It is hard to make a sequel to the best game of all time, unless it is the new best game of all time. I’m not sure the extended dev time is the dominant issue here.
The lack of communication from Team Cherry is the only issue, and it’s the primary thing that makes me skeptical about the game ever releasing. If they were working on the game for this long, they’d at least have enough material to give us some kind of an update. It could be as small as a blog post.
Not to imply that they owe us that or anything. They possibly are just completely disinterested in marketing. It’s a little hard to believe given the amazing trailer that they put together years ago, but it’s still possible.
They do kinda owe people something - at least those that contributed to the funding of the first game. Silksong was originally a 2nd playable character that was unlocked as a reward from the Kickstarter for Hollow Knight. Then it turned into a DLC, and now it’s turned into a full game.
Idk if you’re being sarcastic but Hollow Knight is far from the best game of all time. Not saying it’s not good, but to crown it ahead of soooo many better games is pretty ridiculous.
And even if it were the best game of its genre, how can you compare it to other best games of all times like GTA SA or Mario Galaxy 2? They are totally different.
It could be the sudden and unexpected success of Hollow Knight paralyzing them the way that happened with Valhiem. Not that it’s necessarily a fault of the devs; you hit a huge success like that, there is now a weight on your shoulder to always be that good.
This could be, hollow knight is one hell of a bar to clear. Valhiem was a lesson that studios are hard to scale up, and doing it distracts from development. There’s also something to be said about making a dream project, then having the focus and drive to keep it going and expanding.
Annd It’s possible their main dev might be addicted to balatro and there’s no way to factor or predict that kind of impact.
I’d say try it out to see if you like the gun mechanics and movement/different classes. If you do then you’ll love the game even more when you get to the higher difficulties. If it’s not your thing, you can refund on steam if still under 2 hours of playtime.
I personally would not recommend it. I’ve played ~20 hours with friends. Despite being a simple co-op game, it has these seasonal battle passes and multiple currencies that I would expect from something like Fortnite / Call of Duty / pay-to-win mobile games. That’s mostly an aesthetic gripe because it doesn’t directly effect the gameplay, but I’m not a huge fan of the gameplay either. Combat is really imprecise/messy, which I’m sure is the point but I can’t get behind it. May be worth to play with friends, but I would not recommend it solo at all. What I can say I really like though is the 3D map tool for the randomly generated caves 🤤 beautiful 3D map
All of those “currencies” are free. There is no paid way to get them. You just have to change which season you are playing to get that season’s scrip. There is no pay to win. There is merely paid skin packs
Yes I know. I just mean that the multiple currencies is something I didn’t like and is a downside of the game for me. Not only because I think they are not fun to collect, but because they aesthetically remind me of pay-to-win currencies and it’s a slight ick. As they say in the article, they deliberately copy elements from other games to add to their own. That’s cool, but I don’t like the specific things they copied: battle passes and multiple-currency upgrade trees.
Ok but your objection is based on vibes then and run counter to the actual facts at hand so why misrepresent what Ghost Ship is doing? Their passes and scrip have nothing in common with paid for battle passes (which aren’t examples of pay to win either)
I don’t believe I misrepresented anything, I never said that the currencies or battle passes were paid. OC asked if people would recommend, and I think I wouldn’t recommend because I didn’t enjoy it and I described the reasons I didn’t enjoy it, which as I said in my comment were aesthetic complaints (rather than monetary or gameplay or anything).
My objection is based on vibes because I think vibes and aesthetics and artistic direction are important to me, and those are the grounds on which I don’t like Deep Rock Galactic
time for all of us to volunteer at your garbage dump like that dude who offered to buy his local garbage dump because his Bitcoin hard drive might be there
This is why I think it’s funny people still believe ‘the Internet is forever’. Data disappears all the time. If you really start paying attention it’s scary how ephemeral the Internet truly is and how much is lost all the time.
I think it’s a good way for most people to think of things when posting to social media, etc. as you might not know how long what you put out there might be out there, and you might not be able to take down or modify it without someone capturing it before you have done so.
are they still working on it? yes? then it will come out when it comes out. There’s enough content in my backlog to keep me occupied for another 5 years at least, and more new games release every day. I can wait.
There’s a beta test branch on Steam that was uploaded 5 months ago, and the game has been age rated in South Korea. Yes, that game is coming. For good reason, it’s also the belle of the ball when it comes to marketing deals, so as much as it’s a meme to say maybe it’s at the next Nintendo Direct, it might be at the next Nintendo Direct. For everyone’s sake, I hope it gets its release date soon so that we can stop talking about it.
I mean… basically every platform is calling it an “upcoming game”. I want to say even fricking Nintendo have put it in a few sizzle reels?
Yes, it is a scientific fact that acknowledging Silksong adds at least another week until it releases. But it is also THE biggest indie game out there.
GamesRadar has been pushing these “but where gam?” articles for some time. It started right after silksong was delayed past the original hollow knight dev time. They seem utterly convinced silksong will be vaporware, or (more likely) it drives plenty of clicks complaining.
It was way more obvious back when team cherry went radio silence (circa 2022?) - and on some level I can understand “we’re game journalists, no one gets a pass” targeting a heavily delayed game, but I’m admittedly one of those fans that have no problem giving Cherry whatever time they need. I’m in no rush.
I guess I know not to buy more from then in that case. I’m tired of playing same slop from different companies that dont want to try anything new. DRG is good game but it also feels like its not living up to its fullest potential, now i know why.
What some devs don’t understand is the “reward” on soulslikes is actually learning the boss itself. Figuring out the parrying patterns in Sekiro feels very good, it’s not about what happens after beating the boss.
What makes it challenging and not punishing is having telegraphed moves, windows to punish the boss, and clear animation that shows you how to dodge/parry, without bullshit hitboxes.
gamesradar.com
Aktywne