Many of us only view a game’s release in passing, and view it as an “event”. Groundhog Smasher came out, it failed, and we don’t hear of it again. Additionally, many of us associate “online” games with being “live service” - expecting the developers to announce a new skin, battle pass, game mechanic, or character...
We’ve all played them. Backtracking, not knowing where to go. Going back and forth. Name some of these games from your memory. I’ll start: Final Fantasy XIII-2, RE1
I remember this game made before the 2010s… It had these crazy cars and wild tracks. You could switch between different vehicles, and everything had this bright, neon, RGB vibe. The tracks had loops, anti-gravity sections, and you could go super fast. It felt somewhat open-world, and you could smash into other cars.
Wait, that game is still playable online? angielski
Many of us only view a game’s release in passing, and view it as an “event”. Groundhog Smasher came out, it failed, and we don’t hear of it again. Additionally, many of us associate “online” games with being “live service” - expecting the developers to announce a new skin, battle pass, game mechanic, or character...
What are some good examples of "Where the fuck do you go" kind of games? angielski
We’ve all played them. Backtracking, not knowing where to go. Going back and forth. Name some of these games from your memory. I’ll start: Final Fantasy XIII-2, RE1
need help finding a racing game angielski
I remember this game made before the 2010s… It had these crazy cars and wild tracks. You could switch between different vehicles, and everything had this bright, neon, RGB vibe. The tracks had loops, anti-gravity sections, and you could go super fast. It felt somewhat open-world, and you could smash into other cars.