bin.pol.social

Willdrick, do games w You teleport into the last game world you played. What happens next?

Ffs i only olayed one match of Starship Troopers… Im getting dismembered by an oversized animstronic alien ant

slazer2au,

Service guarantees citizenship

Willdrick,

I’m doing my part.

Kolanaki, do games w You teleport into the last game world you played. What happens next?
!deleted6508 avatar

Stuck in the liminal space of THPS 1 and 2. Skateboarding forever. Alone.

owatnext,
@owatnext@lemmy.world avatar

Except for a few random voiceless NPCs that will stand, forever cheering, at the wayside.

thejml,

At least you’ve got a bangin’ soundtrack!

Kolanaki,
!deleted6508 avatar

So here I am,

Doing everything I can…

vic_rattlehead,

Back on n64, messing up the first wall ride transition in Warehouse, I was always torn between restarting and listening to Goldfinger.

jjjalljs, do games w You teleport into the last game world you played. What happens next?

Caves of Qud. Guess I’m a farmer now. The world is very dangerous.

Pr0v3n, do gaming w What is some very predatory, sneaky and popular among children game?

Trove and Wizard 101 are pretty predatory, but kids might not see it that way until they accidentally do, but you can see it right from the start.

dino, do gaming w Cyberpunk dlc sucks. 10 side missions and like 5 story missions for 30 bucks.

Still the best action-rpg. :D

sederx,

Never argued against that

dino,

“just don’t buy it” sounds different, but I understand that you are just trying to stir some shit and don’t really care. :)

sederx,

im really not, people here are just looking to fight for some reason.

BlinkerFluid, do gaming w Cyberpunk dlc sucks. 10 side missions and like 5 story missions for 30 bucks.
@BlinkerFluid@lemmy.one avatar

Waiting until I can get both in a “definitive edition” for $20 on sale.

sederx,

The irony is you could get a cp2077 CD key day one for 20 dollars…

Hdcase,

How is that ironic?

uninvitedguest, do gaming w Weekly “What are you playing” Thread || Week of October 8th
@uninvitedguest@lemmy.ca avatar

Been plugging away at Armored Core 6. I’m kind of over it. It’s been a fairly average experience and at this point I’d like to wrap up the story and move on to something with a little more meat.

GuyFi, do games w Browser games you have burned a lot of time on?

I’ve played alot of paperclips in classes, it just looks like a random website but it’s a really fun idle clicker thingy it’s at www.decisionproblem.com/paperclips/index2.html

PlzGivHugs,

On the topic of idle games, Cookie Clicker and A Dark Room still hold up well.

50MYT,

Dark room?

PlzGivHugs,

Its a somewhat more story and gameplay focused than Cookie Clicker, but still pretty chill. I won’t say too much more, considering that it’d just spoil the fun of discovery.

Imgonnatrythis,

Thanks you killed my night

GuyFi,

Glad to help man haha

NewNewAccount,

I revisit this every six months or so. It’s so good.

simple, do games w Assassin's Creed Mirage Review Thread | (76/100 OpenCritic)

Despite having a pretty mediocre rating it seems like if you enjoyed the older assassin’s creed games, this one is pretty close. Many reviewers argue that the old AC gameplay of following NPCs and blending in hasn’t aged that well, though.

a_fine_hound,

I wouldn’t say 76 is a mediocre score. Just looking at Opencritic of this year, the median score on PS5 is 73, so AC Mirage is at least better than the median. Now, I know game scores are skewed horrendously and barely any outlet uses full scale (more like half of it at most), but still 70 is probably closer to an idea of mediocre. It’s all subjective though, but it is fun to try and make sense of it all

sarchar, do gaming w What type of game you want to see that doesn't fully exist yet?

Two player retro JRPG (a la Chrono Trigger, etc) where each player can play independently in the same world, but the story lines intersect and must work together in many parts of the story. Would work great if the story filled in gaps when you replayed as the other player.

teawrecks,

Would both people always have to be playing at the same time? Or would it be possible for one person to play and progress while the other person isn’t playing?

I think the idea of an open world RPG with more than one player, not necessarily competitive or coop, but each with their own quests and motives, is interesting. I’m often hanging out in discord with friends, and we’re all just chatting while playing different games. We might as well be playing in the same world, and occasionally influence each other.

