umbraroze

@umbraroze@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

umbraroze,

I’m, like, oof? History repeating itself much?

There was this little RPG company, BioWare, that made this little known game called… uh… Baldur’s Gate or something. Then they made Baldur’s Gate II. And all was fine. And then they said “you know what, we should do something really cool and innovative and creative!” …And they did! They made Neverwinter Nights. And Wizards of the Coast/Hasbro was a real drag in the process, wanting them so many compliance meetings regarding the content and canon and game mechanics. So Bioware was like “OK this is the absolute last time we work with this kind of nitpickers, we’ll create our own fantasy RPG setting and system.” …and that’s how Dragon Age came about.

WotC/Hasbro isn’t any easier to work with these days, that’s for sure. Except this time, even the tabletop fans know that.

Hopefully Larian gets to eventually make the epicest dream game they can and, uh, not get bought out by EA or something.

umbraroze,

That was what I really loved about Halo back in the day. You had a clear division of social playlists (serious), ranked (competitive) and the various more-or-less wacky modes (Infection, Grifball, Fiesta, whatever). Also, Slayer and objective types were kept separate. Something for everyone!

These things still exist in modern Halo but it’s not as well communicated in my opinion.

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