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original_reader, do gaming w Bethesda says most of Starfield's 1000+ planets are dull on purpose

It’s not a bug. It’s a feature.

Catastrophic235,
@Catastrophic235@midwest.social avatar

What’s that quote from originally? I’ve always assumed it was Todd but now that I think about it I’ve never seen anything that would prove it, I supposed I’ve always just associated it with bethesda games lol.

DmMacniel,

It’s just a general software development joke. Eventually your customers will rely on that bug, because thats how it works right? So you can´t fix it later as it would break workflows thus that bug becomes a feature.

BeigeAgenda,
@BeigeAgenda@lemmy.ca avatar

It’s probably from the 60’s or 70’s

lockhart,

It’s a running joke in programming

30p87, do gaming w Bethesda says most of Starfield's 1000+ planets are dull on purpose

When the astronauts went to the moon, there was nothing there. They certainly weren’t bored.

Because it wasn’t just a rock, but the first time entering another natural body of mass in the universe, apart from our earth. Something that never happened before. In contrast, over a million players have discovered planets in Starfield by now, including all customly made content by Bethesda for the planets.
The astronauts where excited and happy as they achieved a huge step for humanity - somewhere I heard that before - while one could literally only achieve one small step for a human in Starfield.

Syrup,

Yeah, and it’s not like the astronauts just put up a flag and left. They took soil samples, set up sensors to measure tectonic activity, etc. Rocks are interesting when you can interact with them.

rgb3x3,

You mean pointing a laser at a rock for a few seconds until it pops isn’t interesting? /s

MysticKetchup, do gaming w Bethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'

Starfield sounds like an okay game but all the PR responding to complaints sounds like an absolute disaster. Stop letting Todd answer these things directly

TechnoBabble,

I’ve flipped flopped my consensus about the game a couple times, but my conclusion is this…

Starfield is not going to be what you expected from Skyrim in space, at first. It will seem weird and claustrophobic and broken.

But if you give yourself a bit to acclimate to the world they’ve built, there is a surprisingly engaging game underneath.

I believe they’ve left most planets barren on purpose, so they can easily shove DLC wherever they want for the next 10 years.

“New facehugger planet, 20 hours of exciting quests and valuable loot! - $29.99”

That’s 100% going to happen.

abraxas,

So far, Starfield is exactly like Skyrim in space to me. There’s as many carefully crafted cities, and quite a few carefully crafted locales. There’s just a lot more space in Starfield (estimated about 500x more. Skyrim is 15sq miles, and those 1000 planets are each a couple square miles ingame). Sounds like there may be less hand-crafted content in Starfield than Skyrim, but that’s hard to tell.

I’m definitely not finding Starfield to be claustrophic. On the contrary, a bit agoraphobic.

dmrzl,

Are you certain that you know what Agoraphobia is? Tip: it is not the opposite of Claustrophobia.

abraxas, (edited )

I had agoraphobia growing up. I know exactly what it is. And I had moments of it exploring the planets. I found myself hugging to keep buildings in range and not wanting to stray out into the great wide open. For some odd reason, I got more of that in Starfield than in NMS.

I’m also still fairly early into the game, so perhaps I’ll spend more time indoors than I have so far.

EDIT, also, it kinda is the opposite of claustrophobia in some ways. There are some overlaps and nuances (both fears sometimes include fear of crowds). I had a grandparent with really bad claustrophobia who never used an elevator in her life. Ironically, we could relate on a lot. But they were still opposite issues.

dmrzl,

I don’t know, been agoraphobic for quite some time. Never had problems in elevators (alone), but trains or tunnels are the worst. Guess that’s why it’s hard for me to imagine how a game could ever transport that.

100,

I think there’s definitely more handcrafted content in Starfield than Skyrim, there’s also tons tons more dead space with nothing at all.

abraxas,

Some folks say there’s only about 25 hours of handcrafted stuff. I’m not late enough in to know for sure.

100,

Yeah no way. I’ve played longer than that and I haven’t even done the main quest.

abraxas,

I’m approaching that, but I have to admit I take my time and revisit towns a lot.

I’ve only gone to a dozen dungeons so far that were hand-crafted. There were literally hundreds of them in Skyrim. I’d love to get real numbers.

So far, I am enjoying the hell out of the game, if my lack of twitch reflexes is hurting that a lot. I keep having to juggle between ship upgrades (my Mantis keeps dying to small fleets more than 10 levels lower than me) and face-to-face. Usually by now in other Bethesda games, dying is rare. I’m too stubborn to drop the difficulty, though, so I suppose that’s on me.

There’s a pirate fleet in orbit around the planet I want to build my first output. Last 5 times I tried to go there, fleet keeps showing up and killing me. That’s somewhat annoying.

100,

Save in space often. There’s a semi common bug I’ve just run into that will cause your ship to vanish and it somehow retroactively removes it from all previous saves. No recreateable way to get it back. The only thing that saved me was a previous save where I was in orbit, still lost a few hours of progress.

abraxas,

Weird. I haven’t heard of that one yet.

Panurge987,

How can one person have a consensus?

another_lemming, (edited )

It’s only a problem when they can’t.

fadingembers,
@fadingembers@lemmy.blahaj.zone avatar

When they have dissociative personality disorder :D

Katana314, do gaming w Bethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'

To give an impression of what it’s been like for me:

I had a quest where I needed Iron. I found a random planet that had it, and picked a spot in the middle of the scan readouts. Arrive, looks like a barren rock - but that’s fine because I only wanted rocks. However, I see something in the distance, and check it out. On the way, I find a wandering trader taking her alien dog for a walk, and sell some stuff weighing me down. I find a cave, where a colonist is hiding out with a respiratory infection - and am able to help them get out as a little mini-quest, though the infection spreads to me.

I come past a little mining installation, where I find a bounty hunter that tells me of a bounty nearby she’s offering to split with me. We do so, fighting a base full of raiders to get to their captain, and I finally decide to leave.

The key here is, I don’t think any of those quests are amazing - they’re likely very dynamically generated. But they’re also not fun to “seek them out” - just to come across them in some other mission, like trying to make an outpost or mining for stuff.

gringo_papi,

Sounds like work tbh

Katana314,

I mean, I can’t even argue against that. Some people find some forms of work fulfilling, and even switch to games because their own jobs don’t actually give them that feeling of fulfillment.

