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Waluigis_Talking_Buttplug, do games w Acclaimed roguelike studio behind Slay the Spire releases new deckbuilder after publicly abandoning Unity over fee debacle

I didn’t know Slay The Spire was made in LibGDX.

I used LibGDX years ago when developing my own engine on top of it for android gaming, but gave up after a year when it became evident I had to refactor more and more because I didn’t know what I was doing when I started.

Bimbus, do games w CDPR dev defends Starfield amid criticisms that its character animations don't match up to Cyberpunk 2077

Neither of them look as good as BG3 IMO. Both feel so static / emotionlessl

prograhammingdev,

BG3 is incredible, but I think Cyberpunk ties with that in many scenes (though there’s much fewer sets of dialog). The rigidity of the dialog in Starfield is one of my biggest complaints, and that’s coming from someone who really quite enjoys the game despite the many, MANY, things it could do better.

Dettweiler42,

Bethesda’s formula is pretty dated. They changed up a few things for Starfield, but it’s still same the old dialog system.

vaultdweller013,

Still an improvement on Fallout 4, atleast my character aint yapping.

glimse,

I don’t usually dig into behind the scenes stuff in games but I’ve been watching a ton of bg3’s stuff. I didn’t realize how integral to the development some of the actors were - specifically Neil Newborn, Astarion’s actor. Larian seems like a cool company to work with…it feels like they really “get” it.

BrowseMan,

Would you have a link to these? I’m curious how Neil influenced the game.

glimse,

I’m sorry but I don’t remember exactly where I heard it. It might have been Dan Allan’s channel, he interviews voice actors

PM_ME_FEET_PICS,

Good Jesus. You’re delusional if you think a 10 second loop amounts to good animation. The facial animations alone are so bad.

vlad76,
@vlad76@lemmy.sdf.org avatar

I love BG3 and I have nothing against it’s animations. But what is it that you like? Honestly, I see a lot of people praise the animations, but besides a few scenes, the animations just seem “good”. Not mind blowing, but not bad in any way. So I don’t get that praise, but I’m sure there’s something that other people see in it that I don’t.

That being said the game is great. I haven’t had this much fun since KotOR.

vaultdweller013,

For a CRPG their fucking great, also I wouldnt be surprised if a lot of that praise is coming from folks who play CRPGs on the norm. When your standard frame of reference is fucking Arcanum it tends to be a bit scewed. Also play Arcanum: of steamworks and magick obscura its really fucking good.

vlad76,
@vlad76@lemmy.sdf.org avatar

That’s a good point.

vaultdweller013,

Of course I made a good point, Ive got Pelinal Whitestake about to strangle someone do to dragussy as a profile picture.

pgetsos, do games w Steam players hate NBA 2K24 almost as much as they hate Overwatch 2
@pgetsos@kbin.social avatar

I just miss the sport games of 10-20 years ago. They were just fun. Of course they weren't perfect but we didn't care. Now microtransactions have ruined everything....

weirdo_from_space,

Good sports games are still made, they just don’t have the offical roster… out of the box.

crow, do gaming w Why did Baldur's Gate 3 blow up? Larian lead writer says it's thanks to "a big gamble" with CRPG standards

Just the split screen coop alone is done better than any other game I’ve played, among games that still have the feature.

Pratai,

Could you expand on this? We just pre-ordered a copy for this reason- to play co-op.

strongarm,

In my experience it’s like 2 players have full agency to play independently, unlike other coop games where the experience for player two is often driven by player one.

In BG3 you can run off in completely different directions, engage with your own NPCs in conversation while the other player starts a fight and it’s seamless

ConstableJelly,

I’ve played both divinity games in co-op with my partner. You have an entire (quasi) open world game fully explorable by both players independently. At one point in the main town in DOS1, I was running around tracking clues for a mystery while my partner (a rogue) was stealing everything she could get her hands on from the market. Once I reached the climax of the mystery quest, we joined back up for the final battle.

This freedom engenders a lot of creative flexibility and is just overall a chill way to play a game together. I agree that it makes for the best co-op experience I’ve ever played (especially when you’re playing with an otherwise non-gamer).

