bin.pol.social

edgemaster72, (edited ) do gaming w "The balance on this game is trash!"
@edgemaster72@lemmy.world avatar

Damn, imagine being on a team with John_KillingOfWar, inventor of KillingOfWar, and doing this. He’s gonna be so disappointed in you.

Alternate take: The patch happened because John_KillingOfWar saw this happen to his teammate and decided out of spite that tanks should be nerfed because he really likes gamer_gary12.

ivanafterall, do gaming w "The balance on this game is trash!"
@ivanafterall@lemmy.world avatar

Tell me you don’t know the Panzerfaust keyboard shortcut without telling me you don’t know the Panzerfaust keyboard shortcut, amirite?

supersquirrel, (edited ) do gaming w "The balance on this game is trash!"

It is very annoying, especially because whenever you advocate for vehicles being balanced to be more powerful/tough there is immediate pushback from engineer run-and-gun players… but they don’t understand how it often takes a lot of preparation to get an armored fighting vehicle into a useful position vs them spawning in and randomly running across an armored fighting vehicle, pulling out the rpg and shooting.

Armored fighting vehicles are temporarily not part of the main servers for Operation Harsh Doorstop though I imagine they will be coming back soon as vehicle UI is being worked on currently but I recommend OHD as an alternative. The game is more like squad than battlefield, but it is free and moddable.

…steampowered.com/…/Operation_Harsh_Doorstop

There are IFV apcs, MRAPs, jeeps, trucks and helicopters in the mod currently, but they are all very refreshing in that they are powerful while still being vulnerable.

Also check out Easy Red 2 an awesome fairly realistic but easy to get into WW2 game and I do have to give credit to Halo Infinite here that vehicles feel very skillful and powerful in multiplayer, especially in objective games like CTF.

store.steampowered.com/app/1324780/Easy_Red_2/

Kolanaki, (edited ) do gaming w "The balance on this game is trash!"
@Kolanaki@pawb.social avatar

These exact types of players are why it is actually shittier to be IN a tank than outside of one and why everyone just plays as Engineer in Battlefield.

Also dudes who get killed 50 times in the same spot, to the same dude, who then bitch about campers. My brother in christ, you know exactly whwre they are! Flank them! Use a grenade! Literally anything other than what you keep fucking doing.

SalamenceFury,
@SalamenceFury@lemmy.world avatar

I mean Battlefield players actually have a tactically focused brain. Delta Force has a problem where NOBODY plays Engineer so sometimes I’ll spawn into a game and then see that the enemy team has TEN different vehicles on the field and are completely running over my team. And then I look in the scoreboard and there are only THREE engineers out of 32 people.

If I’m gonna be honest, gamers just seem to want a “nuh uh” button for literally any mistake they do.

Kolanaki, (edited )
@Kolanaki@pawb.social avatar

If I’m gonna be honest, gamers just seem to want a “nuh uh” button for literally any mistake they do.

They should stick to singleplayer games that allow you to quicksave and load, since that’s literally what it’s for. 🤣

betterdeadthanreddit,

They’re the kid who you zorch with a laser cannon only to have them pop up and say they had a deflector shield or they dodged it when you know for a fact they already used their shield a minute ago and were standing still at the time when you lined up your imaginary shot.

RightHandOfIkaros,

If I’m gonna be honest, gamers just seem to want a “nuh uh” button for literally any mistake they do.

You could not have described Survivor players in Dead by Daylight any more accurately.

  • Got a map you don’t like? Disconnect!
  • Got a killer you don’t like? Disconnect.
  • Took the first hit of the match? Disconnect.
  • Killer downed you and left you on the ground for a few seconds while they chased the flashlight saver that was hovering nearby? Yeah, disconnect for that too.
  • Made a mistake and accidentally used Dead Hard too soon, or Dramaturgy gave you Exposed instead of Haste, or missed a single skill check? You got it, got ahead and disconnect for that.
  • Playing against Skull Merchant? Just disconnect! Completely forget that BHVR nerfed her so bad that they said it was to purposefully get people to stop playing her (which is a paid DLC character, BTW).

They disconnect at literally every minor inconvenience. Before I quit playing when the infamous The Walking Dead livestream happened where they got DDoS’d live, Survivors would quit 8/10 matches I played. Just randomly, sometimes right at the beginning, sometimes after they made a mistake or got stuck on maps geometry in a chase, sometimes after I left them on the ground for 2 seconds while I checked for a flashlight saver around the corner. Its ridiculous.

