In English class they is a plural pronoun he, she, it are singular and how is using a traditionally singular pronoun microaggression I am not against trans people but wth?
Singular they is not a new concept designed to appeal to the “woke crowd”. I was very much taught in school to use singular they, it was always something used when the gender of the subject was unknown and often even if it is known but unimportant. It has been part of the English language for a long time.
It somewhat invalidates non-binary people by not including them. Grammatically it isn’t necessary (and as an aside is unnecessarily clunky, 6 chrs vs 4) so by using it instead of singular they, it can be seen as exclusionary.
I’d recommend Kingdoms of Amalur if you’ve never played it. It has neat lore, and the combat is fairly satisfying imo. My main complaint is that combat gets kinda easy when you start approaching the level cap, even on max difficulty, but I still go back to the game every now and then.
BG3 is pretty good for that to be honest - good character customization, there’s a learning curve to be sure so its not a power fantasy until you get past that.
I thought about doing a D:OS2 replay, but the combat in that is too slow, and I don’t want to rely on a party. I heard Baldur’s Gate plays a lot like Divinity?
That makes literally zero sense. The point of skill based match making is that you’re matched against people who are equivalent to your skill level. It allows skilled players to go against skilled players and newbies to git gud.
Idk there is something I miss about older games where I slowly got better until I was the person on top of the scoreboard.
Also SBMM has some problems for better players depending on the implementation, at the end of the ranking bell curve it stops working. Often the skill difference between a top 100k player and a top 1k player is the same as between a top 1k and top 100 player.
But the top 1k all fall within the same matchmaking pool, even if it leads to unfair games.
Currently experiencing this within The Finals where I regularly get put against a full stack of top 20 players while either solo or duo q myself (were top 2500).
Kind of ironic for the meme because cod 4 did have a version of sbmm.
Skill based matchmaking is the worst thing to happen to team based games in my memory. Theoretically it should lead to engaging games but it usually just is a mishmash of the high mmr players being high as a kite and low mmr players that got carried too far.
Just feels like, why try if you’re guaranteed a 50% win rate no matter what? That leads to more friction between the people checking out and playing for fun and people playing to make their mmr bigger.
It used to be fun to see your progression relative to the lobby and how you were improving over time. If it felt too easy you could give yourself a handicap with an off meta gun/strat. If it was hard it felt extra good to have the rare game as a top performer.
And before people say “you just like stomping noobs”, I’ve been on both sides in many games. Floated top 2-3% in Rocket League and hated every minute, been a cellar dweller in some shooters and had hundreds of hours of fun.
But seriously, I was quite disappointed by it too. I really enjoyed 3. NV was kind of fun too. 4 just felt like it was trying too hard in the wrong places. They put a lot of the effort that should have gone into storyline development and put it into the town building minigame. They tried to catch the wave of Ark and all those other base builders and lost the story in the sandbox. Two half games don’t make a whole game.
If it was from 10-20 years ago, top down from an angle with modeled 3d units, it might be one of the Wargame titles from Eugen, or if it was WW2 setting maybe Combat Mission: beyond overlord, Company of Heroes, or Men of War.
If it was straight on top down 2D, it might have been Mud and Blood, which was a WW2 wave defense flash game.
Was it top down in the sense of looking straight down or from above at an angle? Were the units modeled as individual 3d models or just 2D icons?
Also, roughly what time period was it set in? Like, Napoleonic, WW2, Cold War, Contemporary?
Was it single player or multi player focused?
Could you get additional units as the game went on or were you locked with the units you started with? How could you get additional units? Points? Timer?
Can you provide more details? What you’ve described so far sums up most RTS games. Was it real time? Turn based? Were the units modern day? Historical? Sci-fi?
bin.pol.social
Aktywne