Some do it just to meme or be funny. Especially ones that make these kinds of posts.
The ones you really have to worry about are the ones that get mad when you mention something about a character that is not accurate. They will publicly execute you. Worry about those ones.
I don’t know the context of the meme but i guess she doesn’t look like that in the game or something? They did their waifu dirty? These jokes seem quite harmless and light.
The thing abaout “waifu culture” is that most people do not actually think or act like fictional anime characters are real people. They do it to troll, or be funny, or act stupid, whatever. Like circlejerk subreddits or other online boards where there is some joke that gets perpetuated that everyone in the community thinks is hilarious but everyone outside thinks is stupid.
Yes, there are a tiny few that do, but not a significant number of people actually think that way.
In the game, she supposedly has well defined muscles, and slightly larger breasts I guess? I haven’t looked at her enough in the game to really remember it by heart.
I’m a huge fan of bethesda games (well, mainly TES and Fallout) and bloody hell did the hype die fast as i was playing that game. Normally bethesda games keep me playing for months, i take my time discover the fun little quests and hidden areas with lore. But Starfield? there’s what, 2 decent quest lines, little to no meaningful lore (repainting death claws doesn’t count, and you somehow managed to make space cowboys boring? impressive). And the only actually interesting faction is just straight up missing from the game, and not in a fun “Dwemer are all gone what happened to them” way, no, they’re cultists who fucked off to do cultist shit and have no involvement in the story spare for that one guy who just goes “yea here’s the thing you need bye”. And then you go on to solve the big mystery of the universe with some half assed floating debri excuse for an important item.
And i know making NPCs is hard but why did you stop at 20? you picked space for your RPG game setting and then forgot to put people that are capable of a conversation in it?? i want to hear the stories a settler on a distant world has to say! but noooo because they have to be randomly generated and meeting the same person on multiple planets would ruin the “immersion” they failed to establish
sorry rant over
This would could’ve been so much more interesting, and so much more lived in if they hired more writers to write the goddamn lore so we can care about anything that happens in that world. Bethesda reheating the good ideas they had without understanding what made them good is just, infuriating. I wanted to love that game, but now it just makes me mad by how bland it is
My biggest gripe with the quests within Starfield is that everything feels absolutely pointless, every story, every quest, is completely isolated from everything else. I’ve never played a game that gave me such a strong feeling of “you’re achieving absolutely nothing”
exactly! in Skyrim helping a little kid get revenge on a person who abused him gets you drafted into the murder guild, in Fallout:NV you follow a trail of a missing scientist and discover sentient plant life!
i remember so many little quests from those games because they turned out to be much bigger than i could ever imagine. But it takes courage to hide a chunk of your game behind a quest somebody could miss or even fail, courage that bethesda fucking misplaced somewhere and i doubt they’re even bothering to look for it
it honestly feels refreshing to be able to miss content in games, playing Baldur’s Gate 3, and then watching a gameplay of someone else playing it is thrilling, because look at all the things i never knew you could do, look at all the quests, npcs, items, i never saw. There’s a whole full fledged companion character that if you’re playing as the good guy, which is most player’s first choice, you yeet off the cliff the first time you see her and that’s it, she’s gone! Recently I asked my friend who’s been playing that game since launch “are there any other mimics in the game? I only discovered one spot with them” and he replied with “there are mimics in this game?”
argh and in Starfield all that mystery and wonder of discovery is stripped down for “convenience” of walking through a location and picking up 10 quests in a row titled “Help Bob, Help Sam, Help Biggus Dickus”. Why would I bother playing that quest if you didn’t bother to spend a whole 5 seconds to give it a unique name? Honestly it wouldn’t even be an issue if there was enough meaningful quests to play through, but there’s one quest that has any work put into it per faction so i guess i’ll go do that
Not to mention that like 99% of Starfield depends on any sort of instant communication not existing. I don’t even mean interplanetary, FTL communication, even cell phones and walkie talkies are completely missing from the game. I think the only time a character speaks to you via radio while you’re on foot, is during that “mandatory stealth mission” in Neon with billionaire idiot.
Oh, a significant portion of the stories also rely on portable cameras not being a thing. You know, the thing that every cell phone has had for well over 10 years now? That went completely missing 200 years in the future. Photographs? Video recordings? You speak funny, spaceman.
