pcgamer.com

Kolanaki, do games w EA CEO says company values will 'remain unchanged' under the new ownership of Saudi Arabia and Jared Kushner's investment firm
@Kolanaki@pawb.social avatar

I believe that. EA didn’t have values before and will continue to not have them now.

simple, do games w Gearbox's first Risk of Rain 2 expansion gets hammered on Steam as developer admits the PC version 'is in a really bad place'

Something to note is that it’s not just the DLC, the patch that released alongside it introduced a slew of bugs to everyone who owns the game. Apparently this includes framerate now affecting things like movement speeds, enemies sometimes dealing insane bursts of damage randomly, invisible enemy projectiles, among other gameplay breaking stuff. Total disaster.

Sigh… I guess we saw it coming with Gearbox…

xavier666,

You mean if I just update my game on Steam, it will get messed up? I don’t have the DLC

simple,

Yes.

Laurentide, do gaming w Dr Disrespect fired by the game studio he co-founded: 'It is our duty to act with dignity on behalf of all individuals involved'
@Laurentide@pawb.social avatar

Why am I not surprised that a guy who had a full crying meltdown over the existence of pronouns would turn out to be a pedo?

Habahnow, (edited )

Lol what are you talking about? any links or ways to find this?

EDIT: found it: sh.itjust.works/comment/12339443

Habahnow,

NVM found it. Damn doc is getting lamer the more you learn about him. ggrecon.com/…/dr-disrespect-calls-out-bethesda-ov…Basically, Starfield mentions your pronoun after character creation and mentions that you can change your pronoun if you like. Doc then looks up someone from Starfield or something looking for their pronouns in the company website. He then says “Its all starting to make sense” in such a way that shows his disapproval of that option being in the game.

Its not some crazy event, but it just adds another thing to a pile of things that show he’s kind of a crappy person. Starfield had mentioned they didn’t want to partner with him due to the previous twitch controversy, I feel his continued actions (getting pissy over this option, that he could completely ignore) really proves Starfield’s decision was a good one.

Laurentide,
@Laurentide@pawb.social avatar

Oh, sorry, I had the wrong guy. I was thinking of Dan Vasc, whose red-faced screaming meltdown is embedded in the article you linked. Must have gotten the names mixed up.

Let me try this again.

Why am I not surprised that the guy who turned out to be a pedo also gets upset about other people having pronouns?

GnuLinuxDude,
@GnuLinuxDude@lemmy.ml avatar

I forgot about this but as soon as you said red-faced it came back to me. This “adult” became a tomato because he could choose to be referred to as he/him in a video game. I only ever saw toddlers and small children scream the way he did. So pathetic!

Habahnow,

Lol I looked that one up. That was most definitely a meltdown as well LOL.

GrayBackgroundMusic, do games w Arrowhead initially planned to make Helldivers 2 in 3 years—instead it took 7 years, 11 months, and 26 days

I’m not in software dev but 8 years seems a long time to make a game like this. I love the game and play it daily, but it’s not that deep. It’s has 5 maps and 20 guns and 2 kinds of enemies. That doesn’t doesn’t seem like an 8 year dev time.

krdo,

Likely a lot of time was spent iterating and experimenting with different ideas, testing out concepts, tweaking, etc. Haven’t played the game but I do work as a software developer.

zaphod,

Probably, especially if you consider that the first Helldivers game was a top-down shooter.

zelifcam, (edited )
@zelifcam@lemmy.world avatar

deleted_by_author

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  • XeroxCool,

    Why do people always feel like their inexperience on a topic is relevant?

    Probably to politely invite contrasting opinions and experiences from people in the field

    GrayBackgroundMusic,

    Probably to politely invite contrasting opinions and experiences from people in the field

    Exactly. “I’m no expert, but this feels weird.”

    zelifcam, (edited )
    @zelifcam@lemmy.world avatar

    deleted_by_author

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  • GrayBackgroundMusic,

    I forgot where I heard it.

    zelifcam, (edited )
    @zelifcam@lemmy.world avatar

    deleted_by_author

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  • GrayBackgroundMusic,

    Claiming not a lot of work was done

    No, just the opposite. It’s a ton of work for not a lot of results. It’d be like saying it took you 3 days to make a sandwich. That’s wayyyyyy longer than I’d expect it to take, with the caveat, I’m not a professional sandwich maker.

    GrayBackgroundMusic,

    Why do people always feel like their inexperience on a topic is relevant?

    Because this feels unusual but I’m not an expert and I can’t say whether that amount of time is truly usual or not. I’m in manufacturing and when people say what I said, then it’s usually as an invitation to discuss the topic.

    zelifcam, (edited )
    @zelifcam@lemmy.world avatar

    deleted_by_author

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  • GrayBackgroundMusic,

    That’s what I thought I did, though I implied it instead of ask directly.

    magic_lobster_party,

    They probably developed, refined and scrapped 100s of ideas before they landed to the final game.

    Goronmon,

    I’m going to provide a different reply than the others.

