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WorldsDumbestMan, do games w To the rapidly aging person reading this: GameFAQs is 30 years old, and people are sharing their memories of the venerable guide hub

Really sad to see your entire generation give in as it shrinks, and do nothing else with their lives. Next year, the youngest Millenial becomes 30.

Goodbye, friends.

ivanafterall, do games w To the rapidly aging person reading this: GameFAQs is 30 years old, and people are sharing their memories of the venerable guide hub
@ivanafterall@lemmy.world avatar

Using that site always made me feel more deep shame than any porn site.

meathappening, do games w To the rapidly aging person reading this: GameFAQs is 30 years old, and people are sharing their memories of the venerable guide hub

Big shout-out to the absolute GOAT CyricZ, who has perfect guides for every single Yakuza game in existence.

lath, do games w To the rapidly aging person reading this: GameFAQs is 30 years old, and people are sharing their memories of the venerable guide hub

I remember when Gamefaqs was hated for stealing individual creators’ walkthroughs. Obviously, that didn’t pan out.

antonim,

Stealing, as in replacing/faking who the author was?

lath,

As i recall, the files were user submitted so it was more of a tacit consent of plagiarism.

BreakerSwitch, do games w To the rapidly aging person reading this: GameFAQs is 30 years old, and people are sharing their memories of the venerable guide hub

Good memories. I was a regular on the boards at one point in time, and regularly contributed to the secrets/cheats/bugs sections

BrokenGlepnir, do games w To the rapidly aging person reading this: GameFAQs is 30 years old, and people are sharing their memories of the venerable guide hub

I used to print armored core walkthroughs and take them to my room. I think that’s why my parents let me have a computer in my room. So I could use a floppy to bring them over without printing

mesamunefire, do games w To the rapidly aging person reading this: GameFAQs is 30 years old, and people are sharing their memories of the venerable guide hub
@mesamunefire@piefed.social avatar

I remember the game grumps did a walkthrough of some sonic game and they were going through some guys 10+ year walkthrough that was really well done. It was hilarious some of the comments the walkthrough person wrote.

PhobosAnomaly, do games w To the rapidly aging person reading this: GameFAQs is 30 years old, and people are sharing their memories of the venerable guide hub

Perhaps it’s because I grew up with adventure puzzle games and point’n’click games, but GameFAQs was always the nuclear option for me.

I much preferred the Universal Hint System - an approach more suited to nudging you towards figuring out the answer for yourself.

There’s no denying that it was (and is) a fantastic resource though. Hell, I’ve even written a guide myself. One of the last bastions of the 90s and 2000s WWW experience.

henfredemars, do games w To the rapidly aging person reading this: GameFAQs is 30 years old, and people are sharing their memories of the venerable guide hub
@henfredemars@infosec.pub avatar

I remember finding online guides for the first time back in the days of dial up. It was incredible. So many games I had places where I was stuck and you just accepted that you have to figure it out or you just don’t continue the game.

Mist101, do games w To the rapidly aging person reading this: GameFAQs is 30 years old, and people are sharing their memories of the venerable guide hub

Had a binder for FFVIII. Printed the entire walkthrough from GameFAQs. Fond memories.

Malix, do games w To the rapidly aging person reading this: GameFAQs is 30 years old, and people are sharing their memories of the venerable guide hub
@Malix@sopuli.xyz avatar

I absolutely love the no-nonsense approach of gamefaqs (and the likes). <3

if I’m stuck in a game (usually some 90’s point&click adventure), more often than not I just want an easily ctrl+f searchable walkthrough, and does the site ever provide.

nul9o9,

I remember how useful the FFX-2 guide was. We didn’t have a computer at home when I was a kid, but I was able to head to the town library and print off the neat formatted text only guide.

Malix,
@Malix@sopuli.xyz avatar

man, the mention of printed-faq’s opened a core memory. I had One Must Fall 2097 and Mortal Kombat move-lists printed out

turdas, do games w [UnReal World] has been in continual development for 33 years, and its creator doesn't think he'll ever stop updating it: 'When I accomplish one feature, I always have two more waiting'

I think I first played this in like 2005 or something. I was underage and didn’t have banking credentials yet, so I bought the licence by mailing a letter full of coins to the author. Back then a lifetime licence was a few dozen euros, but I bought the major version licence for like 15€. That version received updates for a couple of years, from what I remember. I never bought the lifetime licence, but re-bought a major version licence twice and then bought the game again when it launched on Steam. In the end buying the lifetime licence would’ve been cheaper, heh, but I don’t mind supporting the developers.

I still keep coming back to it every few years. There are other games in the same genre or very adjacent to it that are better as games – Cataclysm: Dark Days Ahead is the first to come to mind – but there are some things about URW that no other game really does, notably the whole realistic iron age survival thing (it’s a different genre altogether with less nuanced survival gameplay, but another iron age favourite of mine is Vintage Story, which is basically a Minecraft mod spun off into its own game).

The animal AI in particular is really good. The way you hunt in this game is a pretty good representation of cursorial hunting, which is basically just running after the animals until they tire – something humans are good at thanks to bipedalism. You only rarely manage to take down larger animal like elks (moose in American; the game calls them by their European name) in one strike, which means that you have to wound them and then jog after them until they collapse from exhaustion and blood loss. Or you can dig trap pits in chokepoints and corral them into them, another real hunting strategy used in iron age Finland. The tracking in the game is also very involved. You do it by following tracks displayed on the ground rather than a compass arrow, and you often have to track animals for very long distances and they will try to lose you by moving erratically.

Damn, now I kind of want to go back and play the game again.

rafoix, do games w Capcom doubles down on its decision to go pay-per-view during the Street Fighter League despite the fact that nobody really likes it

I wouldn’t mind if the money went straight to the pockets of the players.

BackgrndNoize, do games w [UnReal World] has been in continual development for 33 years, and its creator doesn't think he'll ever stop updating it: 'When I accomplish one feature, I always have two more waiting'

I’ve never heard of it before, is it only popular in some regions?

Agent_Karyo, (edited )

I don't think it's that popular, more like a cult classic of sorts.

Although I wouldn't be surprised if it is better known in Scandinavia and parts of Eastern Europe.

NuXCOM_90Percent,

Up until the big UI/UX update a few years back, the vast majority of people had never heard about Dwarf Fortress outside of the sickos and the people who remember when LPs were forum/blog posts.

Unreal World has been in that same category where the people who play it love it and the rest vaguely recall their favorite youtubers maybe trying it out once.

BackgrndNoize,

I have never played Dwarf Fortress but I thought it had name recognition, I guess the average COD, Fortnite type player might not have heard of some niche game like that

redhorsejacket,

…God I miss forum-based let’s plays. I was never a SA member (Something Awful, not Sturmabteilung, though there’s probably some degree of overlap there), but I did browse the lparchive website once upon a time. Some folks put so much effort into their presentation, I want sure where the game ended and the LP narrative began.

There was one in particular that was an LP of the Blade Runner adventure game. That’s a game I had watched my dad play on our family Compaq back in the day, so I thought I knew what I was getting into, but the combination of the game having secret narrative branches (that change based on a random seed when you start a new game, I think) and the posts being written in a first person, hard-boiled noir style, made me think that we had played different games.

ExtraMedicated, do games w [UnReal World] has been in continual development for 33 years, and its creator doesn't think he'll ever stop updating it: 'When I accomplish one feature, I always have two more waiting'

I vaguly remember playing some version (I think a demo) of this in the 90’s. Crazy to see it’s still going. It’s on Steam. I should probably check it out again sometime.

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