No Oddjob crouching! Paintball mode and Proximity mines. Thinking back at that single centered joystick + D-pad makes me wonder how we ever played it to begin with.
We just didn’t know any different! Compared to the precision of FPS games that we’re used to now, it would probably feel like painful slow-motion to watch our old Goldeneye matches…
Putting proximity mines on the ammo crates and then immediately picking up the crates so they respawned and the mine was invisible was just… chef’s kiss
IIRC mines wouldn’t be triggered if it was yours and you interacted with them in some way. But because the way Goldeneye handled objects like the ammo crate, anything that was considered “a part of it”, such as the mine, disappeared so a new one could spawn. The overall game code knew the mine was still there so if another player grabbed the ammo crate, thus interacted with the mine, it would detonate and kill the other player.
This inspired me to fire up the N64 and try it. First attempt, I blew up the mine accidentally and lost all my health, so you can definitely trigger your own mines. Second attempt, I placed it and picked up the crate, and the mine disappeared! And it could definitely blow up in that state too. But when I tried it again and let the crate respawn, I could see the mine again. So, shrug?
But I’m impressed, I never knew about this till now.
"We listened to our accounting, and the massive wave of refunds and unbought mtx is hurting our numbers. PR isn’t happy about the reviews either. We’ll keep you updated on future plans for fucking you over!
Do you really think that Sony will actually back down? They are calming down the shitstorm that is going over all media, socials and steam. They’ll reorganize and will move on with their plans. Arrowhead and Helldivers is just one of many assets.
The review bombing was serious but I’d eat my hat if this stunt cut revenue by more than 10%. I don’t have anything for Helldivers but here’s an article about Dragons Dogma 2
It means the two million people playing it now have to get emails, promotions, and keep sony products in their mind.
They obviously didn’t think it would be popular. Just like Wizards of the Coast when they tried to put out a new license that said “anything with the words ‘dungeons and dragons’ on it becomes our intellectual property”, they assumed that pissing off their entire fanbase would be net positive because people will keep buying their stuff no matter how bad it gets.
SNES resolution was 256 x 224 with a 15 bit colour. You’re using your chrome on a 3,840 x 2,160 screen with a 32 bit colour. That’s 308x more data per frame to render. You should be really impressed that in a span of just three decades we got 300x improvement in performance.
Agree. I just wish bedrock was a straight port from the java version instead of being borderline ruined, the only difference should have been better performance from not using java and it being rebuilt from ground up.
that's stupid. what meta gaming BS. "i want the benefits of wearing a helmet but i want everyone to see me!" just fuck right off with that shit, junior.
In a fantasy world, wouldn’t it be reasonable for someone to use an invisibility spell on the helmet? Or apply some sort of invisibility serum/option into it?
Pretty much. If you’re sneaking around you usually don’t need 100% invisibility. If it’s dark, 30%-60% is fine if you’re at all sneaky. That’s how the “chameleon” spell worked in Oblivion.
These are faulty full body invisible spells, that are heavily discounted, because they work only on the helmet. Because of the difficulty to create a full invisible spell, the majority created are faulty and basically trash, but mages sell them for low price to get back at least the material costs. Low yield.
Bro games are for fun. If they can’t be a selfish fantasy jerk off, what can? That’s such a dramatic description. Is “I’m a D&D purist” code for “I can’t let people enjoy things.”
Thanks for clearly identifying yourself as blockworthy. I was gonna give you the benefit of the doubt, but you just couldn’t resist outing yourself could ya?
In a clearly joking manner. Humor is dying slowly, killed by people who feel the need to rectally insert every statement they read, and I’m noticing it more and more on Lemmy. It’s saddening.
I am generally a comedic person, but my humor sense did not tingle at this. Reading the guy’s later comment in the thread only made me think it was more serious.
Not many people have played it I’m sure, but imagine this:
You’ve just downloaded a new free MMO. You figure it’s gonna be super pay to win, but it’s free so why not give it a shot anyway.
For the first few minutes, after you stop being confused by the UI, you start to take everything in. There are no classes, you can do whatever you want. Want to be a mage AND a warrior? Totally doable. Want to be a bard playing in the town square for tips? Thanks to the robust music system, you can. In fact, you’re having trouble finding anything you can’t do.
