games

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elgordio, w Astarion's voice actor (Neil Newbon) is doing a let's play of Baldur's Gate 3

Somehow I see to have completely missed this guy on my play through!

bloopernova, w Todd Howard says Starfield mod support is on the way next year
@bloopernova@programming.dev avatar

Should’ve been there from the start.

Kolanaki,
!deleted6508 avatar

I don’t even understand the delays. They have claimed that the tools they release are the same tools they use to build out their games. Shouldn’t they already have working tools? And what really changes between the games that I can’t just use Fallout 4’s or Skyrim’s creation kit? I’ve always found this to be odd.

Chailles,
@Chailles@lemmy.world avatar

The tools are usually stripped down versions of their internal kits. At least, that’s what I’ve read on the topic. I don’t actually know whether that’s entirely true or to what extent if it is.

The other reason may also have to do with console modding. Getting that set up or whatever.

Dirk_Darkly,

After playing their games for many years, I’m not convinced their tools are working.

DrQuint,

When Bethesda launches mod support, they will do it as a Creation Platform. They don’t want mods to merely exist, they want to control its presentation.

HipHoboHarold, w Baldur's Gate 3's director hasn't completely ruled out DLC

I would love DLC. A game like this could be kept alive for years with good DLC.

Weslee,

I wonder if the game supports whole new campaigns, use the core mechanics but introduce a totally different narrative, locations, characters, etc

Could be really good, even better if they open this up to modders and allow us to create our own campaigns

mojo,

Yeah the modding tools in Dos2 were insane. I haven’t really looked into bg3 mods but I hope we get something like that.

Spike,

Imagine getting something like NWN had.

Kbin_space_program,

I hope we get the tools Solasta has.

Weslee,

I’ve seen some mods pop up on nexus but other than the gear ones I wouldn’t say they were that great, though it is early days still

TheCannonball,

I’m mostly interested in the mods that add new classes. The Artificer mod is really good and mostly shows how broken they are in 5e.

Afrazzle,

Even just making the gear you find randomized would add so much replayability

Blamemeta, w Tomorrow's Immortals of Aveum Update 3 Fixes DLSS 3 Issues, Improves PS5/Xbox Series Upscaling and More

Im surprised anyone is bothering to keep track of the game. It had a peak player count of 751. Not 751k, just 751.

PenguinTD,

Well, it’s surprisingly an 8/10 game graphics aside. There is no mtx, they still fix their game despite low player count on steam. (no idea how many players on the EA play/Gamepass or console. But on PC if you meet the requirement you can run the game really smoothly. (I run 6800XT so at default 1440p/60fps no issue at all. )

I originally bought it for science and see how UE5 features run on my machine from a released game, and it does surpass my expectation. Also see what’s currently possible with those UE5 tech.

It does have kinda bad luck release timing wise, but it fits a good “alt” game you can play without any commitment. (no season pass, no battle pass, no grinding requirements/mission, semi open world but the main plot can be done without doing those exploration/puzzles. ) So I’d assume the sale can last longer people can play this game with more modern PC build.

Blamemeta,

All thats well and good, but marketing simply failed. Literally the first I and many others heard of it was the 751 peak player count. Maybe itll get more popular as time goes on, but thats a hell of climb.

PenguinTD,

Lol, I bought on EGS cause I know developer will get more money out of that purchase.(12% and they don’t have to pay UE royalty for sales on EGS. I do this pretty much for all unreal engine games.)

But I think the honest hw spec probably scare off a lot of potential PC buyers of this type of game. If somehow they have a demo as show case + spec check then people might be more willing to try or even buy.

Brkdncr, w [Rumor] Mass Effect 4 will ditch an open world and return to its "classic format", insider teases

As long as I can still make my character look like a 65 year old gender fluid meth addict I’ll play it.

vaultdweller013,

I dont know why youre getting downvoted but this is the most accurate description of some of the things you can create, especially in mass effect 1. Seriously that game has some nearly oblivion level fuckery.

simple, w Todd Howard says Starfield mod support is on the way next year

It’s really disappointing the game hasn’t released with mod support. People are making do by editing a few scripts, but full mod support would’ve helped this game so much out of the gate.

