Is anyone else done with Nintendo? I bought the switch when it first came out after buying every other dang console for years and it just snapped in me finally that many of their flagship games are the same lifeless thing every time and not even as close to fun as their predecessors that I can still play today. Mario party was such a fucking let down for me. The only game I was able to get into so far was smash bros and it didn’t last too long. Tried that animal crossing game during pandemic but it was so bad you were just a manipulated slave to animals getting you to put chairs in your house…it was Soo boring. I tried Zelda too but man I didn’t enjoy weapons constantly breaking. I think the last straw for me was the new Pokemon games and how bad they ran. I came to the conclusion what’s the point of buying this thing when I just have way more fun on PC for way cheaper price for games overall? Can’t even play with anyone on Nintendo anyways without paying for access to their servers while also having to have Internet. Even if you get a ballin PC overtime the game library is way more extensive and less expensive for the most part with sales and steam key sites. Nintendo never budges on pricing for anything.
Mario Odyssey was the best Mario game I’ve every played, so not all bad. I just borrowed a Switch to play it though. Nobody is forcing you to pay the Nintendo tax!
I’ve played the switch more hours than I think any previous console. For all its flaws the switch is home to so many quality Nintendo experiences at this point that if someone finds that this is the generation that they’ve tired of Nintendo then it’s possible they simply don’t like Nintendo style games anymore.
Mario Party indeed was a pile of shit. But there are so many incredible games.
Well, one is a linear, turn-based, 3rd person party cRPG.
The other is open world, real-time, 1st person with optional followers, sandbox action-RPG with space shooter elements.
Utterly different animals and any comparison is as invalid as comparing BG3 to Elite, DCS or RaceRoom. I've no interest at all in BG3 because turn-based party RPG-s are not really my jam. And I've never cared much about story-telling, either. I like good worldbuilding, sandboxing, looting, crafting, trying different builds, doing whatever the hell I like at any moment while completely forgetting that something called "main quest" exists, getting technical and modding the crap out of a game and this is where Bethesda shines.
Generally the term cRPG is used for specifically tabletop RPG-s adapted to digital realm. Action RPG-s take those classical RPG concepts and adapt them to a first- or third-person action game—basically Doom with leveling systems.
I gave Starfield a fair chance, I played it for 20 hours, patiently waiting on why it deserved an “8.4” rating from critics. But it never delivered. The gameplay is a copy of Fallout 4, the user interface is a mess (they’ve gone backwards somehow) and the world is just so generic and uninspiring that I couldn’t bear one more minute of it.
I can see why it’s got a 5.5 from real players.
On a side note, the gaming reviews now mirror Rotten tomatoes. What the professional paid “critics” love, doesn’t necessarily mean the players do, and vice versa. The real players always give a more fair rating.
Imagine it in five years when the modding scene has popped off though. It could truly be something spectacular. Which is frankly the only saving grace of Bethesda games. They’re a solid sandbox/framework for others to fill in.
I’ve been enjoying Starfield - but the empty planets suck, especially without vehicles. The scanning thing is boring and dumb, worse than trying to get 100% on a NMS world. It’s a shame that fast travel disconnects you from the space feel of the game, but it makes the rest of the game playable. I like the game overall, but they have definitely dropped the ball on space travel. In theory it’d be cool to come across different “dungeons” etc, as in Skyrim when wandering around, but doesn’t happen in Starfield because you’re generally not going to happen upon them. It’s not interesting to drop down to random planets.
Yeah started finding some neat stuff as I go further out. It’s not that it’s not there, it’s just that you don’t tend to stumble upon it. Like I’ll go to a planet do a mission open up and scan and see some POI like 1200m away. Now do I really want to tedious run over empty nothingness to see if it’s like a space hut or another pirate base etc? I definitely check out nearby POI especially if they are on the way to where i need to go. (Still having fun in the game though and I guess later having options to at least poke around in new places will be fun and i’m curious if the critters are fixed or procedural, like will there be variants all over or just the same few species)
Game engine limitations, apparently. Say a thread on exactly this earlier today.
Agree it is much poorer for lacking them. It’s immersion breaking being in the far future, zipping around on an interstellar craft, yet being forced to explore slowly on foot. I really can’t even use the ship? Cmon.
The thing about video games is that they’re a multivariate equation. Fun is a variable, and so is realism. Depending on how much realism there already is, and the nature of it, adding more can also increase the fun but it can also take away from the fun. There’s a reason that even the hardcore simmers who do things like drive pretend trucks across Europe in real time or run pretend air traffic control at pretend airports pay to pretend to do those things instead of getting paid to do them for real.
Yeah, fun should always come before realism. If you can do fun and realism then do both otherwise do fun. Unfortunately realismcucks are a very loud minority.
It’s perfectly optimized. I’m getting a rock solid 30fps. /s
Seriously though, I think it’s fine. Especially indoors and in space, it performs well and looks incredible. New Atlantis is kinda ugly and janky though.
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