour peak of PAYDAY 2 is 37,399. Why would players who have a fully finished game with all DLC already available want to play your new barren game?

dinckelman,

I feel really bad for the people working on these games. PAYDAY 3 will eventually reach success in a niche, but will likely be hated by those same people.

The objective behind a game like this, or Sims, or FIFA/FC, is not to create a great gameplay experience. Sadly, they make a passable game, that will help them leech money sustainably for a considerable amount of time, through endless DLC. Paradox will inevitably make Colossal Order do the same with C:S2, despite them claiming that it’ll be fewer but larger DLC.

There are very few studios I will refuse to show respect for, and the one behind PAYDAY is one of them. Just like what remains of Maxis

captainlezbian,

Yeah for an example of a series that has found a reasonable equilibrium there companies should be looking at Civ. By making every game significantly enough different moving to the next doesn’t feel like 20 downgrades to get a slight upgrade, but more like 5 has reached the conclusion of what it will ever be, 6 is now new and will have 2 major expansions and a variety of minor ones, but you only see a bit of how it’s incomplete until years later when you’re reminded that some feature came in rise and fall and you’ve just taken it for granted for several years.

Sacha,

I think there ie a middle ground as a rule but a lot of games use dlc as an excuse to sell the game for more.

Sims is a great example. It costs over $1k to buy everything for Sims 4 and the Sims 4 stans will defend it going “you’re not SUPPOSED to guy every pack”. Sims 3 vs Sims 4 is something as well. Sims 3 didn’t get as much dlc, but each one had so much more content and gameplay than Sims 4. 9 years and like 50 packs later, Sims 3 STILL has more content overall. The game was just poorly optimized and badly coded and is only now becoming playable in terms of load times and lag. A lot of the Sims 4 packs don’t even work that well together, or the opposite where they release a feature and you need another pack to fully utilize it. (The goats and sheep in the horses dlc don’t do anything without cottage living. And they already didn’t do much WITH it)

The Weather expansion with Sims 2 made sense at the time. Weather was a mechanic that not many games had and quite the milestone, it was groundbreaking for the time. Weather dlc for Sims 3 you could begrudgingly forgive, since it’s such a big thing and the base for Sims 3 was so big. But Weather being sold as an add on for Sims 4 was just unacceptable. The game was barren, weather is a base feature for every single game within that kind of genre. It feels like they remove the feature to sell it later. And you see this with the pets packs too. Sims 3 you had cats, dogs, horses, and small animals. With Sims 4 you have cats and dogs, my first pets stuff, cottage living (for the small animals, it does FINALLY add SOMETHING new with the cows/lamas and chickens), and horse ranch- for the same experience Sims 3 pets gave - and even THEN there is less gameplay and features. No unicorns, no wild horses, no pet jobs (I think) since you can’t control them, no nothing. Sims 4 still doesn’t have fairies somehow but there’s rumbles that they might be the next occult and they could bring unicorns but… you won’t be able to do anything with the unicorns without horse ranch.

So, it’s not even than Sims 4 costs more than 3, you are getting an objectively worse and more barren experience even when you do buy everything. The dlc for Sims 3 made sense and added so much, barring maybe the weather one as an arguable one. Almost none of the dlc in Sims 4 makes sense to be sold to the player instead of in the base game. City living, island living, cottage living, the vacation one… for that’s about it really. But becausethey are supposed to bring new content and gamellay experiences. But the dlc for Sims 4 was just such an obvious money cash cow that they are like “what pieces of the same dlc can we upsell as separate packs?” They barely add anything new.

I have no problem with dlc like how it is with Witcher 3 was with new stories, gameplay experiences, quests, etc, rather than selling base features of a game for morr.

kayrae_42,

I’ve been playing Sims since 2006. Sims 4 feels like an insult. I want to like it, and aesthetically it is pleasing, the build tools are nice. But game play wise I need so many mods to make it enjoyable. The packs don’t really integrate with each other and the relationships feel very shallow in vanilla experience. I have Sims 3 and Sims 2 and I love both of them, I used mods but I also it was a fun vanilla experience. I never felt robbed when I bought dlc for them, but at this point with sims 4 unless the dlc is on sale I will not buy it at all. Every sims 4 thing I have bought except base game has been sale. It didn’t even release with pools or toddlers.