BlinkerFluid,
@BlinkerFluid@lemmy.one avatar

Yeah, modders could’ve filled it out into a full release by now.

AngrilyEatingMuffins,

it's definitely a full release. i'm like 20 hours in and just scratching the surface with no real bugs to speak of. it's just not mind-blowingly amazing and there are too many loading screens. it's fun enough to entertain me until phantom liberty drops.

all-knight-party,
@all-knight-party@kbin.cafe avatar

Agreed. Holy fuck are there so many unique quests with full voicing (at about 20 hours in). I've heard people say they aren't getting that "losing yourself accidentally seeing five different POIs", but it's definitely still there in a different package.

I get that by going to do one quest, having to stop off at other planets along the way, where I'll poke my head in and talk to whatever named NPCs I see, who'll inevitably give me a few quests, some of which lead to other places where I'll pick up other quests.

It was especially apparent with some random side quest somebody gave me in New Atlantis where I just had to go get a dead drop package from some other planet, which turned out to be the site of the Red Mile which is its own sort of arena/quest that I then enjoyed in the middle of the other quest. I've just been ping ponging around like that picking up stuff and stopping now and again to knock a few out.

PM_ME_FEET_PICS,

It’s a certified Bethesda banger.

dsemy,

Man people are really entitled these days…

The game is fine, and what most people who play Bethesda RPGs expected (or even better).

Also, if I’m not mistaken, previous Beth RPGs released without official mod support and had it added later as well. Almost no game by any company has released with official mod support; almost no game even has official mod support.

BradleyUffner, w Todd Howard says Starfield mod support is on the way next year

By the time they release official mod support, we’ll already have it all figured out on our own.

H2207, (edited )

There’s already a script extender that’s gaining traction, so these tools will need to have some serious capabilities.

notamechanic321, w New Nintendo patent suggests Switch 2 may solve joycon drift

Gulikit already beat them to the punch! 10 quid for a pair of new joysticks on Amazon.

Repair don’t replace!

krashmo, w Dying Light 2 Had 200+ Pages of Cut Content

That game was such a bummer. The first game was tons of fun but the sequel missed the mark in pretty much every respect. Even things that shouldn’t have been impacted by all the rewrites and cut content, like combat, were a letdown.

starman2112,
@starman2112@sh.itjust.works avatar

I think the fact that the first game was such a masterpiece is part of why I rate the second one so poorly. The first game does everything so much better that it’s hard to believe it’s 7 years older. The camera work in the cutscenes, the physics, the inclusion of firearms, the fact that you, Crane, and the game itself all give a shit about the story.

Contrast that with DL2’s bethesda-ass cutscenes, the zombie animations taking priority over physics, the lack of firearms, and the fact that the game doesn’t give a shit about anything in its own story. I played the whole game with the objective of wanting to save my sister, and in the end I blew up the city for her, and Aiden just dips? He just fucks off not caring that his sister is… dead? The game never even makes says what happened to her! Aiden just came in, ruined the place, and leaves!

krashmo,

I totally agree. I’ve played through DL1 like 5 times and that’s something I rarely do once with games released in the last decade or so. I couldn’t even bring myself to finish one play through of DL2.

starman2112,
@starman2112@sh.itjust.works avatar

Lemme spoil it for you then!

You find Waltz, who it turns out is Mia’s dad and Aiden’s father figure. He starts a process of launching rockets to destroy the city or something, I can’t remember and it doesn’t really matter. After you do a boss fight with him, a very frail and maybe dying Mia walks out of a door and says “stop fighting guys,” and suddenly you and Waltz are besties. Y’all are like “oh shit, the rockets are gonna destroy the city but we’re friends now!” You have to choose between letting your actual bestie Lawan sacrifice herself to blow up the rockets in the bunker, or save her and let the rockets launch, destroying the city.