    Yes, I would consider 8 years a long time to make a game like Helldivers 2.

    But all that means is that a studio in a good position to make that type of game would likely be able to do it in a much shorter amount of time.

    In this case, we have a studio that was, in hindsight, too small and trying to be too ambitious in the game they were trying to make. So, trying to grow a studio at the same time you are trying to build an overly ambitious piece of software is going to have multiplying affects on how long said project will take.

    JDPoZ,
    @JDPoZ@lemmy.world avatar

    I’m guessing they went back to the drawing board several times - probably because they felt their sequel wasn’t really as evolved or as fun as what they had hoped it would be, so they shifted I’m guessing from their overhead view to the behind the player 3rd person style game we know now at some point after churning at it for a couple years at least…

    Like you know that Doom 2016 was the 3rd complete from scratch redo from what they originally started working on after Doom 3, right?

    This sort of thing sometimes happens in creative projects; like when you hear a movie took like 7 years to make, it’s not necessarily that they literally shot scenes every week for the same film that whole time. It’s that the project was shelved, or they changed directors, or the studio lost interest for a while or they got a new script or something.

    GrayBackgroundMusic,

    Like you know that Doom 2016 was the 3rd complete from scratch redo from what they originally started working on after Doom 3, right?

    No, I had no idea.

    JDPoZ,
    @JDPoZ@lemmy.world avatar

    Here’s a video showing everything iD worked on related to what was referred to as “DOOM 4” from like 2007 to 2013 before scrapping a huge part of it and coming out with the critically acclaimed 2016 version (which was only shown starting around 2015 at QuakeCon and E3).

    Note that not EVERYTHING was scrapped, as you can see things like the super-shotgun model are close to the final release - as well as what you can tell were early slower iterations of the execution-style animations the game became famous for doing, but a lot of what is shown in that trailer was never to be seen again outside of these old videos people have attempted to archive.

    Sanctus,
    @Sanctus@lemmy.world avatar

    Pretty sure the maps have static meshes but their placement is randomized. So the maps may be similar with handmade pieces, but those pieces are randomly placed to generate the map.

    You’re leaving out Joel completely. They had to make that system for him to GM us, and I like how we choose what new weapons and stuff we unlock with our actions.

    MufinMcFlufin,

    I haven’t played in a week or two but I’m pretty sure that certain stratagems can deform the terrain, like the 500kg.

    Aphelion,

    deleted_by_author

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  • GrayBackgroundMusic,

    Hahahahahaha

    Martineski,

    “Server meshing is just beside the corner!”

    Butterpaderp,

    IIRC they developed the game on an older game engine that’s no longer supported

    kopasz7,

    Discontinued 6 years ago in 2018. Wild.

    kromem,

    The level of detail in Helldivers 2 is insane for the type of game and company size.

    Deformable terrain and buildings, enemy animations when you shoot off different limbs and they keep moving towards you, your cape burns off more and more as you use your jetpack, etc.

    Call of Duty has 3,000 devs working on their titles.

    Arrowhead has around 100 employees total.

    I very much believe this game took that long with a team that size, and it shows and is a large part of why it’s been so successful.

    Schmeckinger,

    Also all of that in a engine that’s deprecated for years.

    JJROKCZ,

    It has two factions of enemies, each with a dozen or so units…

    Lemminary, do games w Uh oh: Ubisoft postpones its quarterly financial report at the last minute and halts stock trading

    I remember when Ubisoft was a logo I liked seeing on my gaming screen.

    samus12345,
    @samus12345@sh.itjust.works avatar

    Now it just looks like a flushing toilet.

    TBi,

    I can never unsee that now.

    samus12345,
    @samus12345@sh.itjust.works avatar
    Tronn4,

    I hear below the equator the logo spins in reverse

    samus12345,
    @samus12345@sh.itjust.works avatar

    https://frinkiac.com/meme/S06E16/741890.jpg?b64lines=dG8gY29tYmF0IGhvbWVzaWNrbmVzcwp3ZSd2ZSBpbnN0YWxsZWQgQSBERVZJQ0UgVEhBVApNQUtFUyBUSEVNIFNXSVJMIFRIRQpDT1JSRUNUIEFNRVJJQ0FOIFdBWS4%3D

    (Side note: this isn’t actually true - toilets swirl in a particular direction based on the design of the bowl and water jets, not whether or not they’re below the equator)

    JackbyDev,

    I saw what I imagine is a tourist attraction demonstrating that it’s “true” but you can definitely see them rotate their arm in opposite directions. They unplug a sink that that carry across the equator.

    Tigeroovy,

    Yeah, it was around the time when I was excited for the Assassin’s Creed games.

    PalmTreeIsBestTree,

    That logo quit being worthwhile seeing 15 years ago.

    Lemminary,

    Yeah… I didn’t say when that was. 👴

    Lawnman23,

    Far Cry 1 times.