I am interested in Life By You from paradox games just to see something different in the genre, it helps that Rob Humble is on the development team. I also keep an eye on Paralives to see how that grows. I just want something new in the life sim genre.

dinckelman,

If not for mods, I would not play 4 at all. It’s just bland. It has no soul. And don’t get me started on how broken the few recent expansions were. Not just “egh, an occasional bug that would prompt a restart”, straight up irreparable damage to your save, and broken features that are still not fixed

hiddengoat,

Yeah, and Payday 2 had basically nothing at launch compared to Payday and people bitched about the lack of content after only two years.

vagrantprodigy,

CK3 was the last straw for me. It’s been years, and the DLC released is both expensive and lacking in the mechanics of CK2.

De_Narm,

What trend? You basically just explained it yourself. 10 years of updates and 80 DLCs. In order to match this with their new game, they would have to stop supporting Payday 2 and sink 10+ years into Payday 3 before releasing it. That’s simply not possible. So it’s either a new game with less content or no new game at all for these types of games with lots of support.

yote_zip,
@yote_zip@pawb.social avatar

The trend would be developers that are unwilling or unable to release a new game that is better than the old one (especially in formulaic series like a racing game), or that they intentionally withhold features in order to resell them again. I’m not saying there aren’t sometimes good reasons for it, just that it’s something I’ve personally noticed happening now that developers are leaning harder and harder into DLC, and now that games are stagnating in innovation and reasons to buy the next entry in the series.

Also for PAYDAY 3 specifically if you don’t have any familiarity with Overkill/Starbreeze I wouldn’t defend them on this one. They have chosen money over their players every single chance they could get, including breaking their promise to never include microtransactions in the game, and then breaking their promise in 2017 that they wouldn’t release any more paid DLC. In 2017 they released the Ultimate Edition with this promise, and in 2019 they went back on it. In 2019, they started releasing DLC again with the mission statement of “hey any money you put into this DLC will help fund PAYDAY 3 development”. The community immediately noticed that the DLC from 2019 onwards was of lower quality and more expensive, and although people frequently brought this up, others would defend it and say “yes, but we need to support Overkill or PAYDAY 3 won’t be made.”

They started development on PAYDAY 3 in 2016, so they’ve had 7 years to develop it before it released, whereas PAYDAY 2 has been out for 10 years at this point. The moral of the story is they kept releasing mediocre DLC for PAYDAY 2 because it was easy and lucrative, and it became such an addiction that they neglected PAYDAY 3’s development to the point where it released with barely any features or content even after 7 years of development.

breakingcups, do games w CD Projekt exec says "the right thing to do" is release a real Nintendo Switch 2 cartridge for Cyberpunk 2077, not a game-key card, in message to other studios: "Do not underestimate the physical edit

I mean, releasing something physical means it has to be done. Remember what state Cyberpunk 2077 was in on release?

NaibofTabr,

Hey, it’s been awhile, it’s gotta be done by now!

Did they finally add all the features they advertised?

OmegaLemmy,
@OmegaLemmy@discuss.online avatar

No… They built on what they managed to make instead. Frankly, a more manageable solution

NaibofTabr,

Ah the ol’bait’n’switch, a classic.

SomethingBurger,

They used the No Man’s Sky strategy: release trash, polish it a bit, then get praised for improving while the game is still nowhere near what was promised.

levzzz,

I agree, but nms probably did it better

caseofthematts,

It’s why I’ll never get it unless obtained for the good ol’ price of free. I’m glad people are enjoying it and it’s much improved over the trash pile they delivered! But it’s still a very different game than advertised.

Frankly, it’s concerning how quickly the narrative shifted on this. You’d think with the internet recording the whole fiasco, there wouldn’t be a quick narrative shift and misinformation on the subject, but people have convinced themselves the launch wasn’t that bad, Sony somehow screwed them and this is what they said the game would be!

ampersandrew,
@ampersandrew@lemmy.world avatar

One’s mileage could vary wildly at launch with that game. It did work just fine for me, with some minimal jank, but I could clearly see the video evidence others had of their bad time.

caseofthematts,

Oh absolutely. I know it wasn’t super janky for everyone - but the fact is that it was so broken on launch for not just PC, but PS as well. The mass refunds, which Sony has never done, etc. Denying that this was a thing is what the narrative seems to be for many.

I’m glad it worked for you on launch, and hope you had a great time playing it!

