It’s a shame that Microsoft owns id Software and Bethesda now. They’ll fuck that up too along with all the major IPs they own. Coz they are stupid too large corporate bullshit that only looks at numbers and nothing else.
I get a feeling MS doesn’t want to be in the game production/publishing space anymore. They see bigger growth opportunities elsewhere. I personally believe that it’s a big mistake and the ai bubble will cost them dearly, but chasing very short term profitability has never hurt an executive.
Micro$oft is like the new EA. This is the exact same shit EA did 10 years back when they bought up dozens of studios, milked the shit out of them, and then closed the studio so the executives could get bonuses. Now EA has like, 5 studios that make games while the rest got gutted for the IP and then taken out back with a gun.
I think EA was still worse. At least in my perception.
I think EA actually bought studios just to get the IP and immediately get rid of the employees. I also think they tried to milk a few of the IPs before letting it go downhill.
MS, from what I can tell, gave studios quite a lot of freedom to do what they do best. I don’t think they intentionally wanted to fuck over studios, but they rather sacrificed them.
Don’t get me wrong: that’s still bad. But there’s a difference between fucking studios over with intent and reacting badly to changed circumstances.
Unlike EA, Microsoft can afford to wait a little and then get rid of the employees. They let them do what they want because they have no idea how to run a gaming studio anymore. They don’t have any incentive to have expertise, which is why the old Xbox IPs like Halo or Gears died so COD can live in another part of town. They are like tech venture capitalists now, not even just in gaming.
I hate that they tried to blame the developers here. I feel like they are just as exploited as the consumers. Many times have I tried to be passionate about my own work only to have it crushed and expunged by greedy upper management. I’d hate to be them working years on a passion project only to have it degraded by corporate grifters sending it into microtransaction hell
Honestly I liked a lot Subnautica 1, and despite the leadership change, still look forward to Subnautica 2. Better juge on the product than on internet dramas.
Sometimes people have ideas that just don’t work out. Even if the same people make another game, unless they just make a carbon copy they’re going to try and do something different. Sometimes it doesn’t work as well as the original, but at least it’s not churning out the same thing over and over and hoping people don’t notice.
Granted, Gamefreak has basically been doing that for 25 years, so what do I know?
I heard it had a lot of issues during testing but I didn’t personally have any issues with it having played it the first time 4 years ago nor have I heard of any widespread game breaking bugs. Might just be your particular system :o
Draw distance sucks for a vast ocean of plants and sealife. Seriously, I have a really good video card, and this fucking Unity engine can’t draw 500 feet in front of me.
So many wall “suggestions”, clipping, other graphical glitches, especially near the end area
Incredible music, but it’s barely heard because the game either cuts it off midway through or decides to go silent most of the time
Bad save serializations that can sometimes spam a ton of error messages on load
You can’t kill anything, including warpers that are more dangerous than leviathans
Can’t walk with a Prawn in an alien base, because you end up getting stuck on the floor for some reason
Reaper in caves, who can drop you off the map
An insulting unrealistic O2 meter, and not enough keyslots
The Cyclops is. Fucking. Useless. By the time you get this thing, the leeches in volcano areas fuck you over, when power is already a precious resource. And it still needs full upgrades to make it even remotely useful in Lost River.
Torpedos are useless. Flares, Floating lockers, air pipeworks, nuclear reactor, alien containment, all useless.
Death might as well be like hardcore, since losing a vehicle is worse than losing 30 minutes of progress
I also find it unbelievable that the other player never experienced bugs, because I also had a lot of them during my play through.
But your list is a complete mess with a mixture of bugs and design decisions. And the latter aren’t bugs. That’s just not how it works. It would make your argument stronger, if you stay with the facts and not include your personal disagreements with game features.
Half of those aren’t even bugs. They’re intendes gameplay elements and they are what makes Subnautica such a good game! No being able to easily kill most creature is what makes the game better. Torpedos being borderline useless is what makes the game better. The extremely limited O2 meter makes the game better!
