Stuff like this is why I don’t tell people I game. The Gamer Stink is real and I don’t want to be guilty by association. Seriously, go touch grass. The things that you’re denigrating someone else for are pixels and code on a computer. Find some way to not be garbage humans.
Her music is interesting. Hope she ends up happier
What game did Blizzard try this with? I’m just too ignorant about their games beyond Warcraft and Diablo, or was it that WoW add-on that killed WoW popularity back in the days?
So, they were right about knowing better, after all 😉
I actually think that this is a marketing fallacy some (?) big corporations use to create a self fulfilling prophecy of what people want. Wery rarely is it really a novel thing that just requires users to understand how good it is, very often it’s just gaslighting
This is the classic problem with all paradox games that I don’t really have a solution for. Like as players we want them to support the game for a long time and keep updating it, but unless that’s through dlcs then they can’t really do that without getting paid somehow. The other alternatives are just not doing any updates and releasing a full new game every couple years which would probably have less features added compared to doing dlcs. Or having a subscription that you pay to get new updates which while I’m personally fine with I know a lot of people aren’t. So that just leaves the current strategy of constantly doing dlcs and every once in a while releasing a new game and bringing over as many dlc features as they can to the new one while not making the development time unreasonable.
They could make games outside newer versions of the same game. Game studios used to (and many still do) make a game, put it out, then get started making a whole different game. Even with the modern ability to update games,
Put game out
Update game to deal with unforeseen bugs found once the masses have access
But they point the comment above is making is that the years of support add a bunch of features that wouldn’t exist otherwise. Sure, they could just not. Why would they do that though if they have a team who knows how to work on a thing and people willing to pay for it.
For example, BG3 exists because the studio continued to make games in the same style in the same engine for a very long time. They became absolute experts in it, and continuously improved their tools and techniques. You don’t get that by constantly making new different games.
To be honest, I’d prefer for them to keep expanding a game I like. That’s what kept me playing SC1 for the past 65 years (or however long it has been since the game has been released).
That’s the FIFA, Madden model… release a game, fix a couple things, improve a thing here and there, pull a new roster in and voilà! This year’s new sports game.
Yeah people don’t seem to be understanding that this is a technical and pragmatic issue, not a business decision.
It’s the “new and improved” problem. If it’s new, it’s not improved. And if it’s improved, it’s not new.
If you want a new, cutting edge game, you aren’t just improving the old game. So the old stuff likely won’t be compatible.
If you want an improvement/extension of the old game, you won’t be getting a shiny new game.
They made the choice to make a shiny new game but they need to try to prevent the inevitable backlash from people being upset that they’re favorite X/Y/Z is missing.
Yeah it’s very different these days. In the past DLC was just content (like extra levels) and people don’t expect that in the new game (maybe more levels than when the first game came out), but now DLC usually adds features as well as levels and people want all the features in the new game too.
You’re saying remake all the DLCs and not have people pay for it I assume. How the hell are they going to afford that? That’s not mentioning they might not want to make identical DLCs, and many of the features from them are included in vanilla now.
When did I say that? I just let you know Paradox aren’t the developers like you seem to think. They still need to keep the lights on though. Honestly, tiny indie devs can afford to do crazy things because there are a lot fewer people on the line who need to get paid. The larger the studio, the more careful they have to be. An indie game can run on passion alone.
I have access too and it looks like online matchmaking is not optional in this one. It’s going to be a hard pass from me especially when randos can’t get past the first mission on the easiest difficulty.
Also the gunplay is not great, the iron sights feel awful to use especially.
You can ready up the second you get into an empty lobby, but I don't see any way to just simply choose single player.
That means that if their matchmaking system is down, you don't get to play. And funny enough, their matchmaking system was down all night last night.
My overall largest gripe though is that in PD2, I love how if you are accurate with headshots, helmets pop with a single tap and you can just mow through 30 cops in seconds. In PD3, its taking me 2 to 5 headshots after the first wave. On the easiest setting.
I’ll buy this when it’s $20 with all expansions in two years.
It’s not because of Randy Bobandy here, him making an inane, alienating comment is his gimmick at this point and should be expected. It’s t because I found that if I play a game on release I end up playing the worst version of the game. And then I never play expansions because I rarely replay games and I’m not about to play an expansion to a game I haven’t played in a year without replaying the base game again.
So I buy games a year late, at half the price. I love gaming.
Love doing this with modern atlus games. Cant wait to buy the “royal golden reloaded remaster collection” edition for $20 from a used/third party retailer.
Even worse than my backlog, there are all the comfort games I play every few years and which takes me months to complete (cause some of them are fairly long like The Witcher 3) and thanks to my crappy memory, multiple choices and mods I can enjoy them as much every time
I made it so far in that one, I think, then I practically skipped tw2 and went straight for 3 and soon became so hooked. It’s crazy how huge and dense that world is, with scenery that never looks repeated.
Ooh you should give the 2nd another chance, they f’ed up the combat (I think they wanted to copy Souls games) but the story is great and honestly it still looks fine for a 2011 game
It’s more war/politics oriented, and the story is about clearing your name and recovering memory and less about saving someone/the world
If the combat part is the issue, some mods can improve that (or make you hard to kill)
Given the contemporary examples, they weren’t wrong to think so. Everyone was trying to make a console in the 16/32-bit era.
PC Engine/Turbografx
Phillips CD-i (only sorta a console)
Atari Jaguar
Neo Geo
Amiga CD
Some of these are better than others–I’m fond of the PC Engine–but none can be called successful. Neo Geo is somewhat of an exception because it was used as arcade hardware. Some others here are the butt of jokes. There’s also a bunch of Japanese consoles around this time that go nowhere, and are little more than fodder for retro gaming YouTube channels.
Sega Saturn and Dreamcast also probably factored in. They weren’t nearly as successful as the Genesis. With even established brands floundering it’s no wonder people didn’t think the Playstation would work.
Not really. Just Sega CD. The PlayStation and the Saturn both came out in 1994 so they were directly competing with each other. The Dreamcast didn’t come out until 1998, after the PlayStation was already successful.
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