gamesradar.com

glitchdx, do games w 6 years and 1 prolonged delay later, Xbox is still calling "incredible" Hollow Knight: Silksong one of its "upcoming games"

are they still working on it? yes? then it will come out when it comes out. There’s enough content in my backlog to keep me occupied for another 5 years at least, and more new games release every day. I can wait.

ampersandrew, do games w 6 years and 1 prolonged delay later, Xbox is still calling "incredible" Hollow Knight: Silksong one of its "upcoming games"
@ampersandrew@lemmy.world avatar

There’s a beta test branch on Steam that was uploaded 5 months ago, and the game has been age rated in South Korea. Yes, that game is coming. For good reason, it’s also the belle of the ball when it comes to marketing deals, so as much as it’s a meme to say maybe it’s at the next Nintendo Direct, it might be at the next Nintendo Direct. For everyone’s sake, I hope it gets its release date soon so that we can stop talking about it.

JPAKx4,

If it was at the direct, they would have rolled with the “teasers” that people invented

Bademantel, do games w 6 years and 1 prolonged delay later, Xbox is still calling "incredible" Hollow Knight: Silksong one of its "upcoming games"
@Bademantel@lemmy.world avatar

Let them cook.

NuXCOM_90Percent, do games w 6 years and 1 prolonged delay later, Xbox is still calling "incredible" Hollow Knight: Silksong one of its "upcoming games"

I mean… basically every platform is calling it an “upcoming game”. I want to say even fricking Nintendo have put it in a few sizzle reels?

Yes, it is a scientific fact that acknowledging Silksong adds at least another week until it releases. But it is also THE biggest indie game out there.

RightHandOfIkaros, do games w 6 years and 1 prolonged delay later, Xbox is still calling "incredible" Hollow Knight: Silksong one of its "upcoming games"

That title seems like it is intended to sound extremely derogatory / condescending

CaptDust,

GamesRadar has been pushing these “but where gam?” articles for some time. It started right after silksong was delayed past the original hollow knight dev time. They seem utterly convinced silksong will be vaporware, or (more likely) it drives plenty of clicks complaining.

tonytins,
@tonytins@pawb.social avatar

I wasn’t aware of that.

CaptDust,

It was way more obvious back when team cherry went radio silence (circa 2022?) - and on some level I can understand “we’re game journalists, no one gets a pass” targeting a heavily delayed game, but I’m admittedly one of those fans that have no problem giving Cherry whatever time they need. I’m in no rush.

KingThrillgore, do games w Deep Rock Galactic roguelike dev says innovation for innovation's sake is too expensive to survive: "We're a studio of 50 people with bills to pay"
@KingThrillgore@lemmy.ml avatar

Deep Rock Galactic is owned by Embracer Group.

Glytch,

What’s your point? What makes Embracer different than any other gaming conglomerate?

KingThrillgore,
@KingThrillgore@lemmy.ml avatar

Because Embracer especially has a bad case of bag chasing and layoffs right after. If Ghost Ship downsizes, don’t act surprised.

Glytch,

It would be the same if they were owned by Activision or Ubisoft or EA. That’s just the industry right now.

reksas, do games w Deep Rock Galactic roguelike dev says innovation for innovation's sake is too expensive to survive: "We're a studio of 50 people with bills to pay"

I guess I know not to buy more from then in that case. I’m tired of playing same slop from different companies that dont want to try anything new. DRG is good game but it also feels like its not living up to its fullest potential, now i know why.

pixeltree,

This isn’t DRG, this is DRG survivors

sneezycat, do games w "Games are meant to be engaging, not exhausting": Lead dev on promising Soulslike RPG says
@sneezycat@sopuli.xyz avatar

What some devs don’t understand is the “reward” on soulslikes is actually learning the boss itself. Figuring out the parrying patterns in Sekiro feels very good, it’s not about what happens after beating the boss.

