At this point they need to convince me to reinstall the 100-odd gigs of game before they convince me to play it.
I played it for half an hour about three weeks ago, spent fifteen minutes of it walking across a desolate map space to an objective, died to mobs that I should have out-leveled 20 levels ago, quit, uninstalled, and haven’t bothered since.
Unfortunate for them d3 was so devoid of creativity and hungry for money, d4 doesn’t get a glance of interest from me. RIP bliz your corpse survived long enough to become the villain.
BG3 is incredible, but I think Cyberpunk ties with that in many scenes (though there’s much fewer sets of dialog). The rigidity of the dialog in Starfield is one of my biggest complaints, and that’s coming from someone who really quite enjoys the game despite the many, MANY, things it could do better.
I don’t usually dig into behind the scenes stuff in games but I’ve been watching a ton of bg3’s stuff. I didn’t realize how integral to the development some of the actors were - specifically Neil Newborn, Astarion’s actor. Larian seems like a cool company to work with…it feels like they really “get” it.
I love BG3 and I have nothing against it’s animations. But what is it that you like? Honestly, I see a lot of people praise the animations, but besides a few scenes, the animations just seem “good”. Not mind blowing, but not bad in any way. So I don’t get that praise, but I’m sure there’s something that other people see in it that I don’t.
That being said the game is great. I haven’t had this much fun since KotOR.
For a CRPG their fucking great, also I wouldnt be surprised if a lot of that praise is coming from folks who play CRPGs on the norm. When your standard frame of reference is fucking Arcanum it tends to be a bit scewed. Also play Arcanum: of steamworks and magick obscura its really fucking good.
Cyberpunk oversold and underdelivered at launch. 3 months later it was insanely good, especially if you had a high end pc. It never sucked, the management of cdpr made a mistake, thats it.
Damn that’s crazy. I thought TF2 was one of those games you can’t play anymore, because they had people abusing bugs to crash servers or whatever. But it got fixed and you can genuinely play it like… 7+ years after release? Titanfall 2 also used to use the “we need you to buy mtx to keep the servers open” strategy, lmao. I also think the artists behind TF and TF2 are leading passion for the project and a few have just made more art in the same vein in their free time, as well as more collabs and promotions after release. But again this is years ago.
I get that, but to me it all feels like cookie cutter material. Maybe I’m not searching right, and maybe I haven’t discovered enough, but I can’t help but feel extremely whelmed.
In terms of exploration, it’s very similar to No Man’s Sky, another boring space game. Every planet has similar terrain, similar plants and animals, similar goals, and similar structures. The differences are ambient light shades, colors and patterns on the plants and animals, and clutter in the artificial areas. The player can go scan life forms and blast bad guys. That’s about it.
But I don’t see how it could be any other way. How else does a studio scale up a galaxy such that every one of the 1000-odd planets is its own unique, interesting, engaging snowflake of a setting without spending hundreds of employee-years on each one?
Maybe AI will be the answer, but I’m not holding my breath.
Skyrim and fallout were also complete Games when they were released. However, they were buggy disasters. It took tons of modders to fix them and make them what they are today.
And bethesda didn’t have to lift a finger.
… but don’t let me get in the way of that blind loyalty of yours. You’ve got that “new game honeymoon” thing going on. You should enjoy it while it lasts.
Isn’t that kinda the entire point to Bethesda games and has been since at least oblivion? The modability of their games has long been their big selling point.
If the selling point it’s that they require mods to work correctly, and they don’t pay those that out in the countless hours to make them, they shouldn’t make games. Period.
Mirage seems to be doing a great job at being respectful to the culture but I hope for a major game that gets people to change their view of Islam as inherently militant or in any way inferior to Christianity.
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Aktywne