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toxicbubble, (edited ) do games w After 10,000+ hours grinding, MapleStory's first level 300 player slams the brakes at 299.99 to rant about the MMO and then quit, all on a dev-promoted stream

i was around during the first lvl 200, fully support the player’s decision. ppl asking “why play then?” have never been in an abusive relationship. it’s a great game tbh, just filled with mtx & grinding to the brim. ima check out his latest vids @tniru to see his side of the story

Pra,

Extaliams players, reply here ⬇️

hal_5700X, (edited )

check out his latest vids @tniru to see his side of the story

Here’s his youtube channel, www.youtube.com/channel/UCU0jd4xbundnzQcTlBbzETg.

RageAgainstTheRich,

Exactly. It is a really great game and the grinding can be very fun with the character skill explosions wiping out entire screens worth of mobs.

When the game released, the only micro transactions were clothing for your character and a pet that could pick up items automatically. Its really sad they didn’t just keep it that way.

A few months ago they got in deep shit because the gacha part apparently sometimes didn’t contain the low chance stuff at all. So you could pay a million dollars and you would never get it.

Another amazing game ruined by greed 💔

jjjalljs, do games w After 10,000+ hours grinding, MapleStory's first level 300 player slams the brakes at 299.99 to rant about the MMO and then quit, all on a dev-promoted stream

I think I played maple story in like 2007 and it was garbage then. My excuse at the time was I was broke, and there weren’t many good free games out. Path of Exile wasn’t until 2013. Same with Warframe. Huh I never realized those came out the same year.

ILikeBoobies,

I didn’t realize 2007 was after the pinnacle of F2P gaming

Between demos that could be full games, flash games, open source, and Byond f2p used to be so huge

Clbull, do games w After 10,000+ hours grinding, MapleStory's first level 300 player slams the brakes at 299.99 to rant about the MMO and then quit, all on a dev-promoted stream

MapleStory’s problems aren’t just the predatory MTX shit, which got so bad that they actually released a Reboot server that disabled a lot of this stuff, but just overall content bloat.

On top of the 5 core explorer classes (Magician, Thief, Warrior, Bowman and Pirate), there are Cygnus Knights versions of these classes, and 29 overpowered hero classes that are mostly based on the 5 aforementioned class groups

Big Bang streamlined the game excessively and ruined the overall flow of Victoria Island, making it vastly more linear. It also made Ossyria much higher levelled. Whereas for example you could probably survive in Aqua Road as a level 35, it now has a level 80 requirement. One of my characters is stuck near Ariant because they changed the second zone to be a 120 zone.

DebatableRaccoon, do gaming w Helldivers 2 gets delisted in more countries without PSN access, blindsided devs call for it to be "available worldwide" | Gamesrader

Guess they’ll have to take it up with the overlords

Draedron, do gaming w Helldivers 2 gets delisted in more countries without PSN access, blindsided devs call for it to be "available worldwide" | Gamesrader

Funny how many gamers fall for their good cop bad cop ploy. Fuck both of them.

MentalEdge, (edited )
@MentalEdge@sopuli.xyz avatar

Except Arrowhead isn’t some sony-owned subsidiary studio, whose every statement is little more than puppetry.

They are an independently owned company, in a publishing deal with Sony.

By sabotaging the product like this, Sony is straight up stabbing them in the back as a business partner.

Sony can survive botching a game. Arrowhead might not. They’re being polite, but if I was at Arrowhead, I would be fucking livid with Sony right now.

Their supposed sponsor, a rich entity with more than enough capital, is literally trying to risk their lunch because it wants even more.

ImplyingImplications,

They signed a contract with Sony saying they’d require PSN to play the game. They knew this would be a requirement. It’s not like PSN suddenly isn’t available worldwide. They were fine with the deal until players got upset and now they want out of the deal to save face.

MentalEdge, (edited )
@MentalEdge@sopuli.xyz avatar

The problem was never the PSN requirement, it was dropping it on people months after launch. No one would be pissed if it had been enforced from day one.

They don’t want out, they want sony to wise the fuck up and get with the program.

All I’m saying is, this isn’t some planned-in-advance good cop bad cop routine.

Agreeing to terms isn’t the same as watching your business partner mismanage the customer base to the point your lunch goes up in flames.

Sony is the publisher. Launching the game in countries that don’t even have PSN is 100% on them. Sony is taking action that makes no fucking sense in context, no matter what Arrowhead agreed to.

ImplyingImplications,

Lay with dogs, get flees. I don’t pity Arrowhead for signing an anti-consumer contract with an anti-consumer company for money and then realized it hurt their image with consumers. This is the consequences of actions. Maybe their next game will be self published. That was always an option. They didn’t pick that. They picked this.

MentalEdge,
@MentalEdge@sopuli.xyz avatar

That’s all well and good, but then you take issue with the companies involved for completely different, industry spanning, reasons.

