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MudMan, do games w To the rapidly aging person reading this: GameFAQs is 30 years old, and people are sharing their memories of the venerable guide hub

Hm... I'm a bit mixed on that, because GameFAQs became relevant a bit later than that, but at the same time that type of format for ASCII game guides predates GameFAQs being the main place you went to get them, so... it evens out?

I probably didn't start going to GameFAQs for this stuff until like 2000, but I certainly was using text guides for games in the 90s.

nocturne,
@nocturne@slrpnk.net avatar

The first guide i know i got from GameFAQs was Star Wars Masters of Teräs Käsi, which came out in '97. I may have used it before that.

I also had printed out game guides (on the supersede white and green paper) in the early 80s.

Damage,

which came out in '97

unlike many printed guides, gamefaqs guides came out some time after game release, because average people didn’t have preview versions of the game to play

ampersandrew,
@ampersandrew@lemmy.world avatar

GameFAQs was definitely responsible for anyone knowing the fatalities in Mortal Kombat games for a while. I was using it plenty in the mid 90s.

MudMan,

I mean... MK1 predates it by what? 3-4 years? Which in 90s tech time is an eternity.

MK fatality guides were mostly in print. Magazines were all over that type of stuff at the time. But it wouldn't have been strange to get a familiarly formatted ASCII guide for them with, say, your pirated floppies of the DOS or Amiga versions.

ampersandrew,
@ampersandrew@lemmy.world avatar

I’m sure there were other sources before it ended up on GameFAQs, but it was a one-stop shop for all the stuff you would have found in magazines and strategy guides, and it was free. And that was the difference. The one kid on the playground who knew about GameFAQs would share, and internet adoption only went up over time. GameFAQs is almost solely responsible for strategy guides and hint hotlines becoming obsolete.

MudMan,

I don't know that the timeline works out there. GameFAQs is, as this post reminds us, pretty old. Even assuming that it didn't break out until the very late 90s or early 00s as THE destination for guides, there was certainly a booming editoral market for highly produced guides all the way into the Xbox 360 era.

I'd say it was responsible for the press not focusing on guides as much and instead refocusing on news and reviews. And then news and reviews died out and the press that was left refocused on guides again because by that point the text-only crowdsourced output of GameFAQs was less interesting than the more fully produced, visually-driven guides in professional outlets. And now... well, who knows, it's a mess now. Mostly Reddit, I suppose?

ampersandrew,
@ampersandrew@lemmy.world avatar

I’m not convinced the market for strategy guides was “booming” by the time we got to 360, even if some existed. That was the same time manuals started to disappear, and it was even the generation before that that the obtuse moon logic of older games was discarded, I’d wager due to GameFAQs.

I’d imagine the reason we went back around to gaming outlets handling guides again is that there’s still a desire for text-based guides, but video guides have a monetary compensation to them that text-based guides on GameFAQs don’t when they’re crowdsourced. I sure miss being able to go to GameFAQs whenever I need to look up anything for a game in the past ~7 years or so.

MudMan,

It's not a "even if some existed" thing, Prima operated until 2018. I personally remember preorder bundles with Prima guides for 360 era games and beyond. They published incredibly elaborate collector's hardbook guides (that honestly doubled as artbooks) for stuff like Twilight Princess and Halo 3, all the way to the PS4 gen.

Even granting that "booming" is probably a bit hyperbolic, if GameFAQs being free in 1995 was going to kill them, bleeding out would probably not have taken 23 years. The death of retail, print and physical games probably hurt print guides way more than GameFAQs ever did. You didn't buy those because you were in a hurry to solve a puzzle or look up a special move. They were collectibles and art books first and foremost.

FWIW, guides going back to paid professionals wasn't as much due to video. Video is still crowdsourced for that stuff. It was visual guides in html with a bunch of images and reference, I think. At least that's what IGN was doing, and they're the ones that went hard on that front first. Also for the record, that probably had something to do with IGN and GameFAQs being affiliated for a while. GameFAQs was bought off by CNET in '03, it was definitely part of the big online gaming press ecosystem. I can see how IGN thought they could do better.

ampersandrew,
@ampersandrew@lemmy.world avatar

Alright, sure, a pivot to the collector’s market makes sense, but it makes sense in the same way that GameStop pivoted to Funko Pops, you know? Neither GameStop nor Funko is bankrupt yet, but it’s pretty clear what caused their decline.