Monster Hunter is a prime example of a game that sets such elongated goals that it’s regarded as a “grind-heavy” game - but its players like the grind. Heck, the entire space simulator genre often involves quite a lot of “Space Truck Simulator” gameplay, where you’re just engineering good ways to ferry cargo around.

Which is not to say that’s what Starfield aims for. From what I’ve played, it’s closer to Sea of Thieves, having adventurous interruptions - where you start a boring, routine mission to bring Sugar from one merchant post to another, but then get ambushed by a skeleton ship, then a giant shark, then find a map to a buried treasure nearby.

chatokun,

Half the reason I play Elite is space trucking. I’m only raising my empire rank to get the largest ship… in order to space truck better. The Fed Corvette I plan to make a combat vessel, but the Cutter will be my space truck.

sheogorath,

I found that flow of the game works a little bit better if you just don’t fast travel at all. I played a lot of Elite and it gave me a little bit of Elite vibes when I just walk to my ship, go thru inside it and sit down. Then I take off “manually” using the button and jump to the target system by manually targeting it and press the jump button.

What Bethesda can do better is to just mask the loading with a flight animation, for example when you’re taking off from a planet the loading should be replaced by an animation where you’re going out of the atmosphere. And when you’re jumping between star systems, the loading should be replaced by something similar to Elite when we’re jumping through the witch space.

All in all, my experience with Starfield has been fine. I loved the weird stuff happening when you’re just fucking around. Although the main quest has taken a step back with their sense of urgency, compare it to previous Bethesda games, where there’s a big stake going on that pushes you to at least complete the main quest once. In Starfield there’s no such sense of urgency.

It seems like Bethesda is leaning heavy on their sandbox side, just letting people go around and do stuff.

With optimized settings from the HUB YouTube channel, my FPS never went below 60.

glimse,

Sounds like play lol I mean it’s a game about exploring

If exploration isn’t fun to you, that’s ok. There’s plenty of games out there that are more linear.

tormeh,

Yeah, but since it’s dynamically generated it’s likely the 10th time you see those quests.

Fraylor,

Yeah I literally do all of this stuff near daily in my 9-5 bounty hunting job.

thanks_shakey_snake,

That sounds pretty fun, actually!

FluorideMind, do gaming w Bethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'

Bro I’ve spent at least ten hours just building cool space ships.

Erk,

The ship builder is just tons of fun. I wish the controls were a little bit more obvious but once you get the hang of it, I think it’s my favourite in genre. I love building something neat and then going to check out the interior walkthrough, particularly. I think I need a save where I just cheat in millions of credits so i can experiment for a while

totallymojo,
@totallymojo@ttrpg.network avatar

What are you gonna do with it when you are done?
Photo mode in space?

Jakeroxs,

There is space combat

SpacetimeMachine,

It’s pretty garbage though :/

OldPain,

1v1 me in space punk

Jakeroxs,

Is it? I find it pretty fun, sure games like everspace did it better, but that is literally a space dogfighting game lol.

NMS space combat is noticably worse in comparison, and some of the upgrade paths and the ability to adjust your reactor usage (very reminiscent of FTL) make it interesting enough for me.

cyanarchy,

Your ship is kinda like a player home you bring around with you. Having one that uniquely suits your needs and preferences is cool, and also I want a damn weapon workbench.

HughJanus, do gaming w Bethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'

Video games are supposed to be a fun escape of reality…

ColdWater, (edited ) do gaming w Bethesda says most of Starfield's 1000+ planets are dull on purpose
@ColdWater@lemmy.ca avatar

That’s mean the entire game is also dull and boring combined with Beth’s mediocre story writing it’s should not cost more than a sack of potatoes

lemmyatom, do gaming w Bethesda says most of Starfield's 1000+ planets are dull on purpose

Good to know. I’m hoping to hear more about the game from players before deciding to dive into this.

NuPNuA,

It’s a Bethesda game, albeit on a larger sci-fi setting. If you enjoyed Elder Scrolls of their Fallouts you’ll be right at home.

LoamImprovement,

Granted, I’m only like five of the twelve hours in I’m supposed to be before the game starts getting good, but my god they made some baffling design choices here. Possibly the most egregious is the fact that every skill comes with leveling requirements - for example, the worst offender I’ve seen is the oxygen (stamina) skill requiring you to completely exhaust your meter 20 times before you can put a second point in. (Worth noting, ‘completely exhaust’ in this context means deplete both the regular O2 meter and max out the CO2 meter, which depletes more slowly than the O2 refills) The only way to reliably and safely do this, considering you only really need stamina in short bursts when playing normally, is to literally just run fucking laps. Bad and boring, to the point that I will say, without a hint of sarcasm, that the person responsible for making it this way should be moved off the team. I cannot fathom how that person arrived at the conclusion that doing chores was somehow the most exciting and innovative way to spice up FO4’s perk system, because that’s all it is underneath, and it is an aggressive waste of time.

dangblingus, do gaming w Bethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'

If there’s more going on outside my window than in the $90 game I just bought, there’s a problem.

Afrazzle,

Long haul flight simmers must really confuse you

superkret,

Then…go outside?

jcit878,

I have MSFS2020 and enjoy completing long haul flights. literally a whole workday spent where I see nothing but cockpit controls and the sky through the window, with no interaction needed due to autopilot. then I bring her in to land 10 hours later.

and that’s fun.

fun is what you make it man

Koffiato,

Very different games and very different expectations of effort spent. I’ve space trucked a lot in Elite, spending hours going back and fort. But it was never dull, more of a relaxing experience.

That comment stems from games failure to live up to its promises.

This game was marketed as an explorers game with 1000 planets to see, for example.

None of those planets have even the half of the content Skyrim/Fallout has. None of those planets are barren as Elite’s planets, either. You can’t traverse them more than 30 minutes, so it doesn’t even scratch NMS itch. People that liked the exploration of any of those four games would dislike this games exploration very much.

The person above was probably expecting a more lively game, like any other Bethesda game and got whatever this is instead. It’s completely justified to be disappointed.

