bin.pol.social

jimp, do gaming w Beautiful games?

Stray. There were lots of times I’d perch up high and look around at everything going on below.

dQw4w9WgXcQ, do gaming w What's a good game you played with an awful tutorial?

Kerbal Space Program.

Basically “do rocket science without instructions”.

soulsource,
@soulsource@discuss.tchncs.de avatar

Relevant xkcd: xkcd.com/1356/

reverendsteveii, do gaming w The Steam Deck is changing how normies think of gaming PCs.

I would also like to bitch at you for talking in terms of “normies”. Gross.

NuPNuA,

All sorts of hobbies use the term to describe people who aren’t fully into something but have a passing interest, it’s a pretty standard phrase.

snowbell,
@snowbell@beehaw.org avatar

How is it gross?

reverendsteveii,

The implied derision.

snowbell,
@snowbell@beehaw.org avatar

Not seeing it in this context. If anything it is self deriding. Still a stretch.

bl_r, do gaming w What is up with Baldur's Gate 3?

I’m a crpg fan, and a D&D/PF fan. For me, the thing that makes this game so fun is it feels like a streamlined D&D session. Sure, you can’t do as much as you would like in a D&D session, but you can do 99% of what you would typically want to do.

The other thing is the game is extremely polished. So many recent games have been underproduced, unpolished garbage with DLC/MTX shoved in and a $70 price tag. BG3 is a breath of fresh air. It’s not perfect, but the care and dedication that went into it clearly shows.

I feel what makes this game so popular is the fact that the game is just really well made. The story is great, the classes are much better balanced than 5e, and the amount of interesting solutions you can use to solve any problem is just fun. Add co-op, and the game becomes a blast to play with friends.

Considering the recent rise in trrpg popularity and fans of older titles in the franchise, Larian’s existing fans, and an early access that showed off the game as being fun and promising, I’m not surprised it ended up attracting a lot of players. If you have a large enough player base at launch, and an amazing game, I don’t think it is a surprise the game is lighting the world on fire.

TransplantedSconie,

I’ve been telling people: it’s as close to a D&D module you can get in a video game. Right down to the banter between party members. It’s an amazing game.

siv9939, do games w Help identifying an old game?
@siv9939@kbin.social avatar

Possibly Dig-N-Rig, although you dig to the left.

finestnothing,

This is exactly it, thank you so much! The digipen must’ve been why I was thinking digiminer.

exscape, do gaming w Weekly “What are you playing” Thread || Week of August 6th
@exscape@kbin.social avatar

Baldur's Gate 3.
I can probably count the number of games I've paid full price for in the past 15 years on one hand, and this is one of them. No regrets whatsoever.

Looking back on Steam, last time was GTA V. Prior to that Skyrim, and prior to that Portal 2.

hoodatninja,
@hoodatninja@kbin.social avatar

I swear 40-50% of all dialogue, interactions, etc. reflect the character I built. It is insane. They made D&D into a video game. They actually did it.

bijuice,

I didn’t pay full price for it and I’m being punished for it. The pirated copy I downloaded had a virus on it :(

The game is brilliant though! Shoving people into pits is the best class hands down.

DmMacniel,

Shoving gobbos from a cliff to kill them by falling damage. Soo good!

MJBrune,

Honestly if it’s not worth paying for it’s probably not worth playing. Your time is more valuable than that.

bijuice,

I get what you mean but not everyone can afford $60 games. In some parts of the world that’s more than half a month’s salary.

MJBrune,

In those places, the games are differently priced. Regional pricing is on Steam, epic, and a few other stores. Also, I only buy games, I don’t pirate and I rarely buy games for 60 dollars. I typically just wait a bit and pick them up for 30 or less. That said I understand, pirating is easier and for AAA games it might truly not matter if you do or not. Indie games are certainly a different story and each purchase, even extremely discounted, gives the developer that little bit more which can mean a lot.

bijuice,

I live in one of those places and we don’t have regional pricing. When Steam starts offering competitive pricing in Africa I’ll start buying games at full price but for the moment I’ll stick to buying games on sale and piracy.

MJBrune,

What currency do you use? Rand?

bijuice,

Shillings. I’ll let you guess which kind of shillings ;)

MJBrune,

Ah, okay. Yeah, looking at Steam’s pricing it doesn’t give me the option to regionally price for shillings of any kind. The most I can regionally price is the South African Rand. Do prices on Steam then just show in USD for you or do they actually sell stuff in shillings?

bijuice,

Sucks for us :/ The prices show up in USD.

bijuice,

I caved and bought it at full price 😭 Responsible spending habits are a capitalist conspiracy.

