It would be neat if it could pull step count logs from fitness devices and watches so it didn’t even necessarily need to be running while you’re doing your walk.
We would’ve likely implemented it already, but Google is in the process of killing Google Fit API and replacing it with Health Connect. Health Connect, as of now, is kinda terrible. So we’re waiting for Google to fix their APIs.
I’ve tried my best as indie developer to hurry them :D Last week I was at Gamescom and managed to meet with a director from Google, and asked to connect me with Health Connect team so I can tell them what’s broken and maybe have some insight on when stuff is about to get fixed.
When it comes to Apple, there’s no problem with this. But we want to release wearable support to both platform simultaneously.
One of the things I hated about Pokemon Go was how taxing it was on the battery. It burned through my phone’s ability to hold a charge in less than a year. If your game is constantly tracking steps, I expect it’s constantly running. How does it manage power draw?
Been playing this for a couple of months and I can say that the battery drain is next to nothing in my experience. No need to keep the app open to track steps.
It gets the step count from the device itself so it does not need to be running at all times to track it. I think it just keeps track of what the number was the last time you opened it and what the number is the next time you open it and it awards you the difference.
The sensors (accelerometer, gyroscope, etc.) are anyways already running on the majority of devices, so WalkScape doesn’t really add to that. The only times it does draw power is when you boot it up and use it. But even that draws very little power - I’ve developed my own game engine on top of Flutter, which is an SDK to build apps and is very battery friendly out of the box!
Just checked ok my android (stock android running on an old One Plus Nord) and it’s about 25th on the batter usage list and only used 0.34% of batter, which is less then the app i only need to sign in to my work accounts a few times a day. So atleast in my use it’s so tiny i never even noticed it.
Battery drain is almost nothing. The game doesn’t need to be opened when you walk, and you can kill it entirely. The pedometer is anyways running on most phones regardless if you have WalkScape installed or not, so this doesn’t add battery consumption in that sense either.
For me when I just checked, it’s used less than 0.3% today which is less than most other apps I have installed. I’ve tried my best to keep this as low as possible, and we’ll probably be optimizing this even further in the future if necessary.
I joined in the last beta wave because of your post here on lemmy. Big fan! Personally I’m looking forward to combat features most of all but the pace of development seems strong regardless and I’m enjoying all the new content.
Thank you! After the next update (Quality of Life) I’m moving to work on combat system. It’ll be a longer development process, so before the next update I’m also polishing our development tools so the other members of the team can create content updates with ease while I’m busy with combat. We’re aiming to avoid having lengthier periods of time without fresh stuff.
A small and simple semi-idle frog collecting game where you simply collect rare frogs and let them generate buckaroos so you can collect rarer frogs. There’s a free demo that got me hooked to occasionally logging on and collecting more frogs.
Well of Souls was a little primordial mmorpg I got in a 100 games CD a while back. I used to have tons of fun making a custom character from sprites and seeing how far I could get. When I played it never felt mmo ish as it was already pretty empty.
Gauntlet, specifically in the vein of Legends/Dark Legacy. Arrowhead did a reboot-ish of the original style games 10 years ago, let em put some of that Helldivers 2 money into this.
Chained Together - running gauntlets while … chained together
Children of Morta - adorable graphics meet solid gameplay and vivid storytelling
Core Keeper - top-down Terraria with great pixel art, full release in a week!
Cosmoteer: Build your 2d-Spaceship and do what you want! Full workshop support with tons of available mods.
(hmm so much stuff starting with c, gotta change my game)
Element TD 2 - classic tower defense experience
Heavenly Bodies - Adventure game with physics!
Kingdom: Two Crowns - the right thing for chilling :-)
Necesse: even more Terraria, but with a huge world and settlements to build and manage. Still in EA, and needs polish, but great game even now!
Neon Chrome: Cyberpunk twin-stick shooter
Operation Tango: Asymmetric Coop, one is a hacker, the other is the agent on the ground
Streets of Rogue: “immersive sim”-top down twin stick action roguelite - i cant even describe it well, but it is heaps of fun and chaos can pop up around every corner!
Synthetic: twin-stick shooter with tons of guns and a hefty difficulty later on
Grim Dawn: ARPG, and one of the best in its class. Dated, but still updated (and gets a new expansion soon-ish!). community is running seasons which add new areas, items and whatnot! i’ve sunk 1500 hours into that one, so i am probably biased when i say give it a whirl.
I liked Grim dawn for the amount of time that we (my other half and I) played it, but I seem to remember it had issues with shared quests in that you had to complete all quests individually (I’m pretty sure that was it, forgive me it’s been awhile), is that still a problem? I might have to go check it out again if it isn’t.
