I have such an issue supporting Konami after all that shit storm with Kojima. But I care too much for these games to not buy it.
I just re-played mgs1 on my ps1 a few months ago. Curious how they will do the mantis battle, and “turn to page 16 in the game manual for frequency number” type meta stuff.
I still just enjoy anything Kojima, and choose to support generally anything he has a hand in. So ultimately I don’t feel too awful pre ordering this set. But still FucKonami.
I remember the bomb, but not the second part. I’ll go looking for if there’s any mentions or reference to that, but if you have one handy, that’d be helpful.
Edit: Big yikes. It’s found in the audio logs. Not the act itself, but it’s pretty heavily insinuated in a monologue from the bad guy that he’s going to force it to happen.
I believe that’s referring tothe whole relationship between Otacon and Emma and Otacon and his stepmom in MGS2. The backstory where Otacon slept with his stepmom while he was a minor causing his dad to drown himself in the pool and probably the fact that his step sister was in love with him.
I think this kind of content warnings kind of makes sense for children’s television. But these are games primarily targeted towards adults. We’re able to form our own opinion.
If there’s no label, the option to not ignore it isn’t even there.
If you guys are really in favor of adults being able to make their own informed decisions, hiding important warnings is not the way to go. Or maybe you just want to complain, like many other people.
I design and operate monitoring systems, and let me tell you, information fatigue is a real thing. Warning labels make sense when sensibly used; otherwise people get conditioned to ignore them, even if they would be crucial. Think of road signs: if there was a speed limit of 10 before every turn, all speed limits would soon lose credibility.
Hardest part of the job is actually learning which alerts we need to keep and which to trim… if we simply slap warnings on everything, everyone would ignore them soon enough.
I’ve been an adult for a little while now and I can confirm: Adults don’t exist. We’re all children with various levels of impulse control. But it is frustrating when you feel like you’re being treated like a child. The reason I learned not to repeat swear words on TV wasn’t because they took all the swear words out. It’s because I repeated them, got in trouble, and learned my lesson. So, I’m not against it, but it shouldn’t be news worthy that someone chose not to butcher prior art.
I think it’s stupid that this behavior is considered worthy of an article. This is how we should be handling this all the time. If the values change, then update the content rating, but don’t touch the content. And for some reason the norm right now is to completely memory hole anything that doesn’t fit the values. I should have been clearer with my comment.
Unrelated to video games but Taylor Swift has a song where she threatens to tell the friends of her Ex that he’s gay for breaking up with her. This has since been replaced entirely with a new line and can’t be found on anything but the original 2006 release.
Can you still legally obtain a copy of the 2006 version? Because with music, if it’s a separate release, it doesn’t affect the past work. This is all, obviously, just my opinion. I feel that games suffer from the effects of this more because often when a “remaster” comes out for a 15 year old game, then it’s the only way to play it, because there’s no legal way to obtain a new copy of the old version.
Now that I think about I think the real difference is that games and other software require constant support, then music audio files don’t. Most people do consume music from a streaming platform, but you can still buy most of it in a physical format that you then are allowed to content shift to a format you can actually play. And theoretically once the copyright runs out, it can be shared. Although Disney has been ruining that for a while now. Games, for the most part are less “stable”. And since there’s almost no legal protection for people sharing old dead games, then the remasters can effectively erase prior art if they change content.
I’ve been hearing rumblings of people complaining about current game advertisement cycles being too long. Immortals, is a great example of one too short. Announced at Summer Game Fest and released in August(?). We don’t need long Ad campaigns for old brands but if you want to market a new IP as Triple A you have to put in the work to reach unplugged gamers, and it barely reached plugged in gamers.
This article makes some pretty sweeping claims about rumors being “thoroughly put to bed” based on a vague tweet about the DLC’s progress. I’m not sure it does anything of the sort, especially when the article didn’t even report on the exact question asked of this developer.
The reporter seems to take the quote and run with it a bit.
gamesradar.com
Ważne