UnfortunateShort,

They arguably did worse, because NMS didn’t just polish the game, they retroactively added most of the content + didn’t release a paid DLC. Cyberpunk falls short of what has been promised to this day.

Blackmist,

I’m not sure what most people were expecting but I finally got around to playing the GOTY edition recently.

I got a game with great characters, writing and story, slightly average gameplay, all shackled to a bizarre open world that completely destroys any pacing and urgency. It really did not need all those fixers and like 150 police mini missions, which detract from it all in a major way.

Having also played Witcher 3, that’s kind of what I was expecting, I guess. I genuinely think CDPR should abandon their open world ideas, because they’re excellent at story telling, but really bad at filler bullshit.

Phantom Liberty ups the package to a flawed masterpiece.

NaibofTabr, (edited )

I’m not sure what most people were expecting

People were expecting the game that was promised in all the lead-up marketing.

CD Projekt has been building up expectations, previewing intriguing scenes and customizations that never came to pass.

It went to promise real-time AI that would grant over a thousand NPCs a variety of roles and actions that, complete with a day/night cycle, was designed to change up their routines. But as fans began playing, they quickly discovered this wasn’t true.

Then, there are the gameplay and AI issues that hinder the experience. A game like Cyberpunk 2077 runs on crime, and CD Projekt promised realistic interactions with the police. One would fully expect officers to come running if a crime was committed out in the open with witnesses, or even in a remote alleyway. Sadly, there is nothing realistic about a bunch of cops spawning unexpectedly around the player with guns firing – especially if no one even witnessed the crime.

Basically all of the marketing turned out to be lies and the game that CDPR promised never existed.

“Masterpiece” is a real stretch

Be sure to watch part 2 where they show pedestrian & vehicle pathing.

Blackmist,

@UnfortunateShort

I think the main issue people have is that they got Peter Molyneux’d on it. Which is fair enough, and why I don’t really read much about games before I play them.

I’m glad I held off until PL came out, because it looks like the 2.0 update fixed a lot of things that would irritate me, like gear and levelling blocking off missions. It does rob you of a sense of progression, but I’ll trust their decision to drop that.

There’s enough RPG elements to get in the way of it being a shooter, but not enough to actually satisfy anybody who wanted a full blown RPG. Decisions especially are very binary and I gave up on the platinum trophy after seeing I’d have to save a guy I let die about 60 hours of gameplay ago, in a save long since overridden.

I guess I’ve been around the block enough times to filter out any claims of amazing AI and day/night cycles. We’ve heard those claims before with Fable and Oblivion, and all it really meant is “the shops shut at night”. And here it didn’t even do that, at least beyond a handful of locations where you had to press a button to wait until they opened before you could do the quest inside.

I think I’ve had a lot better experience going into this late and blind.

Patches mean we’re no longer in the days of bad games being bad forever, but they’re certainly remembered that way.

UnfortunateShort,

That’s funny, I would point put the amazing gameplay in particular as their no. 1 selling point, if I had to choose anything. But the discussion what’s good and what’s bad aside, they just didn’t deliver on their promises.

I was fed the story of a GTA contender. A life-sim where your choices matter, starting with your origin story, which was supposed to already have great impact. And what does reality look like? Well, your origin story gets you a different tutorial mission and you get a few extra dialog options that do nothing. Your character always behaves exactly the same outside of that and it changes nothing about the story. It’s hardly even referenced by other characters at all, something Mass Effect and Dragon Age did better forever ago. The one big difference I noticed is that Jackie matters even less to you as corpo, which makes all the emotional stuff feel even more out of place and awkward, since you lose the offrenda mission. Hurray.

As for life-sim aspects, you can eat in some select few cut scenes, otherwise eating is useless and doesn’t even come with generic animations. You cannot even eat your useless food at a stall in the city or have a drink at the countless bars in the game just for fun. Except for cutscenes and in your, save for the wardrobe, useless apartment of course. You can also take a useless shower, or wait in bed instead of literally anywhere else. Wow.

You can randomly date a select few characters out of nowhere by choosing a random dialogue option. At least this yields you an almost sex-scene and a bonus quest… Followed by optional, awkward staring in your apartment and no further impact at all. Funnily enough your gender has a greater impact on the game than your backstory that way.

NPCs are generally dumb and you can’t really interact much with them at all. Police is dumb and easily outsmarted as well, but also always punishes you by death for anything. MaxTac is really tough actually and beating them yields you… Nothing! Nothing at all.