And for that reason I’ve also pre-ordered BG3 😀.

rich, do gaming w The Metal Gear Solid Collection is so true to Hideo Kojima's "original vision" that it needed a new content warning

Glad they went the WB route of preserving the content with a disclaimer rather than removing or editing it. Well done konami, somehow. For once.

Einhornyordle, do games w Borderlands 4 boss tells players "please get a refund from Steam if you aren't happy" as Randy Pitchford continues his very public crashout over the FPS's performance woes

I guess the most hated man on the internet had a point when he called Randy out for having shitty takes

AngryCommieKender,

Who is the most hated man on the internet? I thought that was me.

bitjunkie,
AngryCommieKender, (edited )

Is that someone from Mad Men? I don’t watch much TV.

NotKyloRen,

Yes. It’s a clip from the show/meme where the other guy in the elevator says, “I feel sorry for you”. Then the guy in the picture above says, “I don’t even think about you.”

AngryCommieKender,

Ahh, fair enough. I’m guessing that was a response to my joke

NotKyloRen,

I think it was just as much of a joke-y response. Kind of like saying, “who the hell are you, anyway?”

shittydwarf, do games w Baldur's Gate 3 dev calls Randy Pitchford's $80 Borderlands 4 comments "gross" because it implies the FPS is more important than "making it day to day"

There once was a game that was not free
The head of the game was big Randy
He joked one day with a cheery grin
Real fans would pay the fee HUAGH

Soon may the pirates come
To snag some games and have their fun
One day, when the cracks are done
We’ll take our games and go

MITM0,
@MITM0@lemmy.world avatar

We need piracy guides for linux users as well, brother/sister

Cethin,

Do you really need a guide? It works exactly the same as Windows. The only difference is you need to run it through WINE with Proton. That’s easiest handled with Heroic Launcher or Lutris, which you’re probably already using one of these already. Just add the executable and launch it. (You may need to run an installer first, which Heroic at least makes really easy.)

sp3ctr4l, do games w Ubisoft says you "cannot complain" it shut down The Crew because you never actually owned it, and you weren't "deceived" by the lack of an offline version

Looks like I’ll be pirating Black Flag for my next replay.

bjoern_tantau, do games w "The father of PlayStation" says everyone at Sony thought the PS1 would fail when it was first pitched
@bjoern_tantau@swg-empire.de avatar

I mean, Nintendo believed in them, until that failed.

TachyonTele,

That was because Nintendo went behind Sonys back on the deal. They were trying to eat both pies.

altima_neo, (edited )
@altima_neo@lemmy.zip avatar

But also because Sony was trying to claim a bigger slice of the pie from CD game sales. It’s both companies being shitty.

PunchingWood,

Sony came up with the idea of the disc drive, it only made sense them wanting more profit from the part they designed. It was just a disgusting move by Nintendo to go behind their backs and close a deal with another company, while not telling Sony.

ramirezmike, do games w Doom: The Dark Ages is introducing big changes to combat because id Software came to one core realization: "Every projectile mattered in the original Doom"

I always felt like dodging projectiles and not needing to worry about vertical aiming was the best part of doom.

It also translates to controllers well too vs the hit scan skills required with modern fpses along with the ability to aim on the vertical axis

PieMePlenty,

Recently replayed doom 64 on pc and that game is so crisp. Feels really good on a controller and no vertical aiming is handled superbly in that game.

grrgyle,

Yeah that feeling of spacial awareness as you’re kiting around groups of enemies. Helps to have simple, easily identifiable level geometry for that matter.

Telorand, do gaming w For the first time in 28 years, Super Mario 64 has been beaten without using the A button – and it only took 86 hours

Y’all speedrunners march to the beat of your own kazoo. I love it.

RampantParanoia2365, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"

“a AAA single-player shooter in today’s market was a truly awful idea”

Fucking what? Why? What in the actual fuck?

Blackmist,

You have to remember that they mentally block out the idea that their game was a bag of wank.

Defaced, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"

I tried the demo, it has a lot of problems outside of it being a AAA single player shooter. The “magic” system is just reskinned guns, the story is nonsensical at times, and the movement is stiff and slow. It’s like they never play tested the game and just said it was done one day. That’s not even mentioning the almost ten minute walk around the city at the beginning doing nothing but following what I will assume is a non critical character to the plot.