HidingCat,

Seen the hype, but man, I don't feel like slogging through a 100 hour RPG at this point in my life.

exscape,
@exscape@kbin.social avatar

I play with a friend. If it works out anything like Divinity: Original Sin 2 we'll be finished maybe around April or something.
We usually play about 1 hour at a time, almost never more than 1.5 hour... and about 2-4 times a week. So it'll take a long while, but it's a lot of fun.

mifan,
@mifan@feddit.dk avatar

As a new dad I don’t have the time for games that I used to, but I’ve been playing BG2 for a few hours every week, and now BG3 has taken over, it’s actually a perfect game to play whenever you just have a short time on your hand.

It’s one of those game experiences where I think of my character all the time when not playing. Can’t wait to get back, when the little one is sleeping again.

gaytswiftfan, do gaming w What game mechanics do you love and hate?

I hate when games are open world just cause. I only ever enjoy an open world when there’s an insane amount of lore like in Skyrim or Fallout, but in most games I prefer a linear gameplay or semi-open (Mass effect, Dragon Age)

At some point something happened and literally every game has to be open world now 😭

PlantJam,

A Plague Tale is an incredible example of what can be done with a linear design. Both Innocence and Requiem were amazing.

Open world games like the Witcher 3 leave the player with this really weird interaction with plot urgency. I’m looking for someone but just barely missed them? Hurry to the next town so I don’t miss them again? But then zero consequences when I ignore that quest for twenty levels.

Pfnic,

Agreed. Like the original linear Mirror’s Edge is way better than it’s open world prequel. It’s my go-to example for exactly this problem.

echodot,

And that Halo game I can’t remember what it’s called, but there’s an open world Halo game and it’s awful.

The biggest problem in that game, and in general, is the fact that, yeah it’s an open world game, but there isn’t really a lot to do, so you have to run around through the level, which is usually boring, to get to the actual next bit of the game.

It wouldn’t be so bad if they just teleported you to the next bit. Then the open world aspect could be played around with on your terms, but you could also just ignore it if you wanted. But they never do that because they’ve made an open world, and they want you to look at it.

r1veRRR,

While I don’t mind openworld games, they definitely feel off, esp. with regards to the main quest. Can’t save the world, gotta get this granny laid.

One of the only games with a open world that actually REQUIRED it for the game to make sense is Paradise Killers. It’s a detective open world game on an island. The open world makes a lot of sense, because a detective has to find their clues. It’s not a detective game if there’s a counter of “clues found” or there’s a linear progression. The game never tells you that you’re done finding clues. Like a real detective in a real open world, you have to decide whether you’ve seen enough.

Faydaikin,
@Faydaikin@beehaw.org avatar

I mostly dislike open-world games because of the lazy travel systems. Either you have to run everywhere or you free fast-travel from any point, too any point.

There is no middelground.

I miss games like Morrowind, where you not only had to pay for fast-travel, but it functioned more like an actual transportation system. Like, you had to go to this city and take a Strider to that town and then a boat ride to get to your destination.

Giving the world some infrastructur and natural money drainers helps with immersion and facilitates the need to go do some side-quests every now then. You get fast-travel, but you also get to see the world that was build for you. And you don’t run around as the richest douche in the world by level 10 with the best gear available because nothing costs anything.

Bethesda skipped this aspect entirely back in Oblivion and never looked back. Making your characters golden gods from the get-go, with no reason to interact with anyone or do anything except screwing around and collecting trinkets.

There’s more to it, ofcause, but this is the biggest pet-peeve I have.

Rakqoi, do gaming w What game mechanics do you love and hate?

Here’s one I genuinely love and hate at the same time. In Dark Souls and Elden Ring, you drop your souls/runes (currency) on the spot where you last died, and if you die again before recovering them, they’re lost forever. You get souls and runes by killing enemies and generally progressing, so this leads to some interesting scenarios.

One one hand, it incentivizes you to spend your currency (to minimize risk of losing it) instead of just sitting on it, forcing you to make decisions on how you spend it, and whether to take the risk to save up to get more expensive items or level ups. It also forces you to play very deliberately, since there’s a penalty, but only if you die twice.

