Absolute embodiment of less is more. Controls are simple but intuitive, you can beat it in one session, there’s no major payoff in the end. It’s just a game about the journey and the friends made along the way.
I still remember having my mind blown that the other figure I met after the tutorial level was not just an NPC, when I noticed their movements were too deliberate and they were solving some puzzles for me.
I made it all the way to the end of the game with that person. Never knew who they even were until their name showed up at the very end. What a cathartic experience. I’ve also never been able to achieve anything similar since then.
There is no “objective” when talking about subjective terms.
My personal, SUBJECTIVE favorites are Mass Effect, Titanfall 2, Subnautica, Stardew Valley, Ori and the Blind Forest, Dave the Diver, Balatro, and Portal 1 and 2
Man the soundtrack alone could get me to play Katamari games. I got a birthday gift card recently and was deciding what game to get, when one of the OSTs came up on YT Music and I listened to it for like a week straight. Immediately got We ❤️ Katamari + DLC on 80% sale.
And then you have Clair Obscure: Expedition 33, an AA indy gem that goes for what, 50€ ?
80€ games are a symptom of the marketing cancer that plagues modern AAA games. No need for a 1000 person team, what they need is passion for the medium, and a dedicated team that isn’t impeded by executive greed.
One of the most obvious signs of this is the fact that EA had a small team of about 10 people who made one of the best Star wars games that have been released in years. Of course it’s EA, so they screwed it up by shutting the servers down eventually but still, much better than Battlefront II
I’m interested in playing. I am just so fucking exhausted from all my jobs and the loading screen is where I go through all the stages of grief until I accept i am to tired to do the one thing that brings me joy in life.
Then I go to bed and my daily torture session begin anew.
Meanwhile StarCraft, one of the most pervasive rts for its time and in the PC gaming sphere in general … let you have multiple people play multiplayer on a single disk. Offline. It’s kinda like it advertised itself and people went out to buy it… which influenced more people… who bought it… gasp.
Legend has it the original Worms was similar. The DRM was a notepad readme that basically said “share me with your friends but buy a copy if you really like it please”
Yup. Fan projects and indie games can fill this niche. Pokemon is the most profitable media franchise EVER. They should be innovating and improving, not chasing nostalgia.
KSP2 is a unique situation, there are no improvements coming because the studio was shut down. I’m not sure the others belong alongside it. I have the most experience with CS2 and I can say confidently, even at launch, it was better than the original in a lot of ways. It was buggy and unoptimized, and lacked content, and it deserved the criticism it got for those reasons. Since then, most of the bugs have been ironed out, performance is way better, and they’ve released a bunch of content packs, several of the most substantial ones for free. Even at launch, I never wanted to go back to CS1 just because of how much better the road tools are. Now? No contest. CS2 is a great city builder.
On the one hand, I’m glad for the pressure that people with less patience than I have are applying to these companies to release their games in a better state. On the other, I think there’s a lot of unwarranted criticism and vitriol that goes along with it that’s disappointing to see.
which is exactly why they called it a remaster. it was never their intention to remake the game.
Personally I think most of the stuff that went wrong with Starfield were design choices related to space travel and many many planets, which won’t be an issue with TES of Fallout going forward. So if they stay in their lane I don’t see any reason why they can’t keep churning out decent titles in those series, even if they maybe don’t reach the same heights.
There is a huge amount of loadout progression for each class, and a seemingly infinite amount of cosmetics to acquire. While there are only a limited number of mission types, the randomized nature of the level population and all of the various modifiers and enemy types that have been added keeps the game fresh. The game is entirely co-op with no PVP element, which keeps the tone more focused on helping other players instead of ever seeing them as competition.
Sometimes you think you say the right thing, but you didn’t, and you’ll have to live with the consequences. This is a major part of the Witcher games, that your actions have possibly unforeseen consequences that you’ll have to live with.
Accept that Triss has made her choice. If you don’t want to be with Yen, then don’t be with anyone, that’s completely fine.
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