Side note, remember Hakon? That fucker that betrayed you and then tried to kill you like three times? If you didn’t murder his ass the first chance you got, he comes in for a heel-face turn and blows up the rockets himself, saving Lawan and the city. That’s an ending I just found out about, because on my playthrough I spent a few extra grenades making sure his dumb Judas ass was actually dead.

You might be wondering, what happens to Mia after the ordeal with the rockets? Good question! The game literally goes from “save the city and let Lawan die or destroy the city and let Lawan live” to Aiden fucking off into the wilderness. I was so goddamn pissed when I found out that the WHOLE REASON AIDEN CAME TO THE CITY was left as a loose end. Maybe the DLC ties it up. I’m certainly never gonna find out.

krashmo,

Haha I like the descriptions a lot. Unfortunately the plot was so forgettable that I barely remember who any of those people are. I think I had just met Lawan shortly before I stopped playing.

InEnduringGrowStrong,
@InEnduringGrowStrong@sh.itjust.works avatar

I know I’ve finished Dying Light 2, but I don’t remember much about it.
I remember the insane amount of copy paste in the maps. Oh another roof with the half fenced in area with the same backpacks. Or the exact same ramp again.

In Dying Light 1, traveling at night was terrifying.
Being pursued by… whatever those were, looking back with your flashlight, just trying to gtfo.
In the second, it’s mostly just annoying. Shoot the same screaming zombie that’s basically dropped every 150m in a square grid.

There were different endings, which really only hinged on one or two choices that you make way early in the game and pretty much nothing else you did really mattered in the end.

Also, Alyx was there, but she spoke like Ahsoka and didn’t have a crowbar.

There are missiles for some reason.

Blizzard, w This Fallout New Vegas Mod rewrites over 1,000 functions to improve performance and reduce load/save times

Give us a current gen remake.

chaogomu,

My dream is a fallout game set in New Orleans, but made by Obsidian.

Give them permission to have greenery in the game as you run around a massively overgrown swamp (there's some lore from unpublished games about an over-abundance of GECK testing in the area,)

Helping people actually build new shit from the abundant trees. The people would be that fun mix Creole and Americana.

We could have new enemies, like snakes and gators and shit. Maybe assassin vines and man eating trees.

My dream enemy would be a splinter group of Caesar's legion and remnants of the Enclave.

As for music, dig deep into New Orleans history. There's more than enough to put together a kick-ass soundtrack.

bionicjoey,

Wasn’t there a fallout 3 DLC set in the Bayou?

chaogomu,

Point Lookout was in a swamp on the coast of Maryland.

bionicjoey,

Right yeah. I could’ve sworn there was some depiction of it in one of the games but I’m pretty sure I’m just remembering wrong.

prettybunnys,

Western bay coast of MD

ayaya,
@ayaya@lemdro.id avatar

Microsoft has bought up both Obsidian and Bethesda so it is technically possible for them to make another Fallout game. But at the same time they already announced Outer Worlds 2, and I’m not even sure the key people are necessarily still around.

ante,
@ante@lemmy.world avatar

As of 4/9/22, about 20-ish, I believe, out of an original team of ~70. The remainder either quit, were laid off, or were fired.

Source here, which expands further:

Before that’s a cause for alarm, however, many of these remaining 20 were key people in New Vegas’ development, and Obsidian also has Leonard Boyarsky and Tim Cain on board, even though both are on Outer Worlds (2), and Leonard and Tim are the original creators of Fallout.

Josh Sawyer, the director of New Vegas, is still there as well and has said he is open to working on Fallout again.

Potatos_are_not_friends,

After the mess that was Outer Worlds, I hope Obsidian finds itself.

Schaedelbach,

Different people, different tastes I guess but in what sense is Outer Worlds a mess?

BloodyFable,

I really enjoyed Outer Worlds, what was your complaint about it?

Potatos_are_not_friends,

Lots of samesy stuff. Travel to a side quest, same looking area, same enemies, same thing.

I feel like they spent most of the resources trying to rebuild a working functional engine for themselves, rather than do what they do best, which is create stories. Because there was some serious amazing sparks of creativity like being able to skip a whole story chapter with a single dialog option.