Landrin201, (edited ) do gaming w Bethesda says most of Starfield's 1000+ planets are dull on purpose
@Landrin201@lemmy.ml avatar

OK, then why fucking make them? Aren’t games supposed to be fun?

This whole genre really bugs me, and I’m someone who LOVES space games. The best game in the genre IMO is elite dangerous, because their ship to ship combat is so damn fun to play that I can hop in for a bit and have a blast without having to engage with the other systems that are often painfully boring.

The problem here is that people what the feeling of being explorers and finding new things, but video games inherently can’t provide that. There aren’t computers strong enough to produce thousands or millions of planets that all have genuinely interesting features on them that are worth exploring for. “Exploration” in current space Sims is basically “stick your name on something someone else hasn’t already stuck their name on, maybe grab some resources from it, and leave.” That gets dull very fast.

Developers COULD choose instead to make a couple of good, big planets that are interesting and full of actually good content. They could give you a reason to explore beyond “look other planets cool.”

If you made 1000 planets and only 10 of them are at all interesting, and your game is centered on exploring other planets and not really focussed on much else, you’ve made a boring game.

Dr_Cog,
@Dr_Cog@mander.xyz avatar

The game isn’t centered on exploring other planets, though. Have you played the game?

EvaUnit02,
@EvaUnit02@kbin.social avatar

The article quotes Todd Howard as saying a design goal was providing the player with a feeling of being an explorer.

Scary_le_Poo,
@Scary_le_Poo@beehaw.org avatar

Elite dangerous space combat is literally the most lackluster and boring space combat I have ever engaged in. It’s such a slog.

I find combat where you have less control (weak strafing) and more maneuvering to be more interesting. That said, I think Microsoft allegiance probably did 6dof in space combat the best.

/Sidenote

amzd,

There aren’t computers strong enough to produce thousands or millions of planets that all have genuinely interesting features on them that are worth exploring for.

I don't think there is an infinite amount of "genuinely interesting features" so it's hard to imagine we'll ever get a game with this.

Crotaro, do gaming w Bethesda says most of Starfield's 1000+ planets are dull on purpose

I haven’t played Starfield yet. That being said, I think I will enjoy most planets being rather dull (as long as you still occasionally have reason to go there). I very much love the stance of “When everything/everyone is remarkable, nothing/noone is.” One of the bigger reasons (aside the gameplay usually not being quite to my liking) why I don’t play MMOs anymore is, because about every MMO culminates in 80% of the people wearing “the armor of fabled legends” and being “Slayer of Demonlord and Demigod Sckholzhlak”.

NattyNatty2x4,

I very much love the stance of “When everything/everyone is remarkable, nothing/noone is.”

Counterpoint: it doesn’t make everything/everyone unremarkable, it just raises the standard and the bar for what remarkable is. Imagine using that argument for modern graphics, game design, etc, and that you want things to be lackluster because it really highlights the occasional times that they aren’t.

Erk,

I kind of think it does apply to modern graphics and game design in the same way. A fast paced action shooter still needs moments where you catch your breath, it’s never just an endless constant flood of enemies. A visually beautiful game still has bits that aren’t particularly interesting or you’d get an overdose of visual information and wouldn’t be able to identify what was important.

Similarly, starfield has a lot of small barren moons that don’t have a lot of resources. They are boring compared to the green worlds (there are tons of these too though, which every repeat of this thread has glossed over), but they still have stuff going for them. I spent my evening last night exploring a smuggler base that I randomly fell into while looking for a place to put an aluminum mine on a barren moon. The night before it was a (very cool) mission on an abandoned mining platform.

However, in the process of going to and from these sites, I definitely felt like I was travelling across a barren, dusty moon. That helped the feel. Both those quests had storylines that were inherently tied to the fact that the setting was a barren, dusty moon, rather than a teeming, thriving planet.

Bottom line, I think this one over-shared article says nothing of importance. If you go to one of these ‘boring’ moons there’s lots to do, just not ‘explore and identify the planetary life’ kind of stuff. you can tell at a glance which planets are more likely to have settlements and things from space, and there’s more of them than any one person can explore, so it really doesn’t matter that there are also a bunch that aren’t like that.

Crotaro, (edited )

Fair point. I would agree to say there should be a healthy middle ground. I think coming across theme park-like spectacle around every corner would remove a lot of immersion and most authenticity (specifically trying not to default to “realism” because then we’d specifically want 99,999% of areas to be lifeless rock) not only from Starfield but many many games. Fallout, Elder Scrolls, Red Dead Redemption and the Metal Gear series would be incredibly different games, if it was just from one action sequence to another and then a beautiful story cutscene immediately and with only loading screens separating them from each other.

I guess I’m trying to say that immersion into and attachment to a game is increased if you give opportunity for (or sometimes force) the player to calm down. Red Dead 2, for example, does this masterfully by its generally slow and deliberate pace for most actions (cooking steak by actually making you hold the meat over fire for a couple seconds, making you walk/ride for long passages to get somewhere even during missions, etc.) and by sprinkling in quite a number of relaxing quests, like watching a movie with your girlfriend, in a game that’s mainly known for shooty tooty cowboy action.

To wrap up that wall of text, I guess I’ll see if the ratio of interesting tidbit for every dull landscape is too low for me in Starfield once I get my hands on it c:

Update: Game’s good, if your expectation was “Space game made by Bethesda”. I like it and am very happy with the amount of barren planets for every lush world. Sure, they lack the “discover flora and fauna” activities but there’s still plenty fun stuff to do.

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

there are definitely dull planets, but there are also planets i have explored just for the hell of it and found a lot of cool stuff, like a facility run entirely by robots and the robots tell me not to interfere with their work or i will die

Crotaro,

Mhmm, I played a couple dozen hours now and I like the game a lot!

totallymojo, do gaming w Bethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'
@totallymojo@ttrpg.network avatar

Yeah. I failed math on purpose too.

Zacryon, do gaming w Bethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'

Disclaimer: My comment is a reaction to the stuff Todd and his minions said in the article, not necessarily about the game itself. I haven’t played Starfield yet. I just find the statements really weak and want to express why I see it that way.