You do get a couple of choices throughout the story, but do they really change all that much? I would argue no, they don’t. Most of the time they cause some characters you barely know to live or die. Not the really important ones of course! We need those and there aren’t that many. I think one of the most interesting interactions in the entire game is the one with the ranom Natwatch guy, because you can’t really forsee the consequences for once.

Then there are a couple of different endings, some of which are actually hard to find. I think in retrospective, they are the main thing, besides the very varied gameplay, offering replay-value. The thing is, you don’t need to replay the game to see them all.

Is Cyberpunk trash? No, of course not, I’ve had my fair share of fun. I’m actually in my third playthrough to do liberty city, because everyone says it’s amazing. As for the main game only, I can’t help but be disappointed by the countless things this game doesn’t do. Including many low hanging fruits.

dumblederp,
@dumblederp@aussie.zone avatar

Battlefield 2042 tried that and still seems to be widely hated. I like it, it was on sale recently and would’ve been a good buy for $7 bucks.

Maven,

That game also happens to have some of the worst enemy AI I’ve ever seen in any game ever

dumblederp,
@dumblederp@aussie.zone avatar

Uhh, it’s mostly a PvP game, there’s only ever AI when a round isn’t full.

Maven,

You’re right! I mixed it up with a different battlefield. I was thinking of the campaign mode for BFV

Regrettable_incident,
@Regrettable_incident@lemmy.world avatar

I’ve just started playing it for the first time, seems to run fine on my steam deck.

stardust, do games w After 350,000 signatures in an EU consumer rights campaign, Ubisoft is adding offline modes to The Crew games - but not the now-dead original

I want Crew 1 offline more than the others because it has an actual single player campaign.

Beaver,
@Beaver@lemmy.ca avatar

Looks like Ubisoft didn’t get enough pressure.

hoghammertroll,

While Ubisoft likely isn’t going to make that happen, some dedicated fans are working on it

stardust,

Yeah been keeping eye on it and they’ve been making good progress with some of the story being playable already.

wreckedcarzz, (edited )
@wreckedcarzz@lemmy.world avatar

Well, and because 2 is fucking abysmal as a game. The starter car shouldn’t feel like it’s on rails regardless of speed, mostly - it’s a fucking racing game, get it right. (modern nfs is in the corner giggling but that piece of shit is always trying to force me to drift, again with an un-upgraded starter car with like 150hp, so it’s no better)

I was a closed beta tester for 1 and 2, and was very excited for both, but going from 1 to 2 is a huge step backwards in handling alone. Whereas I pre-ordered 1 and got several others to as well, I told everyone I know to avoid 2, bought it on sale a while after launch, was immediately disappointed they never addressed this, and it sits with… 13 hours on the clock. As a reference, I have 4,048 hours played in Forza Horizon 5.

I have no idea how they fucked up so badly. It’s a travesty.

(I play with keyboard/mouse out of preference but also because of physical disabilities, so while I /could/ use a controller and maybe mitigate this, grab a controller and try playing with one hand, see how great that experience is x_x) .

poolhelmetinstrument,

I haven’t even played my copy of The Crew. Seems like now I won’t ever be able to.

TurboHarbinger, do games w Sony boss admits forcing PC gamers into PlayStation accounts can "invite pushback," but insists they have to keep games safe – which doesn't really track in single-player

Steals your information

calls it safety

lightnsfw, do gaming w Starfield design lead says players are "disconnected" from how games are actually made: "Don't fool yourself into thinking you know why it is the way it is"

Doesn’t really matter why it is the way it is if the way it is sucks.

Crankpork,

Seriously. At the end of the day it’s the players who decide whether a game is good or fun. They might not understand the nuances of what went into creating a game they don’t find fun, but that doesn’t make them wrong.

Duamerthrax, do games w Ubisoft says you "cannot complain" it shut down The Crew because you never actually owned it, and you weren't "deceived" by the lack of an offline version

Ubisoft can’t complain that I wont buy their games if I don’t really own their games.

uis,

Boycott doesn’t work, grab pitchforks and torches(EU citizens only).

Duamerthrax,

Ubisoft’s stocks aren’t looking great at the moment.

uis,

Ubisoft’s stocks aren’t ubisoft’s assets. It is opinion on how much they worth, not how much they have.

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