But… it makes me scared to progress, because I don’t know what to expect, and I don’t want to risk losing my souls/runes. Unless I have just recently lost everything and I have nothing to lose, I feel pressured to play overly carefully and never take risks and play the game in the most fun way possible, out of fear of loss. And even when I DO die and lose my currency, the freedom to play in risky ways only lasts for a short time, because as I kill enemies I start to build up my souls or runes again, and then I’m back in the same situation of not wanting to lose them.

I think that’s the main reason why I haven’t finished Elden Ring despite getting so close to the end. That overly careful playstyle is not very fun, but I can’t get over that fear of losing my runes in order to enjoy the game more.

Cethin,

The run back to your body helps you build up runes too, where a game where you’re loading a save it reverts progress. The souls style allows death to create progress for people struggling. If you’re dying then you’ll be forced to build runes up and can then go level or upgrade gear.

Usually you shouldn’t be too worried about losing souls though because they’re fairly easy to come by. It’s a bit of a trap in souls games to value your souls too much. There are many ways to farm them that don’t take much time or effort, including just going exploring side content and finding new equipment. Once you level up yourself or your gear a few times, the part you were struggling with will be easier. That’s how Elden Ring especially, but even Dakr Souls, is supposed to be played. If you’re struggling and don’t want to be, just go somewhere else. There’s plenty of content to do.

Toribor,
@Toribor@corndog.social avatar

This is definitely one of the things I originally didn’t like about Souls games that have come to realize is a pretty cleverly designed mechanic. Earning enough souls to purchase something shouldn’t take very long and it if is, then it means you already have what you need to be succeeding in your current area. The ‘git gud’ joke is worn out, but genuinely you just need to learn how to face off with enemies (or run past them) until they stop being scary.

The game will not let you progress without learning how to engage with the systems it presents to you. There are typically several or many viable strategies, you just have to figure out what works for you.

By the time you’re dragging yourself through a toxic poison swamp you’ll realize that your level is just a number and nothing lasts forever.

Rakqoi,

I have several hundred hours across the 3 souls games and ER, and I totally get that it’s a well designed mechanic, which is why I love it. and yeah, I know that valuing souls too much is a mental trap that prevents me from enjoying the game, but I just can’t shake it in Elden Ring for some reason, despite doing so more easily in souls games. (though, it especially sucks in DS2 because of soul memory but that’s a whole can of worms)

The souls series is one of my favorite game series of all time, and I would definitely not change the blood stain mechanic whatsoever because I think it’s about perfect. Especially with rings of sacrifice (or the weird twigs) and homeward bones to give you chances to mitigate the penalty when you really think you need to. It’s excellently designed and forces you to improve at the game.

Despite that, it still causes me hesitation and demotivates me from playing the games sometimes. I have to be in a specific mood to want to improve at a game, and I’m in that mood less often as I have more things I need to spend my time on, and usually play games just to relax and have an easier time nowadays. I still love Elden Ring to death and it’s genuinely one of the best games ever made (in my opinion), and yet I have a love/hate relationship with death mechanics in these games.

BlameThePeacock, do gaming w What type of game do you want to play that doesn't really exist?

I would like a language learning video game which is set up as a MMO, and you “reverse” level. You start with massive equipment because you need it to be able to fight the learning monsters, but as you get more proficient you get hit less(fewer mistakes) and do more damage (faster language entry) so you can start dropping equipment. So the monk running around in a loin cloth is the goal. All sorts of multi-player interactions are possible around setting up conversations, handling larger readings, etc.

deltasalmon,

this sounds awesome. I don't know if it's on your radar but there's a game coming out called Newcomer that looks like a half decent language learning video game.

Nepenthe,
@Nepenthe@kbin.social avatar

That's the one I was trying to remember, I'd heard about it back when it was just starting out! Unfortunately, it still doesn't support türkçe, and I'm not exactly in the position as a learner to help add it or I'd be all over that :(

wildeaboutoskar,
@wildeaboutoskar@beehaw.org avatar

That sounds great. I think there should definitely be more educational games for grown ups along this line

Scary_le_Poo, do gaming w Steam is a buggy mess.
@Scary_le_Poo@beehaw.org avatar

I’m using Lubuntu.