FWIW, guides going back to paid professionals wasn’t as much due to video. Video is still crowdsourced for that stuff. It was visual guides in html with a bunch of images and reference, I think.

Emphasis mine, that’s exactly my point. Video is crowdsourced and leads to revenue, while GameFAQs crowdsourced guides don’t. When I look up a YouTube answer to a question about the game I’m playing, and they have 4 minutes of preamble describing the problem before they show me the solution so that advertisers like their video better, it sure seems to explain the A->B. Speaking for myself, embedding images in guides never made them that much more useful to me, and the era we’re in now where the likes of IGN are taking over text based guides just leads to far more of them being incomplete and never finished.

MudMan,

Well, I'd argue if there was no money to be made, then CNET wouldn't have purchased GameFAQs. At the very least it served to bring people over to their media ecosystem, and I wanna say they did serve ads and affiliate links on the site proper (but adblocker is also old, so it's hard to tell).

Video contributed, for sure. This is a process of many years, the whole thing was evolving at once. But the clean break idea that print guides existed and then GameFAQs came along and killed guides just doesn't fit the timeline at all. It's off by 5-10 years, at least. Guides weren't residual in the 00s when GameFAQs was at its peak and being bought as a company, they were doing alright. It'd take 10 years longer for them to struggle and 15 for them to disappear. You're two console gens off there. That's a lot. If guide makers like Prima were pivoting to collectible high end books out of desperation you'd expect that process to have failed faster than that.

Instead they failed at the same time GameFAQs started to struggle and get superseded, so I'm more inclined to read that as them both being part of the same thing and the whole thing struggling together as we move towards video on media and digital on game publishing. That fits the timeline better, I think.

In any case, it was what it was, and it's more enshittified now. I've been looking up a couple details on Blake Manor (which is good but buggy and flaky in pieces, so you may need some help even if you don't want to spoil yourself) and all you get is Steam forums and a couple of hard to navigate pages. The print guide/GameFAQs era was harder to search but more convenient, for sure.

ampersandrew,
@ampersandrew@lemmy.world avatar

Well, I’d argue if there was no money to be made, then CNET wouldn’t have purchased GameFAQs.

I’ve heard lots about acquisitions of games media as they’ve nearly all gone independent lately, especially Giant Bomb, who was part of this family. CNET certainly believed it could make them money, but hardly any of this stuff made anyone any money as they changed hands multiple times. At the very least, it could benefit from economies of scale around securing ads in one deal and displaying them in multiple places, but advertisers paid out less for traditional ads on static web pages at the same time that video ad spending was increasing.

But the clean break idea that print guides existed and then GameFAQs came along and killed guides just doesn’t fit the timeline at all. It’s off by 5-10 years, at least.

It didn’t happen overnight, much like GameStop.

MudMan,

Yeah, but nobody would argue that GameStop was dying in 2002, which is seven years into GameFAQs existing and very much the heyday of Prima and other dedicated print guide writers. Seriously, it just doesn't line up. GameFAQs and print guides were servicing the same need.

Again, I'm not saying it didn't have an impact. I'm saying if Prima guides existed as standalone publications in dedicated gaming stores it's partly because GameFAQs had killed monthly print magazines as a viable way to acquire strategy guides for games, so you instead had dedicated guide publishers working directly with devs and game publishers to have print guides ready to go at day one, sometimes shipping directly bundled with the game.

And then you had an army of crowdsourcer guide writers online that were catching up to those print products almost immediately but offering something very different (namely a searchable text-only lightweight doc different from the high quality art-heavy print guides).

Those were both an alternative to how this worked in the 90s, which was by print magazines with no online competition deciding which game to feature with a map, guide or tricks and every now and then publishing a garbage compilation on toilet paper pulp they could bundle with a mag. I still have some of those crappy early guides. GameFAQs and collectible print guides are both counters to that filling two solutions to the equation and they both share a similar curve in time, from the Internet getting big and killing mag cheats to the enshittified Internet replacing text guides with video walkthroughs and paid editorial digital guides made in bulk.

Ashtear,

Something’s that’s easy to forget is barely half of US households were even online by the 360’s release. Under a third had broadband. Even the Nintendo Power hotline ran until 2010.

