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dustyData, do games w Open source community figures out problems with performance in Starfield

No, Todd Howard doesn’t make mistakes, you just have to buy a more expensive graphics card!

/s

Ertebolle,

Todd Howard doesn't do what Todd Howard does for Todd Howard. Todd Howard does what Todd Howard does because Todd Howard is... Todd Howard.

killeronthecorner,

The Todd Howardest.

He permits you to bathe in the light of his Todd Howardishness.

NegativeLookBehind,
@NegativeLookBehind@kbin.social avatar

It’s actually just pee, but not just any pee, Todd fucking Howard’s pee

Hasuris,

Totally unrelated but did you know there’s a promotion deal for AMD’s latest and greatest RX7000 GPUs?

traveler,

Quite the coincidence huh /s

TimLovesTech,
@TimLovesTech@badatbeing.social avatar

Best Buy had Starfield free with a 6700XT the other day when I was pricing out a move from Nvidia.

JJROKCZ,

Sure but bundling the latest game with a gpu has been common practice by both green and red for a while. When the Egyptian assassins creed was coming out I remember seeing a card next to the GPUs at Microcenter saying you got it free with a qualifying purchase.

Jaysyn,
@Jaysyn@kbin.social avatar

No matter how expensive your Intel Arc GPU was, Starfield won't run on it.

dojan,
@dojan@lemmy.world avatar

The Intel Arcs are really cheap though.

zurohki,

Also, Intel are going pretty hard with driver updates and fixes. I’m really hoping they make it, we need more competition.

The main issue is probably nobody works with Intel to do any testing before launch.

dojan,
@dojan@lemmy.world avatar

I took a gamble on the Arc 770 when I built my PC a few months ago, because I honestly am not too keen on the current GPU generation. Like why would I want to pay through my nose for cards that are incredibly power inefficient, with tendencies to catch fire to boot? The Arc series offered decent performance (save for old DX9 games and such, but I already had a GTX970 I could use for those if need be), and shocking amounts of memory, so I gave it a shot and I’m really happy with it.

I have some weird graphical glitches in FFXIV from time to time. It’s nothing overly annoying, sometimes a box will flicker on the screen for a frame, and sometimes the light fades out briefly. Other than that I’ve had no issues, it’s chugging along really well. My biggest (and only) gripe with the card is the control centre software not allowing you to remap keybinds. That’s pretty dumb.

All that said, I’m not a hardcore gamer by any means, I don’t buy all the latest AAA games at launch (often not at all, really) and I don’t care much for maxing out my graphics and running at 900FPS.

Davel23,

It just works.

pancakes,
@pancakes@sh.itjust.works avatar

That’s false, the mistakes are part of the experience.

notepass, do games w Open source community figures out problems with performance in Starfield

The problem is so severe, in fact, that the aforementioned translation layer had to be updated specifically to handle Starfield as an exception to the usual handling of the issue.

“I had to fix your shit in my shit because your shit was so fucked that it fucked my shit”

Blackmist,

This is how games and drivers have been for decades.

There are huge teams at AMD and nVidia who’s job it is to fix shit game code in the drivers. That’s why (a) they’re massive and (b) you need new drivers all the time if you play new games.

I read an excellent post a while ago here, by Promit.

www.gamedev.net/forums/topic/…/5215019/

It’s interesting to see that in the 8 years since he wrote it, the SLI/Crossfire solution has simply been to completely abandon it, and that we still seem to be stuck in the same position for DX12. Your average game devs still have little idea how to get the best performance from the hardware, and hardware vendors are still patching things under the hood so they don’t look bad on benchmarks.

frododouchebaggins,

Your average game devs still have little idea how to get the best performance from the hardware, and hardware vendors are still patching things under the hood so they don’t look bad on benchmarks.

Yes they do. We know they do because current gen consoles are frequently providing better fidelity and better stability than PC games. Not because PCs have inferior hardware. But because optimization is actually incredibly hard when your custom base is all running different hardware AND different drivers. So even when the hardware is “the same”, it’s not.

This has been true forever. It just took 30 years for high performance computing to be affordable enough to put in consoles. 30 years was a long time for PC gamers to feel superior. Now they enjoy humble pie and make comments like this on the internet to explain why things are so “bad”.

PC games are still great. Don’t let this bother you more than it should.

Redditiscancer789,

Lol

stonedemoman, (edited )

To attribute this most recent failure to an overabundance of hardware variety is a joke. This issue persists on all Nvidia and Intel cards. Why? Because it’s an oversight pertaining to one thing they all share in common: their shared interaction with DirectX.

Let me repeat myself for the people in the back. The number of items they had to account for with this failure is one. One API.

emax_gomax,

This sounds more like hardware manufacturers haven’t provided a good enough abstraction layer across their devices, or they did (vulkan) but everyone is just stuck on bad apis that don’t properly map to the abstractions for the hardware. Or even more likely the publishers cheaped out and pushed something to release when it wasn’t ready like they have been forever.

Shadywack,
@Shadywack@lemmy.world avatar

It’s also a lack of specialized talent. There’s lots of great “talent” at game devs and even middleware devs. There’s just not much great talent that deals with renderers and API development. The vast majority of devs just lean on the middleware developer to push out the renderer codebase. In a situation like Bethesda running their own studio engine, they just don’t have the right people for it. This plagued the 90’s when people were trying to code for Glide, OGL, DX5,6,7,8, and 9. Many studios folded because they couldn’t get their tech to work with hardware acceleration.

uis,
@uis@lemmy.world avatar

There’s just not much great talent that deals with renderers and API development.

*for current wage

Shadywack,
@Shadywack@lemmy.world avatar

Excellent point.

Redredme,

Pc gaming is and forever will be way better then games on consoles.

Why?

I’ve 3 letters for you.