These people are so entitled that they don’t care that them quitting ruins the match for the other 4 people still in the game (or less, because when one Survivor disconnects, they all start to disconnect like schoolgirls going to the bathroom). BHVR even added an “Abandon” mechanic for Survivors, where they can just leave the match with no DC penalty if all Survivors are downed at the same time (basically when they are losing). But the same mechanic for the Killer only works when Survivors don’t progress their objective for 10 minutes or all disconnect, which is when the Killer is winning. BHVR lets Survivors quit when they are losing, but they only let the Killer quit when they are winning. Also, if all Survivors disconnect, the Killer is forced to play out the rest of the match against bots, or you have to take a loss and Abandon the game. Survivors Abandoning used to be considered a win for them, BTW, but they finally updated it to count as a loss.

0ops,

Also dudes who get killed 50 times in the same spot, to the same dude, who then bitch about campers.

Oh my god these ones drive me up the wall

WorldsDumbestMan,

We should stop nerfing them in real life too! The Russians can’t seem to win even once.

murmelade,

Makes you wonder if you really needed to be strategic mastermind to excell on the battlefield in ye olde times. Surprisingly few people seem to have the idea to not walk straight at the enemy.

Cethin,

I play a lot of Squad, which is basically a more team-focused (and realistic) Battlefield. It requires much more thought, but still most players don’t need to have good strategic thinking. You just need to play with the team, and some people on that team need to think. With good leaders even bad players can be useful.

Still, even on Squad you end up with people just running straight at objectives. There’s no ideal fix for that behavior, other than changing the way objectives work and not having small areas to capture, but then what’s the goal? You have to have something to fight over.

betterdeadthanreddit, do gaming w "The balance on this game is trash!"

Noob, did you even try to knife it?

Thevenin, (edited ) do gaming w Weekly “What are you playing” Thread || Week of September 21st

Just started Beyond Good and Evil on GameCube.

I never played many console games in 2003, so I don’t have much point of reference, but I’m impressed so far. I think the stylized graphics aged well. Environments look organic and detailed without losing readability, and characters look like they belong. The voice acting is solid, and I-Can’t-Believe-It’s-Not-Porco-Rosso’s banter is good. I don’t expect much from the plot, but the characters and world seem well-realized.

slazer2au, do gaming w "The balance on this game is trash!"

Wait for someone to leak the classified plans of the tank onto the War Thunder forums proving the Devs are deliberately making the game unbalanced by not including the clearly inbuilt weakness.

Grant_M, do gaming w Weekly “What are you playing” Thread || Week of September 21st
@Grant_M@lemmy.ca avatar

Grim Dawn. Over and over and over again

skrlet13, do gaming w Weekly “What are you playing” Thread || Week of September 21st
@skrlet13@feddit.cl avatar

Tried Warframe and Marvel Rivals, both fun. I prefer Warframe. Also Gekishin Squadra.

kibiz0r, do gaming w Weekly “What are you playing” Thread || Week of September 21st

I’ve gone back to Hand of Fate 2 for like… the 15th time. Just such a cool concept. In a world full of card-based roguelikes, I’ve still never seen anything else quite like it.

Your deck isn’t just the equipment and buffs you might gain. It’s also the threats you might face, and the clues that might lead to new quests.

You’re playing against the deck, in many ways. Such a simple inversion, but it opens up the door to so many interesting modifiers.

SlartyBartFast, do games w Day 431 of posting a Daily Screenshot from the games I've been playing

Is that half-life 2?? Pick up that can!!

Goodeye8, do gaming w Weekly “What are you playing” Thread || Week of September 21st

I finished my No Man’s Sky expedition. This is the first time the game had actually hooked me. I really don’t know if it’s the corvette building or something else but I really enjoyed the whole experience.

And of course I was playing Silksong because still haven’t explored everything. But I will say, I’m not getting the same high I got from Hollow knight. I feel like the areas in Hollow knight had more sense of discovery. Most areas in Silksong feel like a different gradient of run down. It fits thematically but when you’re exploring I’m not getting the “I wonder what’s here” because I know there’s just more decay. I also don’t enjoy how hidden some places are. I don’t remember Hollow knight being like this but Silksong feels like I’m playing Wolfenstein 3D where I’m just hugging every wall to see if there’s a hidden wall. I don’t feel that rewarded for being perceptive because finding new areas comes down to swinging the nail at anything that looks remotely breakable or jumping at any place that looks passable. I also enjoy the charm system of Hollow knight more because it’s more flexible. Overall Silksong kinda makes me wish I was playing Hollow knight instead. It doesn’t mean it’s bad, it’s just not as good as Hollow knight.

