bin.pol.social

CarbonatedPastaSauce, do games w Anyone have good memories of (or still belong to) a gaming clan or guild?

My clan started with Quake. Eventually it grew to IRL get togethers. We all grew up and had families and jobs so we don’t game together as much, although sometimes a new game comes along that gets us all playing together again. But 26 years later we still come from all over the country to get together IRL once a year, without fail.

It’s pretty awesome.

ArmoredCavalry,
@ArmoredCavalry@lemmy.world avatar

That sounds amazing, it is good to hear there are still some groups that have kept in contact, even after all that time!

AliasWyvernspur, do games w Super Mario Bros. Wonder - Review Thread - (92/100 OpenCritic)
@AliasWyvernspur@lemmy.world avatar

the best 2D Mario game ever made.

That is a bold statement, given Super Mario Bros. 3 and World exist. I hope it lives up to those games.

newthrowaway20, (edited )

I’ve been playing it, through less than legal means, and honestly to me it feels like a proper sequel to super Mario world. Granted I’m still relatively early in the game, and super Mario world is my all-time favorite Mario game with 3 shortly behind it, but it feels every bit is fun as those games so far. I’m absolutely going to pick it up when it releases.

AliasWyvernspur,
@AliasWyvernspur@lemmy.world avatar

That’s good to hear. World and 3 are also my #1 and #2 Mario games (sometimes 3 is #1, sometimes World is) and if this is as good as those, I’m really looking forward to it. Never could get into the NSMB stuff, for some reason. They’re OK, but just didn’t scratch that World itch.

Steve, do piracy w A way to disable laugh tracks?

After a little while, you’re going to prefer it to the strange pauses in the dialogue.

Draconic_NEO, (edited )
@Draconic_NEO@lemmy.dbzer0.com avatar

This is going to sound weird I prefer it to the laughing, makes it feel like they’re actually finishing their sentences rather than being cut off by people laughing at random words and seemingly cutting them off. I don’t know about most people but I find seemingly random laughter at benign things to be unpleasant and annoying.

Though maybe in the future as media manipulation with Machine learning gets better maybe we’ll have a way to chop out the gaps seamlessly as if it never happened for the people that find the gaps more bothersome.

By far the most unpleasant thing I find with current implementations is the fact that most aren’t seamless and they leave a lot behind when they can’t mute the whole scene such as when it’s mixed with dialogue or background audio.

darthsid, do gaming w Saint Row developer, Volition, is shutting down

Ffs this is literally what most people predicted when these developers doubled down on the shitty direction of the new Saints Row.

AdellcomdoisL, do gaming w What's a good game you played with an awful tutorial?

Warframe explains very little of its systems, and what it explains is generally poorly done. Upgrading and optimizing your abilities, acquiring proper mods and frames, how the levelling system actually works, generally anything that isn’t “shoot at enemy until it dies” needs to be taught by another player or read upon.

loopgru,

Came here to say this. The new player experience is an awesome upgrade in terms of getting people into the world and narrative, but you're still thrown into an ocean of systems and content without a map. If you're not following a guide or piecing things together from the wiki it's very easy to get totally overwhelmed.

PeachMan, do games w I accidentally bought a game while my VPN was on
@PeachMan@lemmy.one avatar

Lmao dude it doesn’t matter at all

algorithmae, do gaming w As a recovering video game addict, what is the best way to avoid 'the jitters' when exposed something that reminds you of gaming?

Have you considered therapy?

theangriestbird,
@theangriestbird@beehaw.org avatar

this is probably the best answer imo. This does sound like genuine addiction, and OP’s best bet might just be to work with a therapist on breaking the loop that makes gaming such a honey trap for them.

Rozauhtuno, do gaming w What are some game genres / styles you like that aren't being made anymore, or are being mde but not very often?

God games: the whole genre basically peaked with Populous and B&W and then just went quiet.