The cyclops is amazing. You’re just very obviously use it wrong. It’s not meant to explore the volcanic region. It’s meant as a mobile base and it absolutely excells at this!
Honestly, the draw distance optimization may be the only valid concern here.
Draw distance sucks for a vast ocean of plants and sealife. Seriously, I have a really good video card, and this fucking Unity engine can’t draw 500 feet in front of me.
IIRC, they did not really know what the first game was about while developing it. I remember reading a dev blog about them adding a bug report in game with screenshot attached, and how that helped them understand players expectations and direct the development of the game towards that instead of having a pre-defined vision of the final game.
Yeah, this is the right approach, especially with the subnautica community that seems to be really thirsty for drama. I was going to wait for reviews anyway before getting it, so this whole “devs beg community” is probably for the preordering folk.
That said, my money’s on “subnautica 2 will disappoint regardless” because it continues to build on the original instead of being new. What made the original so good was the novelty of that format, combined with the horror aspect and the fresh lore. Now, after two games set in the same world and the same general flow, people know what to expect so they will be extra picky about s2 and I wager they will end up underwhelmed. I’m still hoping s2 will at least be extra pretty because goddamn if I didn’t love the environments of the first two games.
Does the same logic apply to shoes hand-sewn by sick children?
How the fuck did capitalism manage to make people care more for inanimate objects or software than actual human beings.
You are trying to portray a black and white picture about a situation we all know little about. It’s word for word, and in such case it be hard to give more credits to either party.
I heard that there is a lawsuit brewing, maybe this will give us more objective informations.
In the meantime, the only way to see if either the founders or Krafton vision would be the best would be to release the EA, even with the lack of content Krafton is complaining about. Like that we would be able to make our own conclusion.
I would not ignore if Krafton do betray UW employees. But I also take into account that for now it is word for word, and depending on which side you believe, both sides can be sided with.
If the three ousted exec did abandon their responsibility as Krafton said, their dismissal is justified. If not and that’s a way to not pay the promissed bonus, then a boycot is justified.
There isn’t many way to know, other than releasing the EA now. Like that the customer can have and idea of the true state of the game, without having to base its opinion on a bandwagon.
I agree. But you said “Better juge on the product than on internet dramas.” and I dont see how the game would tell us anything about how Krafton fucks the developers.
Krafton says that the game isn’t yet worthy of EA. Ousted led dev says that it is. Someone is probably lying here. Only way to put an end to that is to lanch the EA this year, for us to juge if it is enough content or not.
From what I’ve read, that bonus isn’t tied to a specific release, but to an earning target.
Not being able to get to that target is tied to the fact that Subnautica 2 EA should have been a huge cash influx, which now isn’t possible due to the delay, and the only remaining way would have been either a sudden renewed Subnautica 1 and BZ success or for the mobile version to be a incredible success, which I doubt.
Releasing the EA wouldn’t be an “I win button” from UW. It could go both way. Either the current state is enough for user to buy it, and not refund it, or it will be a resounding failure, with huge refund percentages. In the first case, this may allow UW to get to that target, but in the second case, it may in the worst case make the studio go under before Subnautica had any chance to be released completed
This entire argument is nonsense. With enough advance notification, all future games can be built with these rules in mind. If you are developing it in that way to begin with it’s not going to require any extra work.
I mean, it’s true. Killing game services in a way which ensures people have absolutely no way to use the games they bought is… a choice.
And now a million Europeans have just officially expressed that they don’t agree with “developers” (really, publisher higher-ups) being free to choose that.
So tone deaf, and clearly they’re just trying to steer the narrative.
They call out that it’s never taken lightly and it has to happen. We know. Stop killing games just says you have to do something when you turn off the servers. Either release the server source code so it can be engineered by the community, release a self hostage server alternative, even just documents or guides on how to get started.
But they’re going to try to make it about the mean old gamers want them to go broke
Well lets see, you are coming out of one of the biggest tanks ever for the gaming movie franchise. The online mentions are far more jokes about your IP than any kind of nostalgia.
Sure, go exclusive! And make sure you code 60% of your next project with AI - the gamers will love it!
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