[ For years we’ve seen an encouraging pattern. Hit new releases are excellent at generating new first-time purchasers, and we’ve tried to build many platform features to encourage those new users to stick around, find more great games, and play with friends. To gather data illustrating the effectiveness of that approach, we went all the way back to 2023 and identified the biggest 20 releases of that year. We looked at every new first-time purchaser generated by those products (that is, an account making a purchase, or redeeming a Steam key, for the first time) for a total of 1.7 million new users. Then we followed that cohort of new users. The stats below represent what those players did from January 2024 through early March 2025.
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That cohort of players has gone on to spend $20 million on in-game transactions across hundreds of other games—plus another $73 million on premium games and DLC across thousands more products. ]
So they are not average gamers, more like new blood in steam, and the numbers are for money they spent additional after the reason they came to steam.
just did the math, I’ve averaged about $165/yr on steam, with very little (though not none) microtransactions. like maybe less than $50 total in 15 years.
I think I probably have a similar average on my 18 yr old account, except the only microtransactions on my account are credits from selling any hats, skins and duplicate weapons I unlocked for free in TF2 and CS 😅
Less than 20 dollars per user on “microtransactions” which the article goes on to define as “in-game transactions”. And 73 dollars on direct steam purchases of games/DLC which very well could just be a single newly released game.
So… one “battle pass” or two or three cosmetics for a live game and a new game or a season pass or two of DLC for an older one?
You’re kidding, right? They’re the only ones safeguarding the industry and making it so you’re not watching ads once every 3 minutes to get a few more coins in your PC games.
They provide one of the best distribution networks in the PC industry, and they constantly stand on the side of the players vs corporate interests.
Their refund policies only came about because different governments sued them. Check out either coffeezilla or People Make Games on CS:GO loot boxes, the latter of which has interviews with plenty of the victims of this system that Valve allows to continue because it’s so lucrative for them.
I was specifically refuting, “They’re the only ones safeguarding the industry,” and how they got to their refund policies matters when it comes to that statement. I was not here to throw a gauntlet down, insult Steam’s honor, and challenge anyone to a duel. I prefer to shop on GOG these days, when possible, but my Steam profile says I have 991 games in my account, and I bought most of those. Valve and Steam have done lasting, measurable good to this industry and medium, but that doesn’t mean they’re safeguarding it or that it’s all good news. As to the thing about ads, I don’t think that model would actually work with the PC gaming audience, and I think Valve prohibiting it is just so that their audience still finds quality products on Steam and spends more money. Valve’s best behaviors and worst behaviors are motivated by profit.
Valve’s best behaviors and worst behaviors are motivated by profit.
That’s where I disagree. Valve is not a publicly traded company. It is not beholden to shareholders to strive for profit above all else, and it shows in Valve’s leadership.
Just because they are private doesn’t mean Gabe doesn’t like to make a ton of money. Dude owns tons of yacths and would like to own more. I love Valve and think they are the biggest ethical company in gaming. But they’re still a massive corporate monopoly. No one is perfect, and they did do things that hurt people. No need to be publicly traded to also be evil. Trust but verify.
Striving for profit is a quality tied to being a company, not being a publicly traded company. Everything they do is in pursuit of making more money. Often times, that means making the best store out there so that we shop with them instead of their competitors, which is how it’s supposed to work.
Everything they do is in pursuit of making more money.
That’s where I’m saying you are wrong.
Publicly traded companies are beholden to their shareholders, and MUST strive to make money above all else. Privately held companies can put that profit motive behind other more important motives. Sure, does Valve want to make money? Absolutely - we’ve all got to make a living.
But is that their ONLY goal at the expense of everything else? Also, clearly not - or we’d have ads on every steam store page, we’d be paying monthly for steam, and you’ve seen all the shady, shitty things that all the other wanna-be steam competitors have done. So clearly valve does not value profit above everything.
