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WarlordSdocy, do games w Cities: Skylines 2 "absolutely cannot" have the decade of DLC features that the original game added | GamesRadar+

This is the classic problem with all paradox games that I don’t really have a solution for. Like as players we want them to support the game for a long time and keep updating it, but unless that’s through dlcs then they can’t really do that without getting paid somehow. The other alternatives are just not doing any updates and releasing a full new game every couple years which would probably have less features added compared to doing dlcs. Or having a subscription that you pay to get new updates which while I’m personally fine with I know a lot of people aren’t. So that just leaves the current strategy of constantly doing dlcs and every once in a while releasing a new game and bringing over as many dlc features as they can to the new one while not making the development time unreasonable.

TheActualDevil,

There’s one other option:

They could make games outside newer versions of the same game. Game studios used to (and many still do) make a game, put it out, then get started making a whole different game. Even with the modern ability to update games,

  1. Put game out
  2. Update game to deal with unforeseen bugs found once the masses have access
  3. Maybe put out 1 DLC if you want
  4. Make a new game now. A different game.
Cethin,

But they point the comment above is making is that the years of support add a bunch of features that wouldn’t exist otherwise. Sure, they could just not. Why would they do that though if they have a team who knows how to work on a thing and people willing to pay for it.

For example, BG3 exists because the studio continued to make games in the same style in the same engine for a very long time. They became absolute experts in it, and continuously improved their tools and techniques. You don’t get that by constantly making new different games.

bighi,

To be honest, I’d prefer for them to keep expanding a game I like. That’s what kept me playing SC1 for the past 65 years (or however long it has been since the game has been released).

Not_Alec_Baldwin,

Star Citizen only feels like it’s been in alpha for 65 years.

AngryCommieKender,

I think they were referring to StarCraft 1. Hence the 1.

billiam0202,

No, clearly they’re talking about Sim City on SNES!

Rentlar,

That’s the FIFA, Madden model… release a game, fix a couple things, improve a thing here and there, pull a new roster in and voilà! This year’s new sports game.

SchizoDenji,

They can transfer a person’s purchased DLCs to next game.

eluvatar,

That would require that DLC to work in the new game. Which would limit what you can do in the new game to make it compatible. Not going to happen.

Not_Alec_Baldwin,

Yeah people don’t seem to be understanding that this is a technical and pragmatic issue, not a business decision.

It’s the “new and improved” problem. If it’s new, it’s not improved. And if it’s improved, it’s not new.

If you want a new, cutting edge game, you aren’t just improving the old game. So the old stuff likely won’t be compatible.

If you want an improvement/extension of the old game, you won’t be getting a shiny new game.

They made the choice to make a shiny new game but they need to try to prevent the inevitable backlash from people being upset that they’re favorite X/Y/Z is missing.

eluvatar,

Yeah it’s very different these days. In the past DLC was just content (like extra levels) and people don’t expect that in the new game (maybe more levels than when the first game came out), but now DLC usually adds features as well as levels and people want all the features in the new game too.

SchizoDenji,

I’m not saying that they literally have to use the same files. But they can transfer the purchases.

Cethin,

You’re saying remake all the DLCs and not have people pay for it I assume. How the hell are they going to afford that? That’s not mentioning they might not want to make identical DLCs, and many of the features from them are included in vanilla now.

SchizoDenji,

They aren’t some poor indie devs who are bootstrapping themselves, dude.

Cethin,

When did I say that? I just let you know Paradox aren’t the developers like you seem to think. They still need to keep the lights on though. Honestly, tiny indie devs can afford to do crazy things because there are a lot fewer people on the line who need to get paid. The larger the studio, the more careful they have to be. An indie game can run on passion alone.

Melkath, (edited ) do games w Payday 3 is 14 days away and the devs have already revealed a full year's worth of DLC

Just got access to the beta and I gotta say, I was hyped and now I'm not so sure.

I like the vaulting. The weapons feel a bit crisper.

The new skill system seems weird. The cops are now bullet sponges.

Beyond that, I don't see a major difference. Certainly not enough for me to leave behind my 200 bucks worth of DLC in PD2.

xcxcb, (edited )

I have access too and it looks like online matchmaking is not optional in this one. It’s going to be a hard pass from me especially when randos can’t get past the first mission on the easiest difficulty.

Also the gunplay is not great, the iron sights feel awful to use especially.

Melkath,

Ya, there is zero local play. 100% drm.

You have to play on their servers.

You can ready up the second you get into an empty lobby, but I don't see any way to just simply choose single player.

That means that if their matchmaking system is down, you don't get to play. And funny enough, their matchmaking system was down all night last night.

My overall largest gripe though is that in PD2, I love how if you are accurate with headshots, helmets pop with a single tap and you can just mow through 30 cops in seconds. In PD3, its taking me 2 to 5 headshots after the first wave. On the easiest setting.

Plebcouncilman, do games w Baldur's Gate 3 dev calls Randy Pitchford's $80 Borderlands 4 comments "gross" because it implies the FPS is more important than "making it day to day"

I’ll buy this when it’s $20 with all expansions in two years.

It’s not because of Randy Bobandy here, him making an inane, alienating comment is his gimmick at this point and should be expected. It’s t because I found that if I play a game on release I end up playing the worst version of the game. And then I never play expansions because I rarely replay games and I’m not about to play an expansion to a game I haven’t played in a year without replaying the base game again.

So I buy games a year late, at half the price. I love gaming.