    Agent_Karyo, (edited ) do games w US government uses Halo images in a call to 'destroy' immigration, Microsoft declines to comment
    @Agent_Karyo@lemmy.world avatar

    Microsoft is a criminal organisation that thrives on corruption (no real action being taken with respect to anti trust proceedings is still relevant today).

    Crime isn’t only about someone stealing your phone, extracting many billion of dollars via oligopolistic methods of limiting competition and leaving people with no other option than to use their products (irrespective of price or feature considerations) is also criminal activity.

    They are not going to fight the US administratorion on this.

    jordanlund, do games w Young men are 'playing videogames all day' instead of getting jobs because they can mooch off of free healthcare, claims congressman
    @jordanlund@lemmy.world avatar

    He has no idea what the medicare requirements are, does he?

    Ephera,

    His job is to spread lies and fear, so no reason for him to say something different, if he would know reality…

    LostWanderer, do games w 'Stories are our bread and butter': Larian is building a special team to lay out the plot of its games years in advance

    Larian Games is one of the few that actually care about their games enough to assemble a team for making coherent stories!

    EA or Ubisoft could never, even though their bottom lines would be improved by making games with compelling stories.

    pycorax,

    Ubisoft always had such a team for AC at least. AC Origins had a pretty good story and AC Odyssey was alright. Haven’t finished or played the newer ones yet so I can’t judge those yet but if there’s one thing Ubisoft does right, it’s that.

    LostWanderer,

    AC Origins was a return to form for them, since the Brotherhood days (great story, glitchy climbing and parkour). They trusted that their main historical protagonist would thrive, so the story they told was solid. AC Odyssey had issues because they didn’t trust in Cassandra being the historical MC; Alexios felt like an added on character because they thought a female lead wouldn’t sell well. The more recent games were mid because the narratives felt kinda messy; I watched a play through of Valhalla in parts it wasn’t great, Mirage had a lukewarm response, and AC Shadows had some writing issues (two MCs go from having beef to suddenly trusting one another two hours in). Ubisoft’s Assassin’s Creed team has fallen asleep at the wheel, the storytelling isn’t quite up to snuff with the latest games.

    I feel the modern world story should’ve been resolved, as it interferes with quasi historically accurate storyline (one can only approximate in these situations, we will never have the full truth as it’s lost to time). The modern world story has dragged on for far too long and needs to be put to rest; we need a game set purely in the modern era, to resolve what is happening. I’d love to see AC games that spin into exploring approximated history, without the burden of a world ending in slow-motion…

    If only Ubisoft actually cared.

    KokoSabreScruffy,

    Valhalla is such a weird beast in the narrative. I just completed the base main story and then end was kinda… awkward.

    At the end of it I still havent uncovered the leader of the order, hell I think less than half of the members are part of the main story. I like that each region was its own thing and the pacing was fine though in writing nothing was really groundbreaking. Replacing side quests with the smaller mysteries was also a good decision but OH MY LORD, can we be done with the modern world or maybe get a team to release a walking sim that resolves it and just go make “historically” - based games with checklist open world.

    LostWanderer,

    Yeah, when I was watching Valhalla I noticed the strangeness of the narrative…They did try something different, making each region a self-contained story. The pacing wasn’t terrible either, it’s just that they didn’t try hard enough to make certain areas of the game better. That’s what hurt Valhalla in my opinion, the wealth of very average writing; the fact they had smaller mysteries could’ve been awesome had it been better executed. Ironically, that’s similar to how Odyssey handles the cult; you don’t figure out the leader until the post game, after killing cultists who weren’t part of the main story. I feel Valhalla’s story structure was inspired by Odyssey, most regions have their own self-contained story that connects to the overarching story. Except Valhalla goes for smaller mysteries in place of the overwhelming amount of Side Quest that Odyssey has (still not finished with half of them, thankfully they can be done post game).

    I feel the modern world story should be handled with a bit of care, to make that a particularly memorable experience. Going out with a bang is better than ending on a whimper. Walking sims aren’t bad in their own right, but Ubisoft wouldn’t let a writing and dev team handle it with the care it needs (not until they figure out why Larian Studios is so beloved).

    HeyJoe,

    But at the very least we can see that the same developers who worked at Ubisoft are better than they are allowed to be. Clair Obscur Expedition 33 deserves the same love that this got and features mostly Ubisoft employees (only 30 people in total) and shows the company truly hinders how good a game can be.

    LostWanderer,

    That’s why I fault Ubisoft itself…The developer team is only as good as Ubisoft allows their devs to be. Clair Obscur: Expedition 33 is a breakout hit, as that is an example of a dev team that is free from the oppressive weight of a corporation. I’m going to be buying Clair Obscur because I want to send a message that more games from their team would be appreciated!

    HeyJoe,

    You are in for a treat if you enjoy RPGs with modern takes on an old system. I have been playing games for over 30 years and lately haven’t had the funds to buy much of anything in the past year, but I made an exception for this and it thankfully was a good as I was hoping it would be. Holding my interest is getting harder as well, but thankfully, due to this game and a few others, I am starting to realize it’s most likely because I crave something different and unique sometimes.

