It has to be executed to have any danger, so you’d need a zero day exploit for your media player, even then it should be contained at user level rather than system. I’ve not really heard of it happening, but it’s theoretically possible I guess, would take a really bad coding mistake. Keep your players updated and you should be fine.
There will always be adblock in some form, it can’t be removed.
But even if it somehow happened, I don’t see how that would affect my pirating. Sure, some torrent sites might be a bit harder to navigate, but that’s just an inconvenience.
My current laptop might as well be from the trash lol. I do have old android devices but that seems inefficient especially with battery concerns. I do have an old android tv box I never got working. Maybe that’s something I’ll look into. Thanks.
If you are currently able to login and play, then you should be good. I believe they blocked Mojang and Legacy accounts from logging into the launcher a while back.
Doesn’t hurt to check though. Make sure that the upper left corner of the launcher shows your Xbox Gamertag (may be different from your Java Edition username) and says “Microsoft account”.
Xmen on Sega genesis. At one point you have to literally reset the console. I was 10 and didn’t understand that’s what it was telling me to do. No game had ever done that, and prof x was breaking the 4th wall telling the player to do that. The game never broke the 4th wall otherwise. I didn’t understand until a decade later when I read it on some listicle.
I’m pretty sure I soft locked my New Vegas save a good few years ago, or at least locked myself out of the ending I wanted. I was going for the Yes-Man ending, but I wanted to let House upgrade the robots first. I let him do it and then killed him to get the platinum chip back, but turns out he didn’t have it on him. Without any way to give the chip to Yes-Man, I was SoL. I think you can still complete the game with a couple other factions, but I know for sure that I already pissed The Legion off so I don’t know how many options are left. Maybe I’ll dig up that save somehow and try again.
Also, In the original Thief games (Thief: The Dark Project, Thief: Gold, and Thief 2), there was a brief fadeout period between dying and getting kicked to the game over screen. This death state didn’t lock the controls, so you could still move around, interact with objects, and, critically, quicksave. If you happened to quicksave at the moment of your death, there was nothing you could do to get out of dying. There was only one quicksave slot and no autosaves, so if you weren’t manually saving every now and then, you had to start the entire game over. Learned to make occasional checkpoint saves the hard way.
The death mechanic did lead to at least one hilarious fan mission where you had to get through a door and complete the mission after falling to your death.
Yes Man is the failsafe ending, so you should always be able to do it I’m pretty sure. Killing Yes Man should work like killing Victor and he just jumps to a new body if I remember correctly.
Yeah, modded Minecraft is still a big deal. You can join us over at !moddedminecraft if you want. The mod Create is a big deal right now, and rightfully so. It may well be the greatest of all time, as far as Minecraft mods go.
ffmpeg uses a sectioned parameter approach. Input parameters and input, optionally multiple, output parameters and output target.
In my example I specified copy as codec so the streams are copied as-is, without reencoding. I used map to map video streams 1 and 2 of the first input, and default/all audio streams.
The ffmpeg reference docs are thorough. The wiki has some more guide, example, and explanatory docs.
There’s a PC game called Ctrl Alt Ego (Steam link) where you play as a disembodied conscience that can project itself into - and control - different entities in the game.
When your current host is destroyed you just become disembodied again and can project yourself into another nearby entity (even the enemy that destroyed your host, in some circumstances). It’s quite a unique concept and almost completely removes the need to quick save/quick load.
If you’re into Immersive Sim games then I would highly recommend it - Stands alongside Prey and System Shock 2 IMO.
Avenging Spirit for Gameboy and Arcade was exactly like that, and I think maybe Messiah had that mechanic, although you spent a long stretch being a plump and frail cherub.
Final Fantasy Tactics Advanced had tons of missions that required items and gave items. Your inventory had a cap so once you reached it you needed to decide on which inventory items to dstroy to make space for new rewards, or leave the rewards behind.
There were so many repeating quests so those rewards were safe to destroy. But if you destroyed a required item from a one-time quest(i don’t think there was anything special to mark these one-time side-quests)… no 100% game for you.
You could also save your game mid-battle. I learned the hard way I shouldn’t have saved in a major story battle. Death in those were Game Over. There was only one save slot, so I was locked in a battle I had no chance of surviving.
I went through that exact problem, didn’t have space to stuff a single item from a mission I thought would be repeatable and so I got stuck in 99% completion - the only solution was to trade it from another cart and that was not gonna happen
The original Neverwinter Nights, you could kill main story NPCs and lock yourself from progressing. If you saved after this without realizing your mistake because you’re dumb, you have to restart.
Also, the original pre-order Ocarina of Time, if you did the keys on the water temple in the wrong order, it made the temple nearly impossible. Data sleuths have found a way to progress, but 14 year old me spent 20 hours trying to figure it out and quit the game.
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