Would a federated discovery frontend work? Peertube’s back end of the service would probably work great as a starting point since it uses torrents to ease up on traffic for individual servers
Might finally open the doors for viable alternatives. If Spacebar (former fosscord) garners tractions for example due to mismanagement by discord they might make the transition over from discord to an open source, decentralized alternative for the everyday discord user viable. Although I haven’t tried Matrix in a while… But convincing users to switch to a completely separate service is way more difficult.
I honestly don’t know how a company that’s supposed to know the industry took this long to figure it out. They’ve been giving people fortnite skins for a long time, they know the bar is super low for people to get super excited about changes instead of antagonizing them.
Unfortunately there’s not really anything I’m really good at in CK3, despite like 300 hours of gameplay. Perhaps open warfare, but that has other consequences that I’m not great at dealing with.
Worth mentioning that the main US senator supporting this, Mark Warner, received substantial donations from Disney, which also poured 1.5 billion (with a B) dollars into Epic Games.
Wouldn’t be surprised if some bigwig at Disney pushed for this investigation, too, especially given how fucking flimsy the results were (55% of all hate symbols were fucking pepe the frog).
I feel like the kinds of people who assume every pepe is a symbol of hate are very similar to the kinds of people who assume that all metalheads are satanic. Some are, and some aren’t. It’s an overly reductionist view.
Man, I love frogs. The alt-right can’t take Pepe away from us.
Not only that, even the ADL try as they might can’t really make that claim with their chests. They qualify that pepe edits exist that have antisemitic connotations, which is true of literally any of the 4chan template meme characters.
There’s nazi trollfaces, nazi wojacks, nazi chads, you can’t use that as a reason to call pepe an antisemitic dogwhistle.
It is bullshit tho. I feel like for how massive these libraries are, I should be able to do that. Even if it requires a death certificate to make the transfer.
This is what steam is: a lesser form of ownership in exchange for the perks of the platform. I’ve come to prefer physical media first, DRM free second, and steam third. It’s just not as good of a value proposition to me compared to outright ownership (of the license to use the software, I know we don’t own “the game”).
Physical media today isn’t really much better though, increasingly frequently all a disk gets you is a license to activate a digital copy anyways, with a “must be online for first play” requirement.
I’m curious what recent games you’ve been able to purchase physical copies of that ran without updating or validating using the internet. I didn’t know any publishers still did that, at least not on PC.
I admittedly don’t buy many games lately, especially not from the big budget crowd. BG3 seems to run fine without internet, as do Sea of Stars and Noita.
Add it to the list of ethical circumstances for piracy.
In fact, for the titles I cared about, I would contact the studio/publisher themselves, explain the situation, send a death cert and a steam account, and see if they would allow a transfer or grant a new key. If not…they’re part of the problem.
Downside: It’s up to Shadowlands, not Dragonflight; Also, the few little circles pulled more left are mentioned multiple times in the same Credits, just under different roles.
The thick green circle is Customer Support (though this was before the mass-layoff by MS).
Live version here, but it’s SUPER janky - changing selections will generate a new graph lower down the page.
Raw JSON data here - I had to install Retail WoW (F2P is good enough), dig into the game files to find the .html files that contained the credits and then convert that whole pile of doodoo into JSON.
Sure its playable but the game is still (and i think always will be) lacking the VAST majority of features they’ve been talking about for more than 10 years.
Like what? What features specifically have they been talking about (for more than 10 years) which have yet to be implemented? Most of the core systems seem to be there, just seems like they’re polishing up what’s already in the game.
The last one that’s missing is IIRC Jump-points and they’re adding that within 3 months. They’re still fleshing out salvage and the dynamic economy stuff, but the initial implementation is there.
I could have sworn when I pledged in 2014-2016 (can’t recall at the moment) I pledged cause Squadron 42 was hyped to be released in a much shorter time. I’m not complaining, I spent some more cash on it, but I thought I was going to get a fancier single player space game before now. I loved Wing Commander as a kid, even had to get a tech to figure out the highmem.sys and possibly other optimization in the windows .bat files to even play so wanted to play the newest of Chris Rpberts.
Of course maybe I misunderstood at the time and it wasn’t supposed to be coming that soon, which is why I’m not bothered even if it passed, I think they are trying but got into feature creep. I haven’t logged on in over a year now but I keep an eye on things to try when it seems interesting and get use out of my HOTAS.
Since you’re replying to every comment I’ve made - Alpha still doesn’t have a set meaning. It changes between people who use it.
Logging in and doing the content you couldn’t do when you originally bought it still means it’s progressing and yes, it qualifies as a game no matter how mad that makes you.
What part of “it’s still being fucking developed” keeps getting past you bud? “It’s just a tech demo, it’s not a complete game” - no fucking shit. You being pissy that it’s not done as fast as you want it is entitlement and you should really grow the fuck up.
In its initial debut on Kickstarter, Star Citizen was marketed as “everything that made Wing Commander and Privateer / Freelancer special.” The proposed game was claimed to include a single-player story driven mode called Squadron 42 that would include drop in/drop out co-op, a company-hosted persistent universe mode, a self-hosted, mod friendly multiplayer mode, no subscriptions, and no pay-to-win mechanics. The initial estimated target release date was stated to be November 2014, with all proposed features available at launch. Additional promised features included virtual reality support, flight stick support, and a focus on high-end PC hardware.[3] While the initial release would be targeted for Windows, Roberts stated that Linux support was a goal for the project after its official release.