R G B

( ͡° ͜ʖ ͡°)

tbf pc gaming was always a fight for performance, I never felt superior back in the day fighting with qemm, irqs for the soundblaster or glide3d, it’s always had been a shitshow. It was a super shitshow in the nineties, it was a bit better in the zero’s and nowadays it again became a tad better.

But somehow I enjoyed that shitshow. Still do.

mattreb,

I’ll give a different perspective on what you said: dx12 basically moved half of the complexity that would normally be managed by a driver, to the game / engine dev, which already have too much stuff to do: making the game. The idea is that “the game dev knows best how to optimize for its specific usage” but in reality the game dev have no time to deal with hardware complexity and this is the result.

NocturnalMorning,

They released on two different platforms. PCs have so much variation in hardware, it’s not surprising there are issues with it.

AFaithfulNihilist,
@AFaithfulNihilist@lemmy.world avatar

It’s poorly optimized code, and the comments from the top brass has been “lol your PC sux” when they can’t even get it running right on their own hardware.

It’s not the variations of PC that’s the issue, it’s a design and quality control issue. Direct X and Vulkan are the bread and butter of PC gaming. Microsoft developed direct X to establish a common graphics framework for Windows and Microsoft game studio still fucked up working with it.

uis,
@uis@lemmy.world avatar

common graphics framework for Windows

They could have picked Khronos’ APIs. They think they are smarter than everyone else including GPU developers.

Hadriscus,

This is just classic corpo shit, developing their own proprietary stuff when no one asked for it. Apple with Metal too. Then it falls on developers to write abstraction layers

Viking_Hippie,

As far as wedding vows go, they’re not the MOST romantic… 🤷

Hadriscus,

As far as I know that’s what graphics drivers do, like, all the time. Every major title is handled specifically. I am not a developer. I heard this from engine developers

TheOnlyMego, do games w Open source community figures out problems with performance in Starfield

People figured out the performance issues with Starfield when it was first announced: the Bethesda logo

Neato,
@Neato@kbin.social avatar

Creation Engine 2.0.

AKA Creation Engine 1.0 with more patches than a 1sqmi quilt.

aksdb,

Evolution isn’t wrong. It’s not like Unreal Engine gets rewritten from scratch for each major version.

jjjalljs,

That’s not really a good metaphor for software.

Or maybe it is if you meant how many weird and inefficient things living creatures have because it was good enough. Think about that the next time you accidentally choke on nothing

aksdb,
Virkkunen,
@Virkkunen@kbin.social avatar

Exactly, people forget that most of the well known engines today are as old or older than Creation Engine, they're all patched/upgraded as it fits, though Creation Engine has no apparent version numbers and it's made by Bethesda so you get free internet points and a feeling of superiority for hating on the popular thing.

If you took these folks opinions as truth you'd think Bethesda games are massive flops that barely sell 10 copies and are a study case on how not to develop a game, but the real world is very different from the echo chamber...

all-knight-party,
@all-knight-party@kbin.cafe avatar

It boggles my mind how many things people say about this game that are patently untrue, obviously extremely biased against the game/studio, or make it seem like this game killed their dog.

The game has issues, for sure, some things like the nonexistent city/building local map systems are indefensible, but damn dude, I wish people would just try to have mature discussions with realistic expectations about it instead of whatever this shit show is that we call "gaming discussions"

Cypher,

For $120 AUD expectations will be high.

all-knight-party,
@all-knight-party@kbin.cafe avatar

Sure, if the game doesn't appeal to you for that value, then there will be eventual sales. It won't be worth that amount to everyone. Doesn't really excuse the overly emotional criticism, or even the overly emotional defense from others. It's a good game. A true value judgment from there will be harder and more tied to individual tastes.

Virkkunen,
@Virkkunen@kbin.social avatar

Gamers will never be mature or have realistic expectations. They cannot fathom that people are enjoying a thing they don't like, and they're very vocal about it, it's petty, really.

I try to move myself off of these discussions but there's always one comment that drags me down the well because it's so blatantly untrue, but it's miserable. Lemmy, kbin and Reddit are overly negative places where it seems the goal is to get everyone mad with terrible takes.

People need to remember that opinions aren't factsz and learn to shut the fuck up and let people enjoy things.

stonedemoman, (edited )

Gamers will never be mature or have realistic expectations. They cannot fathom that people are enjoying a thing they don’t like, and they’re very vocal about it, it’s petty, really.

You want people to have more mature discussions but then disavow any nuance in the same breath. Do you not see how this is a contradiction?

TheOnlyMego,

Oh don’t get me wrong, Bethesda games are generally great (with notable exceptions like Fallout 76), and do phenomenally well in sales. However, dismissing any and all criticism of the games’ numerous flaws (including glitches which often carry over between subsequent titles, like clipping through collision boxes and falling through maps) is willful ignorance at its finest. Every Bethesda game has performance issues and game-breaking bugs, and there was no reason to expect Starfield to be any different in that regard.

SwampYankee,

clipping through collision boxes and falling through maps

These are famously common bugs across games in all genres running on all kinds of different engines. I’d go so far as to not even call them bugs because computers simply don’t have the power to calculate collision down to the picosecond/picometer. Every game that’s ever been made has sacrificed precision in physics for performance.

Perhaps the reason it’s more noticeable in Bethesda games is because they typically have way more persistent, physics-enabled objects. That’s actually a strength of the engine, and something no other developer really even attempts.

TheOnlyMego,

These are famously common bugs across games in all genres running on all kinds of different engines.

Correct, but we aren’t talking about them. Whataboutism isn’t constructive.

I’d go so far as to not even call them bugs because computers simply don’t have the power to calculate collision down to the picosecond/picometer.

Actually, a large proportion of OoB clips in games are due to some combination of lacking speed caps and having acute angles in collision boxes.

Every game that’s ever been made has sacrificed precision in physics for performance.

Correct, and I’m not disputing this.