What makes it challenging and not punishing is having telegraphed moves, windows to punish the boss, and clear animation that shows you how to dodge/parry, without bullshit hitboxes.

lime,
@lime@feddit.nu avatar

i feel like that was done better in sonic frontiers than in any soulslike

FunnyUsername, do games w "Games are meant to be engaging, not exhausting": Lead dev on promising Soulslike RPG says
@FunnyUsername@lemmy.world avatar

just please no more sekiro

Kolanaki, do games w Deep Rock Galactic roguelike dev says innovation for innovation's sake is too expensive to survive: "We're a studio of 50 people with bills to pay"
@Kolanaki@pawb.social avatar

IMO, “it’s this game, but with X” is innovation. It’s certainly more innovative than “it’s this game, again, with absolutely nothing new” like Ubisoft basically does with every sequel to every IP they handle.

makyo,

Absolutely. I think most of us are excited for incremental evolution.

And conversely a lack of that is the chief source of my frustration with games. Bethesda is another dev that comes to mind with the loading screen debacle that was Starfield.

Kolanaki,
@Kolanaki@pawb.social avatar

Starfield was just weird. Like, I expected the load screens and all the other GameBryo/Creation jank. But that’s not what made it disappointing. It was just… Boring. I couldn’t get immersed in the world because nothing about it was interesting once you scratched deeper than the surface. Even the twist ending/NG+ system which is actually kind of a neat idea wasn’t done well (like you might have to go through the entire, boring-ass game up to 7 times before you even see a difference).

CarbonatedPastaSauce,

I don’t know anything about the NG+ system because I steered way clear of Starfield, but it sounds like somebody at Bethesda saw people playing Skyrim over and over and thought “How can we monetize that”, hence the grind you’re alluding to. They expected you to encounter it organically because of course the game was such hot shit everyone was gonna play it forever. Oops.

Call me a cynic if you want but these are the guys who invented paid cosmetics.

Contemporarium,

call me a cynic

You’re a cynic. Weird request but I hope you’re happy :)

CarbonatedPastaSauce,

Ecstatic! I’m sure it will go bad somehow, though.

FarceOfWill,

The draw from Skyrim and other ES games is wandering around and stumbling on cool stuff.

They both removed wandering by having you fly your ship to a planet, and removed the cool stuff by making the planets procgen.

It’s good fun exploring the cities and space stations but then that’s it. They designed out the entire game in favour of more procgen content.

deadcream,

I honestly did not expect Starfield to have actual flyable spaceships and vehicles. That was a pleasant surprise, so Bethesda evidently has not stagnated completely. The problem is Starfield has issues with many other game elements (like loading screens, mediocre worldbuilding, etc). Also the fact that it was simply a game in a different genre than previous Bethesda games didn’t help. People expected a handcrafted open world a la Fallout 4 but got a kind-of-procedurally generated sandbox.

Sanctus,
@Sanctus@lemmy.world avatar

Its this game but with x is how we got most new genres.

Kolanaki,
@Kolanaki@pawb.social avatar

I actually was thinking about this the other day with soulslikes as I make my way through Bloodborne. This is an entire genre that isn’t even new. They’re Metroidvanias (or whatever you would classify the OG Castlevania as other than just “side scrolling platformer”)! The only real difference is that you don’t get tools as like weapons/accessories to reach new areas, you just get a boring ass key that opens a door, you open a door from only one side, or a trigger automatically opens a new path when you defeat a boss. 🤣

Contemporarium,

Is it your first playthrough of Bloodborne? If so I’m so jelly. I’d do anything to play that game for the first time again!! Don’t forget to do the dlc :)

twocupsofsugar,
@twocupsofsugar@lemmy.world avatar

while metroidvania is an apt comparison souls-like games and specifically dark souls games feel a lot like classic dungeon crawlers ( but with real time combat instead of grids. Which in the case of fromsoftwares earlier games kingsfield, makes a lot of sense.

magic_lobster_party,

Or the EA Sports games: same game but with a different number on the box art.

tonytins,
@tonytins@pawb.social avatar

Ugh. Sports games are the worst when it comes to that.

Kolanaki,
@Kolanaki@pawb.social avatar

I honestly don’t know why they don’t simply make those a subscription service at this point. They change nothing but the stats to try and reflect real life in most iterations. Sports games are the one type of game that because of how they already do them would be perfect for the love service bullshit, and yet, inexplicably, they are the one genre that has next to no live service games. I can literally only think of one of the FIFA games which is free 2 play and live service.