    LostWanderer, (edited )

    I can’t wait…Though I got a backlog of games that currently are in progress, so I won’t be playing Clair Obscur immediately. Modern games are simply hit or miss, if it’s made by a big studio…Often it’s a blueprint of what’s trended a few years ago because games are so much bigger, it takes a while to make them.

    I feel Indie devs have the most freedom to do something unique, interesting, and fresh without super long development times. I’ve been choosing to play cozy or indie games as of late because a lot of the mainstream games haven’t caught my attention too. Hell, right now I’m playing Oblivion Remastered, and it’s got me in a stranglehold of nostalgia. It’s basically the same game but with a prettier aesthetic (there are some graphical issues that need resolving due to the quirks of Unreal 5). Nothing that Bethesda would be able to produce today that’s a right mix of banal, goofy, lore heavy, and fun.

    HeyJoe,

    I also can’t wait to play Oblivion remastered as well. I just couldn’t see picking up yet another remake/remaster over something original first. I figured the small team could benefit way more from as many sales as they could, plus I just wanted something new, haha. Can’t wait though, I haven’t played it since like 2007.

    LostWanderer,

    As I said: Nostalgia has me in a stranglehold, that’s the only reason why Oblivion Remastered was first on my list. I had a craving for Oblivion again; Clair Obscur being priced reasonably means I can buy it this payday! Though, I will finish Jedi: Survivor before starting a full playthrough of Clair Obscur.

    MossyFeathers, do games w Gearbox's first Risk of Rain 2 expansion gets hammered on Steam as developer admits the PC version 'is in a really bad place'
    @MossyFeathers@pawb.social avatar

    Maybe the most significant issue is that, for some reason, the Seekers of the Storm update has tied Risk of Rain 2’s physics systems to its frame rate. When asked about it on Discord, Gearbox developer GBX-Preston said FPS-related issues, “and all the ramifications on balance/physics/attack speed/movement/etc. were not intentional. This is in our top handful of issues we’re investigating.” As a stopgap, he said players experiencing issues should lock the game at 60 fps.

    Amazing. How the fuck did you do that?

    addie,
    @addie@feddit.uk avatar

    It’s in Unity, isn’t it? So rather than multiplying the speeds by Time.deltaTime when you’re doing frame updates, you just don’t do that. Easy peasy. They’ve got that real “Japanese game devs from twenty years ago” vibe going.

    bigmclargehuge,
    @bigmclargehuge@lemmy.world avatar

    You mean “Bethesda to this day?”

    ms_lane,

    They fixed that with 76, Both 76 and Starfield have physics untied from framerate.

    bigmclargehuge,
    @bigmclargehuge@lemmy.world avatar

    Thats great to hear. Not surprised about Starfield tbh, but I am surprised they fixed it for F76, considering it relies largely on the same tech as F4, which does have that limitation.

    Zoboomafoo,

    Or even a decade ago. Dark Souls 2 had some enemies’ attack animations tied to frame rate, like the Alonne Knights. So they attacked incredibly fast on PC compared to console.

    Weapon degradation was also tied to framerate :(

    Cornelius_Wangenheim,

    At least Gearbox isn’t spending a year+ denying that the problem exists.

    xavier666,

    Minecraft has this wonderful mechanism where everything is dependent on game-tick/server-tick, which is independent of player FPS. Why do modern developers keep using FPS for game physics?

    Baleine,
    @Baleine@jlai.lu avatar

    Minecraft is different because it uses a client and server pattern, separating the physics and display loops completely

    breadguyyy,

    basically every game uses ticks lol this was not intentional

    Annoyed_Crabby,

    Huh, now i know why that particular enemy are janky as heck in every aspect.

    CluckN,

    From what I’ve read they tried to combine the console and PC version into a unified single version. Gearbox must’ve seen the Borderlands movie and sought to lower the bar below the ocean floor.

    p03locke,
    @p03locke@lemmy.dbzer0.com avatar

    From what I’ve read they tried to combine the console and PC version into a unified single version.

    JFC. Starting off with something that is cross-compatible is one thing, but trying to merge the two codebases together… that’s a 2-3+ year effort, minimum.

    funkless_eck,

    Destiny 2 still struggles with this. Some enemy attacks 1 shot because at high frame rates they hit the player multiple times as the projectile passes through the player character’s model

    Wrufieotnak, do games w Space Marine 2 feels even more explosively, grimly, and hilariously authentic to the Warhammer 40,000 universe than the first game

    Remember: WAIT!

    They cancelled the beta. So something was SO wrong with the game, that they didn’t want the public to find out about.

    I hope it will be a good game, because the first was fun to play, but we will find that out after it released.

    I_Clean_Here,

    Yes. Multiplayer is mostly broken as of yet.

    mnemonicmonkeys,

    Personally, I hope any issues are with multiplayer because I completely don’t care about it. Single-player ftw!

    Modva,

    Thanks for the heads up.

