Of the ones I’ve played, Elden Ring. The biggest aid for new players being that if something’s too tough, you just go somewhere easier and come back later. The opening area has a boss roaming a field designed to teach you exactly that lesson.
I hate other souls like games but managed my way through Elden Ring because of this and what /u/ampersandrew said about going away and coming back after exploring and leveling a bit more.
Doesn’t linking users work differently here? I thought @ampersandrew would be the canonical way to mention users, given that it includes their instance. I’m still fairly new to Lemmy, so maybe that’s app/instance-specific
The magic is similar to Dark Souls 3. I don’t know that it’s any more overtuned or anything, but there’s a lot of fun in finding broken builds, and there are tons of them.
It is the most wizarding friendly game FromSoftware has made.
Through their other games the pattern was for wizards: the level getting to the boss was tough managing your spell uses, but then the boss was easy if you reserved enough.
In Elden Ring there are less ‘levels’ and almost none of the classic ‘runback’ to a boss if you die. So you almost always can full power a boss.
Which feels easier in comparison. Though the Elden Ring bosses were designed around that more.
I liked the magic in Elden Ring. First Souls game I played magic in and I feel it was very strong. If you’re going with sorceries, just be aware that the first magic teacher is easily missed. Look up where they are if you get too far into the game without finding more magic.
Not sure if many will join me on it, but with Microsoft going on the death march for studios, this might be the first of their major releases I don’t even bother with on Game Pass. After all, they fired Tango Gameworks, who knows when they’ll cut these devs loose.
Jeśli Android, to hasło/pin/wzór odblokowania jest tożsamy z szyfrowaniem pamięci. Nawet tryb recovery wymaga podania go do uzyskania dostępu do /data. Jak iPhone to nie wiem
zgaduję, że nie ustawiałeś debugowania usb w opcjach programistycznych, bo byś mógł na komputerze zainstalować adb i przez kabel skopiować dane z telefonu bez odblokowywania ekranu
I finished the first one only last week. I almost dropped it over the puzzles especially the finding runes in the environment one. That one broke the momentum of the narrative/plot for me as you’d be going through an area and you’ve the narration going on or you’ve just been through a big action sequence and now you’ve hit a wall until the puzzle is solved. So I’m in no rush to play this one, I did think the last third was great though and definitely less repetitive.
I do agree that a lot of the find-the-symbols puzzles felt like an afterthought, but overall they didn’t hinder my enjoyment of the game. The story and presentation were fantastic and I thought the blind trial was extremely well done and one of my favourite video game levels.
I have been in the process of doing the marathon slowly but surely over the past year and a half.
I play XIV when I can and I enjoy it, but hardly have time for one MMO, much less a second one. I decided that trying to do XI was too big an ask, so I opted to replace it with Tactics (the PSP War of the Lions version specifically).
Tactics is a much-praised game that, despite not being numbered, is considered part of Final Fantasy’s core identity (and comes up a lot in XIV), and it provides a nice tie-in to 12, both being Ivalice games, so I thought it worked well.
The only difficult part is that there is no PC port of Tactics. I had to emulate it. Though I do know that there are iOS/Android ports of it which may work better for some.
Okay, just finished Chants of Sennaar. That was a lovely experience. Reminded me a bit of my time a few months ago with Jusant, along with a touch of Journey and Heaven’s Vault thrown in.
Had to laugh out loud when I ended up playing a fucking mechanical crank handle version of Flappy Bird. That was pretty entertaining.
One puzzle completely stumped me, but some kind soul on the Steam forums (!!) had a really good explanation without giving away the actual answer to the puzzle, which I always appreciate.
Anyway, highly recommend for anyone who likes puzzle games, environmental and organic storytelling, languages and written script, and just an examination of history, culture, and how (ideally) we can all connect if we just listen to one another and find shared interests (there’s a particular interest that almost every culture in the game shares, which is something a lot of people IRL bond over as well; I found it pretty interesting because it felt so… quintessentially human).
What to play next? No idea. I think I’m done with intense action games for a while, so might find something else relatively chill to play.
I played and enjoyed Chants of Sennaar and Jusant in the last few months. A recent standout game for me was Tunic. Check it out, it might suit you well as much as it did me. It has fighting but if you want you can enable easier combat or even “no fail mode” (invulnerability) from the menu. The game has a ton of hidden secrets and puzzles while being pretty and friendly to look at like the other two games. It is a great experience with or without the combat parts.
Hah, I was actually considering Tunic! But I’m also a little mentally burned out, so I think I need to be in a bit of a different headspace, otherwise I’m going to ignore some of the more interesting parts like the little secrets and slowly revealing the instruction manual and all that curiosity-rewarding stuff.
It’s definitely on my “to play relatively soon” list, though, and thanks for the suggestion!
Just started animal well myself. Seems extremely solid so far. Excited to see what else the game has in store. Also has me excited to see what else big mode releases in the future if this is the bar of what they’ll publish.
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