Also too many mouths to feed. When you’ve got so many people (including admin) to keep paying, then you can’t “afford” to make a cute little experiment. You’ve got to go huge production, latest fads, cutting edge, and super broad appeal.
What kind of identity can a game like that even hope to have?
I would argue that Bioshock is one of the few video game franchises that would probably do well in a non-interactive story medium. It's a very story driven video game. As long as they trust the writers to respect the source material and come up with a compelling story, I think it could be great. There's always a chance that it's a disaster though.
Marketing is a big money drain for a lot of games too. Cyberpunk 2077 and GTA V are two games with marketing budgets big enough to finance a dozen other games. I guess a new title like cyberpunk would need more marketing (still not $142 million worth of marketing) but GTA was already a well established franchise that probably didn’t need as much marketing as it had.
Even games like call of duty and assassins creed which have a core fan base that can expect a new game on a regular basis don’t need to market as much as they do.
I think marketing is always important no matter how established you are. Coca Cola aren’t skimping on their marketing budget even if they’re the most recognizable brand in the world.
It’s about constantly reminding everybody “hey, I exist! Don’t you want to buy me?”.
I was just talking about this the other day. I think Coke and some companies have reached a saturation point that makes advertisements useless.
I dont know if we have any data to model off of, but I’d love to see if their profits dip by any meaningful amount if they stopped advertising for 3 months straight. Let the movie theaters, and the restaurants, and the culturally embedded soft drink preferences do their thing and see if the dial moves.
I don’t think they would keep investing in marketing if they didn’t know if it worked. I’m just guessing, but I believe there’s a noticeable bump in sales after a successful marketing campaign.
And that’s what I think they’re failing to measure. I think they’re unable to accurately divorce the increase in sales from other incentives/market forces, and so they’re just doing what they’ve been doing regardless of actual merit, or the merit is being improperly evaluated
Coke keeps running ads because that’s how they keep the brand as a cultural staple. They aren’t trying to sell more coke right now, they’re making sure that people in 50 years will still be buying it.
I’m not saying they shouldn’t be marketing at all. Just that marketing budgets for many AAA blockbusters have become so bloated, they can account for nearly half of the development cost. As someone with very little knowledge as to how games get made, it seems like some of that money could be better used
It must be some mismanagement issue going on in the games industry. Wrong stakeholders who have no idea of game development influencing the wrong decisions.
We can’t make art because of capitalism. Fucking sad.
They don’t sell because no fucking company wants to market a product that they can’t milk every fucking cent from. They aren’t producing anything of value, only subscriptions, game passes and addictive gambling loot boxes.
Games as a service is a scam. Stop preordering the latest AAA wank and support indie devs.
More standalone experiences that are unique and creative instead of factory produced sludge.
Bro, most of the games I’ve been playing are ports of older titles, Indie Games, or straight up non-profit fan games (Dr. Robotnik’s Ring Racers is the kart game of the ever btw)
And AAA budgets could crank out fantastic games if they put all their money into think-tanks full of designers instead of thinking graphics hit as hard as they did 10 years ago.
Yeah it’s amazing what you can accomplish when you’re not blowing millions of dollars on the salaries & golden parachutes of completely worthless executives.
Reminder that Arkane was on bad waters before Red Fall, immersive sims just aren’t that popular with a lot of people, and these companies want to do AAA with everything.
Is unnecessary for me, I suck at driving the speeder.
ETA I figured out 2 things, one is I had a setting that was making one key press count as full throttle instantly, the other was if you hold down right mouse button then that let’s you control the camera instead of it fighting you constantly.
Perfect example of how hopelessly out of touch these suits are. Normal humans see a speeder and think “oh nice, hoverbike thing that’s sweet”. These executives watch the movie, see that the bikes are used sparingly pretty much only during chase scenes and think “oh chase scene, that’s what people love about speeder bikes, the chase scene.”
One of the definitions of scoundrel is “A wicked or evil person; someone who dies evil deliberately.” Bounty hunters can be scoundrels too.
If Key was an actual scoundrel it would’ve made the game much more entertaining. The unconfident scrawny teenager Kay is now doesn’t fit in with the outlaw world at all.
I doesn’t really, I know they explained why they made the choice. Dunno if I %100 agree with it but playing the game it doesn’t feel like that big of an issue, for me at least.
My point was more to say that she wasn’t a bounty hunter. A BH might be more aggressive and lean into combat more, where a Scoundrel is going to try to use tricks, smooth talking etc.
The other part of this decision is just that if we made it so that you can free-aim and shoot from the speeder then we’d also have to then make the speeder drive nicely when you’re not looking forward, which is actually a really hard thing
I mean, go ahead and implement it if you think “That’s pretty hard to do, so we opted not to put significant development resources into one feature” is a poor excuse. If the team is working under pressure already, they’ll have to prioritise and I assume this got shoved down the lst.
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