You’d have to somehow make it clear to the players that the goal is not to party up and just walk around doing everyone’s quests together, though. Ooo what if it was the world of the last airbender, and each person started as a different bender in a different part of the world? And maybe one person is secretly the avatar, but they don’t know until they’ve progressed. Ok, I’ll stop intruding on your idea lol.

sarchar,

Would both people always have to be playing at the same time? Or would it be possible for one person to play and progress while the other person isn’t playing?

I think you could go either way. If you want to be able to play without the other person also playing, you’d need a server or someone/something hosting the “game” where you connect in. If you were really clever as a programmer, you may be able to sync actions after both people are online without having a server, but that would be a challenge.

The other option is something like couch multiplayer, where you’re both playing on the same device. If one person isn’t there to move around, then no biggie.

I think the idea of an open world RPG with more than one player, not necessarily competitive or coop, but each with their own quests and motives, is interesting. I’m often hanging out in discord with friends, and we’re all just chatting while playing different games. We might as well be playing in the same world, and occasionally influence each other.

Me too! One thing I’m looking at trying out soon is the multiplayer mod to Elden Ring. It’s enables a mechanic that’s very similar to this goal, but not entirely.

In an open world where just a few people are playing their own game, together, you could have very fun friend interactions like trading and helping with quests or missions.

You’d have to somehow make it clear to the players that the goal is not to party up and just walk around doing everyone’s quests together, though. Ooo what if it was the world of the last airbender, and each person started as a different bender in a different part of the world? And maybe one person is secretly the avatar, but they don’t know until they’ve progressed. Ok, I’ll stop intruding on your idea lol.

Right – I imagine when you both start the game you both get a very different intro, and are clearly starting in different parts of the world. I don’t know much Airbender lore, but that sounds like a great theme for a game like this.

One feature I’d like to see is the two players’ stories intertwine in such a way that you absolutely do have to help/meet to beat the game. Like, one player is arrested in jail and the other has to help them break out, because the one in jail is the one that can get the one not in jail access to the dungeon/castle/area that he wants to go to. Ultimately, I think it’d be important to kill the final boss/end the game together.

Francois, (edited ) do gaming w What type of game you want to see that doesn't fully exist yet?

Oh, a Diablo or Borderlands like game where the items (loot) and their effects are AI generated.

I don’t think we’re at a point where this is possible yet. But I’d love to see the kind of random stuff the AI could come up with.

That would also mean: no more meta builds. You’d have to come up with your own build based on the unique items you got.

Telorand,

Oo, something like stable diffusion for loot generation. Brilliant!

bionicjoey,

How would that be better than procedural generation? AI wouldn’t be able to invent new game elements, since they still need to be coded in

Francois,

I love playing Diablo solo self-found, and ignoring metas as much as possible. But every new game that’s released makes it more and more difficult, because they are generally designed with the most powerful builds in mind. I.e. if you don’t follow one of a few cookie cutter builds, you’re in for a hard time and unlikely to finish the game. Having completely random items (as opposed to RNG’d items) means the focus would shift to experimenting. Which I enjoy more.

I don’t see why they would need to be “coded in”. If we can train AIs on language (including programming languages) and media, I don’t see why we would not reach a point where actual game content and mechanics are AI generated.

This is nothing for AI now:

_In a post apocalyptic roleplaying setting, I am in an abandoned electronics store. Invent a completely new, ludicrous weapon made of items I can find in the shop. Describe briefly how it is built and its effects.

You craft a “Jolt-O-Matic,” a makeshift weapon from the items found in the abandoned electronics store. To build it, you combine a car battery, several copper wires, a broken microwave’s magnetron, and an old CRT TV screen. Here’s how it works:

Construction: First, you attach the copper wires to the car battery, creating a makeshift power source. Then, you connect the other ends of the wires to the magnetron, which you’ve salvaged from the microwave. This forms the core of your weapon.

Amplification: You carefully remove the CRT TV screen and use it as a reflector to focus the microwave energy emitted by the magnetron.

Effects: When activated, the Jolt-O-Matic releases a powerful burst of concentrated microwave radiation. It can incapacitate or severely damage electronic devices and even cause minor explosions in nearby metallic objects. However, it has a limited range and may drain the car battery quickly, making it a high-risk, high-reward weapon in your post-apocalyptic adventure_.