Coelacanth, do gaming w Weekly “What are you playing” Thread || Week of September 21st
@Coelacanth@feddit.nu avatar

I’m playing two games at once this week, firstly I’m playing bits and pieces of Ninja Gaiden: Dragon Sword on my 3DS. It’s a really great game so far, super fun and surprisingly good at translating the mainline NG gameplay onto a handheld and using stylus input for controls. Might well end up one of my favourite DS/3DS games when I’m done with it. I’m about halfway through so far I think.

I’m also playing through Enotria: The Last Song on PC for the first time. So far I’m having a blast with it, after some initial information overload I’m finally starting to engage with the systems and am starting to really enjoy using the stances and elemental rock-paper-scissors. From what I’ve seen so far it does not really deserve its mixed steam reviews - yes, there is some jank and it’s plainly AA but there is a lot of good to make up for it. The world design is gorgeous, the level design is great with lots of verticality and the setting is so lovely and unique. I have heard it’s fairly short, and I do maybe concur that it might not merit a full price purchase, but I do think it’s worth wishlisting for a deep sale if you like the genre. I’m having a lot of fun with it so far.

Poopfeast420, do gaming w Weekly “What are you playing” Thread || Week of September 21st

Finished my Hollow Knight: Silksong 100% playthrough. Great game with some weird, frustrating and outright bad segments, that make you question what the devs were smoking.

Then I also beat Castlevania: Harmony of Dissonance. I was pretty close to the end two weeks ago, before I took a break because of Silksong. Only one small boss and the final boss was left, but hunting for the rest of the secrets still took a while. It’s definitely better than Circle of the Moon, which I played before this, just because it doesn’t play like absolute cheeks. Graphics and Music are a major downgrade though.

Next up is the final Castlevania GBA game, Aria of Sorrow. I’ve played the sequel, Dawn of Sorrow on the NDS years ago, and I remember it being great, so I have high hopes for this one.

Then I started Megabonk. It’s Risk of Rain 2, but as an ASS game (Auto-Shooter Survivor game, like Vampire Survivors). Each run is 1-3 loops of a single map, and there are only two different maps in total. Characters, weapons and leveling are like VS, so your choice is for a starting weapon and each characters innate passive. Then you also earn money during a run to open chests for different items, like in RoR. While I think the game is solid, you have to like the gameplay enough to be fine with just not much variety in the visuals.

Vodulas,

Curious at which segments you disliked in Silksong. I am only getting to Act 2, but have had some spots that were anti-fun.

Poopfeast420, (edited )

I think flying enemies are absolutely terrible to fight, especially early game.

Runbacks are the things everyone has already been talking about. There were two in the whole game that I thought were terrible, so it could have been worse.

However, for boss runbacks especially, because your corpse is in their room, it discourages leaving and coming back later. This can of course lead to just bashing your head against a difficult section and getting frustrated even more. In Hollow Knight your ghost at least spawned in front of the room so you didn’t have to commit to fighting the boss, even if you had to make it back there again.

I guess because of how much of the game is optional and non-linear, the devs couldn’t often really plan on when players will have which ability or upgrade, so some stuff felt kinda underutilized, for long stretches of the game.

Why are so many shard drops above places, where 75% of them will fall into unrecoverable spots? For rosaries, you at least get the magnet, just add the shards to that or something.

Vodulas,

100% agree on the flying enemies. My big thing was the downward attack stages. Without the crest that changes that, it was terrible

Poopfeast420,

I just used the Wanderers Crest the whole game, mainly for the normal downward pogo.

For some reason the game forces you into a specific crest a few times throughout, which I just find weird and unnecessary.

chloyster,

While definitely more clunky than the original games system, I don’t recall any boss fight where you couldn’t at least die at the edge of the boss area you enter on and grab your stuff without actually fighting the boss. Ive done this pretty frequently

Davel23,

If you like Megabonk you should check out Vampire Hunters. Very similar idea.

Poopfeast420,

Played it for a bit last year, shortly after the 1.0 release.

It’s probably a better game than Megabonk, but I think the Auto-Shooting part doesn’t really work in first-person, if you have to do all the aiming yourself anyway.

Still fun for a while.

caut_R, do games w Weekly Recommendations Thread: What are you playing this week?

Assassin‘s Creed: Rogue

I‘m playing some AC Rogue and while I like the AC4 style gameplay… I had completely suppressed the memory of the shaking sprint camera, it bothers me sooo much

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