I sold thousands of book guides at Gamestop, and the retailers also pushed them because they were higher margin than the games themselves. Yes, back then, the gaming enthusiasts knew GameFAQs was the place for info, but the mass market? The vast majority still got their info from guides and magazines, or word-of-mouth.

It’s like social media adoption. The mass market didn’t jump in until a generation later.

OneOrTheOtherDontAskMe,

Prior to Gamefaqs, I myself was perusing Gamewinners.com…a similar forum site lol

Malix, do games w To the rapidly aging person reading this: GameFAQs is 30 years old, and people are sharing their memories of the venerable guide hub
@Malix@sopuli.xyz avatar

I absolutely love the no-nonsense approach of gamefaqs (and the likes). <3

if I’m stuck in a game (usually some 90’s point&click adventure), more often than not I just want an easily ctrl+f searchable walkthrough, and does the site ever provide.

nul9o9,

I remember how useful the FFX-2 guide was. We didn’t have a computer at home when I was a kid, but I was able to head to the town library and print off the neat formatted text only guide.

Malix,
@Malix@sopuli.xyz avatar

man, the mention of printed-faq’s opened a core memory. I had One Must Fall 2097 and Mortal Kombat move-lists printed out

turdas, do games w [UnReal World] has been in continual development for 33 years, and its creator doesn't think he'll ever stop updating it: 'When I accomplish one feature, I always have two more waiting'

I think I first played this in like 2005 or something. I was underage and didn’t have banking credentials yet, so I bought the licence by mailing a letter full of coins to the author. Back then a lifetime licence was a few dozen euros, but I bought the major version licence for like 15€. That version received updates for a couple of years, from what I remember. I never bought the lifetime licence, but re-bought a major version licence twice and then bought the game again when it launched on Steam. In the end buying the lifetime licence would’ve been cheaper, heh, but I don’t mind supporting the developers.

I still keep coming back to it every few years. There are other games in the same genre or very adjacent to it that are better as games – Cataclysm: Dark Days Ahead is the first to come to mind – but there are some things about URW that no other game really does, notably the whole realistic iron age survival thing (it’s a different genre altogether with less nuanced survival gameplay, but another iron age favourite of mine is Vintage Story, which is basically a Minecraft mod spun off into its own game).

The animal AI in particular is really good. The way you hunt in this game is a pretty good representation of cursorial hunting, which is basically just running after the animals until they tire – something humans are good at thanks to bipedalism. You only rarely manage to take down larger animal like elks (moose in American; the game calls them by their European name) in one strike, which means that you have to wound them and then jog after them until they collapse from exhaustion and blood loss. Or you can dig trap pits in chokepoints and corral them into them, another real hunting strategy used in iron age Finland. The tracking in the game is also very involved. You do it by following tracks displayed on the ground rather than a compass arrow, and you often have to track animals for very long distances and they will try to lose you by moving erratically.

Damn, now I kind of want to go back and play the game again.

rafoix, do games w Capcom doubles down on its decision to go pay-per-view during the Street Fighter League despite the fact that nobody really likes it

I wouldn’t mind if the money went straight to the pockets of the players.

ExtraMedicated, do games w [UnReal World] has been in continual development for 33 years, and its creator doesn't think he'll ever stop updating it: 'When I accomplish one feature, I always have two more waiting'

I vaguly remember playing some version (I think a demo) of this in the 90’s. Crazy to see it’s still going. It’s on Steam. I should probably check it out again sometime.

BackgrndNoize, do games w [UnReal World] has been in continual development for 33 years, and its creator doesn't think he'll ever stop updating it: 'When I accomplish one feature, I always have two more waiting'

I’ve never heard of it before, is it only popular in some regions?

Agent_Karyo, (edited )

I don't think it's that popular, more like a cult classic of sorts.

Although I wouldn't be surprised if it is better known in Scandinavia and parts of Eastern Europe.

NuXCOM_90Percent,

Up until the big UI/UX update a few years back, the vast majority of people had never heard about Dwarf Fortress outside of the sickos and the people who remember when LPs were forum/blog posts.

Unreal World has been in that same category where the people who play it love it and the rest vaguely recall their favorite youtubers maybe trying it out once.