Perhaps the reason it’s more noticeable in Bethesda games is because they typically have way more persistent, physics-enabled objects.

This definitely contributes to the issues common in Bethesda games, but it’s not the only reason. Take Skyrim for example: some of its best-known glitches (such as restoration bonuses buffing enchantments, the various duplication glitches, and basically everything involving horses) have nothing to do with the number of dynamic objects loaded.

That’s actually a strength of the engine, and something no other developer really even attempts.

Not really - plenty of other games use Havok physics and don’t suffer from the same issues, or at least not to the same degree. Perhaps there’s a reason other developers using the Havok physics engine don’t make games with huge quantities of dynamic objects loaded at once.

SwampYankee,

Correct, but we aren’t talking about them.

Uh… you were talking about them. Those are the two examples of bugs that you provided. I literally wouldn’t have made the comment if you hadn’t brought them up.

such as restoration bonuses buffing enchantments, the various duplication glitches, and basically everything involving horses

Like if you had said these originally, I wouldn’t have even argued with you. I never personally experienced those bugs, probably because I don’t play games like I’m a QA tester, but I know many people did.

Not really - plenty of other games use Havok physics and don’t suffer from the same issues, or at least not to the same degree. Perhaps there’s a reason other developers using the Havok physics engine don’t make games with huge quantities of dynamic objects loaded at once.

I’ve definitely fallen through the world in several of the games listed there. But anyway, specifically, I said persistent physics objects. You can drop a cabbage in Whiterun, walk to Solitude and back, and the cabbage is right where you left it. In, say, GTA, you get out of your car and look away for 5 seconds, turn around, and it’s gone. Most games work more like GTA, where a limited number of objects even have full physics simulation, and those that do are only in memory if you’ve looked at them in the last x seconds. Otherwise, they unload and are lost forever.

Now, whether it’s even worth having so much physics-enabled clutter is another question. It certainly contributes to immersion, but is it more trouble than it’s worth?

executivechimp,
@executivechimp@discuss.tchncs.de avatar

Or the Source 2 engine, which is just a patched version of the Quake 1 engine.

Edgelord_Of_Tomorrow,

Evolution frequently discards baggage.

Bethesda just keep piling shit on top without doing any of the necessary groundwork to make it run well.

KingThrillgore,
@KingThrillgore@lemmy.ml avatar

You can only reinvent the Bounding Box once. Epic is a better steward of technical debt. Bethesda doesn’t know what that is.

sheogorath,

But with the optimization quality of current UE 5 games I’m quite pessimistic about the current trend of game development.

Rough_N_Ready,

Except unreal engine literally was rewritten from 3 to 4.

aksdb,

Which is, literally, not every major version. I didn’t say “all Unreal Engine versions are evolutionary steps over their predecessors”, I said “they don’t get rewritten from scratch for each major version”.

Someone else also brought up the Quake engine, which has even more evolutionary steps; even with forks like the Source engine.

altima_neo,
@altima_neo@lemmy.zip avatar

aka Gamebryo

Virkkunen,
@Virkkunen@kbin.social avatar

That's the engine in which Creation Engine was based on, so what? Saying that name won't somehow invalidate everything that was developed using the two engines or accomplish anything really. By your logic, we should call Source 2 engine the Quake engine

XPost3000,

I know you say that as a joke but I wouldn’t be surprised if the Bethesda splash screen genuinely had some actual performance cost

nobleshift, do games w Unity warns of likely layoffs following runtime fee decision
@nobleshift@lemmy.world avatar

deleted_by_author

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  • TwilightVulpine,
    DontMakeMoreBabies,

    Oh wow that's a real quote. Marketing bros are literally cancer.

    bfg9k,

    Holy fuck that’s a real quote lol

    MBAs are a scourge on humanity

    The_v,

    Translation for those unfamiliar with MBA speak.

    “The executive team are all fucking morons and screwed up a easy cash cow. So now we are going layoff the people who didn’t kiss our asses properly.”

    aniki,

    deleted_by_author

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  • spacecowboy,

    IYKYK 😉

    IWantToFuckSpez,

    Of course they don’t see synergy. The vast majority of Unity game developer will never need Weta Tools or Ziva FX. And the one that might have been useful, that texture generator tool called ArtEngine, is discontinued. And all their other tools they acquired are half baked. Like that version control system Plastic SCM

    ArmoredThirteen,

    Don’t get me started on Plastic… There’s this weird thing that happens internally sometimes when we get to work on fun projects, like mini game jams kind of thing. Someone in the group will inevitably be like “We should use Plastic” and we all kinda have to go along with it because it feels like we’re not allowed to admit that Plastic blows. Then we end up frustrated and complaining about it but not switching to Git because again, can’t say out loud that one of our own tools doesn’t work well that would just be silly

    kryllic,
    @kryllic@programming.dev avatar

    Too bad Unity axed that project to create a game in-house using the engine to identify weak points and improve the engine. My guess is they realized how many of their acquired tools aren’t as good as they had hoped and didn’t want to admit they messed up in a few places. I sense lots of tech debt in the engine.

    ArmoredThirteen,

    Gigaya, yeah. I have very little insight on that one it came as a bit of a shock internally too from my understanding. I really wish that project kept going it had a lot of value. From my point of view in my fairly limited position, the tech debt I deal with isn’t too bad but there are wild scaling issues from growing too fast in the last few years.

    DoucheBagMcSwag,

    And they’re gonna fucking drag Parsec down with them

    aksdb, do games w Remedy acquires full rights to the Control franchise from 505

    So they have full Control now.

    JoMiran,
    @JoMiran@lemmy.ml avatar
    obinice,
    @obinice@lemmy.world avatar

    ASSUMING DIRECT CONTROL

    SidewaysHighways,

    THIS HURTS YOU

    LazaroFilm, (edited ) do games w Unity warns of likely layoffs following runtime fee decision
    @LazaroFilm@lemmy.world avatar

    Translation: the higher ups fucked up because they’re so disconnected with their own product, so now they are making their employees pay for their mistakes in order to keep their bosses salaries and bonuses intact.

