If you’re worried about it, bg3 will give you more bang for your buck. Easy to get near 100 hours in the first playthrough and it has a ton of replay value. 33 you’ll prob get 20-40 hours depending on side content you do and it doesn’t have much replay value.
Speaking as someone who loved both and got 100% achievements in 33. Should do both though.
I got about 30 hours doing most stuff. The thing is that there is more of the game after the story is done, about double the content or so i have read. I did not do that part myself so can’t say much about it.
Ironically much like BG3, the third act of E33 is a mess. There is a ton of important side content with character moments and lore, particularly relating to Clea but also the whole Maelle relationship quest. But the pacing is completely off, it’s all presented as optional and it just feels very rushed. A “Definitive Edition” type patch or DLC that retools and restructures Act 3 would do E33 a world of good.
For expedition? Side content about doubles the length of the game, and all of it is doable before completing the story. NG+ is a thing and massively cranks the level of all enemies, but nothing else changes
yeah this is the circle of ownership because the only way to get your account back at this point is social engineering, which is a serious topic about getting accounts hacked which different companies will handle seriously, as it requires a level of “trust me bro” on identity, If possible, id try to look for a CS that will take receipts of the game purchases to help further prove your identity.
Thanks for the warning. I’d started playing because I needed a distraction from some hard IRL stuff, so that’s good to know. It was nice that when I fired up Being a DIK from the same bundle, they straight out ask you at the beginning if you’re going through shit right now, and gently suggest the game may be rough for you if you are.
Adult games give emotional support these days. Not all, but many understand and respect the player to a degree not normally found in games. And because all the right wing puritans aren’t playing those games, no one is complaining about other hot button topics like gender, equality, etc.
LoF does the same mid game right before it hits the hardest with even offering to skip the scene entirely. However all characters are really likable, have some really good development and it is an overall (bitter)sweet story with lots of happy endings
when I fired up Being a DIK from the same bundle, they straight out ask you at the beginning if you’re going through shit right now, and gently suggest the game may be rough for you if you are.
Considering the dev’s previous game, Acting Lessons, that warning is worth taking seriously. That game has a fantastic story, but it has some rough shit go down. Although I will say that by the end of season 1 of Being a ΔΙΚ I don’t think there had been much “rough if you’re going through some shit” stuff. I haven’t played season 2 yet.
AI doesn’t integrate and use itself. Only a manager makes that decision. This problem rests squarely on the humans in charge who failed to vet the system before buying it.
In the 90s I would go to the school library to print out walkthroughs from the internet, to supplement the occasional relevant walkthroughs I could find in magazines. Realistically there was absolutely no way I was figuring out most of the puzzles on my own as a child, games got way more user friendly and self explanatory since then.
I think mass effect is a clear contender, the ending to mass effect 2 was a bit meh, and then it really hit the fan with mass effect 3 and for those who didn’t get message, they also made mass effect andromeda.
I love Fable 3. I love how the weapons will change, I like the “Sanctuary” pause menu, and the world is awesome (if a little small). I do wish they were able to make it bigger with more side quests though.
No it definitely had an impact on the game. You had to either contribute enough of your personal wealth, or choose all the evil choices as regent, otherwise most of the citizens would die at the end. If you didn’t do it right, it left the world basically devoid of NPCs. For a series that made such a big deal about choice, the end of Fable III only had one right answer.
Agreed, Fable III was a brutal step back. You couldn’t even equip clothing pieces individually anymore, and the whole “you’re king now, better collect enough money in time” sucked too.
Honestly everything after fable 1 (yes, that includes “the lost chapters”) was kinda meh.
Fable was great, good storytelling with some twists and fun side quests. Loved the comat and the spell system and how much choice you had. End boss really felt like an end boss.
Honesty, all of this? The same for “lost chapters”.
The last boss fight was absolutely dogshit though, what a letdown. You have this huge fucking dragon and it was just such a disappointment compared to the OG jack of blades. It’s difficulty and movesets just didn’t feel right for a endboss level enemy.
Personally never played 2, although I have watched some letsplays and meh. So far as I can tell they gutted the magic system, had a decent story and some quality of life changes.
3 I did play and it would have been a decent game, if it wasn’t sold as a Fable game. Didn’t like the timer for the Big Bad, magic was boring.
Fable 2 largely was just as good as one with one added bonus… for me at least.
The cutscenes were all done in engine, with all the same rules that the game has.
So running into the final boss fight, I had run out of healing items, so I ate ALL my food and drank ALL my beer and wine before starting the final fight.
Cut scene starts. Villain starts his villiain monologue as villains do. My character proceeds to puke all over his shoes.
I liked Andromeda’s concept. I liked some of the side quests and characters, with the SAM & Ryder relationship being particularly interesting to me. FemRyder’s VA was good.
The gunplay was the best of the franchise, even better than the excellent ME3MP which I dumped tons of hours into. It looked fantastic and ran well.
…But yeah, the story felt like a first draft, part 1. Which is, reportedly, exactly what it was.
The concept makes a lot of sense and was really really cool.
I saw a playthrough and I had 3-4 problems:
everyone seems to be better at colonizing on their own, separate from the home base, whose literal only purpose is to colonize.
(mechanically the whole colonization thing is trivialized by mary sue story progression and deus ex machina devices)
all the new aliens are once again roughly 2m tall humanoids
the ending felt… very “we need setpieces” and “absolutely make it a parade of every minor character we talked to”
ME1 even had Rachni, as non-humanoid npcs, could have something like that…
(And obviously most parts of the art departments did their job well. Hilarious but not game breaking bugs were the exception to the rule. It’s 99% a direction and writing problem.)
