For every 100 shots you take with a 99% chance to hit you will miss around once. I think the max hit chance was capped at 95% from memory too but I could be wrong.
I want to say the devs admitted that they increased the reported chance to hit in the first nu xcom because people refused to take a sixty or seventy percent shot.
Made worse in nu xcom because shooting generally ends your turn and leaves you open to retaliation - sixty percent shot implies forty percent chance of death, and death of an experienced trooper is extremely bad. Old xcom, you could duck out of cover, take a shot, and duck back in, so “bad” chances to hit aren’t such a problem.
Which leads to my other part of the problem with nu xcom. The original, you could load fourteen dipshits into the skyranger and they could all take their 14% shots; if half of them came back alive, then it’s promotions all round. A meat grinder for sure, but the loss of a couple of soldiers isn’t a disaster - your fault for sending your most experienced guys first through the door if it is. The new one requires exceedingly cautious play and luck. Nothing like as bad as Phoenix Point, of course, but spoiled it a bit for me.
Tactics is choosing who to send in first. Strategy is being able to recover if that goes wrong. Nu Xcom is all tactics and not enough strategy.
I go back and forth on it, but the main difference was that nu xcom was made in a way that learned from the mistakes of olde. Like you said, we all just sacrificed hundreds of newbies to the RNG gods until we had enough veterans for the important missions. Same with only ever attacking when we were more or less safe from consequences. It led to a very weird approach where it was increasingly obvious xcom (the org) only cared about the “named units” and screw everyone else. And any relation between that and real world militaries is purely coincidental.
Nu xcom was made with that in mind. There was a focused effort on making each individual soldier “matter”. It was less “Oh no, we got lit up like a landing boat on D-Day. Ah well, grab their gear” and more “Shit. That sniper has 1 HP left. I need to protect her so that I have her later”. Which… turned basically anything that wasn’t a terror mission into a giant mess of overwatch hell. And that is why nu-2 had the god awful turn counts (and 1’s DLC added the resource that expires).
And I would very much argue the opposite regarding your tactics/strategy distinction. nu is all about thinking about the long game. Because that Assaulter that just got got? That might mean you are sending rookies in a desperate attempt to not lose a nation. Which means it becomes all about how you play “on the ground” to survive.
I forget what game it was, but I remember a REALLY good interview with a developer for one of the modern squad games who talked about this (I want to say it was on 3 Moves Ahead?). He was completely aware of how so many games in the genre were about fielding five snipers and one sacrificial grunt. And that is what led to various special abilities and so forth to make every single class viable outside of the scripted missions where you are fighting a god damned panzerklein in a single room with no cover.
All that said: Fuck nu xcom for its cover system. It is so fricking annoying to figure out if the angle to an enemy means I want to have west or north cover…
I kind of like the nu XCOM approach though and I get the reason for the change. It’s way less accessible when every turn around and step deducts time units and you have to do the math in your head before moving so you don’t end up stuck in the open with no time to shoot. (Forgetting the cost of turning a guy or crouching leaving me unable to shoot has cost me a fair number of chumps). There are a lot of skills in WotC and LWotC that still let you move shoot move too.
That said Xenonauts 2 is a good split of the difference for both of them
i don’t know how xcom does it, but if you are reloading a save, it is possible that you are always using the same random number generator, so the results would not change
I think that was an option you could enable for your playthrough where it would use a consistent seed. You could get around it still by taking a different action first to use up the bad roll before trying again though.
At least in war of the chosen, the seeds for the round are static. Idk if there was a way to turn it off, but by default they used it to nerf save scumming. So if you know you’re going to miss and you want to bother with save scumming you can at least try a different tactic instead of going over and over hoping to eventually hit.
Honestly, just get a mod that buffs your hit chance like the rest of us sore losers lol
I’m Battle for Wesnoth, after clearing a map it showed a statistic about how lucky you’d been in your dice rolls. Which really meant how often you’d rerun dice rolls by saving and loading. When it said something like “370% above average luck”, I realized that, oh shit, the game knows?!
Save scumming is such a staple of modern XCOM that it’s actually a toggle. Just like when I was save scumming in fire emblem, you can probably just mutate the seed differently by taking different actions before attacking though.
The max cap is 100% but the game uses floating point numbers while only showing the player a whole number after rounding up. A 100% chance to hit is anywhere between 99.5% and 100%.
There are mods that just make the UI show the actual percentage to hit.
and then we all decided optical disks aren’t as easy as little thumb drives.
I just couldn’t watch The Hobbit on linux, i guess because the new keys used aren’t leaked yet (Video too new) or my drive (running a whole fuking VM) is too new, who knows?
Now imagine what they would’ve done with thumb drives? Just a remember; SSD are still running a blackbox firmware emulating a HDD.
Brass cleaner, a microfiber cloth, and some elbow grease can fix any scratched disc. Apply liberally, rub in a circular, outward motion (against the “grain”, i.e. against the pits where the data stream is stored). Repeat until disc works again.
I had a friend who didn’t take very good care of his games. When the game would stop loading, he’d let me keep it. They always came back to life using the Brasso technique. Got to enjoy a lot of free Xbox games thanks to him. Halo 2 was an especially memorable experience. My brother and I got many years of entertainment out of that one.
Only if your backup (or restore) process circumvents the DRM. But, yes, fuck the DMCA.
On that subject, copyright is a broken system, and I don’t think anyone should feel compelled to participate in it anymore. You should try to compensate creators, but copyright theft is just the norm for corporations now (not just LLMs either, legal fictions have let Disney justify not paying on some of their licenses) so you do you.
Nah, just adding color to the discussion. I run a 7-bay NAS that I built myself (3D printed case). I’m definitely not too concerned about respecting DRM/DMCA, but I don’t like having my legal rights stripped from me by some back door shenanigans.
I get you. DRM is absolutely ridiculous in implementation, but I’ve just kinda accepted it as it is what it is, and then promptly veer around it. Like I’m not opposed to paying my fair share for something, but I have zero sympathy for greedy executives that arbitrarily raise prices or pull other anti-consumer bullshit to make the imaginary line go up, especially on old digital content that is long past it’s profit peak.
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