    Sabata11792,
    @Sabata11792@kbin.social avatar

    They were lead by a former EA CEO. It went as expcected.

    BossDj,

    Luckily we have plenty of laws protecting higher ups from losing their investments

    stevedidWHAT, do games w Open source community figures out problems with performance in Starfield
    @stevedidWHAT@lemmy.world avatar

    Bethesda needs to start handing out checks to these people for fixing their fucking games dude

    nailbar,

    Maybe it’s their business model to have players fix the games for free?

    stevedidWHAT,
    @stevedidWHAT@lemmy.world avatar

    And you know to some extent, having a community help you with your games and find bugs is beautiful and probably pretty fucking cool for devs. But the fact is that the business side of things continues to put a sour taste in all of our mouths, devs included.

    I really hope AI and the like push game devs out of big businesses and into self employment. Of all the types of people, I want problem solvers to have that life the most.

    NocturnalMorning,

    AI is still pretty bad at writing code, and often makes up API calls that dont exist. I wouldnt get your hopes up just yet.

    stevedidWHAT,
    @stevedidWHAT@lemmy.world avatar

    Oh I’m aware haha. However I do wanna point out how much of an improvement gpt4 is compared to 3.5. The improvements have been pretty awesome imo even if they do tweak the ways you have to word things.

    Ik a lot of people bitch and moan about how bad it is but I’ve had nothing but luck after pivoting around and wording things differently, following different techniques. But I get not everyone likes adapting so much so it’s fine ig.

    As far as coding goes though I’m not mad about it being ass. That’s prolly the last part we should get working real well considering the implications for abuse we face now without considering the ability for it to write infinite offspring… :)

    Black mirror should do an entire season on AI imo I think it would fucking kill

    Lols,

    deleted_by_author

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  • stevedidWHAT,
    @stevedidWHAT@lemmy.world avatar

    You have completely misinterpreted what I said.

    I specifically said self employed which does not mean:

    • unemployed
    • making less than what they were
    • are in any way disappointed with the decision to work from home, on their own terms and rules.

    Weirdo capitalist begone.

    Lols,

    being ‘pushed out of big businesses’ because a machine can do the same work for cheaper generally doesnt come with connotations of a stronger position to negotiate for the actual workers

    Weirdo capitalist begone

    lol

    stevedidWHAT,
    @stevedidWHAT@lemmy.world avatar

    Who was talking about automation?

    I didn’t say pushed out by big business, is said out of. Meaning, they had some form of motivation which was strong enough to move them out of big business dude.

    Why are you picking a fight with someone who literally is wishing the best for devs lmao.

    Lols,

    im not picking a fight

    you said i misinterpreted your comment, i read it back and deleted my original comment, and explained where the misinterpretation came from

    stevedidWHAT,
    @stevedidWHAT@lemmy.world avatar

    Gotcha sorry about that, didn’t see you had deleted that’s my fault for not doing more diligence

    zurohki,

    having a community help you with your games and find bugs is beautiful and probably pretty fucking cool for devs.

    That’s all well and fine for free open source projects, but products that expect me to pay money for them need to pay contributors. I’m not donating my time and effort so that some shareholder can buy another yacht.

    stevedidWHAT,
    @stevedidWHAT@lemmy.world avatar

    Right, the business side of things again

    Totally agree. If it were just a down to devs and players as in open source projects, it’d be a much different story

    bfg9k,

    Has been since Oblivion.

    Hadriscus, (edited )

    Morrowind has a massive unofficial patch/esp as well

    Ser_Salty,

    Well, they do hire a ton of modders

    stevedidWHAT,
    @stevedidWHAT@lemmy.world avatar

    Answer me this:

    Is it helping tho? 😂

    WHYAREWEALLCAPS,

    But are they hiring the right modders?

    Ser_Salty,

    They hired multiple from the very impressive Fallout London project, and also hired Elianora to help out with the interiors and lighting in Starfield

    So, yes.

    WHYAREWEALLCAPS,

    They owe them quite a lot…

    stevedidWHAT,
    @stevedidWHAT@lemmy.world avatar

    WHAT DID YOU SAY

    FrankTheHealer,

    Honestly, those Unofficial Patch mods for Skyrim and Fallout are amazing.

    MeanEYE,
    @MeanEYE@lemmy.world avatar

    People actually need to stop doing Bethesda’s work for them. Release after release they just push out buggy and unfinished product and community fixes it for them while they somehow take credit. FO76 was a huge mess exactly because people couldn’t fix it. Bethesda is bad, and people need to see it as such. Paying full price for their products is downright insulting.

    stevedidWHAT,
    @stevedidWHAT@lemmy.world avatar

    I think if they would just price the games more fairly and in accordance with how the game actually plays then that’d be a different story.

    MeanEYE,
    @MeanEYE@lemmy.world avatar

    Why would they. Corporations are always most amount of money for least amount of work. Bethesda is lucky, people claim they love their games after community patches them. So they pay full price and never finish anything.

    JoMiran, do games w The Steam Spring Sale is now in full swing
    @JoMiran@lemmy.ml avatar

    Thanks! I have just bought a bunch of new games I will most likely never play.

    aksdb,

    I am a game collector. I don’t play them, I just collect them.

    Ulvain,

    Make sure the virtual packaging is never opened!! The moment that “hours played” marker isn’t 0 anymore, it looses all collectability value

    FreeLikeGNU,

    thank you for easing my personal self-loathing a bit!

    Potatos_are_not_friends,

    Steam Deck has been a game changer. Easier to play a crappy game for 10 minutes on a handheld while watching tv.

