If you ask the question “is this hype or not”, l’d consider who is pushing the narrative and how much they have to gain from it and you’ll probably find your answer.
Showing off is an important part of social MMOs. If anyone can have the really cool looking thing for some cash then what’s the point of grinding? For a hardcore player, what do they have to show off their prestige?
It’s pretty important for an MMO to respect its most active players. Not to mention, what do new players have to look up to? To think, what do I have to get that? If the answer is “oh I just have to fork out some dough”. That’s kinda disappointing
End game content - the stuff that “makes” wow - is tuned for active players, not casuals. They are catering to casual players in a way that doesn’t significantly affect hardcore players…unless you think there should be huge barriers of entry to the most basic things?
What a load of nonsense. Wows endgame raids and dungeons are the best and most active of any MMO available and those are exclusively for the active players
Access to raids and gearing for success in those raids is easier now than ever before. Just getting access to a raid used to be a time consuming endeavor. Do you remember attunement? Or leveling lock picking on your rogue for a week so you could circumvent a key that was unavailable? Or finding a 5 person group who was able and willing to complete a dungeon and then traveling through hostile territory to get to the entrance? All of that is gone. It’s gone because they hope to entice more casual players, despite the fact that those things were challenging, and fun, and added a lot of uniqueness to each person’s abilities and experiences.
What? FF14 is currently running laps around wow’s sub numbers, wow hasn’t been the most active MMO available since before bfa and the bootlicking cratered it.
I’d really love to know where you are getting your numbers from. I find it hard to believe that the game where the last expansion is tanking in the review score as compared to prior expansions is beating wow
You say this, but on TikTok people are genuinely so serious when they comment on stuff about the game and Zenless. “I need her bro” or “I’d do anything for her"
Just watch out for those that went too far and negatively impact real people and go off on those ones. It’s a waste of your time and effort to go after each dirty joke like this.
Also… and I never see anyone else mention this… DOOM does not take place on Mars.
DOOM episode 1: Knee-Deep in the Dead takes place on Phobos. Episode 2: The Shores of Hell takes place on Deimos. Episode 3: Inferno takes place in Hell.
Doom 2: Hell on Earth takes place, as you might think, on Earth.
The whole plot of the first game is that humans are experimenting with teleporters between Phobos and Deimos, when Deimos mysteriously vanishes. To investigate, the player character is sent to Phobos, with the mission to make it through the teleporter to Deimos to see where it is. But upon arriving on Phobos, something is horribly wrong…
Right, forgot about the moons. I managed to confuse new and original doom in my mind. IIRC the humans didn’t even invent the teleporters. They were already there.
I don’t know if the '93 version of Doom will do it, but it probably will. I installed Dark Forces on a machine several years ago, and was happily playing for about 20-30 minutes when I suddenly got motion sickness. Those older games run at a lower fps, and apparently my eyes really don’t like that.
The original DOS version of Doom runs at 35fps, exactly half of the 70Hz refresh rate of 320x200 VGA mode. I thought it felt really smooth back in the day, but it does feel weird and stuttery on modern systems when played through Dosbox. I get used to it after a bit, but still.
Fortunately as Doom is open source, there are many enhanced Doom ports that lift this 35fps limit and allow it to run on modern machines without emulation. I usually play in GZDoom which can run at the max refresh rate of my monitor (144Hz), so it feels silky smooth.
Haven’t played Doom myself but I have a couple of questions. Did doom 1993 happen in 2016s universe and was doom guy canonically the first human on Mars is ether universe.
Definite “No” to the second. Doom (2016) definitely takes place in a universe where the Doom Marine has been around the block a few times, but I’m not sure how clear it is that they’re in the exact same universe.
First of all, there really isn’t all that much story to the original Doom. There are a couple of paragraphs in a readme.txt file tucked away in the installation folder, and an ending screen after each episode… but that’s basically it.
As I understood it, Doom 2016 is a re-imagining of Doom, so the universes are not canonically linked. Kinda like how The Thing From Another World (1956), which takes place in Alaska, isn’t canonically linked with The Thing (1982) which takes place on Antarctica.
2016 and Eternal are still in my backlog, but I remember discussions about Eternal showing the hallucination of a bunny, and it was a hint that it was in fact the same doomguy: OG ends with the reveal that doomguy’s pet bunny on Earth was murdered and beheaded during the invasion by the demons (that ending screen with a bunny’s head on a spike). It’s the whole reason doomguy is mad at the demons, and he’s still pissed in 2016 and Eternal.
It might be mostly player deduction and there’s no official lore about it, but the bunny is definitely a hint or at least an easter egg. The wiki says the pet bunny was called Daisy.
If you’re talking about Doom, it’s the original Doom game
Sorry but you’re not the arbiter of worldwide speech, so you don’t get to decide that. The name of the 2016 game is just Doom. If there’s a chance of confusion you can add (2016) for clarity, as I did, but it really has the same title as the original Doom game and there’s nothing wrong with just calling it Doom. Which it is.
For the vast, vast majority of Doom (2016) players who have never played Doom (1993), they would probably completely disagree.
I think it makes more sense to refer to the more relevant, popular, and well-known game as Doom and just refer to the other as “the original Doom” or Doom (1993). Especially since that’s what the store page does, as the other person made clear on the 2016 end, and this store page should make clear on the 1993 end.