Cool, too bad it’s one of the worst pay to win games. Last time I checked you had to pay real money to buy in-game stuff and the prices were by no means pocket change.
It really isn’t though. For one you don’t “have” to buy anything except a starter package for $45, everything else is optional if you want to support development. There also isn’t really a “win condition,” there’s PvP, but it’s not like ranked matches or whatever.
Also those people buying the largest most expensive ships are going to be in for a rude awakening. You will have costs for managing ships that currently isn’t in the game, but when it is I imagine the big spenders will bankrupt themselves (in game currency). There’s also the fact that ships larger than a one seater will need crew so you can’t really do much with them on your own.
The prices of ships can be absurd, but I think the people that buy them are just shooting themselves in the foot. I’ve been a backer since 2014 and aside from the starter ship I only bought one “extra” cheap shuttle because I love having access to it through any wipe even though I could earn it in game fairly quickly.
Damn, as of years ago you’ve been able to buy new ships with in-game currency. You’re not even keeping up on the game you’re bitching about. Sure you can always buy better ships with real money, you can have whatever reservations you want about that, but calling it pay to win seems like a stretch. Elite Dangerous has long proved space battles are often a skill issue.
Chris Roberts has always had the ambition for a space sim where you could truly do anything, but never had the resources to actually create it.
So what is Star Citizen supposed to be?
An open world sandbox where you, a citizen of the stars, can choose to be Whst you want. A space trucker? A pirate? A bounty hunter? A smuggler? These aren’t new things in the space sim genre, but Star Citizen wants to make these aspect less like a game and more like a life sim.
So instead of clicking a few buttons to fly your spaceship, your character wakes up in bed, has to manually walk over to the ship hangar (maybe take the train there, if you’re on the city planet. Yes, the train runs on a schedule), manually access the hangar via elevator, climb into the ship, activate the ship, request take-off from control, wait for the hangar doors to open, and then you fly your spaceship.
This level of granular detail is meant for every aspect of the game and is the reason why Star Citizen will never get done!
You can probably get away with it if you write it in a confusing enough fashion; but you need to make it really confusing - to the point even CPU architecture experts could miss it unless they pay very close attention; and remember that the claims - which are the only part of the patent that has any legal meaning - may be limited by law to a single sentence each, but there is no limit on how cumbersome each sentence is; additionally, semicolons are not sentence terminators; this means that this entire comment I just wrote is technically a only one sentence.
Nah, you just need to get a friendly judge to tell whoever decides to dispute your patent that they’re wrong and your patent is totally valid and innovative
Just so we're clear, the first pass of localization of every game you've played in the past decade has been machine-generated.
Which is not to say the final product was, people would then go over the whole text database and change it as needed, but it's been frequent practice for a while for things like subtitles and translations to start from a machine generated first draft, not just in videogames but in media in general. People are turning around 24h localization for TV in some places, it's pretty nuts.
Machine generated voices are also very standard as placeholders. I'm... kinda surprised nobody has slipped up on that post-AI panic, although I guess historically nobody noticed when you didn't clean up a machine-translated subtitle, but people got good at ensuring all your VO lines got VOd because you definitely notice those.
As with a lot of the rest of the AI panic, I'm confused about the boundaries here. I mean, Google Translate has used machine learning for a long time, as have most machine translation engines. The robot voices that were used as placeholders up until a few years ago would probably be fine if one slipped up, but newer games often use very natural-sounding placeholders, so if one of those slips I imagine it'd be a bit of drama.
I guess I don't know what "AI generated" means anymore.
I haven't bumped into the offending text in the game (yet), but I'm playing it in English, so I guess I wouldn't have anyway? Neither the article nor the disclosure are very clear.
That said, the game is pretty good, if anybody cares.
Ok? It was a temporary voice file that the devs forgot to remove or replace. And people immediately screamed that Blizzard is trying to sneak AI into the game.
historically nobody noticed when you didn’t clean up a machine-translated subtitle
I don’t know about that, it’s super noticeable when that happens, it’s just that it mostly affects languages other than English, so it did not get noticed by Western media unless there is a review bombing campaign after a particularly atrocious localization
As a non-native English speaker, let me tell you, terrible localization was very much a thing that happened well before machine translation, so that by itself (and more subtle typos or one-off errors) was definitely not enough to infer that someone had forgotten to fix a machine-translated line once.
You can definitely tell when something has been machine-translated and not fixed, but the real challenge is lack of context. This leads to nonsensical localization even today, whether it's human or automated, especially in crowdsourced localizations, which are frequent in open source software. I contribute to some on occassion and maaaan, do I wish well intentioned people in that space would stop contributing to projects they don't use/lines they haven't seen in situ.
I hadn't clicked through to the Reddit thing (for obvious reasons). The example in the article proper is in a Portuguese subtitle, but now that you pointed me at it and I did check the Reddit thread... well, that text is not legible in game unless you really try, so yeah, I hadn't read it. I'm guessing that's the only English instance?
What a bold-faced clearly obvious motherfucking lie.
Rockstar has released only 2 full games in the past 13 years because everything they’ve done since then has been funded by microtransactions. The price of entry is negligible to them when whales pay for multiple copies of the game every fuckin month.
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