Zulu,

Love doing this with modern atlus games. Cant wait to buy the “royal golden reloaded remaster collection” edition for $20 from a used/third party retailer.

cyberpunk007, do games w "I don't know" how much Borderlands 4 will cost, Gearbox boss says, but it had "more than twice the development budget for Borderlands 3" and "it might be" $80 like some Nintendo and Xbox games

Aaaaaand I’ll wait for a sale. If I consider it in the first place. Gaming is so saturated, all these days 1 buyers are fucking us over.

To these orgs, I say, bro - have you seen my backlog?

tatann,

Even worse than my backlog, there are all the comfort games I play every few years and which takes me months to complete (cause some of them are fairly long like The Witcher 3) and thanks to my crappy memory, multiple choices and mods I can enjoy them as much every time

cyberpunk007,

Been having that itch for witcher 3 again. What an amazing adveture

tatann,

I have trouble letting 2 years go by not playing it, I can’t wait for the remake of the first one

cyberpunk007,

I made it so far in that one, I think, then I practically skipped tw2 and went straight for 3 and soon became so hooked. It’s crazy how huge and dense that world is, with scenery that never looks repeated.

tatann,

Ooh you should give the 2nd another chance, they f’ed up the combat (I think they wanted to copy Souls games) but the story is great and honestly it still looks fine for a 2011 game

It’s more war/politics oriented, and the story is about clearing your name and recovering memory and less about saving someone/the world

If the combat part is the issue, some mods can improve that (or make you hard to kill)

PancakeTrebuchet, do games w Ubisoft says you "cannot complain" it shut down The Crew because you never actually owned it, and you weren't "deceived" by the lack of an offline version

Things like this make it really easy for me to not buy anything from Ubisoft.

Lost_My_Mind, do games w Ubisoft says you "cannot complain" it shut down The Crew because you never actually owned it, and you weren't "deceived" by the lack of an offline version

You’re right, Ubisoft. I CAN’T complain about not owning the game. I never bought it. You know…because it’s an Ubisoft game!

autonomoususer, do games w Sony boss admits forcing PC gamers into PlayStation accounts can "invite pushback," but insists they have to keep games safe – which doesn't really track in single-player

Anti-libre software is dangerous. Sony is a danger to users.

frezik, do games w "The father of PlayStation" says everyone at Sony thought the PS1 would fail when it was first pitched

Given the contemporary examples, they weren’t wrong to think so. Everyone was trying to make a console in the 16/32-bit era.

  • PC Engine/Turbografx
  • Phillips CD-i (only sorta a console)
  • Atari Jaguar
  • Neo Geo
  • Amiga CD

Some of these are better than others–I’m fond of the PC Engine–but none can be called successful. Neo Geo is somewhat of an exception because it was used as arcade hardware. Some others here are the butt of jokes. There’s also a bunch of Japanese consoles around this time that go nowhere, and are little more than fodder for retro gaming YouTube channels.

Sony took a big gamble and won.

Mercuri,

Sega Saturn and Dreamcast also probably factored in. They weren’t nearly as successful as the Genesis. With even established brands floundering it’s no wonder people didn’t think the Playstation would work.

TopRamenBinLaden,

Not really. Just Sega CD. The PlayStation and the Saturn both came out in 1994 so they were directly competing with each other. The Dreamcast didn’t come out until 1998, after the PlayStation was already successful.

Mercuri,

Ah, yup. You are correct. For some reason I thought they came before.

Mr_Dr_Oink, do games w $843 million lawsuit against Valve already has its own website: "The Steam Claim" accuses the biggest store in PC gaming of "overcharging" players

What a load of rubbish.

Talaraine, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"
@Talaraine@kbin.social avatar

Someone stole $40 million of EA's money and didn't advertise another horrible cashgrab?

"I'm not even mad, I'm.. impressed!"

Computerchairgeneral, do gaming w GTA 6 and Alan Wake parent companies are locked in a trademark dispute over the letter ‘R’

Not surprising given Take-Two's history when it comes to trademark disputes. I'm pretty sure they went after the developers of It Takes Two because of the name, plus any random business that has Rockstar in the name.

ComradeWeebelo, do games w Cities: Skylines 2 "absolutely cannot" have the decade of DLC features that the original game added | GamesRadar+

If the rumors regarding the performance for the sequel are true, they won’t even have a working game on launch.

sheogorath,

I curse the day Agile development graced the PMs working on game studios.

cashews_best_nut,

When the term Minimum Viable Product (MVP) was born it was a race to the bottom.

TwilightVulpine,

It’s already kinda annoying not to have all the old content but I can see the reasons behind that. But a new game starting from scratch of a genre they are experienced with should have much better performance now that there aren’t all those additional mechanics. Failing at both of these is just an utter disregard to their customers.

Psythik,

Well the game is out and luckily the rumors weren’t true.

With a medium-density city, I get about 40 FPS @ 4K in the sequel. With the same-sized city, I used to get 20 FPS in the original, so twice the FPS is a massive improvement IMO. But people are still salty cause we live in a world where anything less than 60 FPS @ 1440p is unacceptable. Which is stupid as fuck cause you don’t need 240+ FPS in a city-building game with next to no action in it that would require such a high framerate.

Swim, do games w CDPR dev defends Starfield amid criticisms that its character animations don't match up to Cyberpunk 2077

cp2077 is so fkn good

gravitas_deficiency, do xbox w Starfield surpasses 6 million players to become Bethesda's best launch yet, beating Skyrim and Fallout

Elder Scrolls: Spacerim

turbodrooler,

Outer Worlds 0

Prox, do xbox w This website has the interactive Starfield maps that should've been in the game

Direct link to the titular site: mapgenie.io/starfield

scala,

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