I am glad you got it working again, and thank you for warning me about the state of your mouse, I will bring some disposable gloves if I need to use it
Minecraft. There's always another automatic farm to create, a new cave to explore and a new mod to try out! Not to mention the fun that multiplayer brings...
I’m currently playing a modpack called Divine Journey 2 which I started back in the middle of October. 280 hours in and still in chapter 11 of the quest book (30 chapters in total) and it’s still addictive and enjoyable.
thanks for the recommendation! i have been slowly getting into modpacks. just tried this out for a few minutes and already look forward to exploring more tomorrow.
I’m very glad that you’re liking it so far. The tips you see at the bottom left of the world loading screens are actually very helpful so don’t miss them
I’ve always loved this game and been surprised by the negativity most users have towards it. The writing is excellent, the world is well realized, and it’s the only game I’ve played in a long time that actually lets me kill whoever I want, and continues the story around those decisions. New Vegas did it, and Baldurs Gate 3 recently, but it’s sadly an exceedingly rare thing.
I also loved how all skills could impact dialogue, again similarly to New Vegas. It made every skill worthwhile, and made exchanges with npc’s feel more unique to your character. It’s once again one of the only games where skills like speech or barter actually feel worth it, and is the only game I’ve ever played, outside of New Vegas, where you can simply talk your way through the final boss fight.
I get that it’s not for everyone, especially not if you’re looking for a Bethesda open world game, but it’s a great linear RPG that imo is very underrated.
I also chat my way through the Outer Worlds. You could easily beat the game with just high speech checks. Although with the final boss, my speech check wasn’t high enough.
Titanfall 2 has a great gameplay and surprisingly good story with the added bonus to not try to lock you in for 300 hours for no reason with stupid boring side quest or “activities”.
The creators/venture capital funders got their payday and the MBA's are now in charge as the company must keep increasing profit every quarter...forever.
Played the original Gran Turismo on a modern TV with my family last Christmas and it was honestly really distracting seeing geometry jump an actual appreciable distance on the bigger screen.
Popping the CD I had of GT 2 into my old 2010 MacBook was so bad lol. I remember seeing review quotes when it started up that said “life-like graphics” and then looked at the trees that were just two perpendicular 2D images and thinking “yea, whatever you say”.
The Wii u was better (when the game developer used it correctly), it was a separate screen that showed different content. It was more like a DS.
Some of the games in Nintendo land were excellent local multiplayer games that will never get replicated again. They made great use of the second screen concepts.
I know, I had one, but it also had a base station that was the actual processing unit connected to the TV, so the handheld was essentially a remote monitor. Aka this meme doesn’t work because it’s missing half the wiiU unit.
I loved playing hyrule warriors (the first one) on it, because you could play local co-op but not split screen, without needing another unit. It was an absolutely superior experience to split screen.
I wish there was something similar with a higher quality screen, but I think that ship has probably sailed.
The difference is that DF actually gives things like this a purpose. They effect stats. They also don’t waste time graphically simulating most of this. (It used to be none, but now we do have some graphical representations of some traits, like beard/hair style, skin color, etc.)
Excellent point. But also, these things absolutely will bring the strongest computer to its knees given a long enough time or a large enough embark area.
Maybe. My understanding is they have a very minor impact on performance. Line of sight I think is still number 1, by a lot, although that’s been improved greatly recently. Temperature is also somewhat bad. Both of these have fairly large gameplay impacts.
The data connected to a unit doesn’t really hurt performance. It could fill up RAM if it were enormous, but the way I think the data is layed out in memory makes it very efficient to utilize. If you’re performing an action on a unit anyway you’ve got to bring their data into RAM, and it’s all grouped together so it’s one big chunk of data that gets pulled in together and can be operated on.
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