That’s not a retort to what I was saying.

ImplyingImplications,

Yes, you’re right. Arrowhead aren’t playing good cop. They deeply regret their decision. As they should. They ruined an amazing game by giving control of it over to Sony. I still agree with the OP. Fuck Arrowhead for ruining an awesome game by giving Sony control.

MentalEdge, (edited )
@MentalEdge@sopuli.xyz avatar

Your approach to discussion is similar to that of a wrecking ball.

Next time, just add a single sentence along the lines of “still glad seeing everyone involved anti-consumer bullshit crash and burn”.

That’s still a valid take. But you’re not gonna see the improvement in the industry we all want realized without caring about the nuances, or acknowledging how and when most people actually care.

reksas,

i wish people knew better than buy stuff from certain companies. But they dont and they dont care, so everyone who does care shall suffer.

Kecessa,
hglman,

I think the reason I’m most glad I’m not a lawyer is bc then I would believe that that tiny text is a meaningful gotcha that some how justifies Sony being stupid. No, it wasn’t required bc you could play without signing in. Tiny words don’t define reality.

MentalEdge,
@MentalEdge@sopuli.xyz avatar

I know. But that doesn’t matter much in the face of how it actually got handled and the community reaction it led to.

homesnatch,

There were mixed messages from the beginning… The FAQ stated that PSN login was optional.

thudge_mcgerk,
@thudge_mcgerk@kbin.social avatar

The PSN account being mandatory was always a thing. The only reason why it wasn't implemented was technical issues at launch.

NigelFrobisher, do gaming w Helldivers 2 gets delisted in more countries without PSN access, blindsided devs call for it to be "available worldwide" | Gamesrader

Pray that I don’t alter the deal further.

xep, do gaming w Helldivers 2 gets delisted in more countries without PSN access, blindsided devs call for it to be "available worldwide" | Gamesrader

Sony's always kind of been uncool like this. Before, all PSN games weren't available on PC, so it didn't affect regions that couldn't register for PSN.

AceFuzzLord, do gaming w Helldivers 2 gets delisted in more countries without PSN access, blindsided devs call for it to be "available worldwide" | Gamesrader

It makes sense to delist games you can’t play in another country due to not being able to make an account so that someone doesn’t buy your game and then go for an automatic refund after finding out they can’t play it, but still a dick move.

KimjongTOOILL,

They rolled back the PSN requirement though

Evotech,

For now

reverendsteveii, do gaming w Helldivers 2 gets delisted in more countries without PSN access, blindsided devs call for it to be "available worldwide" | Gamesrader

I love this thing where buying something has been replaced by buying an alterable, revokable license to access that thing. It lowers costs and adds flexibility for producers, which allows them to save money, and they pass that savings on to me in the form of higher prices and my shit that I paid real fucking money for just disappearing one day. Then they explain that I never really “owned” it despite the fact that they use the word “own” in the marketing material, because it’s also legal to use words that have known definitions in agreements and then later explain that you were actually using an entirely different, secret definition of that word that’s actually the opposite of what you very purposefully implied.

algorithmae, do gaming w For the first time in 28 years, Super Mario 64 has been beaten without using the A button – and it only took 86 hours

I could have sworn there were a dozen A presses left, and it turns out there is: for 120 star. For anyone else wondering, this is 0x a press for any%

magic_lobster_party,

It uses a glitch that’s only possible on Wii Virtual Console as well. All other versions are 1x A press any%.

https://youtu.be/MFxJuq3FRgI

imaqtpie, do gaming w For the first time in 28 years, Super Mario 64 has been beaten without using the A button – and it only took 86 hours

What a time to be alive

muhyb, do gaming w For the first time in 28 years, Super Mario 64 has been beaten without using the A button – and it only took 86 hours

Developer of Super Mario 64:

  • y tho
Telorand, do gaming w For the first time in 28 years, Super Mario 64 has been beaten without using the A button – and it only took 86 hours

Y’all speedrunners march to the beat of your own kazoo. I love it.

ramirezmike, do games w Doom: The Dark Ages is introducing big changes to combat because id Software came to one core realization: "Every projectile mattered in the original Doom"

I always felt like dodging projectiles and not needing to worry about vertical aiming was the best part of doom.

It also translates to controllers well too vs the hit scan skills required with modern fpses along with the ability to aim on the vertical axis

PieMePlenty,

Recently replayed doom 64 on pc and that game is so crisp. Feels really good on a controller and no vertical aiming is handled superbly in that game.

grrgyle,

Yeah that feeling of spacial awareness as you’re kiting around groups of enemies. Helps to have simple, easily identifiable level geometry for that matter.

sirico, do games w Doom: The Dark Ages is introducing big changes to combat because id Software came to one core realization: "Every projectile mattered in the original Doom"
@sirico@feddit.uk avatar

Could have been Hexen

grrgyle,

God please

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