    LittleLordFauntleroy,

    My Deck is for playing single player games when I can’t use my desktop, such as when I’m on the train heading to work. I’ve finished more games since I’ve had the Deck than the few years before that. Love that thing.

    alienanimals, do games w Unity warns of likely layoffs following runtime fee decision

    Corporate playbook:

    When the company does well: Reward leadership by giving all the profits to the executives and shareholders.

    When the company fails: Give the CEO a golden parachute and layoff the peasants.

    KingThrillgore, do games w The Game Awards 2023 fell short of honoring its own industry
    @KingThrillgore@lemmy.ml avatar

    It wasn’t just a clown car with 90 clowns, it was a three ring circus. Not once was there mention of the nearly 6,200 positions lost by layoffs this year, at a time when gaming has never been more profitable.

    This event needed a kid going up and being cringe at the end. At the end, it felt like the industry jerking itself off.

    TargaryenTKE,

    it felt like the industry jerking itself off

    I mean, that’s pretty much ALL awards shows

    avatar,

    The event is a celebration - why would they bring up layoffs?

    Why9,

    This isn’t a show where CEOs get jerked off. It’s not a celebration for the 1% at the top who get to smile and pick up an award after laying off hundreds of developers that earned them that trophy.

    Developers make the games that are being awarded and shown off as “World Premiers”. They get laid off right after launch as they’re no longer needed once the crunch is over.

    Acknowledging this would make the malpractice known to many of the viewers who are watching.

    GoodEye8,

    Says who? Just because you (or others) don’t want it to be a show where CEOs/higher ups get jerked off doesn’t mean it’s not. The vast majority of categories are awards for games, which is an award for the game company and those companies are owned by “higher ups”. The people who end up owning most of the awards will be the CEOs/higher ups. The show is very much about jerking off those CEOs/higher ups.

    Which means you can’t bring up the shitty things they do because next time Bungie will refuse to partake (not that their nomination wasn’t a complete joke because they laid off the community managers who got them that nomination). CDPR loves to crunch so they might skip it next time, which would be a much bigger thing considering they actual won something. The show will never address the big issues in gaming because that’s not what the show is about and those issues are not for the people who the show wants to impress. Kojima is a huge name in the industry and a close friend of Geoff, and you could see Keighley shitting his pants live on air trying to bring light to the shitty behavior of Konami. If such a big name already makes him shit his pants then I don’t see how him doing anything of the sorts for anyone less than Kojima.

    Let’s just stop pretending like the show is supposed to be anymore more than vanity event to make important people feel like they’re important. Not to mention year after year the show feels more like a vessel to feed you ads. You can’t even give people time to give their speech, but there’s always time to shove ads down our throat?

    Why9,

    Ok I misspoke. This shouldn’t be a show where CEO’s get jerked off.

    When a game gets an award, it rewards the entire process, from planning till release, with all the numerous developers coming together to make that vision a reality. Starfield didn’t get any recognition, neither did Call of Duty, Overwatch 2 or the many other games that fester with malpractices. Sure, the CEO will pick up the award, but to get there you need to do things right. It’s difficult to stand up on the stage as a truly scumbag company.

    E3 died because companies pulled out. If there’s enough community backlash to these events, and people stop actually appearing to pick up their awards or stop allowing their games to appear on TGA (and all you see on there are indie games and smaller studios), TGA will have the music played for them and be told to “wrap it up”.

    When the allegations against Blizzard came to light, they were banned from appearing at TGA, and could only be nominated. I do think Geoff is aware of the public perception of the show and is trying to balance making money, and giving time to winners. What happened to Neil was unfortunate as he was one of the first winners and Geoff Keighley did say he found people had too little time to talk and stopped enforcing it as the show went on.

    I don’t understand your point about Kojima. Isn’t him calling out the company precisely what he should do? Sure, he needs to do it tactfully, but I don’t see anything wrong with his delivery. That he sequed into a musical performance was hilarious and actually pretty cool.

    I do agree with you about the ads though. The OD segment was far, far too long, for what wasn’t even a teaser. I still don’t understand what Gonzo was doing there, and the Alan Wake musical number (as well as the Hell blade 2 one) were fun, sure, but I’ll take longer speeches over those anyday. The show is not without fault but it’s the public who vote on the winners and make it what it is. I’m sure there’s enough discourse this year about his failings for him to fix things next year, and I’m sure he’ll address them.

    What I’m concerned about though, is the lack of AAA titles. “World Premiere” seemed a bit grandiose a term to use for many of the titles shown. Everyone was waiting for Elden Ring, Titanfall, a surprise Nintendo announcement or, hell, a Fallout New Vegas remake maybe? Something?

    We got Monster Hunter Wilds as the only really big game there. Light no Fire and Hellblade 2 are good offerings from established devs but hardly headliners. Major studios still don’t think TGA is a platform worthy of their products and if public perception doesn’t drastically improve, it may never be.

    Fizz,
    @Fizz@lemmy.nz avatar

    I don’t know why people still watch these things. It’s the same every year. There has never been a good gaming award show.

    Mickey, do games w The Game Awards 2023 fell short of honoring its own industry

    Yeah I definitely felt that all the stuff I actually wanted to see were rushed and replaced instead with a ton of ads and generic looking game trailers. There were only a few trailers that were actually notable and for a 2h show that was super disappointing. The speeches getting rushed and a lot of them not even having time to go up was also very disrespectful to the devs. Just overall not great.

    kelvie,

    Curiously, what did you want to see?

    A lot of us just treat this like the Superbowl and watch it just for the ads.

    Why9,

    A lot of us just treat this like the Superbowl and watch it just for the ads.

    That is crazy to admit. Here we have people trying to do their best to remove ads from their lives; using PiHoles, AdBlockers and VPNs to get rid of as many ads as possible, but they would sit down and willingly watch ads instead of watching world-class athletes battle for supremacy on their grandest stage.