It’s almost like having double frame buffers for 720p or larger, 16 bit PCM audio, memory safe(ish) languages, streaming video, security sandboxes, rendering fully textured 3d objects with a million polygons in real time, etc. are all things that take up cpu and ram.
I will run any game at 60fps if it was designed for this exact machine that does nothing but play games designed for it and is also 16-bit with pixel graphics and also has low quality audio and also fits in the memory of the cartridge
I didn’t realize web browsing in Chrome required fully textured 3D objects. Not to mention playing 720p video with PCM audio in a separate app doesn’t grind everything to a halt.
well the gpu doesn’t care if it’s 2d or 3d, but you are rendering a whole bunch of textured triangles… (separated into tiles for fast partial or multithreaded re-rendering), and also just-in-time rasterizing fonts, running a complex constraint solver to lay out the ui, parsing 3 completely separate languages, communicating using multiple complex network protocols, doing a whole bunch interprocess communication in order to sandbox stuff
WebGL means the browser has access to the GPU. Also, the whole desktop tends to be rendered as a 3D space these days. It makes things like scaling and blur effects easier, among other benefits.
Yeah. I mean there was shitty stuff back then, of course.
Arcade games, games designed to not be beatable without their guides (it’s why moon logic is a concept in the first place), that kind of stuff. But it’s a whole different level nowadays.
That’s not fair. Interplay made a 3D (though still top down) “Fallout” with Fallout: Brotherhood of Steel before they sold it to Bethesda. It’s also far worse than anything Bethesda has done or will do with the series. It’s great how everyone just chooses to ignore that it exists.
More than anything it’s held back by it’s ultra short development time. The engine isn’t great, but they made it work for them fine, ignoring the crashes which could have been solved with more time, and are mostly solved with mods. The combat can only be so good with it, but that’s not why NV is good anyway.
That as well. There’s so much content they could’ve added to the game if given more time and less technical restrictions. That’s why I want to proper remake. Not an exact remake, but one that also has the cut content (which will make the game different from the original, because Ulysses was supposed to be a companion not the culmination of the couriers journey).
Yeah, I’d love to see a re-imagining, especially since they know it’ll make a ton of money, so they can invest in it. I assume, if it did happen, that they’d want to keep all events the same for lore reasons though, just to keep it from getting confusing. I believe Fallout: Brotherhood of Steel has been un-canonized though, so it wouldn’t be a first for FO, and Bethesda does that all the time with TES, so whatever.
I used to think that Xbox controllers ALWAYS drift within a year.
Then I started keeping a secret controller away from the kids. It lasted years with no drift. I got a new one and let the kids use my old one… Drift in a month.
It’s not the controllers. You just drop it too much.
I’ve never had a controller with drift problems, and I know how I treat my controllers. I’ve seen people with controllers that drift all the time, and I’ve seen how they treat their controllers. There’s definitely a link.
That said high quality controllers (like first party ones) generally drift less, but not always (see switch joycons). If OP is killing his controller in months then something is going on.
And PS5 one. I’ve had a lot of controllers over the years and I’ve never had stick drift, except with joycons and the PS5 controller.
The switch pro controller is probably my most used controller, because it’s so ergonomic. I put the switch pro controller through a few thousand hours of smash bros. The stick is visibly deformed from mashing certain inputs over and over. And then a few thousand hours more playing Zelda and monster hunter (and souls games on PC). I wouldn’t be surprised if it’s had over 10 thousand hours of use. No stick drift on the controller.
I was gifted a PS5 controller because I was planning on getting the PS5. I never got a PS5, but that’s a different story. Anyway I decided to break it in to get comfortable with the layout and feel of the controller. Maybe max thousand hours of playtime which I’d consider it very light usage. And the left stick started to drift left. I’ve looked into it. It might just be an unfortunate speck of dust interfering with the sensor, but cleaning it requires almost complete disassembly and quite frankly it wasn’t that good of a controller anyway so it’s just collecting dust.
I’ve been suspicious that newer production lines for joysticks have been cutting costs in cheaper materials for a while now. I usually replace the joysticks when they drift, but I’m also quite comfortable to taking things apart and fixing them.
I remember my old PS2 controllers never drifted and that was back when I played hard on them every day after school. These days I hardly have time to play during the week, and they regularly go bad within a year or two.
I’ve had drift issues with my pro controller several times and I think I have less play time than you. Many of these controllers use the same stick component inside.
I got a 360 controller that is going strong but my Playstation and Nintendo controllers ended up drifting. I think they just don’t make them like they used to. My 360 controller is still one of my daily drivers.
The way some of my friends use controllers wants me to not have them around my house. Loudly banging sticks against the outer extremities, while for me it never even makes a sound.
I take care of my controllers, and only had very minot stick drift on 5-7 years old X/PS controller.
It’s not physical damage, they really are just crap now. Used controllers for a decade and a half. Early Xbox One controllers lasted for years until the face buttons would become sticky. 360 controller was a tank, only had a loose trigger. All the ones I’ve had recently just keep getting drift.
If anyone is old enough to remember Infocom games, they came with “feelies,” just random fun stuff related to the game they decided to include. It occasionally was needed to solve a game puzzle, but usually not.
When people talk about games having heart, this is it. Little unnecessary goodies just because you’re excited that people are buying your game and you want them to be into it.
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