That’s just not true. They’re seeking profit by attempting to be the best place to spend your money. Epic would love for Valve to charge users monthly for Steam, but they don’t, because it would just drive people away from Steam. They stand to make more money by doing what they’re doing. This is not a public versus private thing. Arguably the negative that comes along with public companies is that there are more short term incentives at the expense of long term profit, but they’re both doing what they do for profit.
I was talking about the people buying the microtransactions. I should have made that clear, I thought it could be deduced, given Valve aren't exactly ruining the game industry by stat tracking 1.7 million users, but I can see how it was confused.
I don’t think microtransactions are inherently bad, they are just used in the most greedy, money-grabbing ways.
There are some free-to-play games that don’t restrict your access to any gameplay at all as a free player, which can only be subsidized by microtransactions. If it’s just cosmetics, and they’re priced fairly, I wouldn’t feel any concern over it.
I say this as someone who will put 100 hours into a f2p game and maybe spend $10-20 on a skin or two. I feel that it’s fair to spend that much after reaping so many hours of play.
If it's free to play, then some cosmetic mtx are fine, the problem is how egregious they have become. They are not designed as a way to support a game, they are designed to suck as much money as they can from you. Which is why I disagree with supporting them at all anymore.
Games should be a one-off purchase, with no extra added bullshit.
Valve says the data proves “Steam isn’t just a storefront—it provides social community, game discoverability, interactive events, and a deep set of game-enhancing features to attract and retain players who will be checking out new games in the future.”
I think it proves that Steam is the largest storefront on PC and that PC is growing and replacing other platforms.
I haven’t seen an interactive event on Steam for, like, a decade. Unless they’re counting sales as interactive events. 🤔
They used to have, like, gamified events where you’re earning things (like maybe trading cards or badges or other Steam profile items) by playing a small little browser game inside the store page. Those were always fun.
one example of a steam onteractive event was when valve was actively giving viewers who were watching the game awards through steam a raffle to get a free one.
The 1.7 million customers who originated from a top 2023 release
This wording is a bit strange, are they tracking the new steam accounts that signed up to buy a specific 2023 title (like Baldur’s Gate 3, Hogwarts Legacy, or Starfield)?
If so it says more about the specific demographic attracted to that unknown title than it does about Steam in general.
To gather data illustrating the effectiveness of that approach, we went all the way back to 2023 and identified the biggest 20 releases of that year. We looked at every new first-time purchaser generated by those products (that is, an account making a purchase, or redeeming a Steam key, for the first time) for a total of 1.7 million new users.
Yeah, that’s a bit strange. Not everyone starts their account by a big game. My current steam account is quite old and first games were the ones I could afford back then as a student: indie titles, freebies, maybe one big game at some point. My previous account was only for HL / CS.
Having not played any of the previous games I wasn’t sure what to expect going in and I am sort of 50 / 50 on it in general.
It has a good level of polish for something that is at v0.15 or there abouts when I played but there were a lot of negatives for me for example the balancing on the last set of boss “fights” was horrendous but obviously it is early on and hopefully as development moves forward things like that will be addressed.
I hated the upgrade system however which is something I don’t think will change going forward, for example having to “upgrade” your wallet to hold more is stupid. Particularly when you are forced into a couple of boss fights back to back early on. These fights award you with a decent amount of cash upon winning but upon finishing them and returning “home” you are greeted with a screen informing you because those fights went over your wallet capacity that you just lose a couple of mil, which when this happened to me I could have really used for upgrading my car.
Ultimately even though it is less polished I think nightrunners is a far superior game following the same sort of gameplay loop and style of highway racing. It has a more striking aesthetic, the cars look better and have a lot more / better upgrade options, particularly visually. That is made by just one person too, I’m looking forward to its hopeful release later on this year.
Also if you like Japanese cars and modding then check out JDM: Japanese Drift Master due to release at the end of this month, based on the demo version last year this was a lot more fun for me than Tokyo Xtreme.
How would you describe the driving mechanics? I tried NFS Heat to feel that retro night vibe, but the mechanics were atrocious in my opinion. They’re too arcadey. Forza Horizon has become my standard for a balance between realistic (predictable) mechanics without punishing me for every mistake. I don’t mind Forza Motorsports but I’m more interested in cruising and racing stylistic cars more than perfecting lap times.