    The closest thing we have in Europe is the Football World Cup. I reckon due to the nature of the sport, they play for 45mins each half and fitting in ads during play would be met with fierce backlash and boycotting. It’s insane to me that you’d look forward to ads instead!

    kelvie,

    Isn’t that the difference here? Here we are choosing to watch ads – more specifically I want to learn about new games coming out, versus ads that I don’t, such as on most websites, YouTube, my TV, billboards, apps, etc.

    Why9,

    It’s an important distinction but a valid one

    Yes, the key difference is that you’re choosing to watch ads of the genre that the show is based on, but it felt like this year we were rolling RNG for 4 hours and the best we got was monster Hunter Wilds, Light no Fire, Hellblade 2 and checks notes FOUR Fortnite ads?

    Many people felt bad that there was no Elden Ring DLC, no Titanfall, no Nintendo surprise even? Rockstar could have saved their trailer for TGA, but chose to have it on their own day. Absent were the plethora of AAA titles releasing 2024-2025. It felt like we rolled RNG for ads at actually want to see, and came away slightly disappointed?

    Mickey,

    The actual awards where they celebrate the games they are supposedly meant to celebrate. Some respect for the devs who poured all their time into making them instead of being rushed off the stage. And finally it would be nice for them to actually acknowledge the industries struggles this year and put a light on the fact that the gaming culture is kinda rotten and this is meant to counteract it, instead it seems to fall into the same hole.

    felykiosa,

    Was only here for monster Hunter

    Anticorp,

    Gotta hoover up that money

    OscarRobin,

    *3 hour show + 30 min pre-show which still actually included a bunch of awards.

    TwilightVulpine, do games w Unity warns of likely layoffs following runtime fee decision

    Is anyone believing they would not have layoffs anyway? They are likely just trying to pin their cost-cutting plans on game devs who protested against their ridiculous scheme. Comes to mind that the money their clients were already paying is the money that would have paid for those employees' wages.

    ArmoredThirteen,

    I work for Unity, granted I’m just a lowly worker they don’t tell me shit. I honestly don’t know on this one, or rather I feel there probably still would have been but maybe not to the extent this one is rumored to be. Our change in leadership is the starting point for some internal reworks so it is possible if the pricing scheme worked JR wouldn’t have ‘resigned’ and we’d be operating on a more status quo basis. I suspect layoffs would have come down the pipes again sooner or later though

    bungle_in_the_jungle, do games w Unity warns of likely layoffs following runtime fee decision

    Man. Bloody corporates. You can bet your ass it won’t be any of the higher ups being let go.

    1bluepixel,
    @1bluepixel@lemmy.world avatar

    Not disputing your main point, but they fired CEO John Riccitiello over this.

    argo_yamato,

    They did but unfortunately the idiots that thought hiring him was a good idea are still there

    Carighan,
    @Carighan@lemmy.world avatar

    “fired” is a bit of a strong word for stuffing his ass so full of money it spewing out was what ejected him from the building.

    SquigglyEmpire,

    Powerful imagery

    zib,
    @zib@kbin.social avatar

    Excuse you, but Riccitiello retired. Sure, it was at the last minute with absolutely no transition plan ahead of time, but it was totally voluntary and not at all forced by the board!

    (/s if it wasn't obvious)

    CrypticFawn, do games w Open source community figures out problems with performance in Starfield
    @CrypticFawn@lemmy.dbzer0.com avatar

    I’ll play in a year after most of the bug and performance issues are fixed. Which seems like my typical response to any major game release these days; just wait a few months at first.

    Bodongs, (edited )

    The issues are way overblown. I have a mid tier system as best (2070S 8700k) and with the DLSS mod and some performance tweaks I play on Ultra.

    Edit: down vote all you want losers you’re still wrong.

    Huschke,

    The issues are way overblown. I just bought a new car and with brand new tires and a few tweaks from my local repair shop I can go the speed limit now.

    ohcamlmycaml,

    How is a 2070S equivalent to a new car?

    regbin_,

    I love Starfield and has been playing it every day since launch. It runs like dogshit. Sure it doesn’t stutter or anything but I can’t, for the life of me, get the average FPS in outdoor areas to be anything higher than 70. 5800X + 3080 Ti. It doesn’t matter how much I lower the setting, the CPU overhead is crazy.

    avater,
    @avater@lemmy.world avatar

    so it does not stutter or anything and it does run on an average of 70fps outside and in taxing environments and you are describing this as dogshit?

    lol. no further questions.

    stonedemoman,

    Give it up mate, even the first rudimentary workaround more than doubled the FPS people have been getting. linustechtips.com/…/1530726-starfield-now-runs-tw…

    avater, (edited )
    @avater@lemmy.world avatar

    I won’t click on a LinusTechTip Link 😀

    And I dont say the game could be better optimised, but to say that a stutter-free expierence with an average of 70 fps is “runing like dogshit” is some kind of special. Could it be better, yes, is it running like dogshit, nope.

    stonedemoman,

    🤦 So you’ll just continue to ignore overwhelming evidence and get defensive. It’s ironic you’d call them special.

    avater,
    @avater@lemmy.world avatar

    70 fps on average without any kind of wrong framepacing or stuttering is not “running like dogshit”, thats my whole point, “mate”. If the the game would run with 30 fps and crazy frame spikes on modern hardware I would agree but to call a >60fps stutterfree expierence that is just supid, on every game.

    stonedemoman,

    If you wouldn’t call having your performance more than halved dogshit, I don’t really give a fuck what you have to say.

    avater,
    @avater@lemmy.world avatar

    I don’t really give a fuck what you have to say.