Space adventure games like Freelancer or X are also very rare nowadays.

myfavouritename,

I’ve been thinking about the disappearance of God games. I think they didn’t disappear, but they evolved so much that we don’t recognize them anymore.

I feel some moved into the direction that we now call “simulators”, like RimWorld, the Sims, Two Point Hospital, and more. In my mind, the big difference between the God games of old and those new games is that in the older games your role as the player was explicitly defined, where in the new games it’s not. In the old games, you were “playing the role of a god in that realm”. The new games don’t bother to tell you “who” you are in this setting. You’re just the player, get on with it, play the game.

I feel like other God games moved in the direction of top down colony builders, like Against the Storm or Frostpunk. And again, I think the big difference between those games and something like Populous is that your role as the player doesn’t have an explicit name in the game world. You’re not a “God”. But most of the rest of the trappings are there, I think.

What do you think?

Rozauhtuno,

Erhh…I guess?

But when I think of a God game I really mean a game where you literally play as a god and can do god stuff.

In all of your examples the player either controls what each character does or just whoever is is command of the colony. You can’t do miracles and supernatural stuff at the click of a button, you don’t control nature itself, your character is a human like anyone else.

Bear,
@Bear@beehaw.org avatar

Rise to Ruins has some god powers on top of the colony sim just as a possible suggestion for people looking for that.

ColdSilenceAtrophies,

Still fairly old, but newer than B&W: From Dust . Replace trainable animals with fluid physics and light hearted songs with didgeridoos, and it’s kind of similar.

Gordon_Freeman, do gaming w What game mechanics do you love and hate?
@Gordon_Freeman@kbin.social avatar

Fishing minigames. I hate them with every single fiber of my body specially when they are mandatory for progress or to get 100% completition

They are not relaxing, they are painfully boring

I love hard games, but only when the challenge is fair, if the game consist solely on trial and error, that's bad

I genuinely enjoy the "git gud" journey, I find it very rewarding

Sonotsugipaa,

I’m absolutely baffled as to why more than one game I’ve ever played had fishing in it.

I love the X series (despite the unfortunate name), but the literal real-time days you spend waiting for money to appear in your account are still more engaging than any fishing minigame ever.

Toribor,
@Toribor@corndog.social avatar

I agree with fishing mini games, it’s almost never anything like actual fishing, but some sort of weird experience that requires a combination of precise timing, button mashing or both.

That being said I think it’s insane to me that Nintendo crammed a fishing mini game in basically every Zelda game except for BotW and TotK, the two games where it would actually make sense. I just wanna chill and throw out a line. It’s every other zelda game where I just did the minimum amount required to get a bottle or whatever I needed.

EremesZorn,

Hahaha. If I didn’t know better I would think you just got done doing that fishing competition in Trails In The Sky 3rd.

Mot,

I don’t mind the fishing mini game in Breath of Fire 3. You can see all the fish and it’s just a matter of skill not patience. That said, it’s optional (the only fish you need, I believe you can buy) and trying to 100% it is a chore I’d rather not do again.

popcar2, do gaming w Because I like to punch trees

I assure you fellow survival fan, you not being able to carry materials through portals will absolutely improve the game and not just pad it out significantly!

(Valheim, in case you were wondering)

justdaveisfine,

And on top of that, not make sailing a skill, the map reveal range hilariously short even in wide open oceans, not having much to do other than sometimes stopping to fish or collect chitin, and really only one threat in the ocean for 95% of the game who stops being a real threat once you’re beyond wood/flint arrows (the actual threat being your fellow players shooting the boat’s wonky collision)

I fully expect them to go back and rework sailing but right now its not a great time.

Wrufieotnak,

I agree, but I’m also torn there. The first boat trip back with a full cargo of previous new resources definitely felt more awesome than just stepping through a portal. By the fifth time the novelty has worn off though and I would like to teleport it please. Maybe something like the first 50 ingots need to be produced at the home base for your character to get “magically attuned” to the metal ?