Yeaaahh that’s nice for maybe a couple of hours, but then it starts to get boring. That’s not how you keep players engaged, although there are of course those who don’t find that boring at all.

We’re not astronauts, we’re not there. Astronauts had the thrill of the voyage through space, stepping on the moon and feeling with ones own body how it is to walk on the moon’s dust in low gravity. Also astronauts had and have a shitload of scientific equipment and experiments to carry out, i.e., a purpose beyond the mere jolly walking.

If they were just there for walking and that for days, weeks, months, they would get bored pretty fast as well.

Take a look at No Man’s Sky. Similar problem. The procedural generation algorithm made planets look familiar after you’ve seen a couple. There is nothing new. Exploration became unrewarded. But Hello Games has massively improved on that over the years and produced a game where you can sink dozens of hours without getting bored so easily.

Chailles,
@Chailles@lemmy.world avatar

No Man’s Sky still has the same problem it began with, although the landscapes are vastly improved. It doesn’t matter what planet it is, there’s nothing to distinguish it from the last planet other than what species owns the system, the flavor of hazard present, and the overall color.

No Man’s Sky honestly has not enough planets with just dead barren empty planets. At least in Starfield, there’s some magic in seeing actual fauna. You don’t get that feeling in No Man’s Sky because you’ve seen fauna and flora on the last 30 planets you’ve been to. You need those empty planets to make the planets with life actually feel special.

Zacryon,

No Man’s Sky still has the same problem it began with, although the landscapes are vastly improved. It doesn’t matter what planet it is, there’s nothing to distinguish it from the last planet other than what species owns the system, the flavor of hazard present, and the overall color.

Regarding the variety and interesting features of the bare planets, I tend to agree. My point was rather that there is more to do now and the fun with - even familiar planets - lasts longer.

No Man’s Sky honestly has not enough planets with just dead barren empty planets.

This is not correct. The amount of more dead planets immensely depends on - spoiler alert -

spoilerthe galaxy you’re in. NMS has different galaxies with different distributions for lush or dead planets. This also has some effects on the difficulty.

Chailles,
@Chailles@lemmy.world avatar

I don’t want to have to beat the game in order to finally enjoy it.

Zacryon,

You don’t need to. There are different possibilities for switching galaxies. The simplest ones would be to use portals which is accessible very early in the game.

Chailles,
@Chailles@lemmy.world avatar

Okay, but from my understanding, in order to change galaxies, I have to find a portal, figure however to use the portal, and then switch galaxies.

For someone whose put in a few hours into the game multiple times as the game has been steadily updated, I didn’t know about portals or even that switching galaxies was even a thing. So telling me I’m incorrect because it’s NG+ COULD have fixed it for me is pretty disingenuous. How am I suppose to know that after going through 6 more galaxies that I can get what I wanted from the start?

Zacryon,

Okay, but from my understanding, in order to change galaxies, I have to find a portal, figure however to use the portal, and then switch galaxies.

As soon as you can use the space anomaly (which happens very early) you already have a possibility. But apart from that, sure, it still takes a bit of effort and is not an option available when starting the game. The latter would be a nice idea though.

I didn’t know about portals or even that switching galaxies was even a thing. […] How am I suppose to know that after going through 6 more galaxies that I can get what I wanted from the start?

By using an internet search engine of your choice.

nomanssky.fandom.com/wiki/Galaxy_Centre#Travellin…

But I get what you mean as this is not clearly communicated right from the beginning in the game and something to be discovered. So your best chance to know this, besides doing the story missions, is to talk to other players or by curiously clicking on some suitable links in the NMS wiki.

Cethin, (edited )

I have played Starfield.

The planets being mostly empty is fine. In fact, I think they’re too full if anything. You’re not meant to travel on the planet’s surface for long. You explore a bit if you think you want to build an outpost there, but otherwise you just move on. Most of the “content” is in pre-built areas. Enemy encounters almost always take place in hand crafted facilities, and usually it’ll be for some kind of quest so you land right near it.

The outpost system is where the procedural planets come in. You need to explore some to find the right spot to build with the resources you want. The content there is the building, not the planet. The landscape will effect it some, but mostly it’s whatever you make of it.

That said, the outpost system fucking sucks right now. You have to send resources between outposts with “links”, which take goods into a container and store them in linked containers. All solid goods go in one type, and the same for liquid, gas, and manufactured. I have all of my resources trickling into a main base, so I have all resources available there. This has caused my storage to back up and there’s no way to filter out items you don’t want. Then no resources can come in so you have to go to your storage and clear whatever is clogging it. There’s also no way to delete items as far as I’m aware, so you just dump the excess resources on the ground where they’ll remain forever. It’s really stupid. This is my storage solution for now.

https://lemmy.zip/pictrs/image/67d79ce2-bace-4c8c-9784-33f9640de440.webp

All the crates flow into the next one, so it’s functionally one massive storage container, but with 15 seperate inventories I have to go through to get anything out. There’s also no stairs object you can build, or anything like it, so I stacked cabinets into a sort of access staircase. It’s really bad, but it’s what works for now.

Just a tip if you start playing and build a main base, build it on a low gravity planet so you don’t have as much of a problem if you stack stuff like this.

packersinthefarm,

How the fuck did Beth have stairs in FO4/76 but forgot to add them in a game set hundreds of years in the future? What the seventy-dollar fuck?

another_lemming,

That’s the future Telvanni want!

Cethin,

At least if the Telvanni got their way I’d be able to levitate up to my crates! (I just realized, I may TCL to use the crates because there isn’t a good alternative built into the game systems.)

Cethin,

Yeah, outposts seemed to me to be the thing that Starfield was designed and marketed around, but it’s so jank. So many basic things missing and so many quality of life failures. It’s like they didn’t even test it themselves first.

Quentinp,
@Quentinp@lemmy.ca avatar

Does it eventually give you a purpose or guide you to making an outpost, I haven’t felt much of a need yet.

PolandIsAStateOfMind,
@PolandIsAStateOfMind@lemmy.ml avatar

I hope not, i came for the RPG, if i wanted to play worse version of minecraft i would just go play minecraft.

