This reads the same as “hi, my friend saw my {dating app} date’s photo up at the post office with the note that they were wanted for the murder of 16 different {my demographic}. Should I still go on a date with them to that remote cabin in the woods?”
Yeah. It’s a lot safer to go on a date with someone who was wanted for the murder of just 1 or 2 different persons to that remote cabin in the woods, isn’t it? :D
It’s not as open and “huge scale” as people seem to think it is.
It’s kind of “fake open” if that makes sense.
You cannot get into your ship and fly 500m east to your mission.
If you do that, a new instance is loaded and your mission is not there.
There’s no flying in atmosphere at all. To do what the parent commenter says would require going back to orbit (loading screen) then choosing a spot on the planet to land (another loading screen). When you land like that on planet, it generates an instance for you that is procedurally generated, but won’t contain any of your mission markers. (I haven’t actually tried that part, but I’ve seen others talk about it.)
The game is basically areas, separated by loading screens. You get in your ship, that’s a loading screen, you fly to orbit, another loading screen. Then in orbit if you want to go to another planet, you set course and do another loading screen. Once there, you choose a spot and land for another loading screen. There is flying in space, but it’s limited to small instances with some other ships, and POIs. Your ship’s speed is very slow, and as far as I’ve been able to tell you cannot walk around your ship while it’s in flight (this may be a limitation of the controller controls, I saw a streamer stand up in flight, but I don’t know if that was a bug or not. There’s no binding to stand up when you are in flight on controller.) I just wasn’t holding B long enough, you can stand up when you are in space, you just have to hold the normal binding for longer than I expected.
All that being said, I’m still enjoying the game. But I went in with low expectations.
I would have much rather play in a single star system where all of the worlds are carefully crafted than them having this kind of “infinite although not really” random terrain generation thing.
Cyberpunk 2077. I was pretty skeptical of it before it came out (didn’t really feel like it was doing anything unique), but it was such a big release I picked it up to have an opinion on it.
Don’t think I’m gonna do the same for Starfield, though, that’s just a pass
I think for me it’s going to end up depending on the modding community and how linear the game feels.
I played The Outer Worlds due to the hype around Obsidian releasing a game but it just felt kind of flat and lifeless. Maybe it’s just because it seems similar in atmosphere but I’m worried Starfield is going to end up feeling the same.
Even though I agree for the most part about Cyberpunk,I did finish it ,but skipped parts of story by doing the worse ending. I intend to start a new game after Phantom Liberty dlc comes out just cause I’m curious about the improvements.
Starfield… Now I never liked Bethesda games and could never finish most. I did finish FO4,but was very very bored by the end and rushed it. Starfield is just so bland and has so many mixed ideas and mechanics from other games it just feels like it can’t make up its mind what it wants to be. And the combat… Cyberpunk feels like a combat masterpiece compared to Starfield and Star Citizen the same (despite all issues) for the space part. Starfield just can’t draw me in.
According to r/VPNTorrents, Proton and AirVPN are the only recommended VPNs since they are the only well-established privacy-respecting ones left. New ones are popping up with promise, like Azire, but time will tell. As for Proton, I decided against it because of limited port forwarding and lack of IPv6 compatibility and settled on AirVPN. Also, I personally try to avoid keeping all my eggs in a single corporation's basket, so I cannot advise buying into the full Proton suite if you're remotely tech savvy and/or privacy-concerned. But they are genuinely great products if you have no desire to do any tinkering or shopping around. I just can't see the appeal in my VPN activities being directly tied to my email. Oh and I almost forgot, I switched from PIA due to their lack of IPv6 support and acquistion by Kape, a known adware company.
PS: AirVPN, in my opinion, is the last great VPN. Open-source, run by activists, anonymous accounts, crypto purchasing, IPv6 compatibility, full port forwarding, great support, Tor integration, the list goes on.
Well, to put it one way, Mullvad is almost definitely the best VPN that doesn't offer port forwarding. Which, in reality, may only be absolutely crucial for torrenting.
The nosalises were added to the game because shooter games need generic enemies to shoot. They don’t exist in the books, so the actual plot doesn’t mention them.
Also, blowing up the dark ones is canonically a bad idea. It’s a representation of humanity’s tendency to react with irrational fear and violence against things we don’t understand. If it seems foolish to you, congrats, you understand the point of the story.
indeed. I use both. I happen to have brave AND firefox on my laptop, as I’ve been making the transition to firefox the last few months. I’m entirely on firefox on my desktop, but I mainly use brave on my laptop. I used it to stream the aforementioned things on Saturday
I’m a crpg fan, and a D&D/PF fan. For me, the thing that makes this game so fun is it feels like a streamlined D&D session. Sure, you can’t do as much as you would like in a D&D session, but you can do 99% of what you would typically want to do.