IMHO, it’s realistic to think that we’ll soon be able to generate all the resources and code necessary to implement an AOE weapon that makes metal explode.

Or:

_In a darkmedieval fantasy roleplaying setting, I am in a cemetery. Invent a completely new, ludicrous weapon made of items I can find nearby. Describe briefly how it is built and it’s effects.

In the eerie cemetery, you stumble upon a makeshift weapon known as the “Soulshiver Spire.” It’s constructed from a weathered tombstone, a twisted iron gate, and an ethereal, glowing wisp captured within a lantern.

The tombstone serves as the hilt, providing a solid grip, while the iron gate forms the blade, jagged and menacing. The lantern, containing the captured wisp, is attached to the pommel.

When swung, the Soulshiver Spire emits an unsettling, bone-chilling wail that can paralyze foes with fear. Its blade can phase through solid objects momentarily, allowing you to strike from unexpected angles. But its most sinister power lies in the lantern: when shattered, the wisp bursts forth, sapping the life force from anyone nearby and channeling it into the wielder, granting temporary invulnerability. However, using such dark magic comes at a price, as it corrupts the wielder’s soul over time._

It’s bonkers. Afaik, you can’t procedurally-generate every item in a way that is so random and unexpected.

bionicjoey,

You clearly misunderstand both how language models work, and how procedural generation works. Procedural generation is as “random and unexpected” as you want to make it.

Francois,

My bad, I used the wrong term because indeed, it’s not my area of expertise. I don’t really care what powers it. I just want to see that kind of game.

Hyrulian, do games w What games can you recommend that didn't get the appreciation that they deserved?
@Hyrulian@lemmy.world avatar

For me right now, Shadows of Doubt. It is an early access game and it’s got a fair bit of jank, but it’s crazy how unique it is. It had a week or so of popularity and then it fell off. The devs just released an update for it too!

If you like the immersive sim genre, might I also recommend Cruelty Squad and Gloomwood. Those two have very unique aesthetics and really cool mechanics.

bery,
@bery@lemmy.world avatar

I doubt that. (Get it? Shadows of doubt? I’ll see myself out.)

aesopjah,

Just started on SoD today. Pretty wild how free form it is. Fantastic.

Moonguide,

It’s so great. One time, I threw a bin at a bar’s window and the next time I came around, it had been covered in plywood.

The game feels responsive, it just needs a bit more variety in cases, mod support would be great, too.

Atomdude, do games w What games can you recommend that didn't get the appreciation that they deserved?

Mad Max. Not the best game ever, but much better than I expected.

CharlesReed,

Mad Max is honestly probably one of my most replayed and enjoyable games that I own. If it wasn't for Sims 3, it would have the most hours in my Steam library. For me there's something just so cathartic about driving around the wasteland looting scrap and beating up warboys lol. And then getting some mods/trainers involved and exploring the dev areas out in the Big Nothing is great too. I've gotten some really great screenshots out of that game.

Atomdude,

The lighting and weather is so good in that game.

Phoonzang,

I picked it up on sale after watching Fury Road, which in turn I put off watching for years because I really like the first trilogy and did not want to have that memory tainted by some cash grab Hollywood sequel. Boy was I wrong about the film, and I was equally blown away by the game, to a point I felt really guilty getting it for 10 bucks or so. I really, really wish there was a multiplayer, though.

Atomdude,

I almost gave up in the beginning because I had never played a game that relied so much on hand to hand combat. I’m so glad I pushed through.

ezures,

My biggest disappointment in it is that my favorite zone of the map only has one mission, but that mission is great. Apart of that its cool riding cars in the desert.

mrbubblesort, do games w What games can you recommend that didn't get the appreciation that they deserved?
@mrbubblesort@kbin.social avatar

DOA2. It unfortunately turned into the fighting playboy bunnies with huge jugs series, but the second one was actually a really solid fighting game

ggnoredo,

I still have this on my steam deck via dreamcast emulator.

fwygon, do gaming w Quick note about Gamescensor

Thank you for banning AI trash.

LLMs do have purpose; but that purpose is not in journalism and news

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