ShaunaTheDead

@ShaunaTheDead@fedia.io

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ShaunaTheDead,

There's quite a lot that can be gleaned from the depots for the game on steamdb: https://steamdb.info/app/1422450/depots/

I don't know if this information is already public but here are a couple of quick inferences I made by looking a the files. I'm not overly familiar with Valve's intellectual properties so I don't recognize any specific characters or franchises.

There's likely a hero named Yamato who has the abilities:

  • Shadow Form
  • Power Stance
  • Infinity Slash
  • Healing Slash
  • Flying Strike

There's a lot more hero information but that's the top one in the depots.

The game might be called "Citadel", or it may have just been called that internally at Valve.
The reason I suspect that is because of there appears to be a game folder called "citadel" which appears to be the main game folder.

Ken Levine says BioShock nearly went nowhere and was almost canceled: "We can't make those games because they don't sell" (www.gamesradar.com) angielski

What’s interesting to me is of course how cheaply Bioshock got made compared to today’s blockbuster hits. Somewhere, we took the wrong turn in regards to modern game development, truly....

ShaunaTheDead,

I would argue that Bioshock is one of the few video game franchises that would probably do well in a non-interactive story medium. It's a very story driven video game. As long as they trust the writers to respect the source material and come up with a compelling story, I think it could be great. There's always a chance that it's a disaster though.

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