    LostWanderer,

    I hope it will be a good game as well, I do like the Warhammer 40K universe (fascinating, as it paints a grim dystopian future which humanity has been entrapped within). Cancelling a beta is a dire move, I feel like they’re trying to hide something as well. It’s best to wait and not let excitement overrule being wise.

    haui_lemmy, do gaming w You can't sue us for making games 'too entertaining,' say major game developers in response to addiction lawsuits

    The World Health Organization recognizes videogame addiction as a disorder, and the American Psychiatric Association says that the question of whether or not videogames can be addictive is “still being debated,” but that "early evidence suggests that videogames are one of the most addicting technologies around

    Its clear that games can be addictive and the concept of „whale fishing“ is openly discussed in terms of game design. Obviously, the weakest of us in terms of addiction make the standard because its those who are harmed.

    Obviously, cash shops should be banned in games immediately.

    7heo,

    Obviously, cash shops should be banned in games immediately.

    Upvoted specifically for that last part.

    BruceTwarzen,

    They try to make balantro a 18+ game because it resembles a card game. Meanwhile fifa is for 3+ year old and it's just a card oprning game where they fish money from some sad football fans and children. I have no faith in anyone in charge of that

    teawrecks,

    I have to think part of this is just all the ancient representatives we have. They’ve lived long enough to know what gambling looks like, and what good ol’ sports ball looks like, and by golly nobody can tell 'em any different!

    VirtualOdour,

    But you can be addicted to anything, we can’t shut down the world

    haui_lemmy,

    and you think this is the only way or what gave you the intention this is a helpful response?

    VirtualOdour,

    I think that there are better responses and more nuanced opinions to be considered, certainly teaching awareness and response to such stimulus is better than playing wack-a-mole with whatever people get addicted to.

    The drug war demonstrated this very clearly, it’s basically impossible to ban things people want and this is even harder with internet services or downloaded software - focus on harm reduction and education for best results.

    That said we should regulate against psychologically manipulative game mechanics being linked to real or purchased currencies, though education and offering alternatives must come first.

    haui_lemmy,

    The drug war in the US - same as any other war - imo was profit seeking of the military industrial complex, incarceration industry and power shifting away from the people, nothing else.

    It is not the drugs you need to outlaw, it is the living conditions. The reason nobody gets a handle on drugs is because there is homelessness and injustice galore. Countries around the world have very different approaches to this and they mostly work better than the US solution of mass incarceration.

    Corporations designing things for user retention instead of fun is hard to see for people without professional background in marketing sometimes. These things are giving you a way of influencing the subconcious, avoiding the concious in the process. This manipulation is why gambling is outlawed for kids, not the money aspect.

    VirtualOdour,

    Sure but the point it is didn’t help, likewise gambling is illegal in a lot of places and those places tend to have more of a problem with it because addicts can’t get help.

    Treating game addiction generally involves people learning to recognize and respond to behavior cycles, just like with other addictions. We should take these things seriously and teach kids how to recognize and escape manipulative cycles, a lesson which would be useful their whole life in every walk of life.

    haui_lemmy,

    I agree that it is important that addicts need help. But having unrestricted gambling is not that. Its why even in countries that allow gambling, it is highly restricted. Were moving in a circle now. Maybe we need to agree to disagree here.

    VirtualOdour,

    That is a good point, I guess I might accept there should be carefully considered regulation in certain well defined situations - I already agree money or brought currencies shouldn’t be allowed which will limit real world damage but I don’t really see where it is needed beyond this.

    haui_lemmy,

    I can live with that. I agree with you there. Have a great day! :)

    MeetInPotatoes,

    You’re intentionally dumbing down the topic to make your point sound better. You’re simply describing the binary, whether addiction could be present or not. There are so many more obvious factors to consider. Addiction rate of users, personal and social impacts of that addiction, intensity of addictive behaviors, frequency of use in addicts, target demographic, marketing etc.

    There’s a reason gambling has a minimum age requirement, and loot boxes are a way around that to make money by letting children gamble.

    VirtualOdour,

    You do have a valid point there tbh, certain mechanics should be forbidden from being linked to real or purchasable money but I don’t really think they should be forbidden in general.

    My argument for this is it’s too wide ranging and will limit positive elements in game design. I think it’s also important for people to be able to practice emotional response and regulation to such stimulus, if we don’t then advertisers and manipulators will walk all over us.

    MeetInPotatoes,

    I agree with this, but we give them till the age of 21 to practice and develop those skills. The entire argument is not letting gaming companies introduce gambling to kids before their brains have fully developed.

    helenslunch,
    @helenslunch@feddit.nl avatar

    I mean, it’s a legitimate question:

    What is addiction, and how does it differ from just “really entertaining”?

    I’ve got several thousand hours in Rocket League but I wouldn’t say that I’m addicted to it.

    haui_lemmy,

    Addiction is a neuropsychological disorder characterized by a persistent and intense urge to use a drug or engage in a behaviour that produces natural reward, despite substantial harm and other negative consequences.

    If you employ psychologists and other specialists to design something for maximum retention, you‘re not making something „entertaining“, you‘re tricking the brain into a loop.

