Looking at their dev guidelines page, they don’t have any texture resolution limit other than “don’t use very large textures on very small objects”, so I doubt that the project has any really hard caps.
Do not use large textures for small objects—this wastes video RAM.
If they are concerned about distribution size, if the game supports it or could support it, might be possible to have a separate high-resolution-texture package, package those separately.
I doubt it, seeing as it looks like it’s still being actively developed. I’d expect anyone who wanted to have higher resolution textures or whatever to just add an option for that to the main game.
EDIT: It does look like they have abut 500 “addon” tracks, and I suppose that some of those might have higher-resolution textures than the tracks in the base game.
EDIT2: Also, it’s not SuperTuxKart, but you’re looking for more-realistic open source racing graphics and haven’t seen it, there’s TORCS. That might do what you want.
EDIT4: It doesn’t look like you can sort the add-on tracks on the website by size, but you can sort by upload date, and I’d assume that newer tracks are probably more likely to have higher-resolution textures.
I’m not really a “plot” sort of gamer so probably don’t have a huge amount of experience to choose from, but Undertale really sounds like it fits the bill. It’s all laughs and jokes until it’s not.
I couldn’t play red dead 2 because of some old email I didn’t recognize was associated with my rockstar social account that was linked to my steam account where I bought the game. I didn’t even give a shit about cloud or online play. I just wanted to do the game all alone but it wouldn’t let me without that email. It was the dumbest shit ever and i eventually just got a refund. They definitely use people over seas for support and it takes them forever to reply.
I delt with the exact same issue recently. I was locked out of my 13 year old Rockstar account and despite sending everything asked for they wouldn’t help me. It took 9 separate support requests over the course of 6 months before I was able to get my account back. Their support is the most infuriating AI bullshit I have ever dealt with.
I didn’t know if it will help you but it seems the key phrase that actually got them to look at my account was that I was “worried about my account being compromised”. It was a complete lie but I had run out of options. They ask every time “when was your account linked to steam/epic” and I just said “I’ve never linked epic, oh no someone has my account!!”. That was the only thing that worked. Good luck 🤞
Public nicknames, passwords and emails that could be fished from public dumps and retried, public crew names… Where’s the private and where is the a lot?
Also you’re not even paying attention. You called someone Aaron well after they’ve left the conversation.
Yeah I wouldn’t have let you in either with that hostility and level of vaguery
Looking at the conversation, you do sound like a hackerkid™ trying to social engineer itself into someones rockstar account
You should give them the info they ask for
Also, the poor indian dude answering you probably doesn't have access to you crew's name in gtav or anything like that.
Maybe I was lucky, but I had the same issue where I no longer had access to my old e-mail account and they sorted it out for me within a few hours (after a few e-mails back and forth).
It probably helped that I was able to provide them with a screenshot of the game in my Steam library as well as a list of all the games linked to my Rockstar account with dates of purchase. To find the dates of purchase on Steam I went to “account details” and “view purchase history”.
Thanks - from what I can gather the support member is a roulette spin with each message - hopefully I can use your tips and increase my chances of success
bin.pol.social
Aktywne