Yeah! There was a twist with the Kett to kinda justify 2 meter humanoid aliens, but still.
And obviously most parts of the art departments did their job well. Hilarious but not game breaking bugs were the exception to the rule.
It was released like a month too early; I don’t remember any bugs or art oddities in my playthrough. In fact, I thought the movement animations in particular were the best of any game I’ve played, and might still be.
Ugh, that game needs a redo, even though I know that would never happen.
I’d say part of the problem for Andromeda was that everyone else got there first in terms of colonization; the player isn’t exploring a new location, untouched by colonists, they’re going to an established settlement and exploring around that instead.
Went to a local smash tournament with my friends a while ago now and it became apparent to me that I was really good among my friends, but the worst at a tournament lmao.
That’s definitely how it goes. So many of the people that show up start that way - “I can beat all my friends, I bet I’ll do pretty good in tournaments.” then “Oh no”.
Minecraft is better and has a massive community with a huge selection of mods. Luanti is free & open source but that's about it, it's neat but is ultimately just another Minecraft clone.
While Luanti is much more accessible for modding, isn’t it more limitted? Maybe the documentation was just out of date or that, but I was trying to look into custom shaders as well as optimization mods (since I was getting suttering on block updates) a year ago or so, but from what I saw at the time, there wasn’t any way to modify these.
Edit: Was trying to find any information to confirm this, or see if its changed. I did find a couple recemt refrences to custom shaders (although they seemed very limitted). That said, there was no official documentation, nor refrences to it on any official page, so I have no idea how functional or supported it is. I found nothing at all about other methods of modifying rendering.
Its moddability/extensibility is way inferior to Minecraft, where you can change basically everything, including rendering, networking, main menu, sound engine, etc. Check my previous comment on my profile page.
In my opinion Luanti is a living proof that top-down extensibility aka “we make monolithic engine in C++ and then provide some APIs for scripting via bindings for some scripting language on the side” doesn’t work well. You can’t change main menu, you can’t fix player controller (and the default one sucks), you can’t write your own renderer, etc. Because developers didn’t imagine someone would want that (actually they probably did, but they simply don’t have capacity to provide this). Good extensibility/modability should be automatic, on binary level. Like what you get by developing in bytecode/JIT-compiled languages like Java/C# or in old Unreal Engines where everything was done in bytecode-(de)compilable special language called Unreal Script.
For the most part I would agree. Though there are absolutely some games on there that make it feel like a standout product. Those games being shorter games called “Glitch” and “Eyeballs”. They do a good enough job of showcasing how you could use Luanti as a legitimate game platform. But other than those, would agree that it falls into the clone category.
I have posts being critical of it from over a year ago. I’d assume most people who have criticism don’t leave a comment because it’ll get you massively downvoted and your inbox will be flooded with angry replies.
What are the criticisms? Genuinely curious, have no idea what problems anyone might have with it, other than some quotes from the Ubisoft exec trying to act like implementing user run servers is borderline impossible
I don’t understand why there’s such a hyperfocus on petitions. The only thing being attempted is signing petitions in various countries. Every country has declined to do anything and the last hope is the EU parliament which is being treated like some all or nothing final bet. Why just petitions?
Why not directly put pressure on some of the worst offenders like Ubisoft? Lots of people are saying they’re not buying another Ubisoft game again. Cool! Start an official boycott. People who cant sign the EU petition can sign a boycott promise. It wouldn’t be binding or anything but it could create more solidarity around not purchasing their next big release. Companies care about their bottom line.
You know the hate campaign against piratesoftware? Why not do that to the official Ubisoft account instead? They’re the company that is actually causing the problem. You might not like piratesoftware but he’s not the enemy. He hasn’t killed any of his own games. He didn’t make the decision to shut down the Crew. The offical Ubisoft account shouldn’t get to post a single thing without pressure from the movement. Critical memes should be made about the company and shared on social media. The CEO shouldn’t get to speak to an audience without being booed. Companies cave to negative PR all the time.
These things can be done in addition to the petitions. Personally, I don’t think any petitions are going to bring about the change people are looking for. Governments rarely listen to them and the EU isn’t much better. There are just 10 citizens initiatives that have passed and all their responses have been pretty lack luster. Even if the EU enacts the exact laws people are hoping for, what about everywhere else? The idea seems to be that other countries will get trickle down consumer protections. Americans are pushing Europeans to petition the EU parliament to make law changes hoping it will cause American companies to change how they sell products to Americans. It’s just such an odd strategy to me. Again, it can be done, but there’s no reason more direct action can’t be taken in tandem with the petition.
I get lots of downvotes and angry replies for this take which I’m not sure why. I can only assume people don’t like hearing that petitions are largely useless.
Even if mostly useless, not doing anything is even more useless. At least that petition shows support for changes, which may influence some executive to rethink what they think is acceptable from their userbase.
I agree. I also think if you’re not European, you’ve not done anything. There wasn’t even a petition made in the US so Americans haven’t done a single thing, yet are the most vocal about it. That’s the part that confuses me.
Yes, that’s why I didn’t suggest Americans start a petition. A boycott and/or social media campaign is something Americans could do rather than just hope and wait for Europeans to fix everything.
A social media campaign by an American is exactly what SKG is…
The EU initiative was chosen specifically because it actually has a chance to get traction there, and the market is large enough that it can’t just be ignored by publishers.
Your apparent argument is based off (wilful?) ignorance as to which publishers other than Ubisoft take part in this sort of practice and suggesting a boycott, which fixes nothing…
There are three Tetris versions that are all pretty good and very easy to emulate: The GB version which came with every device, the NES version and PICO-8.
bin.pol.social
Ważne