The base game is prettier and more stable in my few playthrough hours with the update.
I miss mods, but this was a significant improvement to the base game imho, especially base visuals, and mods will come.
Honestly the last time I launched the game in an unmodded, un-community patched state, a couple years ago to be fair, it crashed every half hour or so for me from runtime errors, so this feels like a more stable bedrock on which to build.
I’ve seen several articles whining about this patch over the past several weeks. They all have the same vague complaints, but the only real tangible and provable one seems to be that some mods break, and Fallout: London was delayed.
I’ve seen claims of crashes and FPS drops, but no actual data or testing to back that up. It seems like a classic case of the Internet circling around and making something into a much bigger deal than reality.
Everyone I’ve seen commenting who has actually tried it themselves seems to have positive feedback. I installed it briefly on the Deck myself to try it out and it seems fine, although I don’t care enough to put in hours of proper testing.
Really? Cuz I’ve had multiple issues since the patch. Crashes seem pretty much the same pre and post patch, but I’m having way more issues with freezes on loads and fast travel.
The easiest fix is to own the game on GOG, which allows players to roll-back patches, but for Steam owners the process is a whole lot more convoluted.
… and …
A more straightforward perspective came from the team working on the enormous Fallout: London project, which was due to launch around now but has been delayed while the team works around Bethesda’s update. As the project lead says, “[the patch] has, for a lack of a better term, screwed us over.”
The previous most expensive option ($150 I think) included all future DLC. Now they added this game mode and charge $250 for it, and the players who payed extra earlier don’t get it included.
Also, I’d totally return to the game for a while for this mode assuming there aren’t wipes ever. That’s my issue with the game. I don’t like losing all progress every few months. I don’t want to play the game enough at once to reach the end game in that period. I only payed for the standard edition though, and I sure as hell am not paying $250 for this.
Look into the SPtarkov mod. It is regretfully only single player but you can just relax and sometimes do a mission or 2. It also has mod support to remove the things about the game you find tiresome.
Every now and again I fire it up and play a map or 2. I have had the same character for over a year now.
"I'm extra sorry that our lawyer got back to me and said the previous wording we did around the 'all future DLC inclusion' was legally binding and we'd get the pants sued off of us unless we changed course."
“It’s been brought to my attention that many people were not mollified by my previous apology, so let’s do it again. I’m sorry you people are too stupid and selfish to understand our first apology, and we want you to know that we will continue to make promises we can’t keep, we will continue to put shareholders above customers, and we will continue to justify our shitty behavior with bullshit semantics because we have learned nothing from this experience. Sincerely, Fuck You.”
Larian is the new CDProjectktRed. And by that I mean they are projected to be a perfect, infallible, manifestation of developer perfection that gamers will worship and praise blindly until Larian proves themselves to be mere mortals by making a mistake.
In what bizzaro world did the witcher series fail to live up to expectations? The first one was a masterclass of atmosphere and had zero expectations, the second were just fine and the third one still is the gold standard for quest design in open world games.
Buggy like most ambitious open world games, but still perfectly playable. It certainly lived up to expectations, it was one of the most praised games of its time, more than what I’ve seen about BG3. Granted I don’t follow the industry as closely as I did back then.
Just because you didn’t like 1 and 2 doesn’t mean they didn’t live up to expectations. CDPR was nobody before witcher 1 and a small studio before 2, so I really don’t get how they didn’t live up to expectations for those two games.
I‘m starting to get the impression people build them up precisely to watch them fall and kick them down. It‘s in our DNA, I‘m afraid. I mean the praise they get for the most mundane claims (and often they are just that) is ridiculous to the point they‘re becoming the developer version of the life of Brian. And deep down we‘re already anticipating to watch them bleed out at a cross.
I have it but I haven’t even taken it out of shrink-wrap because I’m a terrible boardgamer. I’ll let you know in five years once my frosthaven campaign wraps up
Making things with quality often takes more time, but almost always pays off in the long run. It’s important to me in my own work. Companies that do it earn my respect, and my business.
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