Is it open world? Japan and JDM aren’t that big in my automotive enthusiasm scale but there’s something deeply nostalgic when I can ride through some highway lights, virtual or real, that resemble the Japan track from Gean Turismo 1 or 2
I haven’t played Heat but like you I like the Forza Horizon balance of pretty arcadey feel with some sim elements mixed in without it really going too far to either extreme.
I don’t want to be excessively harsh on a game that is still pretty early in its development so far but also not having played any of the previous entries I dont know exactly what feel they are going for, so maybe this is already pretty close to their goal (which would be a shame I think)
As it is right now though it is very arcade-y feeling and in all honesty the “upgrades” didn’t really make the car feel any different as I spent money on the car, it was consistent throughout. The cars don’t really corner that well, you cant really initiate a drift or have any real control through the corners to that level, you can yank up the handbrake but the car doesnt slide in a nice, predictable manner at all. You can either use it to cut a lot of speed suddenly in a quick jab or hold it and spin out.
So generally you’ll be driving flat out dodging traffic until a corner at which point you’ll slam on the brakes to cut your speed enough to try and get around the corner without riding the walls (the races use a battle system with “health bars” to win or lose and hitting walls depletes your health bar)
As I said in the previous post as well the opponents definitely need balancing as well as you will often need to cheese the harder battles or just hope to god that they crash and you can get far enough ahead to win. A lot of the AI drivers will hook their front onto your rear and plow you into a wall which is extremely frustrating.
The game itself is set in an open world of sorts. So when you leave for the night you choose which highway entrance to enter on and in which direction. You are then free to cruise the highways (you start with a small loop and then a little more opens up as you play, I presume the full game will have a lot more) and challenge any other vehicle you see to battles. You can race all the civilian trucks or cars if you want or you search for other rival gangs. When you beat a certain amount of members from each gang then you unlock the boss of that gang for a boss battle.
Whilst cruising you are stuck going the direction you began with unless you pull into a parking spot. Here you can chat to random people about inane shit or challenge some others that are parked up. Here you can also leave the parking area to go in the opposite direction on the highway. It is realistic but also frustrating sometimes to try and find a parking area if someone you want to battle is on the opposite side, I wanna have some places where I could illegally switch sides really.
If you dont like JDM shit then I would say the appeal would be even narrower for you cause it is focused on those cars. This is what I love so what kept me involved to see it through but the selection of parts and wheels etc is honestly shite (nightrunners blows it out of the water by a long way in this aspect).
TLDR: you probably won’t like it that much based on what you said, even cruising the majority of the available world is really fucking long straights and is pretty boring and you dont even like JDM stuff :)
Just wanted to point out that wiki.gg is out there as a replacement. There’s even a wiki.gg Redirect plugin for Firefox that takes you to the right place, if you hit a Fandom link.
Relative to a fandom wiki: I guess? Although you are inherently going to have the same content theft problems where the vast majority of modern wikis are just ripped from the game guides that games media are still paid to prepare.
Relative to an official wiki with developer backing? No, it is not a replacement.
Also: I would generally be very wary of any of the plugins to redirect you since they have VERY broad permissions to… hijack your browser traffic. If you are keeping up to date and monitoring them you are probably fine but that feels like a great example in waiting to find out a bad actor pushed some code last week…
For anyone looking for a wonderful example of this, check out the RuneScape wiki. It’s hosted by a company that is partnered with the game maker, and is fully maintained by the community. It is the single most expansive and in-depth wiki I have ever seen. It is truly the gold standard for what a wiki should aspire to be.
It has everything you could need to play the game, all the way down to automatic calculators (with built in character lookup functionality, using the game’s high score leaderboard system) to tell you things like how many of [x] resource you’ll need to get [y] experience, or what your estimated return on investment will be for turning [x] resource into [y] product.