Like Mass Effect 1 - very flawed but lots of potential. But then Mass Effect 2 became a masterpiece.

So I have high hopes for Outer Worlds 2 being incredible.

ante, (edited )
@ante@lemmy.world avatar

While I would kill for an actual remake, there is a fan-made remake in the F4 engine that has been many years in the works. The devs are pretty active on Discord and still plugging away at it. Who knows if it ever actually gets finished, but I think at this point this is the best hope for a somewhat-modernized New Vegas.

Caligvla,
@Caligvla@lemmy.dbzer0.com avatar

Yet another one of those Bethesda fan remakes that takes over a decade of work before it gets abandoned suddenly.

WetBeardHairs,

Or likely threatened with legal action.

Blizzard,

Fan-made remake probably won’t be available on PS5.

ipkpjersi,

Who knows if it ever actually gets finished,

This is actually one of those things that bothers me the most. So many projects that are at risk of getting taken down are announced way before they are ready, whether it be on purpose for them to knowingly get taken down before anything ever becomes playable and gets released because they never had any intention of actually releasing it they just wanted the fame for it with no intentions of delivering on it, or because they didn’t think they would get taken down and get completely surprised by it like it’s never happened before. If you are going to make something awesome, wait until you release it to announce it.

eu,

I wonder what would happen if Bethesda gave a few of the best modders full access to the game's code and to the latest version of the engine. I bet they could come up with a current gen remake in under a year without the involvement of a single Bethesda dev.

ante,
@ante@lemmy.world avatar

I think you’re severely underestimating how much time, effort, and resources game development takes. Especially when the devs aren’t doing it full-time.

Kolanaki,
!deleted6508 avatar

Are we talking about a whole engine re-write or just bringing the game into modern times graphically? Because you could do the latter much easier and with less time (still time consuming yes, but not as much) with just basic modding and not even need the source code.

eu,

Well, in such a scenario I'm also making two assumptions:

  1. That the modders are indeed being paid by Bethesda to work full-time on it since it's meant to be sold when finished (not unlike Skyrim Special Edition, only made by modders)
  2. There's a way to add code and assets from existing mods to their remake. If they have to make it all from scratch then yeah, a year is not enough.
Psaldorn, (edited ) w Dying Light 2 Had 200+ Pages of Cut Content
@Psaldorn@lemmy.world avatar

I enjoyed my play through but the story and environment seemed to want to tell a story the game itself didn’t.

I don’t know how to explain it, I wanted to have more of an impact than just choosing of an area goes red or blue

melroy, w This Fallout New Vegas Mod rewrites over 1,000 functions to improve performance and reduce load/save times
@melroy@kbin.melroy.org avatar

Well. It's funny I read this. Since I just watched this video https://www.youtube.com/watch?v=t_rzYnXEQlE about refactoring the entire source code of Super Mario 64. It's insane how much effort modders put into those things.

Strepto,
@Strepto@sh.itjust.works avatar

Kaze my beloved

flameguy21,

Dude’s practically ascended to godhood with how much he’s been able to push Mario 64.

nicman24, w This Fallout New Vegas Mod rewrites over 1,000 functions to improve performance and reduce load/save times

shit they really used -Os instead -O2 because of the ps3/ 360

Astroturfed,

I remember I picked this game up to replay it for a few bucks on steam. I had no idea how bad the PC version was. I must of replayed it 3-5x back in the day on Xbox. I couldn’t believe how broken and unplayable it was on PC.

NewNewAccount,

This is flag used during compilation that optimizes for size (-Os) instead of speed (-O2).

Coelacanth, w This Fallout New Vegas Mod rewrites over 1,000 functions to improve performance and reduce load/save times
@Coelacanth@feddit.nu avatar

We don’t deserve lStewieAl.

WiildFiire, w Dying Light 2 Had 200+ Pages of Cut Content

Watch it be added for the low low price of 510 Dying Light coins! (You can only buy 500 or 1200)

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