    We could discuss this endlessly but suffice it to say that there are techniques for retention that dont make an experience necessarily better but more captivating. Infinite scrolling is a very simple example. i bet some game designers could shine a pretty bright light on this if they stumble across this thread.

    I could abstract this to the real world like so: two people can speak exactly the same text but one cares if their audience is getting tired and stops, the other one speaks a little louder and turns on some more lights. I‘m pretty sure you will get a significantly longer retention despite the quality being the exact same.

    And this is why methods for retention need to be carefully screened and regulated.

    helenslunch,
    @helenslunch@feddit.nl avatar

    Infinite scrolling is a very simple example

    Have to strongly disagree. Having to constantly reload entire pages of content is incredibly annoying. The only reason it makes people want to quit is because it’s annoying.

    haui_lemmy,

    You can disagree. That doesnt make it invalid. Also, the point I‘m making still stands.

    helenslunch,
    @helenslunch@feddit.nl avatar

    I didn’t say or imply that it was invalid.

    The fact that you chose that specific example, one that I think is plainly wrong, just goes to show that the discussion is not as simple as you or other people make it out to be, and that any regulation around this will most certainly ensure that future games are shittier.

    haui_lemmy,

    I dont like you stating things as if they were an objective truth. It is your opinion that infinite scrolling is “good” or whatever you wanted to say. But it is a retention method and not just a QoL feature. There are articles explaining this and some websites have expressly disabled it because it leads to problems for people who are vulnerable.

    helenslunch,
    @helenslunch@feddit.nl avatar

    I dont like you stating things as if they were an objective truth.

    You’re the only one doing that.

    But it is a retention method and not just a QoL feature

    So you agree that it’s both?

    haui_lemmy,

    You can see from the downvotes that you‘re being trolly but not fun.

    I guess we just agree to disagree and go our seperate ways now.

    Have a good one.

    helenslunch,
    @helenslunch@feddit.nl avatar

    I give exactly zero fucks about downvotes

    KevonLooney,

    Many UX people disagree with you. Here’s a discussion on it, including the guy who invented infinite scroll:

    His name was Aza Raskin and he now says he’s deeply sorry and feels guilty about it.

    …uxdesign.cc/how-the-invention-of-infinite-scroll…

    helenslunch, (edited )
    @helenslunch@feddit.nl avatar

    Raskin claims his intention was to create the most seamless experience possible for users

    And it worked 🤷

    You’re making my point for me.

    mindbleach,

    Right: nothing inside a video game should cost real money.

    If we allow that to continue, there will be nothing else.

    KevonLooney,

    there will be nothing else

    That’s putting it a bit strongly. But it does induce people to spend money. Personally I don’t spend extra money on games. I can go to Vegas if I want to gamble for money.

    mindbleach,

    It started in “free” mobile trash and is now in $70 single-player games. This shit costs almost nothing to add. The backlash doesn’t outweigh the extra money squeezed out. This is the dominant strategy. It is half the industry’s revenue. What else needs to happen, to tell you everything else is in trouble?

    haui_lemmy,

    I feel like this is much too rare of a statement. No idea why people dont get this. It’s like talking to children sometimes.

    mindbleach,

    Especially with the counter arguments.

    ‘Just don’t buy it!’ I’m not, and yet: it keeps getting worse. It’s half the industry by revenue. And growing.

    ‘You just don’t like it!’ It monetizes human misery… inside entertainment. It makes gaming objectively worse.

    ‘Don’t legislate content!’ This is about the bus-i-ness mod-el. Sell whatever sex and violence you want. Just sell it.

    ‘There’s no exploitation here!’ Games make you value arbitrary worthless goals. That’s what makes them games.

    One genius argued ‘other studios make several games over the decade these wallet-siphons have been dragged out, so they’d have to cost hundreds of dollars on release!’ Or. And this is just wild speculation about the cutting edge of computer science. Or they could make several games? Over time? And sell them for normal prices, less than a decade apart?

    These people act like the just-sell-games model is unproven and hypothetical, in the same breath they insist it’s unaffected by this alternative of tricking people into tolerating endless fees. They’re not arguing. They’re just shuffling cards.

    haui_lemmy,

    I agree fully. Its disgusting. People literally drinking the cool aid. Can I ask you something weird? I feel like making a counterweight (like political movements, eg the fedipact) would actually help.

    Like a movement with a name and a written agenda so we dont have to repeat ourselves all the time. The idea is that we identify games with exploitative mechanics, dont buy them and call out the makers.

    Its incredibly easy to put a link in a comment under a post hyping such a game to counter it. The more we push this, the more people will follow. We could then start sending open letters (per email) to game studios where people sign this.

    We might he able to change this shit. Would you like to help? I‘d draft up something and we can make posts to gather an initial group of people.

    Those are just ideas but it works wonders in other topics so why not try? Feel free to dm me if you want to discuss this.