    Feel free to not answer to my posts. Please. I’m more than fine never to hear from you again…

    Stahlreck,

    He’s kinda right though. You are partially too, the game doesn’t run great but it runs fine. Definitely not dogshit. Hogwarts ran way worse for what it was with similar performance but also tons of stuttering on the best setups not to mention lots of crashing in multiple big AAA games this year. Starfield afaik has none of that, it just has lower than expected FPS but not terribly so.

    stonedemoman,

    By the standard of being playable, I get that. But I’m not here to mince words. When you zoom out and look at the big picture, this one incorrectly used driver call turns a 3080ti into a 2060. A $1000 difference in performance. Defending Bethesda is just going to make future issues worse and worse.

    Stahlreck,

    I guess. I do have the luxury of having a 4090 and I’ve simply seen much smaller games with similar graphics run…similar if not much worse than this. Perhaps others have a different experience but besides the frames being lower than I would like I’m kinda glad such a huge game doesn’t constantly crash for me or stutter every time is press the “sprint” button in a crowded area.

    I do hope for improvement though

    stonedemoman, (edited )

    Other people in these comments have been reporting Starfield crashes, some of which “brick a character” apparently if it happens on an exit save (which you can’t opt out of lol). Any sentiment of “it could be worse” just weakens our position as consumers IMO.

    regbin_,

    If I set the resolution to 1024x768 and the graphics to Low but the FPS is still the same, something is wrong.

    Buddahriffic,

    That just means the bottleneck isn’t graphics rendering.

    avater, (edited )
    @avater@lemmy.world avatar

    it seems the current meta is to hate on starfield at the moment. I would suggest to keep playing and enjoying the game if you do and not to post about it.

    Stahlreck,

    That is always the meta with new and popular AAA games. Especially since PS players are salty MS denied them the game there’s even more salt and a lot of tribalism hehe.

    avater,
    @avater@lemmy.world avatar

    except if the game is Zelda or Elden Ring 😅, which both also ran pretty bad

    Stahlreck,

    Well Nintendo has a shitton of tribalism considering how anti consumer they are in general. Fromsoft just has a lot of good reputation…justifiably so

    CrypticFawn,
    @CrypticFawn@lemmy.dbzer0.com avatar

    I will wait regardless.

    douglasg14b,
    @douglasg14b@lemmy.world avatar

    Plus you’ll get to see if they add all the post-launch microtransactions like games are starting to do these days.

    Launch to good reviews, and THEN rebalance and force players towards transactions and paid currencies.

    AlphaOmega,

    Plus Plus you can get it on sale.

    SpaceCowboy,
    @SpaceCowboy@lemmy.ca avatar

    Yup… dodged Diablo 4 by doing this.

    Kinda sad about it though, really enjoyed Diablo II back in the day. Really miss the days when the name Blizzard meant guaranteed quality.

    finthechat,
    @finthechat@kbin.social avatar

    The silver lining here is that now when you see Blizzard, you know to avoid it no matter what.

    Ser_Salty,

    They’ll probably have Creation Club stuff, like in Skyrim and FO4, where they contract modders to create small pieces of content.

    Lols,

    im actively hoping they do

    CrypticFawn,
    @CrypticFawn@lemmy.dbzer0.com avatar

    Yea, it’s maddening.

    AEsheron,

    Even before release I figured I’d wait for a sale. Too many good games just came out I want more, big backlog of Yakuza games I recently started and got totally hooked on. Not interested in helping standardize $70 games, will wait for a sale, and by then there will be a better mod scene too. Less money for a better game, win/win.

    CrypticFawn,
    @CrypticFawn@lemmy.dbzer0.com avatar

    Ah, I see your a r/patientgamers fan too =)

    KTVX94,

    Try Armored Core 6, 100% worth it day one

    GBU_28,

    I can’t disbelieve the rocket skating and I feel lame

    CrypticFawn,
    @CrypticFawn@lemmy.dbzer0.com avatar

    Sadly not my kind of game, but thank you!

    kilgore_trout,

    Armored Core VI and Baldur’s Gate III are two big recently published games that do work quite well. They stand on the shoulders of two respectable companies.

    CrypticFawn,
    @CrypticFawn@lemmy.dbzer0.com avatar

    Yea BG3 is amazing, but I still waited at least a couple of weeks before touching it.

    ObviouslyNotBanana,
    @ObviouslyNotBanana@lemmy.world avatar

    Waiting is what I would do when I had to wait for allowance. I can wait now too!

    GONADS125, (edited )

    I’ve played it a little on Xbox since it’s on gamepass and I haven’t encountered any bugs, other than a single game crash. Is the PC release significantly worse than console?

    Doesn’t feel revolutionary but I’m enjoying it. Created Amos Burton and it’s a pretty fun playthru so far.

    Edit: Okay so let me correct that to replicatible crashes after xbox captures (both screenshots and recordings).

    SnowdenHeroOfOurTime,

    I’m having no issues on PC either.

    Redditiscancer789, (edited )

    I’ve had 0 hard crashes but a few soft crashes since entering the final stretch of the MSQ. Sarah and Walter are stuck “talking” to each other permanently despite Sarah being in my ship and Walter the lodge. And if I try to talk to either of them the game locks up whenever it’s time for the other npc to chime in and I have to reload. I also had a random soft crash where I couldn’t enter the lodge from new Atlantis no matter what I did until I restarted the .exe(I’m thinking it’s related to the convos bug I’m experiencing). Also the weird movement bugs like someone walking away from you during a convo or crew members floating in or through random places in my ship. Also have a flashing texture issue for a few seconds after accessing the inventories in the armory ship habs.

    Outside that I’m getting 50-70 fps with mostly high settings at 1080p.

    Pratai, (edited ) do games w Open source community figures out problems with performance in Starfield

    As usual, it takes free labor for Bethesda to get their shit working the way it’s supposed to. What a garbage developer.

    masterspace,

    Builds out thousands of hours well written, acted, and intricately laid out rpg content that people are immediately sinking hundreds of hours into, has minor technical issues

    What a garbage developer

    What a garbage commenter

    dojan,
    @dojan@lemmy.world avatar

    Well written? Bethesda?

