yes you’re right this is a lawsuit about too much profit and it will directly set a precedent where companies aren’t allowed to have too much profit.
Pretty smart, as a leftist maybe I’ll sue every corporation for being privately owned, this is a whole new avenue for systemic change. You opened my eyes
I talk about wealth then I talk about income, compare both, then I compare wealth to net worth (which is how you measure wealth)
If you have enough wealth, it’s used to get money as your wealth is used as collateral, you don’t need to be rich to do that, you just need to own stuff that is paid for. I know people who only own a house that isn’t worth a fortune, the got a mortgage on it when the rates were down to 1% to invest it at a higher interest rate, their not rich, they just have wealth that can be used as collateral to get money.
I saw some stats the other day that if you remove the top 1000 incomes in the united states the average drops to around 35k. So that average of 75k is bullshit.
It’s funny and true; I have no desire to continue playing and yet I am still excited to get my hands on the toolkit and make my own shit because all I see are missed opportunities everywhere. Honestly, I kinda wonder how into sci-fi the devs actually are, because everything is surface-level and misses the mark on a lot of referencial material so often.
Piracy is free. If you’re charging 70usd for a game, then I’d rather just spend the time and pirate it. If it’s 10 bucks, Im just lazy to do a Google search and pay you for it.
Oh fuuuuuck the DRM. I purchased CIV5 for my phone and it requires an active internet connection or it boots you out. I only play on an airplane. So I ended up downloading the pirated version so I can play the game I purchased.
I really tried to enjoy RDR2. It’s got some great qualities, and the acting, writing, and cutscenes are phenomenal. But… The gameplay… I’m all for slowburn walking simulator type games (e.g. I loved Detroit Become Human, among others).
But with RDR2, the world is so massive and yet there was no sense of excitement when finding stuff. You get just about all your upgrades fairly early in the game. There’s no sense of character gameplay progression. And after just a few hours of traveling around, it felt like I quickly had seen all the random event variations on the roads/trails (e.g. stop bandits hijacking a wagon, robberies, etc). I don’t know, it just felt like a hyper realistic GTA5: Western, but without all the plethora of goofy shenanigans that game has.
I to have tried getting into it without success. Maybe I will be able to return to it someday.
A similar thing happened with Cyberpunk. I revisited it after stopping just after the first act and had the most fun I have had with a game in a long time.
I dont know, I have heard valid complaints but the western setting doesnt allow for much other than bandit themed random encounters and favours. There are other more out there ones that hint to larger things like time travel etc.
You make some very good points. I loved RDR2, but felt like two-thirds of the way through the game it became main story and nothing else. I thought the side quest content was really good, but there needed to be a lot more of it. The “random” events were awesome, but when they were eventually all completed, it made the world feel somewhat empty in comparison. That said, it’s still one of my favorite games. I’m on a playthrough right now where I mostly just mess around in the world. I like how slow-paced it is. You can just do whatever. Eat, drink, fish, sleep, fight, hunt, cook, ride, shoot… There’s no end to the number of personal side quests you can make up.
If you have physical media there are ways to rip them using a commodity DVD/Bluray drive so you can back them up, load them in the emulator, and prevent data rot on the actual disks.
If you’re asking for a direct way to play straight from an XBOX handheld (native play) that’s unlikely to happen for the 360 because of it’s unique architecture, and the Xbox One and beyond I believe have some significant departures from the standard x86 architecture that would make it impractical (it would be more logical to give you steam codes instead lol).
I kind hated whenever i was looking at solutions to running pc game pass games on my steam deck, everyone was like: “install edge it works on Linux, that will let you stream the game.”
Like, that was not what I was looking for. It also required you to go to a higher tier of sub.
Man I don’t know how the board of directors is going to feel about the CEO telling people to refund their game. That seems like it would be on the list of things you don’t want your CEO telling people.
I bought borderlands 2 the other week and it’s been a blast on my SteamDeck. Unfortunately it seems it’s one of those games that loves to connect online all the time, like it’ll kick me out of single player if it detects wifi and make me reload into… singleplayer, but online. with 0 differences.
I probably would’ve been better off pirating it tbh.
BL3 was generic and forgettable. BL4 anything more than 40$ is easily forgettable. Don’t these guys know most gamers have backlogs at this point? No one has the money for this shit.
When Ubisoft introduced always online DRM with AC2, I was out. It’s nice with the Internet how much being anti-Ubisoft has become common enough to be unsurprising
While I like and appreciate the campaign, the issue IMO is bigger. IoT devices for example even have environmental impact when services behind them get discontinued.
I would therefore like a more general rule: whenever a product is discontinued for whatever reason, all necessary documents, sources, etc need to be released to allow third parties to take over maintenance (that also includes schematics for hardware repairs).
I think many people who are responsible for pushing the campaign forward would agree it’s a much bigger issue. It’s just that the bigger issue is big enough that there are multiple fronts one could fight on, and this is a politically useful opportunity to push forward. A victory from this campaign will be unlikely to lead to the larger developments without more of a fight, because achieving the general rule will take a few instances of arguing the specific case.
For now, I’m excited to see where this leads, even if the answer might be “nowhere”
The fuck he talking about? Obviously it has worked before. How else can you explain yearly COD releases making billions in revenue?
That it’s a losing strategy in the long term was always obvious, but get this: whomever’s in charge only cares about the numbers of the following quarter. That the company will go under in 10 years is literally not his problem, that’s the next schmoe’s problem.
Yearly CoD releases are taking longer to make and costing more to produce though; the most recent CoD we have numbers for, which was a number of years ago at this point, cost $700M to make, and that was the most expensive one at the time. They used to have two studios alternating releases every other year. Now there are three studios on a rotation with about a dozen support studios that all used to make other games, and now they just make CoD.
“Charging more” is where this gets ambiguous though. A game like Assassin’s Creed charges less these days than it used to, relative to how much content they put in the box. I’m long since checked out of Assassin’s Creed, but I think the average game could stand to be leaner and cost the same in the interest of coming out faster and for less money to produce. That would be called shrinkflation in any other industry, which is the same as charging more.
You cannot convince me it cost $700M to make any of the recent CoD games. They are rehashes of each other. That has to include literally every dollar spent during the games development lifecycle across all studios and the publisher, right? Otherwise they are just pissing money away.
It is development spend + marketing spend + post-launch DLC spend. Even forking the same code base, you can see where the money goes. The campaigns are original each time, new map design requires time and money, etc. In the past 5 years, there has probably been a CoD game that cost $1B to make, as this data is from 2020.
If it includes marketing then yeah, it's mostly that. $700M is an absolutely absurd astronomical amount for what CoD is, on a purely development basis.
I usually hear of marketing spend matching development cost, so it’s probably closer to 50/50. The documents that these figures came from didn’t itemize them, but it’s notable that 2020 is when current gen consoles came out, and more fidelity usually correlates to more time and money to make the assets.
I don’t think this is quite right. CoD titles do take a long time to develop. They‘re just rotating studios, so they can achieve a yearly release cadence (the last six entries in the series had five different studios working on them). Also, they are by no means getting cheaper. According to court documents development costs rose from $450 million to over $700 million from 2015 to 2020 alone.
Aren’t the cod games made by 3 different studios that take turns with their releases? Or did they stop doing that? I remember infinity ward, Treyarchand I can’t recall the 3rd
Sledgehammer Games. They never really kept the cycle, they kept fucking up and others had to come in to help etc. There's got to be disatrous management at the studios.
EU cutizens can sign European Citizens’ Initiative that aims to prevent publishers using killswitches to permanently disable games. If it gets 1M signatures, it will be discussed in European Comission.
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