The game has over 250 quests, (and not just basic fetch or kill quests like most MMO’s have) and the wiki has in-depth walkthroughs (including in-game screenshots) for every single one.
You can even open the wiki directly from the game. There’s a “Wiki” button on the chat box, so you can search the wiki directly via chat, and it opens in your desktop browser.
It took many years and plenty of iteration to make it there. It feels like a fever dream remembering the days Sal’s realm and tip.it were king. Remember when the game map wasn’t even in game, they just had a image linked at the top of the webpage?
Just to add on to this, in those unfortunate cases where there really is only Fandom, you can use an extension like LibRedirect which will redirect any Fandom pages to a breezewiki instance, which is a stripped down, privacy respecting, no BS front end for Fandom.
Why make a Wiki when a shitty Discord server with a clunky search function is easier to set up? Of course it‘s also much less useful, more work to maintain in the long run and a never ending source of drama, but most devs don‘t think that far because they kinda only do it to build a community anyway. Being a source of information is just slapped on but enough reason for them to not set up a wiki or proper forum it seems. Ugh.
You might like the indie wiki buddy extension, it can automatically redirect you to a independent wiki when you go to fandom (if there is one), remove fandom search results, and redirect you to a ‘breeze wiki’ page if there’s no fandom alternative
(Breeze wiki is an alternative frontend for fandom, much like invidious for YouTube. It guts all the ads and banners and garbage, and gives you a much simpler wiki page)
Oh nice! I use firefox on mobile so I can still use extensions (just have to enable developer settings), but that’s super handy for folks who don’t have that option!
I’ve often been like “I don’t know why people complain about Fandom, this is fine”. And then I saw what the site looks like without uBlock. Sweet merciful heavens. Hey, there’s some ads. Let’s cram some ads in the ads. Some prime blank space? Shove some annoying video things in there. Autoplaying. See that navigation bar over there? Let’s make it pointless. (If you come to the article via web search, surely you want to read about some completely random stuff in another game!)
Fandom is garbage, Fextralife is garbage (and at this rate will probably be bought by Fandom one day). Indie wikis rule.
the games and cards are fuelled by nostalgia and gambling addictions.
there is no quality to their game play and pokemon go was a massive invasion of privacy through tracking data.
fuck pokemon.
MTG IS THE GOAT.
edit: the irony of my statement is not lost on me, thats why its a joke :D. but since yall former redditors like to argue so much.
MTG is a better TCG. theres no getting around quality of game play as well as gameplay support. ive never met a pokemon card enthusiast who actually plays the card game instead of just raw collecting, and ive met A LOT of them (i was one, as a younger man, and have spent decades at conventions and in TCG shops, events, etc) as opposed to MTG players where its 95% about deck building and play for them. collecting is a huge component of MTG, however a cards financial cost is secondary to most MTG players, as opposed to card GAMEPLAY value.
ive collected both, and played both since the 90’s.
pokemon relies on merchandizing, video games, and TV shows, whereas MTG is just 99% cards, newer card game simulators that most people dislike (go Xmage, though) and some loose lore.
theres just no contest when it comes to TCG gameplay. sorry, not sorry.
The cars make contact so much in this game that it feels like a missed opportunity to not have damage, at least visually. I want to see those cars crumple!
I know it’s typically because of licensing issues, though.
Fandom is icky. A few years ago, my mom was getting scammed by some conspiracy guy from LinkedIn who offered her a “job.”
These dudes set up their own fandom wiki to try to make their bullshit seem real. I can’t remember the name of the people involved but one guy was claiming that he was owed 300 trillion dollars by the government. (Can’t remember the exact number but it was astronomically high. More money than exists kinda high)
A lot of devs of “wiki games” have been doing this lately.
Digital Extremes/Warframe did it a month or two back. And a lot of people have speculated that wiki.warframe.com/…/WARFRAME_Wiki:Stakeholder_Ana… and the old fandom equivalent “explains” it but that is inherently tinfoil and biased speculation.
gamesradar.com
Aktywne