FishFace,

You just need to have something gated behind either a boss or significant investment of metal that you can upgrade your portals with.

justdaveisfine,

They introduce a tier 2 portal in the Ashlands that let’s you teleport metal.

IMO, a little too late, but still useful because sailing to and from the Ashlands in a bloated barge is a real bad time.

SkyezOpen,

You’ve been able to change portal behavior in the world settings since 2 years ago.

underisk,
@underisk@lemmy.ml avatar

There are a few different mods that allow you to gate material teleporting in various ways. Closest to what you’re suggesting would probably be AdvancedPortals which adds tiered portals created with higher-tier materials. I just use TeleportEverything because I don’t think the restriction is fun or presents an interesting challenge.

SkyezOpen,

You can change portal behavior in the game settings. You can turn off all restrictions.

runner_g,

luckily there were mods in the early days and then an official toggle for that feature.

I understand the design philosophy (we want people to sail around and experience the world) but after 100 hours the diversity just ain’t there.

Zahille7,

Still love it though

vladmech, do games w Day 500 of posting a Daily Screenshot from the games I've been playing

Grats on 500! It’s always fun to see what game you have up next, thanks for the ongoing shares

aeronmelon,

keeps going back to Minecraft and Mario Kart 64, because superior games

Grandwolf319, do gaming w It feels good to support

I feel like they cheat by keeping their regular price high.

Back in the day, a game was $60 new and $20 without sale after a few years.

IMO that’s still better than keeping your prices high and doing crazy sales. This way it gets lots of people to buy it out of impulse hence the popularity of the unplayed library meme.

Aneb,

Its almost like gambling and the gamification of a sale brings out the gamers who feel savvy by buying a cheap game instead of quality releases, not saying thats every game on sale

Lfrith,

Not much these days with sites like isthereanydeals providing historical price data. Might be in the old days where retailers could say something is on sale, and consumers being in the dark on if it really was a discounted price and they weren’t overpaying compared to buying from another store.

Now consumers know what the usual sales price is and can wait for it when it comes to games of interest. And with many different storefronts sales are frequent enough now you can wait until the next sale pops up without waiting too long.

One area though that has been like gambling though has been pc parts. With sudden events causing parts like ram to suddenly sky rocket.

echodot,

I’m pretty sure there’s actually an EU law that says that you’re not allowed to do that. If a product is on discount more or less forever then it’s not in fact on discount.

There is a maximum amount of time a product can be on sale before that becomes just what price is now.

PieMePlenty,

I remember those days.
Release at $60, lower to $20 after a few years, $5 on sale with “only” 75% off.
Though I’ve noticed that every major steam sale has 10 selected deep discount games that are at least 90% off. The prices for these select 10 feel like steam sales we used to have 15 years ago.

Coelacanth, do gaming w It feels good to support
@Coelacanth@feddit.nu avatar

-95% and an All-Time Low mark on isthereanydeal.com is like my personal catnip.

Deconceptualist,

Same! A Humble Bundle with 3+ games that mildly interest me was another, but they’ve been getting lamer and lamer.

Zahille7,

The first and only humble bundle I’ve bought was the WB with all the Arkham and Injustice games in it. I already owned like a third of the games, but I wanted the rest because it also had Mad Max. And it was only $12.

Trainguyrom,

Best humble bundle I ever bought was a $15 bundle that included Euro Truck Simulator 2 because I wasn’t sure if ETS2 would be fun enough. I’ve since purchased every map DLC, American Truck Simulator and every map DLC for that too, plus a smattering of the cargo, truck and paint scheme DLCs, and I’m very likely to continue purchasing the DLC that keeps the studio constantly updating these 10+ year old games at a really healthy pace

DaCrazyJamez, do games w Gaming Pet Peeves

When the only difference in difficulty is either by adding more waves of enemies, or giving bosses a bajillion hitpoints.

If I already learned all the game mechanics, and the only scaling is having to repeat them a lot more, that’s poor design.