Solemarc,

I’ve thought about this before, I think it’s because the devs/publishers want to have their cake and eat it. They release a new game every year at full price for that up front cash then they nickle and dime you all year and then reset with a new full price game.

I’m pretty sure the amount of money EA makes from FIFA or Activision makes from COD would go down dramatically if they just had a single live service game.

SkunkWorkz,

These kind of games run on a shit ton of licensing deals, from player likeness, club branding and music. Bet it is much more advantageous for the studios in these licensing deals to just create single releases. With a subscription service the IP holders will demand a deal based on playtime.

False,

It’s evolution rather than revolution. Which is fine, not everything can be revolutionary.

A_Union_of_Kobolds,

For sure. And I’d say most of us who like roguelikes and DRG both would just enjoy a good, faithful treatment of it that understands the genre. I don’t expect innovation within a genre, I just want a solid implementation.

SkunkWorkz,

And too much innovation will alienate people anyway. People want something new but at the same time want something familiar. If it’s too out there people can’t relate with it, especially before the purchase, and feel it’s too risky to spend time and money on. And for the people who do try it you still need to convince them to push through the beginning stages of the game. Since very innovative gameplay comes with a steep learning curve and not just skill wise since it breaks conventions there is also a cultural (in the gaming sense) learning curve.

50_centavos, (edited ) do games w "Games are meant to be engaging, not exhausting": Lead dev on promising Soulslike RPG says

I’m a huge fan of Souls-like games but I have no problem with a difficulty slider IF the hardest setting rewards you with exclusive achievements or access to bonus areas in the game. It would be funny if the easiest setting replaces bosses with cute animals or something. Like kill this baby deer or play on hard mode.

Also, IMO if a game is not challenging it becomes incredibly boring after a few hours. I tried playing Assassin’s Creed Odyssey and put it on the hardest setting and it was like mild sauce from Taco Bell. Only bonus was a tiny more XP.

Glytch, do games w Deep Rock Galactic roguelike dev says innovation for innovation's sake is too expensive to survive: "We're a studio of 50 people with bills to pay"

DRG Survivors is innovative enough for what it is. More importantly it’s well-made and a fun addition to the world of DRG. Does it reinvent the genre? No, but it does some interesting things with its different challenges so it stays fresh for longer than most bullet heavens.

LucidNightmare, do games w MMO scholar puts a $500 bounty on old versions of RuneScape as part of a community archive project: "You might have ALL of the game's lost versions!"

I know it’s not the old school version they’re after (I believe they’re going for RuneScape 1?) but 2009scape exists for anyone else interested. Fully playable offline in single player mode, with bots as other “players”, plenty of options like GE buying and selling for the bots, and others. You can also play with other real players by using the launcher too, but I’ve only tried it in single player due to me just trying to scratch that RuneScape itch! Haha!

Here is the official website. They’ve recently moved their project off of GitHub and now host it on Gitlab.

RichardDegenne, do games w Vampire Survivors devs launch official wiki "free of ads, banners, and all of the junk that gets in your way"

We did the same for The Talos Principle Wiki.

The community is hosting its own MediaWiki rather than rely on Fandom.

CH3DD4R_G0BL1N,
@CH3DD4R_G0BL1N@sh.itjust.works avatar

The Monster Hunter community just did the same: monsterhunterwiki.org/wiki/Main_Page

Folks finally got tired of the several horrible options and did it themselves. There’s also a discord for coordinating contributions if so inclined.

duchess,

Honorary mention of Unofficial Elder Scrolls Pages, which existed as a fan documentation hub since the mid 90s.

TreseBrothers,

Same for us with the Cyber Knights: Flashpoint wiki. More devs should learn that self-hosting a community wiki for their game is not that hard.

intensely_human, do games w Deep Rock Galactic roguelike dev says innovation for innovation's sake is too expensive to survive: "We're a studio of 50 people with bills to pay"

I would pay $10 a month (ongoing, MRR) to be able to fly their home base ship to different asteroids and occasionally have the bugs invade it. I would play the fuck out of that game.

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