Brickadia, surprisingly fun lego-like building game with physics, buildable & driveable vehicles and contraptions, weapons and game modes. I think it has very interesting potential.
Nethack / Alundra (PS1) / Sim City 2000 / Transport Tycoon Deluxe / Prey / Doom 2016 / Elite / Dwarf Fortress / Rimworld / International Karate / Paradroid
System Shock / Ultima 3-8 / Alpha Centauri / GTA5 / Titanfall 2 / Control / Eye of the Beholder / Sensible Soccer / Star Control 2 / Total Annihilation / Impossible Mission
Undertale / Bioshock Infinite / S.O.M.A. / Nemesis the Warlock (entirely because of the title song) / Pirates! / Stardew Valley / Revenge of the Mutant Camels
Really glad to see someone say Earthbound. I love that game and have really enjoyed sharing it with my kids. I started them young on it while teaching them to read. I’ll sit with them and narrate the game and it really helps them a lot with learning to read. Just got to Happy Happy Village with one of them the other day.
Minecraft - Was my absolute childhood and I met so many good friends and learnt a lot throughout my time playing the game.
Skate 2 - The controls are perfect, the vibe is amazing, it’s just one of my overall favourites.
GTA V - The first R rated game I played. Both this game and Fallout 3 were massive inspirations for me focusing on 3D environments as a Game Dev student.
Honourable mention to Little Big Planet and Rollercoaster Tycoon Deluxe; both of which absolutely shaped my childhood
If you use steamdeck I’d check out bazzite. You can use the deck image for your steamdeck and desktop image for PC and then you won’t have to worry about big differences.
I switched to Linux about 2 years ago now and its been fine. The only games that don’t work are ea games like battlefield or Activision like cod
I don’t really like to mess with it so I just use the default settings on almost everything unless there is an issue then I check protondb to see if there are any solutions, usually all you need to do is go to the game properties in steam and select for use a different version of proton and it runs fine
From my understanding its just more features and up to date, my reasoning mainly was if you go bazzite on desktop might as well use it on steamdeck so you have a similar experience across your devices
SteamOS works great for the steam deck, there really aren’t any extra features that I can think of that are useful from bazzite. Updates happen often enough… There’s just not really any reason to go through the effort of changing to bazzite and reinstalling everything, but I guess it shouldn’t hurt either.
It’s not always preferable to be constantly updating to the most bleeding edge available… On the contrary, for something like a handheld gaming device I think stability is a bigger priority. Most of the updates that might, for example, make a game start working better, will be from Proton anyway, and your choice of OS makes no difference to how fast you get those, they’re either from Steam or the ProtonUp app, which will get you the latest custom versions from GloriousEggroll.
In no particular order, and without adjusting for recency bias:
Single player
Hollow Knight
Undertale
Outer Wilds
Multiplayer
The Finals
Awesomenauts*
YOMI Hustle
Right now the game is in a weird state where the original company who owned it went backrupt, and the game is in the process of being revived by a different company. In the meantime, the already low player count got lower. On top of that, there’s two versions of the game: an old version that used Steam matchmaking (as the matchmaking server went down when the game original closed); and what had been the current patch, being accessible on a beta branch, which currently has issues making it hard to actaully play a match.
Morrowind is top tier. Every time I play a bit differently or go somewhere new, it feels new again. I’ve never had that from another game. Compare to Skyrim (which I also liked), I kinda felt like I experienced everything my first go-round.
Check out Outward. It has a Morrowind/Everquest kind of feel. It’s an offline RPG, but you can play co-op. You have to basically discover all the mechanics/secrets through trial and error or talking to NPCs, which makes it feel very old school.
Right? I never tried it online for years either, though my friends and I did a lot of local co-op. Even though online is in the name, I actually think the offline is what really makes the game.
Anyway, there was just something beautiful to me about that drop chart. You could hunt specific things with specific characters, and the rates made most of it feel rare but findable.
I don’t know how they struck that sweetspot so perfectly. Had all the hook of an mmo while still being grounded and approachable.
My friend and I played split screen for years in high school on a tiny 12" CRT. I’ll never forget finally beating the Ruins on extreme difficulty. He had to revive me 10 times during the boss fight because one attack would always 1-shot me. It was a 15-minute white-knuckle struggle, and it was incredible.
It’s an all-timer as far as video game stories and production value, but the railroading that they did to players did irk a great deal of us, as chronicled in that Nakey Jakey video. They set up so many dynamic systems for the player to interact with and then basically dictated that you couldn’t get creative with them during the story missions. Deviating even slightly from the intended path would be a mission failed.
The video evidence in that essay will do more justice than any of my anecdotes, but even things that seemed like possible ways to handle a story mission were not what the developers intended and resulted in a mission failed, like trying to take the high ground in a valley, or trying to sneak in through a window instead of entering from the ground floor.
I haven’t seen that video, but I suspect I would agree. RDR2 is something of a paradox.
They did an amazing job on environments and characters, and then turned around and hobbled the game with bizarre PC controls, a save game system and unskippable cut scenes woven from pure contempt for the player’s time, and dog shit mission mechanics that punish the player for any attempt to exercise agency and really have no place in an open world game.
I think your enjoyment will depend on what you’re expecting from your games.
Naughty Dog’s games are some of my favourites, RDR2 is the closest I’ve gotten to that playing a movie experience in an open world game. I would guess that’s hard to balance with more emergent gameplay in open-world story missions, so if that is more what you enjoy as a player, you’d probably feel very restricted.
Absolutely loved RDR2 though. My first or second favourite game of all time.
Great video. While I respect the crazy amount of work that went into RDR2, I found the story dumb and the gameplay on rail very boring. I’m always surprised when people are raving about it.
A one more heist story where it was clear it was never going to be just one more heist, and the band dissolved itself over a lack of real leadership. As opposed to the trope, where it’s one more heist that goes wrong. I take it back; I do have a critique of the story. Act 4, on the island, was a detour from anything that had anything to do with the main plot. Other than that though, I thought it was fantastic.
Mindustry, it’s open source as well, must have sunk close on a thousand hours into it. Incredible Game, has a good modding scene as well.
Trove, the opposite of Mindustry, in that the game sucks, I do not recommend. However the game had so much potential and it sort of half realized it before becoming a cash grab. Does a good job of releasing LOADS of dopamine for very simple game play. That said I am now looking into Veloren - which appears to try and be a better version of trove, although taking voxel MMORPG in a new direction. It’s also open source so, yeah.
Minecraft - with mods. Nothing quite beats tech mod mania. I hope some day luanti gets to be a real competitor on some level, but till then.
bin.pol.social
Aktywne