Thank you for your kind comment! And for calling my clouds gorgeous :D
I’m not new to Lemmy per se, but I am new to posting here, so I didn’t really know exactly how things were going to display, especially with the automatic embeds that lots of social media sites do these days. I’ll definitely take the effort to add pictures directly to the post in the future! I agree that not taking people off platform unless they really want to would be preferable, sorry!
In my opinion, Foddians are best described as games that require you to learn a skill while testing your patience. Some involve some kind of platforming challenge, that can feel punishing, as a small mistake can cost you a chunk of progress.
I don’t think calling them “bad on purpose” with crappy controls is very fair, as Getting Over It, Jump King, and A Difficult Game About Climbing, to name just a few, are all extremely well polished games.
Well, I’m glad this one is gaining lots of interest for you! It looks like a cool game!
I have my first game called “Enso” in the Steam Next Fest right now, so fingers crossed I’ll be able to gain a little traction too! Do you have any tips on how to promote your game without feeling like a scumbag? I hate the “salesman” type feeling I get from talking about my game online 😅
Elite: Dangerous - Menus Rocket League - Parkour Project Zomboid - Menus Stardew Valley - Menus Getting Over It - Parkour This War of Mine - Menus Outer Wilds - Parkour Stacklands - Menus
Videogames are being destroyed! Most video games work indefinitely, but a growing number are designed to stop working as soon as publishers end support. This effectively robs customers, destroys games as an artform, and is unnecessary. Our movement seeks to pass new law in the EU to put an end to this practice. Our proposal...
If you’re in the EU and care about consumer rights, sign it. Then, when you’re done, please talk to everyone you know, gamers or not, and convince them to sign too!
Concerning Minecraft, as I know the game it seems fine, playing Java on a survival server I run for friends.
However, I wonder what the experience is for the other millions of players, on Bedrock, highly popular monetized servers, etc.
What crappy casino-like techniques are used to monetize Minecraft in those contexts? I really don’t know as I’m in my own Minecraft bubble, but I’m sure there are lots of examples as it’s such a monumentally large game.
One of the big winners of the Unity debacle is the free and open source Godot Engine, which has seen its funding soar to a much more impressive level as Unity basically gave them free advertising.
I know right! I keep wishing all software would adopt some of it’s amazing features, like hover copy-pasting, being able to right-click any button/option to set a custom keyboard shortcut for it, being able to type maths into any numerical field, etc.
Some great private trakers implement a system where users are rewarded for the time they spend seeding rather than the amount of data seeded. This creates an incentive towards keeping torrents available to everyone for a long time, which makes the whole system healthier.
Introducing "Enso" a stylised Foddian platformer in an Asian setting. There's a demo available to play right now as it's participating in the Steam Next Fest! (store.steampowered.com) angielski
My wacky indie game has reached 6000 wishlists, I made this meme to explain how it feels (lemmy.world) angielski
There are two types of games (lemmy.world) angielski
EU Citizen's initiative to pass legislation to stop game publishers disabling games we paid for (www.stopkillinggames.com)
Videogames are being destroyed! Most video games work indefinitely, but a growing number are designed to stop working as soon as publishers end support. This effectively robs customers, destroys games as an artform, and is unnecessary. Our movement seeks to pass new law in the EU to put an end to this practice. Our proposal...
You can't sue us for making games 'too entertaining,' say major game developers in response to addiction lawsuits (www.pcgamer.com) angielski
Game Boy Advance schematics now available thanks to Reverse Engineering (github.com) angielski
Godot Engine hits over 50K euros per month in funding (www.gamingonlinux.com) angielski
One of the big winners of the Unity debacle is the free and open source Godot Engine, which has seen its funding soar to a much more impressive level as Unity basically gave them free advertising.
Pirate Pro (lemmy.ml) angielski