Cethin,

There’s one part in the story that you need to build a thing in a shop or an outpost, but it doesn’t require you to really build an outpost. I did it so I can have any supplies for upgrading things without too much effort. I think that was a mistake, but now I’m too invested. Lol.

reverendsteveii,

I gotta be honest this looks like Minecraft construction but even in Minecraft there are ways to sort out and destroy unwanted items

thanks_shakey_snake,

[accidentally attracting Satisfactory fans intensifies]

Cethin,

That reminds me of how annoyed I get with Satisfactory as well…

As a Factorio player, this could all be handled so much better in both games, but Starfield is particularly bad. It’s like they never even tried building outposts before launch. So many basic functions are missing.

PersnickityPenguin,

This sounds like factorio without the biters

Cethin,

Yeah, and without any way to actually manage the resources. I want to like it, but I see so many issues that should be easy to solve that they just didn’t. Sure, it’ll be fixed with mods and maybe DLC, but that shouldn’t be required for basic UX.

Another one of my big gripes with outposts is that there is no way to view your existing outposts. There’s not a list, and definitely no way to view what an outpost is producing. Hell, you can’t even view what an outpost is producing when you’re there. It’ll tell you the total quantity produced of everything combined, but not of what. It’s bad.

sentient_loom,

I’ve played Starfield and it’s fantastic. There’s so much story. The world-bulding is different because there’s literally 1000+ worlds and they’re mostly uninhabited. I’m not sure what else you would expect. There are some huge, in-depth cities and some beautiful landscapes. But there’s also empty deserts and plains, just like we see everywhere in space.

Destraight,

I expected to be able to fly my ship considering I am able to customize it

c0mbatbag3l,
@c0mbatbag3l@lemmy.world avatar

Yeah, the first thing I did when getting to the core was to generate an ancestral galaxy so that there would be more dead worlds. Didn’t like having every place overrun with life.

sturmblast,

tell this to elite dangerous players

PersnickityPenguin,

If you want the astronaut experience, play Kerbal Space Program 🚀

mp3, do games w Todd Howard asked on-air why Bethesda didn't optimise Starfield for PC: 'We did [...] you may need to upgrade your PC'
@mp3@lemmy.ca avatar

The missing part is that the user with a 4090 complaining had a CPU from 2017 🥴 https://lemmy.ca/pictrs/image/b8c595d0-663f-45d4-b60e-e8738b8945b7.png

NOT_RICK,
@NOT_RICK@lemmy.world avatar

What’s a CPU bottleneck? I have the magic gpu

capt_wolf,
@capt_wolf@lemmy.world avatar

Yeah, I’m not buying that either. I’m on a 2014 i7 and a 3060 playing on ultra. My sole issue was not running on an SSD which I resolved yesterday. That kid is clearly playing on a potato and lying.

NewNewAccount,

At what framerate?

Piecemakers3Dprints,
@Piecemakers3Dprints@lemmy.world avatar

Lying at any framerate is still lying.

NuPNuA,

I’m shocked at home many PC users are still running HDDs given that SSDs have been standard ok consoles for three years now.

Viking_Hippie,

They’ve pretty much been standard for gaming and containing the os on PC for 5 if not more. HDDs are still good for storage, but only luddites and people trying to save money in the stupidest way would have their games on them.

rambaroo, (edited )

Playing on ultra on a 3060 ? So you’re getting 20-30 fps? Because that’s what it gets on mine with a much newer CPU. I had to turn it down to med-high to average 45 fps

Annoyed_Crabby,

Lol, dude used up all the money to get a GPU.

Vordus,

Considering that this thing runs great on a Series S (which is CPU-heavy, but with a weak graphics card) that makes so much more sense.

rambaroo,

Gotta love the Bethesda fanboys upvoting this one cherry picked comment. They’re are like 70 comments in there with all different combos of system specs complaining about performance.

scrubbles, do games w Todd Howard asked on-air why Bethesda didn't optimise Starfield for PC: 'We did [...] you may need to upgrade your PC'
!deleted6348 avatar

Runs great on my 5000 series AMD CPU and 3000 series Nvidia GPU, those came out 2 years ago now, and that’s averaging about 50fps on a 4k monitor.

If that isn’t optimized, idk what is. Yes, I had high end stuff from 2 years ago, but now it’s solid middle range.

People are so damn entitled. There used to be a time in PC gaming where if you were more than a year out of date you’d have to scale it down to windows 640x480. If you want “ultra” settings you need an “ultra” PC, which means flipping out parts every few years. Otherwise be content with High settings at 1080p, a very valid option

ocassionallyaduck,

I mean, this was also before video cards cost as much as some used cars or more than a month’s rent for some people.

scrubbles,
!deleted6348 avatar

I’m not saying it’s not an expensive hobby, it is. PC gaming on ultra is an incredibly expensive hobby. But that’s the price of the hobby. Saying that a game isn’t optimized because it doesn’t run ultra settings on hardware that came out 4+ years ago is nothing new, and to me it’s a weird thing to demand. If you want ultra, you pay for ultra prices. If you don’t want to/can’t, that’s 100% acceptable, but then just be content to play on High settings, maybe 1080p.

If PC gaming is too expensive in general that’s why consoles exist. You get a pretty great experience on a piece of hardware that’s only a few hundred dollars.

ocassionallyaduck,

PC gaming didn’t used to be THIS expensive.

You could build an entire machine for the cost of a 4090.

scrubbles,
!deleted6348 avatar

4090 is definitely nuts, but with inflation the 4080 is right about on par. As usual team red very close in comparison for a much lower cost. You don’t have to constantly run the highest of the high level to get those sweet graphics, but it’s about personal taste. Personally it’s not for me paying the 40% more for a 10% jump in graphics, but every 2-3 generations is when I usually step back and reanalyze. Tbh usually it’s a game like starfield that makes me think if I should get a new one. Runs great for now though, probably have at least 1 hopefully 2 more generations before I upgrade again

ono, (edited )

4090 is definitely nuts, but with inflation the 4080 is right about on par.

On par with the competing product? Sure. On par with inflation? Not by a long shot. GPU prices tripled a couple years back. Inflation accounted for only a small fraction of that. They have come down somewhat since then, but nowhere close to where they should be even with inflation.