    Rhoeri, do games w 505 Games' parent company lays off 30% of its workforce, says gamers really only want sequels so that's what it's going to make

    The future of entertainment is bleak as fuck.

    slaacaa,

    Unapproved language detected. Drink verification can!

    Theharpyeagle,

    Meh, at least as far as the games industry goes, we’ve been here before. Really the past few years have been incredible for games, now it’s time to settle into another stretch of mediocrity as companies learn the same lessons over again. Super sucks for the devs, though, seems they always get the shortest end of the stick.

    isles,

    And I’m here trying to figure out which assumptions have to be true for this statement to be true.

    Pons_Aelius, do games w Peter Molyneux is ready to disappoint us again with his latest game, a blockchain-based business sim

    a blockchain-based business sim

    Sorry Pete but blockchain is so 2020. Everyone knows AI is the new hotness in tech buzzwords.

    "Ownership and creativity take center stage as you get the chance to build and manage your business on your very own land!"

    What happens if/when the servers your business is located on are switched off?

    all-knight-party,
    @all-knight-party@kbin.run avatar

    Ownership and creativity exit stage left.

    Pons_Aelius,

    exit stage left

    Heavens to Murgatroyd!

    beckerist,

    deleted_by_author

  • Loading...
  • Pons_Aelius, (edited )

    The blockchain does not contain the assets he is talking about. it is just a ledger saying who owns the assets.

    If the place the blockchain ledger points to no longer exists, the ledger is useless.

    Same with NFT's, they are digital receipts that point to a web address, If the web address closes down, the NFT is useless.

    Not sure you understand what you are talking about there bubs.

    LillyPip,

    I get how the blockchain works.

    I was responding specifically to the end of your comment:

    What happens if/when the servers your business is located on are switched off?

    I probably should have quoted you.

    Carighan,
    @Carighan@lemmy.world avatar

    Eh? That’s not how a block chain works.

    dependencyInjection,

    Gotta admire the misplaced condescension.

    explodicle,

    If they use the blockchain as designed, there will be no central server to switch off - it’s just running in a bunch of basements. They rarely do, though.

    Pons_Aelius,

    The person who stated this a while ago deleted their comment so the reply may not have made sense:

    The blockchain does not contain the digital assets. it is just a ledger saying who owns the assets.

    If the place the blockchain ledger points to no longer exists, the ledger is useless.

    Same with NFT's, they are digital receipts that point to a web address, If the web address closes down, the NFT is useless.

    For a real world analogy.

    A deed (blockchain ledger) proves you own a house (digital asset stored on the game server). If the house burns down (game server is switched off), the deed still exists but it is useless as the asset it describes no longer does.

    explodicle,

    An NFT doesn’t need to point to a web address - the ape picture can be stored on the blockchain too.

    So on the case of a game, everyone can be running their own server, using a blockchain to keep the shared world in sync. There’s no physical product to begin with.

    LillyPip,

    Cries in Rock Band

    Kraiden, do games w The game "Horses" now barred on Steam, Epic and Humble Bundle
    @Kraiden@piefed.social avatar

    content that appears, in our judgment, to depict sexual conduct involving a minor

    I’m assuming they don’t mean a suggestive camera pan, but actually something problematic on screen, in which case, I totally support the ban. Devs were given the opportunity to change it, and they said no. Ban away imho. The fact that this is considered controversial is pretty disturbing to me.

    Deestan,

    The devs were not told what needed to change even after asking, so they tried to remove anything that they suspected could be taken the wrong way, asked for reconsideration or clarification, but receive no response.

    KaChilde,

    This is false.

    eurogamer.net/its-extremely-frustrating-and-also-…

    They submitted to steam, who asked for a preliminary build of the game (one would assume due to concerns about the content). The build provided included a small child reading a naked man like a horse.

    Steam denied the game based on the inclusion of CSAM, and advised the devs directly of this decision in what the devs call “an automated email”, as if steam is out there personally hand writing rejection letters for every failed game out there.

    The devs claim to have changed the scene, but it seems that Steam has a zero-tolerance policy on games that feature CSAM. And, I mean, Fair.

    douglasg14b,
    @douglasg14b@lemmy.world avatar

    It seems a stretch to call (at least as far as I understand it), a naked (fictional) underage character riding a horse CSAM? Sure, it’s definitely not in good taste, but… CSAM?

    CSAM is child abuse, there are no children here. Is there a clear line between someone drawing and actual real child abuse? Because, IMHO, there definitely should be.

    I agree that steam shouldn’t allow such content, we don’t want it, but I definitely disagree with the semantics here.

    Or am I missing something obvious??

    despoticruin,

    You are, it wasn’t a horse in the build they sent to Steam, it was a naked man. If you have a naked girl on a horse I think that qualifies too, you have an underage character that’s naked.

