Pretty much every modern AAA game. Theres an exception here and there but really smaller studios have been making bangers that AAA studios just cant seem to touch
Yeah, big studios are setting up to create the mediocrest game they can imagine. Taking risks might make the line not go up, and they can’t have this happening.
Ironically, this leeds to creation of absolute dogshit more often than not.
It was ok. It felt like it needed something. The basic ship was clunky feeling to fly and the weapons felt mediocre. The enemies didn’t feel fun to fight either. But it was fun with my friends. But I think that was spending time with them more than the game was. I walked away from the game not disliking it, but not having any particular interest in playing any more of it.
Another good one that’s more recent is Triangle Strategy. Positioning is important. Great story. Very similar to FFT but FFT is better overall. Still a great game and more modern.
That’s fine. Created characters are strong enough to beat the game with. I only played through it 2 times, but my second run I used as few named chars as possible. I created my team based on Seiken Densetsu 3 characters.
20 screens down this page, and barely over the halfway point with that - this made me chuckle. I think I have a thing or two to learn before I can aspire to “lengthy”. ;)
I’m playing Last Spell right now, isometric base defense game. Lots of viable ways to play, but later missions become a slog if you don’t plan out hero builds. A run takes 5-10 hours, but rounds take 20 minutes. Emphasis on crowd control and positioning.
Darkest Dungeon is nice if you want a break from isometric stuff, dungeon crawler, emphasis on team combat and resource management.
Creeper World III if you want to try RTS style, lots of community maps.
Tactical Breach Wizards, Come in through a window, throw everyone else out the window. Silly, but fun.
Front Mission was pretty fun, and it looks like there’s a remaster available that shines it up a bit. I don’t remember much about the plot, but you build and outfit a squad of mechs, and you can specialize them for guns, or melee, or rockets or what have you.
It’s disappointing to see Valve not fully embracing the hard work and creativity of mod developers, especially when so much effort has gone into recreating Team Fortress 2. A partnership could not only honor that dedication but also revitalize the crazy chicken 3d game in a way that benefits both the community and Valve.
bin.pol.social
Aktywne