    I mean sure their games are fun, but they’re not particularly good by any measure.

    masterspace,

    So many PS5 owners in the comments today

    I’m gonna go back to enjoying Starfield

    BruceTwarzen,

    Bye, go collect your trinkets

    masterspace,

    Thanks for admitting you’re just a butt hurt hater

    dojan,
    @dojan@lemmy.world avatar

    I’m not sure what this means. Is the game not on PS5?

    You’re absolutely free to enjoy the game. Like I mentioned in the comments, Bethesda’s game is like instant ramen. It can definitely be delicious and enjoyable, but it’s not good/healthy food.

    masterspace,

    Lmao, bruh you haven’t played the game … slow it down on the haterade, it’s not good for ya

    Kbin_space_program,

    Hey now. Morrowind was beautifully written.
    Then by Oblivion they cheapened out and used AI to start generating the map and dungeons.

    Dangdoggo,

    Oblivion being developed with AI driven layouts is a hilarious supposition. It was 2002 dawg.

    Justdaveisfine,

    Oblivion was 2006, Morrowind was 2002.

    Regardless, your point still stands.

    Kbin_space_program,

    No it doesn't.

    Morrowind's entire map was hand made. All of its quests were hand made.

    Starting with Oblivion, they moved to make most of the map and quests automatically with minimal human intervention.

    To the point that they admitted it was too much for the tech at the time and actually hurt the gameplay, and pulled back for Skyrim, using a mix of computer made and human made content, adding in the radiant quest system in an attempt.to make the gameplay "endless".

    The modern thing we call AI is just the chatbots from a decade prior with improved processing power and vastly larger data sets to work with. The tech in those chatbots had been working in various pieces for a decade before that.

    dojan,
    @dojan@lemmy.world avatar

    There’s a lot of interesting world building and history to draw upon, it’s just a shame Bethesda doesn’t do that.

    You’re never really presented with moral choices. The story never really has you think about things. There’s a tonne of lore books and tapes and what have yous that spill a rich tapestry of stories at you, but you’re never really shown any of it. I’ve had fun with Oblivion, Fallout 3, and Skyrim, and to a lesser extent Fallout 4, but at this point I’m kind of tired of it. They’re all the same game. They have the same floaty combat. The same lacklustre storytelling. The same awkward “talk at you” conversations.

    Been there, done that.

    ramirezmike,

    what does this even mean? “sure they’re fun” and also “not particularly good by any measure” are conflicting statements

    Arcane_Trixster,

    Biodome with Pauly Shore is one of my favorite movies. I have fun every time i watch it. It’s not a “good” movie.

    Neato,
    @Neato@kbin.social avatar

    I would like to add Hook to this list. I was flabbergasted when, as an adult, found out it was poorly received. Then I rewatched it as an adult and was forced to agree. Still one of my favorites.

    ramirezmike,

    isn’t it “good” by the measure of it being your favorite?

    dojan,
    @dojan@lemmy.world avatar

    Fast food can be delicious and filling, but it’s not good food.

    Bethesda makes the game equivalent to fast food. Specifically instant ramen. You can tweak instant ramen, add veggies, eggs, meat, seasonings, etc. and transform it into something new. It’s still instant ramen, but it’s different.

    Mildetoast,

    So they take years making this food but it still turns out to be fast food level?

    ramirezmike,

    Fast food can be delicious and filling, but it’s not good food.

    this is a completely different argument. Fast food is “good by any measure” because it’s good by the measure of delicious and of filling. It doesn’t make sense to complement something and then say it’s not good in any aspect.

    Kbin_space_program,

    E.G. Fallout 4 is fantastic exploration.

    It's best gameplay is when your ignore the plot entirely and create your own story.

    Same with Skyrim, Fallout 3 and Oblivion.

    The actual main plots are simplistic, boring and oddly quick. Weirdly, each of the games has an expansion that has a well done quest line, so its not that they can't do it, they choose to not do it.

    Dangdoggo,

    Yeah when people tell me that Fallout or Skyrim are "well written" I know that they don't read.

    Montagge,
    @Montagge@kbin.social avatar

    Better than Larian and Fromsoft by a country mile

    xkforce,

    It does not matter how extensive the lore, character design and world building is if the fucking game runs like shit and crashes. The game being in a playable state is the bare minimum.

    Its like a chef spending hours decorating a dish made with spoiled raw chicken.

    Neato,
    @Neato@kbin.social avatar

    Bethesda is sub-par in just about every aspect of game development. Shallow combat. Basic dialogue trees. Skill/feats haven't evolved in several games. Engine so old it has to have loading screens for every type of transition.

    But you picked the story and acting to tout as good? Bethesda is well-known to have pathetically bad main-story arcs. Only a handful of side quests end up being engaging to most people. The face animations are...better now but still deeply in the uncanny valley. Their acting is usually deadpan with only the merest speck of emotion and shown as if the actor is reading their script for the first time during recording.

    Honestly the main thing that Bethesda games have going for them are a detailed, hand-crafted world that is fun to explore and experiment in. Which...Bethesda handily disposed of to have the majority of its world and worlds be procedurally generated.

    masterspace,

    Wow, so informed you are, you are talking of Starfield right?

    You wouldn’t happen to just be talking out of your ass trying to make broad generalizations about games made 20 years apart to try and cast shade on a game you’ve never played would you?

    Neato,
    @Neato@kbin.social avatar

    This comment doesn't actually say anything. It's just casting aspirations against me because you didn't like what I said. It doesn't rebut anything or offer differing opinions on anything I proposed.

    Rolder,

    I’m not sure I’d give them well acted. The characters feel like puppets when they are talking. Maybe I’m just spoiled by BG3…

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