As usual team red very close in comparison

Indeed. Both brands being overpriced doesn’t make them any less overpriced. Cryptocurrency and scalping may be mostly gone now, but corporate greed persists.

That’s not Todd Howard’s fault, but when he makes a snarky comment expecting everyone to cough up that kind of money to play his game, it’s more than a little tone deaf.

scrubbles,
!deleted6348 avatar

I’ll admit didn’t know the 4000 was that high, but yeah 1200 for the midrange card is too much. If it stays like this I may switch back to team Red. I do believe costs are probably higher, (I remember buying my first board with an AGP slot), the ones now are… a bit more complicated and complex to make, but the jump from 800 in 2020 to 1200 in 2023 is too much.

nunchuk,
@nunchuk@lemmy.bigsecretwebsite.net avatar

the 4080 is right about on par

Adjusted for inflation in the US, the 1080 ti cost only $876 in today’s money when it came out. The 4080 launched at $1231 in today’s money. You are simply incorrect

Hoomod,

The dude digs a hole and then grabs a bigger shovel

Some people just really love a company and will do anything to excuse their shortcomings

Starfield is poorly optimized and that’s really all there is to it. I’m sure in a few weeks modders will (once again) fix some obvious issues. Bethesda has no incentive to do the work themselves when the community will do it for free

scrubbles, (edited )
!deleted6348 avatar

Okay I’ll admit I didn’t know that’s how much the 4080 was, last time I checked was the 3000 series and yeah, that’s a lot. (I thought it started around 8-900) I stick to my points though, if you want ultra gaming, it’s going to cost an arm and a leg. My main point is still shouldn’t expect older hardware to get ultra settings, and that’s okay. You can play a game on medium settings and still have a blast.

NuPNuA,

I don’t know if you noticed, but everything became more expensive in the last year. Food, housing, etc, it’s called inflation and PC parts aren’t immune.

phillaholic,

yea idk if used cars or rent are good comparisons.

gamermanh,
@gamermanh@lemmy.dbzer0.com avatar

4090 MSRP: $1,599

Rent for a 3 bedroom in a nearby town: $1,495/month

JJROKCZ,

For only 300 more I have a mortgage on a 2000sq foot home in a large American city….

I have a 6900xt because I got a promotion recently and wanted to treat myself to get off the r9-300 series finally but it wasn’t 1600, I think I paid 1100

phillaholic, (edited )

1,500 gets you a closet with a window around me. Prices are fucked.

gamermanh,
@gamermanh@lemmy.dbzer0.com avatar

Funny enough I picked one hell of a deal to be close-ish

It’s averaging 1.9 to 2k round here for a 1bdrm

dsstant,

I’m running it on a Ryzen 1600 AF and a 1070. NOT Ti. 1440 at 66% resolution. Mix of mostly low some medium. 100% GPU and 45% CPU usage. 30 fps solid in cities. I won’t complain at all. I’m just happy it runs at all solidly under minimum spec.

scrubbles,
!deleted6348 avatar

This is a great way to view it, and I think you’re getting excellent specs for that card. Kudos to you for getting it running !

bfg9k,

I have an AMD 3800X and an RTX2070 and I am barely seeing 30fps on the lowest settings at 1080p and 1440p.

DOOM Eternal runs just fine at 144fps on High and looks miles better.

It’s just not optimised.

scrubbles,
!deleted6348 avatar

Doom eternal also came out 3.5 years ago now, and your card is nearly 5 years old. That’s the performance I would expect from a card that is that old playing a brand new game that was meant to be a stretch.

I’m sorry, but this is how PC gaming works. Brand new cards are really only awesome for about a year, then good for a few years after that, then you start getting some new releases that make you think it’s about time. I’ve had the 3000 series, the 1000 series, before that I was an ATI guy with some sapphire, and before that the ATI 5000 series. It’s just how it goes in PC gaming, this is nothing new

Edgelord_Of_Tomorrow,

Curious if you can name one thing Starfield is doing that wasn’t possible in a game from 2017.

scrubbles,
!deleted6348 avatar

I mean, there isn’t one thing you can point to and say “ah ha that’s causing all teh lag”, things just take up more space, more compute power, more memory as it grows. As hardware capabilities grow software will find a way to utilize it. But if you want a few things

  • Textures are larger, where 4k was just getting rolling in 2017 (pre RDR2 after all), to accomodate 4K textures had to be scaled up (and remember width and height, so that’s 4x the memory and 4x the space on drive)
  • Engines have generally grown to be more high fidelity including more particles, more fog, (not in Starfield but Raytracing, which is younger than 2017), etc. All of these higher fidelity items require more computer power. Things like anti-aliasing for example, they’re always something like 8x, but that’s 8x the resolution, which the resolutions have only gone up, again rising with time.

I don’t know what do you want? Like a list of everything that’s happened from then? Entire engines have come and gone in that time. Engines we used back then we’re on at least a new version compared to then, Starfield included. I mean I don’t understand what you’re asking, because to me it comes off as “Yeah well Unreal 5 has the same settings as 4 to me, so it’s basically the same”

Edgelord_Of_Tomorrow, (edited )

Textures are larger, where 4k was just getting rolling in 2017 (pre RDR2 after all), to accomodate 4K textures had to be scaled up (and remember width and height, so that’s 4x the memory and 4x the space on drive)

Texture resolution has not considerably effected performance since the 90s.

Changing graphics settings in this game barely effects performance anyway.

Things like anti-aliasing for example, they’re always something like 8x, but that’s 8x the resolution, which the resolutions have only gone up, again rising with time.

Wtf are you talking about, nobody uses SSAA these days. TAA has basically no performance penalty and FSR has a performance improvement when used.

If you’re going to try and argue this point at least understand what’s going on.

The game is not doing anything that other games haven’t achieved in a more performant way. They have created a teetering mess of a game that barely runs.

scrubbles,
!deleted6348 avatar

Texture resolution has not considerably effected performance since the 90s.

If this were true there wouldn’t be low resolution textures at lower settings, high resolutions take up exponentially more space, memory, and time to compute. I’m definitely not going to be re-learning what I know about games from Edgelord here.