In the info packet they sent to streamers, they asked them not to talk about “feminist propaganda” and they don’t want you to talk about how shitty china’s game industry is(I fully recognize just about all game industries are bad now though).
what point? they can decide not to play the game and share their lame political opinions to their followers, hell they can even go on a rant about how Nuking China will cure cancer if they want. free will and all that
It’s really sad to see such a lack of understanding in people, and it’s sad that to some people, human rights for 50% of the human population is somehow a “lame political opinion”.
And there are women fighting for that btw. As far as the other jobs you mentioned why the fuck would anyone want those jobs? They pay shit and they destroy your body so ya why would anyone regardless of gender want to do that?
I wonder why women don’t normally take those kinds of jobs. Could it be that men have often made these kinds of jobs a “boys club,” forcing women to constantly prove themselves and deal with harassment so they feel unwelcomed? I mean, it couldn’t be that, even after women were allowed to do these jobs, they faced an uphill battle getting in, let alone being taken seriously. I mean, damn those women for not enlisting until it was legal (even though many women worked as spies, nurses, and even disguised themselves to fight, but whatever. ).
Hear that women, we’re having fun. We’re just looking for comforts such as * reads notes * bodily autonomy and the privilege of, let’s see, ah yes, the privilege to talk about what issues we may be facing and to truly be seen as equal and not just “beta men.” Male political issues are well and good though. That’s not on the list, thank goodness🫂
I just looked for it and found nothing to indicate it is fake. If it has been proven as a fake, I would love to see where that info is coming from, and if it turns out it is fake, I will edit my other comments to link to that fact.
I’m split on this. Obviously bad, but not sure I can blame the developers for this fully as (if I understand it correctly, which I might not) they are sort of bound by CCP law? I imagine “stirring up controversy”/“making China look bad” might have some rather dire consequences for the developers.
Let’s be clear here I very, very much doubt that this was the devs and was instead most likely a pr drone but I do take your point to an extent. All the had to do was not say anything and it would have been better for them though
Oblivion popularized fucking DLC, holy fucking shit I hate DLC so fucking much I pirated any games that has DLC, I don’t mind expansion but DLC can crash and burn in a pile of dogshit
So like… I don’t get the hate for a specific method of providing content. Like, there’s obviously a difference between Factorio’s Space Age, and what The Sims does, even though they are both DLC.
Technically true, but I think everybody knows exactly what kind of dlc is meant, and because they still make up the majority of dlc content and addon-sized dlcs are so rare, it’s fair to call them that.
Moneygrab empty dlcs ( shiny horse armor! ) are stupid, and history has shown that people are not fiscally responsible enough to not be lured into spending absurd amounts of money for very shallow or plain empty content. “Vote with your wallet” doesn’t really work in the face of more and more insidious marketing efforts.
they’re great for short bursts of gameplay, each dungeon takes like an hour on average. if it helps your decision, the first game is the shortest at 10-25 hrs but is also the hardest. the hd collection has an easy mode that lets you kill most weak enemies in a few shots. the DS port of 1 is the definitive version & has maps to make the dungeons easier (there’s an English patch)
The first one was maybe weird because it was still setting itself up. The second one was indeed a filler and the worst of the series (but nowhere near MMBN4-level bad). The third one on the other hand is easily a masterpiece beating MMBN6.
The lack of a modern port makes availability an issue, so it’s definitely more in cult classic territory, but it is definitely a critics’ darling and is often thrown around among the group of best games of all time. It’s not uncommon for it to rank nr. 1 on “Best Final Fantasy Games” lists either.
You can 100% the first three Spyro games in about 9-12 hours each. The first one can be done without any backtracking, even, since you have the same move set throughout.
I believe modern games take 100% runs way too far. I enjoyed 100%-ing the 3D Mario games… and then I got to Odyssey, and it was such a ridiculous slog that I couldn’t get much further than the standard ending.
I agree that he could make more structured and elaborate threads, but I wouldn’t call him a clown or spammer for that much.
Might I remind you that you can just ignore him if you don’t want to see his threads? Like that those who wish to engage on those threads still can and you won’t be bothered anymore.
If OP break a community rule or a site wide rule, we will ban him, after warning him, but not otherwise.
But perhaps a good community rule would be to make threads that are conducive to discussion rather than single answers that can be found with a quick web search.
I don’t know how to properly word this, and I hope you don’t take it in a negative way. Is this not something you would want the entire communities opinion on? Just you and the mods going to decide what we want?
I think this would be a first. So there is no real methodology in place right now.
But I’d really like to get the community involved for the decision making, that’s something we’ll discuss internally, but in my opinion I’d like for it to work as following :
The community, LW admin, or the mods express the need for new rules <- We are here
Internal discussion between mods, and, if needed, LW admins, to make sure the new or updated rule is conform to LW rules and what we wish to do with the community.
Once the draft of the new rule is done, we’d publish it as draft to get feedback.
Once most people agree on the new or updated rule, we will start enforce it, first with a bit of leniency, then more strictly.
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