BackgrndNoize,

I have never played Dwarf Fortress but I thought it had name recognition, I guess the average COD, Fortnite type player might not have heard of some niche game like that

redhorsejacket,

…God I miss forum-based let’s plays. I was never a SA member (Something Awful, not Sturmabteilung, though there’s probably some degree of overlap there), but I did browse the lparchive website once upon a time. Some folks put so much effort into their presentation, I want sure where the game ended and the LP narrative began.

There was one in particular that was an LP of the Blade Runner adventure game. That’s a game I had watched my dad play on our family Compaq back in the day, so I thought I knew what I was getting into, but the combination of the game having secret narrative branches (that change based on a random seed when you start a new game, I think) and the posts being written in a first person, hard-boiled noir style, made me think that we had played different games.

random_character_a, do games w [UnReal World] has been in continual development for 33 years, and its creator doesn't think he'll ever stop updating it: 'When I accomplish one feature, I always have two more waiting'
@random_character_a@lemmy.world avatar

Incredible deep game, although I haven’t played it for a while, because I suck at it and starve quite quickly.

Xttweaponttx, do games w US government uses Halo images in a call to 'destroy' immigration, Microsoft declines to comment

It gets worse. This is a bit further down on that article=

ResizedImage_2025-10-31_15-10-38_1

Jesus fucking Christ.

bluesocks, do games w 'Valve does not get anywhere near enough criticism': DayZ creator Dean Hall says the 'gambling mechanics' of Valve's monetization strategy 'have absolutely no place' in videogames

That’s a midwit take.

Valve’s real problem is their DRM.

Duamerthrax, do games w 'Valve does not get anywhere near enough criticism': DayZ creator Dean Hall says the 'gambling mechanics' of Valve's monetization strategy 'have absolutely no place' in videogames

I stopped playing TF2 when I kept getting popups about having too many unopened loot crates or some shit.

AntiBullyRanger, do games w Capcom doubles down on its decision to go pay-per-view during the Street Fighter League despite the fact that nobody really likes it

I’m guessing pay-per-trailer is next.
I’m gonna miss-yah Ingrid.😭

Plurrbear, (edited ) do games w US government uses Halo images in a call to 'destroy' immigration, Microsoft declines to comment

Probably because Trump gave them a $12 billion dollar tax break…

Edit: Billion

CubitOom,
@CubitOom@infosec.pub avatar

And all it cost them was $1,000,000 donated to the inauguration fund

ILikeBoobies, do games w US government uses Halo images in a call to 'destroy' immigration, Microsoft declines to comment

Confused, it was a reply to celebrating Halo on PS5, where does the ‘destroy immigration’ part come in?

CubitOom,
@CubitOom@infosec.pub avatar

Several hours after the White House post, the Department of Homeland Security put up its own Halo image with the message “Destroy the Flood,” and a link to the ICE recruitment page.

https://infosec.pub/pictrs/image/83ee9205-1dba-4e4a-a69d-d4be69b191e8.webp

Comparing immigrants in the US to a parasitic alien life form that infects and annihilates advanced societies is not deeply offensive, it’s also rooted in the worst of human history: As seen in the untermenschen of the Holocaust and “cockroaches” in Rwanda, to name a couple recent examples, dehumanizing the “other” so you can more easily inflict cruelty, injustice, and horrors upon them is hardly a new technique, and the US government’s messaging was not subtle.

ILikeBoobies,

Weird not to include that image, thanks.

CubitOom,
@CubitOom@infosec.pub avatar

The image and text are both in the linked article

ILikeBoobies,

Oh, I thought related articles was the end of the article.

CubitOom, (edited )
@CubitOom@infosec.pub avatar

Yeah, that’s an odd choice for the page element to be.

ICastFist, do games w Capcom doubles down on its decision to go pay-per-view during the Street Fighter League despite the fact that nobody really likes it
@ICastFist@programming.dev avatar

Capcom is 100% betting on their Japanese viewers, the west is just a “sad casualty”, so to speak. If this ends up working in their favor, expect this shit to expand to other companies and tournaments, just like pay2win did.

TallonMetroid, do games w US government uses Halo images in a call to 'destroy' immigration, Microsoft declines to comment
@TallonMetroid@lemmy.world avatar

Draft dodger say what?

Also, that flag would only have been valid for a week in 1889.

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