Decoy321,

They cleaned a lot of that up, at least on the console version I played. And that character ends up being quite critical to the plot. You also revisit that city later in the game, so that intro serves to establish the setting and starts the plot.

Defaced, (edited )

My God they cleaned it up?! I can’t imagine it being a longer intro. The fact that you revisit the city later is just disappointing, that city was terrible in it’s design.

Katana314,

I remember Half-Life 2 opening with a walk around a city, and it was so memorable to me. I guess in part because it was reliant on its own atmosphere, and still let the player be an interactive part of it rather than bound to a tight track.

Atomic, do games w Payday 3 is 14 days away and the devs have already revealed a full year's worth of DLC

Planning DLCs before you’ve even launched the game should be illegal. So pretty much. They are planning to release an unfinished game where micropurchases rule supreme so everyone gets on the same content level.

Hey you bought the game? Cool. But if you wanna play with us you need this this and that DLC pack. It’s only an extra 40 bucks.

XTornado,

I mean even if they hadn’t announced, it’s Payday it was expected. Fuck it I even prefer this, I am surprised companies do this, now we know what is on it and what is coming and if is worth it buying it now or not. The alternative is finding out when you already bought the game.

Atomic,

The alternative is them releasing the full game. Announce what is on it. And THEN after that is done. Start working on additional content.

n3m37h,

Tell me you have not played payday without saying so… this is how they operate

Atomic,

I’ve played plenty of payday. Love their VR version.

ezures,

I dont want to defend this kind of monetization, but pd2 probably had the best kind of approach, as only the host needed it start it, so if someone had it in your friend group had it you were good. Well exept for the weapon and perk decks, as you only got them if you had the dlc, but it didn’t split the playerbase. (also fuck the loot boxes)

DocBlaze, (edited )

I get triggered as a gamedev when people complain about dlc because if a game came out and it was $200 for all the content made you would probably scoff and pirate it. The harsh truth is nobody wants to front the actual production cost of games anymore. PS2 games were $40 back in 2003 when my old ass was entering high school and you could still find a decent slice of pizza for just over a dollar. It’s 2023 and it’s basically the same price now after 2 decades of insane inflation. You may find an outlier or two on steam but even AAA titles tend to stay 60 or under.

It’s honestly the best option. Just buy the base game then. By definition you don’t need anything else. You get what you afforded and you don’t get upset. Don’t forget the company that made Payday filed for bankruptcy not too long ago. This isn’t quite EA shitting out a Madden update with the same code and 3d models. They were restructured and probably have loans or investors to pay back. I’m just happy we got a payday 3.

go ahead and downvote, but just consider what I said with an open mind afterwards.

Atomic,

Yeah. Ofc it triggers you.

The problem with DLCs isn’t the DLC. It’s how it’s used. And your whole argument is total bullshit, proven wrong by so many great games who does not have to rely on predatory DLC requirements.

The problem here. Is that they’ve already started working on DLCs before the game has even launched. You don’t see a problem with that from a consumer standpoint?

And be real. They’re not implementing this DLC strategy because they have to, because funding is difficult for them. It’s because it’s proven to be the most profitable With PayDay2 as proof.

2ncs,

The problem here. Is that they’ve already started working on DLCs before the game has even launched. You don’t see a problem with that from a consumer standpoint?

Sort of a complicated scenario. Where do you draw the line for it being anti consumer? Say the people on the dev team who do: concept art, writing, modeling, etc. What should they be doing. At this stage most of the development going into the game is very final touches (if that) and bug squashing. I don’t think it’s out of line for those people to be working on future content. Seems a bit strange to hold them until the release date. It definitely is a tough line to find though, and can change depending on the context of when and how the dlc development started.

UprisingVoltage, do gaming w Hades player beats unmodded 64 Heat difficulty run - "arguably unachievable in thousands of hours"

Brb, gonna play hades and then watch them all in order to understand everything that’s going on

ogeist,

And then he never returned as for he was forever trapped in an infinite loop of rogue-like gaming…

Farewell stranger, may the RNG be good to you…

sanzky,

Bouldy believes in you!

GeneralRetreat,

See you in 200 hours, enjoy!

Also, if you’re playing for the first time maybe don’t watch those videos until you’ve completed at least one run for spoiler reasons.

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