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HER0

@HER0@beehaw.org

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HER0,
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The way they are handling Deadlock has many parallels to Dota 2. For example: popular invite-only playtest, probably a free-to-play model with cosmetics for sale, Dota 2/Icefrog style gameplay depth and balancing.

This game has consistently had more players than most games on Steam without even being released yet. I think it is far from going the way of Artifact, and is much more likely to take a place alongside Dota 2 and CS2 as a giant multiplayer game with indefinite longevity.

HER0,
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Well, we can also look at their other games for this. For example, in Dota 2, everyone has a behavior score, based on reports and such. This is used for matchmaking on top of skill, and lower behavior scores result in certain restrictions (like can’t speak, can’t ping as much, can’t play ranked, can’t pause).

HER0,
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This has improved further in recent years, so you probably weren’t seeing how it is now.

It may be different in other regions, but I see significantly less toxicity in Dota 2 compared to Counter-Strike, the only other big competitive game I have enough time in to compare it to. Though my CS experience was longer ago, and they could have improved things there, too.

HER0,
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Well, sometimes they do flavour-of-the-month, but only when they want to, not because they exclusively chase trends.

HER0,
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I really enjoy all of Valve’s hardware. Others are mentioning the Steam Deck, which is great, but I also love (and frequently use) the Steam Controller and Valve Index.

I don’t know if I have a clear least favorite, as I never owned the things which interest me the least.

HER0,
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A big part of it, I think: the Steam Controller is different in ways that are unpleasant if you approach it like a standard controller. For example, it is not designed to be gripped around the handles like an Xbox controller, but to rest in your fingers. If you attempt to grip it like a traditional controller, it is uncomfortable and the trackpads are hard to use.

I have a friend who grew to like his Steam Controller after using the trackpads on his Steam Deck. For him, it was realizing the potential of the hardware combined with Steam Input.

HER0, (edited )
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ROG Ally is. ROG is just their “Republic of Gamers” gaming brand, with a bunch of products.

HER0,
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On the other hand, each game progressively drops more RPG features and adds more action features.

HER0,
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I’ve been really enjoying racing in Automobilista 2 with several friends recently. A bunch of us went from using a controller to having a wheel and often a wheel stand in a short period of time, because we all got so into it.

I think there is a lot going for AMS2 (as it is commonly abbreviated): lots of variety in the cars and tracks, it is easy to set up casual races with friends, it is very dynamic (like in varying track and weather conditions), works well with a controller or a wheel, looks good and performs well, etc.

HER0,
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I’m surprised that Chipzel (of Super Hexagon soundtrack fame) has yet to be mentioned: chipzelmusic.bandcamp.com

Steam Deck Owners: What’s been your favorite game that you first discovered on Steam Deck and now you can’t seem to put down?

Looking for those games that you may have heard about but never tried until you got a Deck. Or old games on systems you never had that you’re trying for the first time. Or new AAA games that just released in the last year or two that you picked up for the first time specifically to play on Steam Deck and have kept you glued to...

HER0,
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I wrote a Matrix bot that can be used for my community to schedule gaming events. I just pick a time to play a particular game, and play with whoever shows up.

HER0,
@HER0@beehaw.org avatar

But they did mention that community servers would be able to pick which Anti Cheat they wanted to use?

As I understand, there are three tiers to this:

  • Official servers will use FaceIt exclusively.
  • Servers rented from official partners will have the choice of FaceIt or EAC.
  • Community-run servers will only be able to use EAC, and won’t be hooked into the global progression system.

One of the many problems with FaceIt is that the server-side component is not allowed to be freely distributed, which is why community-run servers won’t have the option to use it.

Personally, there is no way I am buying this unless if they reverse their plans to use FaceIt.

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