This one is pretty clear. Tencent is saying that Sony is trying to copyright an entire genre, like sci fi.
In reality it’s more like if Sony made Star wars, and tencent made the star of death with the jidoos with lasersabres. Tencent is just trying to say “how dare you trying to copyright sci fi!”
It’s not copyright, it’s trademark. Sony isn’t claiming they’re the same characters, they’re claiming that the style is so similar that people would mistakenly believe that Light of Motiram is actually a Horizon game, which is why this case is so stupid; it is a blatant ripoff, but ripoffs aren’t illegal, and no one is going to actually mix them up.
He should have tried to be the hero of that story… He could actually still do it and the outcome would probably be the same either way… (the hero does not make it to the end of the story)
He did some revolutionary things back then, Populous, Dungeon Keeper, Theme Park and Black & White were truly great games.
I would say those earlier games were influental to the whole industry, but only if Molyneux dropped dead around 2012. He missed the chance to remembered as a legend by living too long to become the arse of the joke.
I cant remember what the letdown actually was that you got but getting cryptoscammed woud be even worse in any case, so thank goodness time traveling isn’t possible.
The “win” was to become the first god king in his next actual game, which let players compete/pay in a shared world for nobility/etc. The hook was that if you were god king, you got a cut of the money the game made.
That game was never released with the above feature, and they entirely ignored the “cube” game winner for years after the initial PR blitz. He got nothing at all besides some merch and a trip to their office. Eurogamer wrote a great piece about it years ago.
Molyneaux is of course an extreme case, but I do find it remarkable how many of these “legends” of old utterly failed to replicate their success later down the line. Romero, Mitsoda, Roberts, so many more, all in the lamplight for their success in the 90s to very early 2000s, but utterly unable to live up to their reputation for near 3 decades after.
I would not. Not a single success I wouid attribute to Chris Roberts, because each of his projects was Star Citizen. A studio exec had to step in tell him to actually finish up each time, and for Freelancer he was literally kicked off the project.
Star citizen could have been delivered by 2017 if they had stuck to their original goals. They could have always added more as updates. I guess he never learnt about mvp.
Peter Molyneux Studios presents, a Peter Molyneux production: Peter Molyneux’s Masters of Albion, by Peter Molyneux, featuring Peter Molyneux, and special guest Peter Molyneux
I mean… I think the “with Kojima it’s allowed” take for MGS5 is because of very reasonable concern during development that konami would try to wipe his name off the project. They’d done worse to other employees and would go on to refuse to allow him to receive awards for the game.
And as the extra special guest we have Hideo Kojima™ from Kojima™ Production® presented by Hideo Kojima™ son of Kojima™ introducing the collaboration between Hideo Kojima™’s Kojima production and Peter Molyneux
Oh man. Roberta Williams well and truly is a veritable legend in the field. Mad respect for her. I hope she gets enough to get treatment (though I hate that she has to)
It wasn’t terrible for what it was. I just remember being let down after years of listening to my best friend’s other friend telling me all of these promises he had fully subscribed to. It all sounded too good to be true, but both us and the industry itself were too young to have experienced overpromises like that. I thought maybe I just didn’t know how far technology had come, and we were about to see it fully manifest in all its glory…
But what we got was a fuck load of bloom and a few branching choices. And a marriage system that let you be gay. I definitely made my guy gay. Well, not at first. At first I married the barber because I thought I’d get free haircuts. That didn’t work. So I made my guy gay.
Fable 1 was a game I had lots of fun with. Being Brazilian, I was more or less immune to the hype buildup around the game, so I had no clue what was promised vs. what was delivered until years later
I have this clever idea for a starship game where you can explore the universe. What I’m going to do to fund development, and it’s totally not a scam, is to sell starships for real money. At first of course you won’t be able to do anything with the ships because I haven’t actually developed the game yet, but in just 10 to 15 to 20 to 30 years there might actually be a game, possibly.
Yup I recall a friend telling me of all these awesome things, not what the things were anymore but articles he read of Fable, and them not being there. He has a habit of over promising features while still making a decent (sometimes awesome) and fun game but it doesn’t help when he talks up about things that aren’t in the released version.
pcgamer.com
Aktywne