    Modern_medicine_isnt,

    Someone who claimed to have played the game said the privates were sensored.
    The game concept feels very political, not sexual from what I am hearing.
    My guess is the AI just flagged it, and noone actually reviewed it. Now that it is news, they don’t want any bad press, so they are standing by the ban, when otherwise they might have reversed it.

    olafurp,

    Better safe than sorry. You could argue that it wasn’t CSAM but anything you’d have to argue for is safer to ban.

    markz, (edited )

    It was a child doing pony play, riding a naked adult man-horse. The dev claimed it was not sexual.

    This was removed later but it’s the build you send for review that gets reviewed. Other stores got a later version, hence why it passed on those.

    Dev was not given a chance to remove it as it turns out steam has a policy that anything that resembles CSAM gets denied permanently.

    cronenthal,

    I haven’t heard about the details, what’s your source on that?

    As far as I recall, the developer said he didn’t know the actual reason for the ban.

    markz,

    Some previous article which contained valve’s response, and a description of the scene. I didn’t find it immediately, but I’ll check again.

    markz,
    dukemirage,

    What’s CSAM?

    Suburbanl3g3nd,

    Pretty sure it’s child sexual abuse material

    markz,

    Child Sexual Abuse Material. Legalese for child porn and adjacent things.

    SharkAttak,
    @SharkAttak@kbin.melroy.org avatar

    I also was wondering why, it's always been called CP and then recently they changed acronym 🤷

    Passerby6497,

    Like the other user said, porn implies some level of consent which children cannot give. Calling it csam ensures there’s no confusion about it being abuse.

    bobzer,

    Calling it csam ensures there’s no confusion about it being abuse.

    Just confusion about what the stupid acronym stands for.

    Nelots,

    I mean, it’s not like people were miraculously born with the knowledge of what CP meant. That had to be learned just like CSAM.

    CileTheSane,
    @CileTheSane@lemmy.ca avatar

    Considering there website proudly shows it is banned on Steam I’m sure this was done on purpose for the publicity.

    Why did Epic ban it though? They didn’t get the ‘tainted’ preview version and normally love to have games that aren’t on Steam.

    markz,

    Anything’s possible but I wouldn’t assume it was planned unless something else came up. I think he’s just riding the accidental publicity, which I don’t really blame him for, though the dishonesty of his spin kinda pisses me off.

    I’d like to hear epic’s explanation on why the clean version was still too much.

    MrScottyTay,

    It might not be what they planned but they’re now using it as an opportunity for more publicity to get something out of it especially now there are some potential sales they won’t be getting anymore.

    PrettyFlyForAFatGuy,

    Does being naked make something sexual? I would argue that for content to be sexual it has to have intent to cause arousal.

    The fact that it vaguely resembles fetish content does not in and of it’s self make it fetish content.

    The trailers i have seen for this game do not seem to intend to cause arousal, they seem to want to make the player empathize with the plight of domesticated animals

    markz,

    I can believe the the dev in that it wasn’t intended to be sexual. But should intent excuse otherwise unacceptable content? Valve says it depicts a sexual interaction, though that seems to be debated a lot.

    My own opinion is that it’s too close, and that this is the kind of boundary shouldn’t be pushed. Despite intentions, the dev really should have known better than to send in anything that could be interpreted as even remotely pedo content.

    PrettyFlyForAFatGuy,

    But should intent excuse otherwise unacceptable content

    Define unacceptable? It’s subjective. A lot of people had a problem with the cover for Nirvanas Nevermind.

    markz,

    It’s been about sexual abuse. I’m going to call it universally unacceptable.

    Does it count? I find it just kinda sexually icky, and I think it would be harmful to the child. If you think it’d be fine, not even in the gray area, then I guess there’s no argument there anymore.

    Arcane2077,

    Forming an opinion from your made up justification is a sign of poor judgement

    Kraiden,
    @Kraiden@piefed.social avatar

    It’s a direct quote from the article you’re commenting on, and that my opinion is based on.

    But please, don’t let me stop you from attacking my character instead of my argument

    Arcane2077,

    I was talking about your comment, not the quote. Weird that you assumed otherwise

    “I’m assuming they don’t mean a suggestive camera pan, but actually something problematic on screen, in which case, I totally support the ban. Devs were given the opportunity to change it, and they said no. Ban away imho. The fact that this is considered controversial is pretty disturbing to me.”

    Devs were not given the opportunity to change it as it wasn’t there in the first place

    ripcord,
    @ripcord@lemmy.world avatar

    Yes it was

    REDACTED, (edited )

    I’m almost thru the game and I did not notice any sexual conducts with minors

    EDIT: Btw. Something that I thought was only done for screenshots, but the nudity in-game is censored/pixelated.

    Kraiden,
    @Kraiden@piefed.social avatar

    Yep, I’ve since read some other articles and it seems there’s more to this specific case

    alehel,

    There’s been so many vague articles about what happened, I’m not sure we’ll get a clear picture at this point.

    Rhynoplaz, do games w Ubisoft's Saudi-funded Assassin's Creed DLC provokes staff unrest, but the publisher insists partnering with the controversial regime is A-OK

    ‘Talking with partners who do not share our democratic values does not mean abandoning them’

    Yeah, and I only allow peeing in one corner of the pool.

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