Edgelord_Of_Tomorrow,

You’re being disingenuous mate. On a machine with adequate VRAM there is zero performance difference.

avater, (edited )
@avater@lemmy.world avatar

ohhhh so IT DOES affect performance at all 😱

regbin_, (edited )

Only if you run out of VRAM. If there’s sufficient VRAM the frame rate barely changes between Lowest and Highest texture quality.

avater,
@avater@lemmy.world avatar

Texture resolution has not considerably effected performance since the 90s.

lol. try to play a game with 4K textures in 4K on a NVIDIA graphics card with not enough vram and you see how it will affect your performance 😅

I wouldn’t say that Starfield is optimized as hell, but I think it runs reasonably and many people will fall flat on their asses in the next months because they will realize that their beloved “high end rig” is mostly dated as fuck.

To run games on newer engines (like UE5) with acceptable framerates and details you need a combination of modern components and not just a “beefy” gpu…

So yeah get used to low framerates if you still have components from like 4 years ago

Changing graphics settings in this game barely effects performance anyway.

That’s sound like you are cpu bound…

Edgelord_Of_Tomorrow,

If a 5950 is CPU bound then the game is badly optimised.

avater,
@avater@lemmy.world avatar

I don’t know and I don’t care what is wrong with your system but the amd driver tells me I’m averaging at 87fps with high details on a 5800X and a radeon 6900, a system that is now two years old and I think this is just fine for 1440p.

So yeah the game is not unoptimized, sure could use a few patches and performance will get better (remember it’s a fucking bethesda game for christ’s sake…) but for many people the truth will be to upgrade their rig or play on xbox

regbin_,

The game might be much more CPU bound on Nvidia cards. Probably due to shitty Nvidia drivers.

I have a 5800X paired with a 3080 Ti and I can’t get my frame rate to go any higher than 60s in cities.

avater,
@avater@lemmy.world avatar

sorry to hear that, no problems here with AMD card but I’ve been team AMD all my life so I have no expierence in NVIDIA Cards and their drivers

MooseLad,

People are entitled because they don’t want to spend thousands of dollars on components only for them to be outdated within a fraction of the lifecycle of a console?

How about all the people that have the minimum or recommended specs and still can’t run the game without constant stuttering? I meet the recommended specs and I’m playing on low everything with upscaling turned on and my game turns into a laggy mess and runs at 15fps if I have the gall to use the pause menu in a populated area. I shouldn’t have to save and reload the game just to get it to run smoothly.

Bethesda either lied about the minimum/recommended requirements or they lied about optimization. Let’s not forget about their history of janky PC releases, dating back to Oblivion, which was 6 games and 17 versions of Skyrim ago.

scrubbles,
!deleted6348 avatar

and no one is saying they have to, that’s my point that keeps getting overlooked. If someone wants to play sick 4k 120fps that’s awesome, but you’re going to pay a premium for that. If people are upset because they can’t play ultra settings on hardware that came out 5 years ago, to me that’s snobby behavior. The choice is either pay up for top of the line hardware, or be happy with medium settings and maybe you go back in a few years and play it on ultra.

If the game doesn’t play at all on lower hardware (like Cyberpunk did on release), then that is not fair and needs to be addressed. The game plain did not work for lower end hardware, and that’s not fair at all, it wasn’t about how well it played, it’s that it didn’t play.

Hoomod, (edited )

4k 120fps would be great

But the 4090 only averages 75fps at 4k high preset. 7900xtx averages 74fps

You can go skim the Gamers Nexus review of the 7700xt, it has a portion dedicated to Starfield in it.

You need a 6700xt or 4060ti to get 60fps on high at 1080p

scrubbles,
!deleted6348 avatar

Idk what to tell you mate, I’m on a 3080, 1440p, and I’m getting average 60fps on 1440p My settings are all ultra except for a couple, FSR on at 75% resolution scale. To me, that’s optimized, I don’t even expect 60fps on an RPG. Cyberpunk I’ve never had higher than 50.

Hoomod,

Why don’t you set it to ultra “except for a couple” until you get 60+ in cyberpunk

NuPNuA,

Consoles don’t even last their whole life time anymore, both machines required pro models to keep up with performance last gen and rumours have it Sony are gearing up for one this gen too.

_Decoy_,

You’re missing the point.

There are a lot of games that look much better AND run much better.

It’s not about how often you upgrade.

scrubbles,
!deleted6348 avatar

I mean, yeah but also by what metric. There’s a thousand things that can affect performance and not just what we see. We know Starfield has a massive drive footprint, so most everything is probably high end textures, shaders, etc. Then the world sizes themselves are large. I don’t know, how do you directly compare two games that look alike? Red Dead 2 still looks amazing, but at 5 years old it’s already starting to show it’s age, but it also had a fixed map size, but it got away with a few things, etc etc etc every game is going to have differences.

My ultimate point is that you can’t expect to get ultra settings on a brand new game unless you’re actively keeping up on hardware. There’s no rules saying that you have to play on 4K ultra settings, and people getting upset about that are nuts to me. It’s a brand new game, my original comment was me saying that I’m surprised it runs as good as it does on the last generation hardware.

I played Borderlands 1 on my old ATI card back in 2009 in windowed mode, at 800x600, on Low settings. My card was a few years old and that’s the best I could do, but I loved it. The expectation that a brand new game has to work flawlessly on older hardware is a new phenomenon to me, it’s definitely not how we got started in PC gaming.

jjjalljs,

I’m happy with my games at 1080 and I’m going to be sad when they start requiring higher resolutions.

Unaware7013,

I'm running it on a Ryzen 5 2600 and an RX 570, and it seems to run relatively well other than CTD every hour or so.

regbin_, (edited )

I have a PC with 5800X, 3080 Ti, and 64 GB DDR4-3600. I play at 1440p with 80% render scale, Medium-High settings (mostly Medium) and it’s barely above 60 FPS outdoors. It runs like shit.