I dont mean this as much for adjustable difficulty, like easy vs hard mode, but rather in game progression…

Lojcs,

Cries in shadow warrior

vateso5074,

I’d also make that complaint about adjustable difficulty, but to speak to the game progression, I have to agree.

Games should be teaching players what they’re getting into from the very beginning. The tutorial should be “When you do everything right, this is how easy the game is. When it’s not this easy, it means you’re doing something wrong”. That “wrong” thing could be messing up a mechanic, not upgrading your character enough, or you’re trying to go to a later area too early. It’s a teaching moment.

So many games today, at “Normal” difficulty, will throw players into combat encounters where they just basically kill everything in one hit. So players in the tutorial think “This is a bit too easy, I’m going to up the difficulty to Hard”, but then they don’t realize that everything gets harder when you exit the tutorial, and then over the course of the game the difficulty keeps outpacing your progression.

As far as the difficulty slider goes, I think it’s always better when harder modes just make you easier to kill, rather than enemies being more difficult to kill. There’s often a good balance that can be struck between the two, but too many games just opt for just making enemies tankier and tankier, which ends up turning the “difficulty” slider into a “time/resources waster” slider.

binarytobis, do games w What's a recent game you've tried playing that isn't worth the hype?

I enjoyed Blue Prince, I’m exactly who it was made for, but it was definitely much worse than people would lead you to believe.

The game makers had no respect for players’ time. You solve one of the large, run-independent puzzles and it all clicks, then it could take you several hours to playtime to luck into the conditions to actually test your solution. Everything takes longer than it should. It’s obvious that I’m going to toggle security settings every time I’m in the Security Room, why do you make me go through this slow as hell PC every time? It’s not for realism because no PC back then had such fantastical functionality, so why not make the PCs load screens faster? How does the slowness enhance the experience? Why not just put buttons on the wall you can toggle for the security settings, at least? There were times where I figured something out, and rather than spend ten hours trying to actually do the thing, I just looked up that part of a walkthrough to get the next info.

Really interesting game, but I did some napkin math and I wasted 25 avoidable hours during my playthrough (long unskippable loads and such) that could have been spend completing an entire different game.

who,

The game makers had no respect for players’ time.

I don’t know that game, but the importance of respecting the player’s time cannot be overstated.

I wish more game makers understood this and prioritized it accordingly.

nfreak,
@nfreak@lemmy.ml avatar

It’s a huge part of why I quit Destiny 2 entirely. A game that doesn’t respect the player’s time and pads it with RNG on top of RNG to extend playtime feels awful.

jacksilver,

I absolutely agree with you, I got to a point where I had solved the “main” puzzle, but was struggling to complete other puzzles (that I knew the solution to) simply due to room draws.

I wanted to love the game, but it held itself back on the RNG design. It can be so detrimental to the game that I wouldn’t recommend it to most people.

pika,

I bought into the review hype, bought the game, then realized about two hours after the Steam refund window expired just how tedious this game felt to play.

I really wanted to like it, but it stopped being fun and started being so tedious that I uninstalled it.

nfreak,
@nfreak@lemmy.ml avatar

I bought it ages ago but finally decided go give it a go. From the first day I could tell it wasn’t gonna be a game for me. Note-taking is basically mandatory, and it seems so easy just to get fucked out of a run by RNG.

Narrative seemed interesting but I feel like the whole “ability to decide what room you’re going into” thing should be weaved into the story off the bat.

Neat concept but not for me, but I think since I’ve owned it for so long I’m outside of the refund window.

domi,
@domi@lemmy.secnd.me avatar

Same. The game is fantastic but the RNG is only cool on paper and falls apart just a few hours into the game. The methods they give you to influence your luck are just not enough to do much at all.

It’s really frustrating when you are trying to do something but you constantly have to do something else because that’s what the game is giving you.

I cheated at the end and gave me infinite rerolls for rooms so I could create the layout I needed in that moment. Much better that way.

prole,

Check out Seance of Blake Manor, doesn’t have the rng

binarytobis,

It’s funny, I literally downloaded that one last night.

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