Talk about burying the lede

ampersandrew, do games w Do you preorder games?
@ampersandrew@lemmy.world avatar

Pre-ordering existed for the customer’s benefit back when all games were physical and you wanted to guarantee you’d have a copy available for you at launch. At some point, companies realized that they could use it to forecast success or, more nefariously, entice you to buy a stinker of a game before you’ve had time to hear that it sucks. I haven’t bought physical games in a while now, but when I did, the last time I had a hard time acquiring one at launch was more than 20 years ago (I remember Halo 2 being the mile marker for when companies got to be pretty good at meeting demand). In the digital space, it makes even less sense. They still do pre-order incentives sometimes, for the same reason as above, even when the game is good, but the bonuses are so throwaway anyway that it usually doesn’t matter. Digital storefronts on PC have a pretty good refund policy, so if you’re diligent enough, you can pre-order the day before it comes out, get the bonus, let the dust settle on review scores, and decide if you want to keep the game with the pre-order bonus or just refund it. There’s very little risk in that. Without a pre-order bonus, there’s absolutely no reason to bother, and quite frankly, I don’t feel good about supporting those bonuses in the first place.

I have no issue with early access games, especially if the game lends itself to the model, which would be anything sufficiently sandboxy that can be heavily modified by changing some variables or adding a single mechanic. Larian’s RPGs are very freeform in the ways they let you solve problems and can be upended by different powerful abilities and whatnot; roguelikes are perfect for this model, because you’re replaying them a lot anyway; regardless of genre, the ones that would catch my eye are the ones that are looking for gameplay feedback and not outsourcing QA for finding bugs to a bunch of paid customers. The real problem with early access for me now is that there are so many finished games coming out all the time that look interesting that it’s difficult to justify playing one that’s not done.

Assassassin, do games w Do you preorder games?

Why would anyone still be preordering? It’s a complete gamble with no payoff. Preordering made sense when games were on physical media, but there isn’t any stock limit on digital goods.

popcar2,

I very very rarely pre-order but if reviews are out and you’re already planning on buying it, it could be worth it. Some stores provide a discount for pre-ordering games, I got Elden Ring for 15% off before it even released which is nice.

I_Clean_Here, do gaming w For me, it was Microsoft Ants

You mean Sim Ants my dude

okmko,

I was going to say, I don’t remember a Microsoft Ants but I sure as hell remember SimAnts.

I never figured out if bringing a piece of food next to an egg made it hatch faster but omg as I’m typing this right now I realize that makes absolutely no sense. Why the hell would an egg hatch faster if it has no mouth. Wtf was I thinking as a kid, loool.

kindred,

I don’t mean SimAnts.

Microsoft Ants came out a few years later, on the Microsoft Gaming Zone.

It died when they pulled the plug on the platform, and part of me wishes they’d release it on Steam. But that’s probably the nostalgia talking.

Antagnostic, do gaming w Life_IRL

Imagine never having pizza until you were 23. 🪦

Zahille7,

Why do you think there’s so many?

charonn0, do games w Do we have No Man's Sky fans here?
@charonn0@startrek.website avatar

252.6 hours played, last played October 2024.

It’s enjoyable, but I’ve never been really engaged with it. There’s no progression, I don’t feel like my character, equipment, or ships are getting better even though I’m upgrading things. No planet is special, even though they’re all unique.

I think it would be better if you started out in a “settled” region with interesting factions, hand-designed planets, optional quest lines, etc. The infinite procedurally generated stuff would come into play if you push beyond the edges of known space.

aesthelete, (edited )

Yeah and having an expansive universe with like three languages and three races of intelligent creatures, none of which seem to have any personalities just left it feeling shallow.

There’s no storyline in even the main story. It feels like a vast and lonely universe. I think procedural world generation has largely the same problem as generative AI: infinite slight varieties of responses, all of which are as bland as a HR seminar.

I’ve come to realize over time that I would prefer a completely linear story to games on the other extreme end.

What you’re suggesting sounds very interesting though, linear and more handcrafted content paired with procedural content to pad in the margins. Keep playing forever if you want to, but feel a sense of story and accomplishment in the main storyline.

Edit: that’s probably why the expeditions feel more worth playing… You bump into people because you’re all playing on the same planets, and the star systems you’re playing through are at least somewhat curated.

deltapi,

You didn’t engage with it but have spent the equivalent of 6 weeks of full time work in the game?

Maybe I’m setting my bar too low, but for a video game I expect to get 1hr enjoyment per dollar spent for me to consider a game ‘worthwhile.’

That aside, I agree it would be nice to have a more lived in feel in NMS, cities, a feel of civilization.

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