Luckily it can go 140+ FPS indoors.

scrubbles, (edited )
!deleted6348 avatar

I’m curious, I have a 3080 as well and I’m getting ultra across the board and I average 60fps, maybe a setting or two is at high, also 1440p. Installed on an SSD, right? Render scale for me is 75%, only other thing I can think of is I overclocked my ram? But I don’t think that’d account for that huge of a jump

regbin_,

Exactly my point. I want 90 FPS at least and lowering the settings didn’t help at all.

scrubbles,
!deleted6348 avatar

Oh, well then I’d readjust expectations. Doom and fast paced shooters usually go up that high because they have quick fast-paced combat, but RPGs focus on fidelity over framerate. Hell, Skyrim at launch only offered 30fps, Cyberpunk I mentioned I never got above 45. 60 in an RPG is really a good time, don’t let the number on the screen dictate your experience. Comparing a fast shooter and an RPG like this is apples and oranges

I’m honestly shocked a game like this can run at 60fps. <45 and I start to get annoyed in RPGs. I’d expect if you wanted framerates that high you may be needing to window it at 1080 and lowering the settings further.

regbin_,

Nah 60 is not good enough for me. I’m fine if it’s a mobile game or handheld. I have no problems getting 90 FPS minimum in A Plague Tale: Requiem and Cyberpunk 2077.

In Starfield, not even 720p with lowest settings will help because the game is very heavily dependent on CPU. Looking at HW Unboxed benchmarks, the 5800X only managed to do 57 FPS average. You need a 7800X3D or a 13600K to get 90 FPS average.

scrubbles,
!deleted6348 avatar

As long as you know you’re definitely not in the key demographic then, for RPGs 60fps is pretty much the standard. Fine if you want more, but the game was not built as an FPS, it was built as an RPG. Those are the people I’m annoyed with, the ones who are complaining at Bethesda for not building an RPG to run like how you describe on hardware that’s several years out of date already, that’s just not possible

regbin_,

Bullshit, there’s no “standard” FPS for a certain genre. Also the 3080 Ti is a $1200 last gen GPU and the 5800X is a $450 last gen CPU. It’s ridiculous that they can’t even push 100+ FPS at the lowest settings. The CPU overhead in this game is insane. I used to target 120 FPS minimum for all games I play, hence the high-end build, but now even 90 FPS is too much? lmao

How about people with a Ryzen 5 5600 and RTX 3060 that wants to play at 60 FPS? Keep in mind that we’re not talking about 120 FPS, just measly 60 FPS and those parts are barely 2 years old.

NuPNuA,

Why does it need to go above 60fps? It’s not a twitch FPS where every bit of latency counts. It’s an RPG and 60 is perfectly smooth.

regbin_,

60 FPS is quite smooth and playable but far from perfectly smooth. There’s still noticeable juddering on continuous camera motion.

NightOwl,

Why do people use entitled like it is a bad thing? Why wouldn’t consumers be entitled as opposed to spending money as though it is an act of charity? Pretty weird how mindset of gamers over the years has shifted in a way where the fact that they are consumers has been forgotten.

scrubbles,
!deleted6348 avatar

I say entitled because gamers should just be happy, be happy with the hardware you have even if it can’t put out 4k, turn off the FPS counter, play the game. If you’re enjoying it, who cares if it occasionally dips down to 55? The entitlement comes from expecting game makers to produce games that run flawlessly at ultra settings on hardware that’s several years old. If you want that luxury, you have to spend a shitload of money on the top of the line gear, otherwise just be happy with your rig.

NightOwl, (edited )

Products are just products designed to get money out of people. I don’t have an appreciation like its some sports team for them. It comes down to simply if it is worth spending money on or not. Being entitled is a good thing, since it encourages less consumerist behavior with how lot of people can use less frivolous spending in their lives.

You can try to spin it as a negative, but I find this hail corporation approach to consumerism very odd. Wanting more value for the money is a good standard to have.

scrubbles,
!deleted6348 avatar

I’m actually agreeing with you, people should be happy to play the games on their older hardware even if it can’t pull down the ultra specs. We don’t need to always be buying the latest generation of GPUs, it’s okay to play on medium specs. We don’t have to have the top of the line latest card/processor/drive, we can enjoy ours for years, even if it means newer games don’t play on ultra. If you have the funds to buy new ones every generation, more power to you, but I buy my cards to last 8-10 years. The flipside is just expect that the games won’t run on ultra.

NightOwl,

People should expect more optimization for the games they look into and better price for performance offerings for hardware. Approach of just pushing what is acceptable further into the category of the premium tier leads to worse consumer offerings over the long run. What is considered acceptable hardware has gotten more and more out of reach each generation while disposable income has not kept up.

Complacency and constantly falling scale of what is acceptable is what leads to worse standards. Bad prices and optimization should not get passes. PR management of be happy with hardware or performance is not the job of consumers aside from those who are being paid to run those type of campaigns.

szczuroarturo,

Hmm .i dont know if you ever noticed but there usualy is a very little diffrence between ultra and high/very high but a lot of diffrence in performance. Ultra settings were always designed to sweat the pc and i assume its similar with starfield . And there is also advent of the 4k which put this ridicolous standard even higer( which especialy on pc makes very little sense unless you play on it like on a console from your couch ). In fact the fact that old graphics card are still faring so well is an anomaly rather than the standard.

deranger, (edited )

That’s the thing - I’d say this game is pretty well optimized. People have unrealistic expectations of what their hardware can do. That’s a better way of putting it than “entitled”.

None of the 3D Bethesda games played this well at release. I speak from first hand experience building PCs since 1999 and playing Oblivion, FO3, NV, Skyrim, and FO4 at release. Playing those games on years old hardware required lower than native resolutions and medium settings - exactly what you see in Starfield currently.

NuPNuA,

PC gamers enjoyed a bit of a respite from constantly needing to upgrade during the PS4/Xbone era. Those machines were fairly low end even at launch and with them being the primary development formats for most games, it was easy to optimize PC ports even on old hardware.

Then the new consoles came out that were a genuine jump in tech again as consoles used to be, and now PCs need to be upgraded to keep up and people that got used to the last decade on PC are upset they can’t rock hardware for multiple years anymore.

nekusoul,
@nekusoul@lemmy.nekusoul.de avatar

Runs great on my 5000 series AMD CPU and 3000 series Nvidia GPU

Just specifying the series doesn’t really say much. Based on that and the release year you could be running a 5600X and RTX3060 or you could be running a 5950X and RTX3090. There’s something like a ~2.5x performance gap between those.

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