The other thing is the game is extremely polished. So many recent games have been underproduced, unpolished garbage with DLC/MTX shoved in and a $70 price tag. BG3 is a breath of fresh air. It’s not perfect, but the care and dedication that went into it clearly shows.
I feel what makes this game so popular is the fact that the game is just really well made. The story is great, the classes are much better balanced than 5e, and the amount of interesting solutions you can use to solve any problem is just fun. Add co-op, and the game becomes a blast to play with friends.
Considering the recent rise in trrpg popularity and fans of older titles in the franchise, Larian’s existing fans, and an early access that showed off the game as being fun and promising, I’m not surprised it ended up attracting a lot of players. If you have a large enough player base at launch, and an amazing game, I don’t think it is a surprise the game is lighting the world on fire.
I’ve been telling people: it’s as close to a D&D module you can get in a video game. Right down to the banter between party members. It’s an amazing game.
Baldur's Gate 3.
I can probably count the number of games I've paid full price for in the past 15 years on one hand, and this is one of them. No regrets whatsoever.
Looking back on Steam, last time was GTA V. Prior to that Skyrim, and prior to that Portal 2.
In those places, the games are differently priced. Regional pricing is on Steam, epic, and a few other stores. Also, I only buy games, I don’t pirate and I rarely buy games for 60 dollars. I typically just wait a bit and pick them up for 30 or less. That said I understand, pirating is easier and for AAA games it might truly not matter if you do or not. Indie games are certainly a different story and each purchase, even extremely discounted, gives the developer that little bit more which can mean a lot.
I live in one of those places and we don’t have regional pricing. When Steam starts offering competitive pricing in Africa I’ll start buying games at full price but for the moment I’ll stick to buying games on sale and piracy.
Ah, okay. Yeah, looking at Steam’s pricing it doesn’t give me the option to regionally price for shillings of any kind. The most I can regionally price is the South African Rand. Do prices on Steam then just show in USD for you or do they actually sell stuff in shillings?
I play with a friend. If it works out anything like Divinity: Original Sin 2 we'll be finished maybe around April or something.
We usually play about 1 hour at a time, almost never more than 1.5 hour... and about 2-4 times a week. So it'll take a long while, but it's a lot of fun.
As a new dad I don’t have the time for games that I used to, but I’ve been playing BG2 for a few hours every week, and now BG3 has taken over, it’s actually a perfect game to play whenever you just have a short time on your hand.
It’s one of those game experiences where I think of my character all the time when not playing. Can’t wait to get back, when the little one is sleeping again.
I hate when games are open world just cause. I only ever enjoy an open world when there’s an insane amount of lore like in Skyrim or Fallout, but in most games I prefer a linear gameplay or semi-open (Mass effect, Dragon Age)
At some point something happened and literally every game has to be open world now 😭
A Plague Tale is an incredible example of what can be done with a linear design. Both Innocence and Requiem were amazing.
Open world games like the Witcher 3 leave the player with this really weird interaction with plot urgency. I’m looking for someone but just barely missed them? Hurry to the next town so I don’t miss them again? But then zero consequences when I ignore that quest for twenty levels.
And that Halo game I can’t remember what it’s called, but there’s an open world Halo game and it’s awful.
The biggest problem in that game, and in general, is the fact that, yeah it’s an open world game, but there isn’t really a lot to do, so you have to run around through the level, which is usually boring, to get to the actual next bit of the game.
It wouldn’t be so bad if they just teleported you to the next bit. Then the open world aspect could be played around with on your terms, but you could also just ignore it if you wanted. But they never do that because they’ve made an open world, and they want you to look at it.
While I don’t mind openworld games, they definitely feel off, esp. with regards to the main quest. Can’t save the world, gotta get this granny laid.
One of the only games with a open world that actually REQUIRED it for the game to make sense is Paradise Killers. It’s a detective open world game on an island. The open world makes a lot of sense, because a detective has to find their clues. It’s not a detective game if there’s a counter of “clues found” or there’s a linear progression. The game never tells you that you’re done finding clues. Like a real detective in a real open world, you have to decide whether you’ve seen enough.
I mostly dislike open-world games because of the lazy travel systems. Either you have to run everywhere or you free fast-travel from any point, too any point.
There is no middelground.
I miss games like Morrowind, where you not only had to pay for fast-travel, but it functioned more like an actual transportation system. Like, you had to go to this city and take a Strider to that town and then a boat ride to get to your destination.
Giving the world some infrastructur and natural money drainers helps with immersion and facilitates the need to go do some side-quests every now then. You get fast-travel, but you also get to see the world that was build for you. And you don’t run around as the richest douche in the world by level 10 with the best gear available because nothing costs anything.
Bethesda skipped this aspect entirely back in Oblivion and never looked back. Making your characters golden gods from the get-go, with no reason to interact with anyone or do anything except screwing around and collecting trinkets.
There’s more to it, ofcause, but this is the biggest pet-peeve I have.
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