I mean, this game has a meta war that determines all available planets, mission types and rolls out content based on community involvement. It would be nice to have an offline mode, too, but this game is not completely decoupled from being online, unlike Hitman or something.
Its just an arbitrary mechanic added to justify an always online requirement. Helldivers had an offline option. There's still a game there without the need for "community involvement", the missions etc could be completely random or seeded for people who dont want to connect to a server.
Its always sad to see potential great games ruined by greed.
Did the first one really have offline? I played the shit out of it, but I was always connected. Sure, they should implement something similar here, too, but it is genuine work they need to put in to get it there, I'm sure they had to invest that for the first game especially since it was on the Vita.
It isn't arbitrary, though, go on any of the communities that care about the meta war and you'll see people really do keep up with it and enjoy it, they work with each other to focus on the major orders and do a bit of roleplaying at the same time.
I know that you're very anti always online, and I understand and agree that it should be optional, but to say that nothing comes out of it would also be disingenuous.
You are right, it does provide something. I just personally don't value it over a more typical online co-op setup. I just wish options weren't scary and implemented more.
Me too. I know it's a bit of work to set up an alternate mode and method to get to different planets and missions, and I'm sure ships are run really tightly on what gets worked on or not due to paying for whole teams to work, but I do wish they did what they could to future proof it.
A lot of always online games are awesome, have artistic merit, and can be looked back upon later as gaming history, and if they don't preserve these "art pieces" then a huge chunk of gaming history will likely disappear into the ether in 10 or 20 years. It seems a little silly to me that we can go back and play Mario 64, or even Helldivers 1 and see what that was like, but Helldivers 2 will become an inaccessible splash screen, it's a waste of all of the time and work, and even the money that went into making this happen in the first place.
That seems weirder to me to be honest. Like the recent The Lord of the Rings: Return to Moria. Just call if Return to Moria and make a LotR badge for marketings sake. Same here.
So I missed it the first time. But the title is “A The Lord of the Rings Game”. Assumedly to maintain copyright, they did not drop the “The” from “The Lord of the Rings” even though they started with “A”
There’s a Smash Bros mechanic called Stale Moves where repeating the same move many times causes it to deal less damage. It feels like a worthwhile topic to delve on for more interesting fights, but given the way knockback works there could be a better target than just damage adjustment.
I’m really loving Manor Lords but my first “good” playthrough is coming to an end and I’ll take a break until more content is added. Once you learn all of the game mechanics, building a thriving economy is really easy.
I picked up the game for $30, it will keep getting better, and some day I’ll have an amazing game that I got for pretty cheap. This isn’t my first early-access experience, and most of the games I’ve gotten have been a success. Subnautica, Oxygen Not Included, The Forest, Astroneers. Im sure there are more on that list, just a few off the top of my head.
I don’t much care about the semantics. It isn’t just one person making the game, but it is one persons vision and it is a good one.
I haven’t played Tekken since 3, but Eddy is one of the few characters I remember and he was unstoppable back then too. I just realised he certainly would have unconsciously been my inspiration for getting into Capoeira years later. Godspeed, Mr Gordo.
I watched the clip in the article, is that slow-mo and zooming part of the game by default? That’s unbearable, it’s worse than a Zack Snyder movie.
I will say I can feel the hype train with Manor Lords, which I usually am not a part of. I like that kind of game and already had furthest frontier so I picked it up.
I was pretty… shocked with how much was unfinished and how little soul and love the game felt like it had.
I figured I got duped and someone paid every youtuber on a slow week to hype it up since they missed some publisher deadline or whatever
Yeah, I saw a review where the guy was like "what mechanics are there are really polished" and to me that was saying that they can really feel an absence of the "rest of the game", and so its probably not that far along.
I mean it just released into early access so I mean yeah it makes sense that there isn’t a full game there yet. Personally I like this approach to early access more then the approach a lot of other games take where the full game is there but it’s super buggy and has lots of bad design throughout it. This feels more like a slowly building out and polishing from the start of the game to the end which I think is gonna make a great game once it’s done. And even now while the experience isn’t super long it’s really good and well polished.
This is exactly why I never buy Early Access games. The biggest thrill for me is starting a new game, and if that isn’t as good as it can possibly be, then that opportunity has been wasted.
Sure, it /may/ get better at some undefined point in the future, but there’s just so many games out there that are complete, and won’t require re-visiting at some point because they got better. Once that first play is gone, it’s gone.
I mow the lawn myself but I outsourced the design and manufacturing of my mower. Same with string trimmer and leaf blower. I also buy my gasoline instead of making it myself.
Yeah but in this case we don’t seem to be talking about building the tools for the dev (lawnmower/gas), it seems like contractors were hired to develop things that are the final product (mowed lawn).
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