A few months later, things are progressing nicely. You’ve mastered every skill, played thousands of songs by now, got some pretty good gear, and you haven’t encountered even a hint of the p2w you expected. Life is great. However, you’re going to need a bit of a gear upgrade before tackling this next dungeon. You check how much it’ll cost you. 300 million.
You’ve never even seen more than 50 million in one place before. Nevertheless, you figure with hard work, you can achieve it. After a month, you’ve gathered about 100 mil by exploiting market bubbles to sell anything valuable as fast as possible and in as large of quantities as possible. It’s still not enough though. The cash shop begins to beckon you. You could pay a little real money to buy a cash shop item, and sell it for gold.
But you realize that in order to get the 200 mil you need, you’d need to spend over 100 dollars. You rationalize to yourself that hey, the p2w isn’t that bad if it’s easier to make the gold in game than it is to make the real money to buy it. You continue on your quest, but you run into an issue. There just aren’t any more bubbles to exploit. You’ve crashed the market in your quest to obtain all the gold you need without spending a penny. You cave, and buy just a couple cash shop items to sell and make up the difference. You get your shiny new equipment. You feel powerful. It’s such a huge upgrade it’s almost ridiculous. You feel like 20$ was worth it to have this much fun. Out of curiosity, you check to see how much your next upgrade will cost.
2 billion. It’s too late. You’re addicted. Sunk cost fallacy has kicked in. You’ve already invested in your character, and that next upgrade is gonna cost you 2000$.
You can’t quit. You’ve tried. There’s just no game like this anywhere else. You will spend that money eventually, no matter how hard you try to avoid it.
This is my story. I’m aiming to get that gold without spending a penny. It’s been months. I’m half a percent if the way there. It’s not gonna happen. Every day I have to pull myself away from that cash shop. It would be so easy, but so irresponsible.
But one day I will spend that money. The game is insidious like that. The only way to avoid it is to either not play the game in the first place or not give a shit about progressing. I am in neither camp.
Genuinely, I love the game, but every day I pray it gets shut down before I have the chance to pay in that much money. It’s so hard to stop myself.
Dude. Uninstall it, walk away, get a hobby with that $2000. Something you always wanted to do that’s on your bucket list. There’s no way playing a P2W game was on your bucket list.
Buy a guitar, take some lessons. That would be way more fulfilling than playing something in a virtual town square for imaginary tips.
I know you’re joking, or at least half joking, but I literally am getting help for this. I have psychiatric appointments constantly to deal with how easily I get addicted to things and occasionally try meds to try to improve my impulse control.
I haven’t quit the game because my psychiatrist and the few therapists I’ve gone through feel the game’s actually been a net positive on my life, and the real problem is my impulse control. If I wasn’t drooling over a 2000$ staff I’d be buying 2000$ worth of 40k minis that I’ll never actually get around to putting together and painting. That actually already happened a little bit during a brief period where I quit the game, and I did indeed buy a bunch of 40k shit I still haven’t assembled.
I’m relived to hear that you actually got the help you deserved because I was serious. I know how awful it feels to not be in control of yourself or your motivations and I don’t want anyone to experience it
It’s a serious issue how many games now are deliberately designed with compulsion conditioning tactics to get people playing and spending not out of legitimate interest but out of a manufactured “need”.
I heard stories of people who had to drop their favorite franchises, like sports ones, because they started to resort to that, and they knew they’d be too susceptible to keep playing without giving in.
I am diagnosed with ADHD, but more pressingly I’m diagnosed with Schizoaffective disorder. The manic phases from that make me try to empty my bank account at the slightest provocation, even after being medicated rather well for it.
The ADHD sure doesn’t help though, causing me to still be impulsive even when not in a manic phase, just less so. It’s also possible my impulse control in my manic phases is only as bad as it is because it’s combined with ADHD.
2 billion. It’s too late. You’re addicted. Sunk cost fallacy has kicked in.
I think the Sunk cost kicked in by the time you chose to spend money to get those 200 mil, since you were “already a third of the way” and “worked so hard already”
I’ve played a different one and resisted spending cash. One day I felt depression getting worse over my addiction to that game and had given all of my accounts to other players and uninstalled everything. It felt kinda bad for a week or two but then got better. I’d say you still can win that
I remember back when - at least over here in Germany - Gamestop were… cool. When they were just shop for consoles, games and some gaming geek stuff. And the whole used-sales was a small small side-business.
That was a long time ago, but damn was it awesome to have dedicated game shops.
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